Course No.26
| Level | |||||||
|---|---|---|---|---|---|---|---|
| Course No.26 | |||||||
| |||||||
| World | SS Tea Cup | ||||||
| Game | Wario Land: Super Mario Land 3 | ||||||
| Time limit | 400 seconds | ||||||
| |||||||
Course No.26 is the first course of SS Tea Cup in Wario Land: Super Mario Land 3. The level is set in a forest-like setting as opposed to the ship itself.
Layout[edit]
The first area is a glade with several Pirate Gooms and two Chicken Ducks. Near the beginning and end of the area are small beds of Muncher-like Piranha Plants which Wario must jump over. In the next room after entering the door, two Droppers, a D.D. and three blocks containing two coins and a heart are found inside. The next door is located a short distance on the other side, which leads to a cave area. A single Bee Fly and a block containing a Jet Pot can be found near the entrance, which is followed by multiple small pools inhabited by Ukiwani that jump up at Wario, and a larger body of water containing a current that drags Wario down in the middle. After crossing the water, Wario will find two more Bē and the goal door on the other side.
Treasure[edit]
In the room with the D.D., there is a single empty block on the right side. Jumping slightly to the left from the top of it reveals another block, which Wario can use to reach a ledge off-screen with a ladder leading up to another forest-like area. A block containing a Dragon Pot can be found here, as well as a Big that falls from the tree in the middle and rolls towards Wario into the nearby Piranha Plant bed.
In the next room, many half-broken blocks are scattered around, with the treasure room door located in the middle. Breaking the top-right set of blocks reveals a door leading to an indoor area. Heading right, Wario will pass under a shaft and find a door on the other side, which takes him to a small room containing a ! Block. Activating it causes the previous room to be flooded, enabling Wario to swim up the shaft and reach a door leading to a room with blocks containing two hearts and the key. After picking up the key, Wario can hit the nearby ! Block to turn off the water in the previous room and drop down to the entrance faster. The treasure is a dagger worth 7,000 coins.
Enemies and obstacles[edit]
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Italian | Livello n.26[1] | Stage No.26 |
References[edit]
- ^ Fletcher, John, editor in chief (1995). "Tips'n Tricks" in Club Nintendo, vol. 4. Linea Gig S.p.a., Nintendo Co., Ltd. (Italian). Page 27.
