World 2-2 (Super Mario Land): Difference between revisions

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{{rewrite-expand|reason=include information on the level's Checkpoints and Changes in Hard Mode, like [[World 1-1 (Super Mario Land)|here]]}}
{{rewrite-expand|include information on the level's Checkpoints, like [[World 1-1 (Super Mario Land)|here]]}}
{{italic title|World 2-2 (''Super Mario Land'')}}
{{italic title|id=yes}}
{{levelbox
{{level infobox
|title=World 2-2
|image=[[File:SML World 2-2 Screenshot.png]]
|image=[[File:SML World 2-2 Screenshot.png]]
|world=[[Muda Kingdom]]
|world=[[Muda Kingdom]]
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|before=[[World 2-1 (Super Mario Land)|<<]]
|before=[[World 2-1 (Super Mario Land)|<<]]
|after=[[World 2-3 (Super Mario Land)|>>]]
|after=[[World 2-3 (Super Mario Land)|>>]]
|song=
|track=
}}
}}
'''World 2-2''' is the fifth level of ''[[Super Mario Land]]'', part of the [[Muda Kingdom]] of [[Sarasaland]]. It takes place on several [[block]]s over a large body of water.
'''World 2-2''' is the fifth level of ''[[Super Mario Land]]'', part of the [[Muda Kingdom]] of [[Sarasaland]]. It takes place on several [[block]]s over a large body of water.
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Mario begins the level below a UFO, on a set of blocks. A [[Mekabon]] is found in front of three smaller blocks with small gaps between them. This can be [[dash]]ed over. Next is a [[? Block|Mystery Block]] containing a power-up, by a pipe with a [[Goombo]] in front of it and a [[Bombshell Koopa]] on it. The pipe leads to a bonus room. The bonus room contains a large room with two small rooms, both filled with [[coin]]s. Afterward, Mario traverses more blocks and then reaches two horizontal-moving [[lift]]s, leading over the water.
Mario begins the level below a UFO, on a set of blocks. A [[Mekabon]] is found in front of three smaller blocks with small gaps between them. This can be [[dash]]ed over. Next is a [[? Block|Mystery Block]] containing a power-up, by a pipe with a [[Goombo]] in front of it and a [[Bombshell Koopa]] on it. The pipe leads to a bonus room. The bonus room contains a large room with two small rooms, both filled with [[coin]]s. Afterward, Mario traverses more blocks and then reaches two horizontal-moving [[lift]]s, leading over the water.


Next is a column of coins in front of a large room containing two layers. The top layer has three long rows of [[Brick Block]]s, and a few Mekabons and Bombshell Koopas. The bottom layer is more narrow, and consists of many coins and Goombos.
Next is a column of coins in front of a large room containing two layers. The top layer has three long rows of [[Brick Block|brick]]s, and a few Mekabons and Bombshell Koopas. The bottom layer is more narrow, and consists of many coins and Goombos.


After exiting the room, Mario finds two sets of large blocks with one of each previously encountered enemy on them, along with a [[Yurarin Boo]] in-between. Following this are two more lifts; one moving vertical and the other horizontal this time.
After exiting the room, Mario finds two sets of large blocks with one of each previously encountered enemy on them, along with a [[Yurarin Boo]] in-between. Following this are two more lifts; one moving vertical and the other horizontal this time.
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After traversing the lifts Mario reaches a set of more blocks, big and small. Another Yurarin Boo is in front of a column of two large blocks. Two pipes afterward, each having [[Piranha Plant]]s in them. The second pipe leads to another bonus area, with less coins than the previous one.
After traversing the lifts Mario reaches a set of more blocks, big and small. Another Yurarin Boo is in front of a column of two large blocks. Two pipes afterward, each having [[Piranha Plant]]s in them. The second pipe leads to another bonus area, with less coins than the previous one.


After traversing four more blocks, Mario reaches the goal. Three spread apart [[Donut Block|falling block]]s, with each higher than the other, and a horizontal-moving lift leads to the higher door.
After traversing four more blocks, Mario reaches the [[goal (Super Mario Land)|goal]]. Three spread apart [[dropping lift]]s, with each higher than the other, and a horizontal-moving lift leads to the higher door.
 
===Changes in Hard Mode===
*2 extra [[Goombo]]s
*4 extra [[Bombshell Koopa]]s
*3 extra [[Yurarin Boo]]s


===Map===
===Map===
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===Enemies===
===Enemies===
*[[Mekabon]]: 5
{|class="wikitable"
*[[Goombo]]: 6
|-
*[[Bombshell Koopa]]: 7
!Name
*[[Yurarin Boo]]: 2
!Count
*[[Piranha Plant]]: 2 (normal)
|-
 
|[[File:Mekabonsprite.PNG]]<br>[[Mekabon]]
|5
|-
|[[File:SML_Goombo_Sprite.png]]<br>[[Goombo]]
|6 (8 in Hard Mode)
|-
|[[File:SML Bombshell Koopa Sprite.png]]<br>[[Bombshell Koopa]]
|8 (12 in Hard Mode)
|-
|[[File:SML_Yurarin_Boo_Sprite.png]]<br>[[Yurarin Boo]]
|2 (5 in Hard Mode)
|-
|[[File:SMLPiranhaPlant.png]]<br>[[Piranha Plant]]
|2
|}
{{SML}}
{{SML}}
[[Category:Super Mario Land Levels]]
[[Category:Aquatic areas]]
[[Category:Super Mario Land levels]]

Latest revision as of 15:10, April 26, 2023

It has been requested that this article be rewritten and expanded to include more information. Reason: include information on the level's Checkpoints, like here

Level
World 2-2
SML World 2-2 Screenshot.png
World Muda Kingdom
Game Super Mario Land
Time limit 400
<< Directory of levels >>

World 2-2 is the fifth level of Super Mario Land, part of the Muda Kingdom of Sarasaland. It takes place on several blocks over a large body of water.

Overview[edit]

Mario begins the level below a UFO, on a set of blocks. A Mekabon is found in front of three smaller blocks with small gaps between them. This can be dashed over. Next is a Mystery Block containing a power-up, by a pipe with a Goombo in front of it and a Bombshell Koopa on it. The pipe leads to a bonus room. The bonus room contains a large room with two small rooms, both filled with coins. Afterward, Mario traverses more blocks and then reaches two horizontal-moving lifts, leading over the water.

Next is a column of coins in front of a large room containing two layers. The top layer has three long rows of bricks, and a few Mekabons and Bombshell Koopas. The bottom layer is more narrow, and consists of many coins and Goombos.

After exiting the room, Mario finds two sets of large blocks with one of each previously encountered enemy on them, along with a Yurarin Boo in-between. Following this are two more lifts; one moving vertical and the other horizontal this time.

After traversing the lifts Mario reaches a set of more blocks, big and small. Another Yurarin Boo is in front of a column of two large blocks. Two pipes afterward, each having Piranha Plants in them. The second pipe leads to another bonus area, with less coins than the previous one.

After traversing four more blocks, Mario reaches the goal. Three spread apart dropping lifts, with each higher than the other, and a horizontal-moving lift leads to the higher door.

Changes in Hard Mode[edit]

Map[edit]

Level statistics[edit]

Enemies[edit]

Name Count
Mekabonsprite.PNG
Mekabon
5
Goombo
Goombo
6 (8 in Hard Mode)
SML Bombshell Koopa Sprite.png
Bombshell Koopa
8 (12 in Hard Mode)
SML Yurarin Boo Sprite.png
Yurarin Boo
2 (5 in Hard Mode)
SMLPiranhaPlant.png
Piranha Plant
2