This is a featured article! Click for more information.

Wii: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Tag: Mobile edit
(47 intermediate revisions by 22 users not shown)
Line 10: Line 10:
{{quote2|Wii would like to play|Advertisement slogan for the Wii}}
{{quote2|Wii would like to play|Advertisement slogan for the Wii}}
[[File:Wii Logo.svg|left|150px]]
[[File:Wii Logo.svg|left|150px]]
The '''{{wp|Wii}}''' is a [[Nintendo]] video game console that was released on November 19, 2006, in North America for $249.99. It was then released in Japan on December 2, 2006; Oceania on December 7, 2006; and Europe on December 8, 2006. In every country except Japan, ''{{wp|Wii Sports}}'' is included with the Wii. The Wii came with 30 titles at its launch. Before the official name was announced on April 27, 2006, the console was codenamed "Revolution." Earlier versions of the Wii have backwards compatibility with the [[Nintendo GameCube]] and features four GameCube controller ports, meaning GameCube games can be inserted into the disc slot and can be played on the Wii. This makes it the first Nintendo home console to provide official backwards compatibility with its predecessor.
The '''{{wp|Wii}}''' is a home video game console created by [[Nintendo]] as the successor to the [[Nintendo GameCube]]. It was released on November 19, 2006, in North America for $249.99. It was then released in Japan on December 2, 2006; Oceania on December 7, 2006; and Europe on December 8, 2006. This is one of three Nintendo game consoles sold in {{wp|North America}} before {{wp|Japan}}, the others being the original [[Nintendo DS]] and the [[Wii U]]. Before the Wii's final name was announced on April 27, 2006, the console was codenamed "Revolution."


Unlike with the Nintendo GameCube, Wii game discs use the standard DVD size, which allows them to hold more memory than the GameCube discs: up to 4.37 GB for single-layered discs, and up to 7.92 GB for dual-layered discs. [[Nintendo Wi-Fi Connection]] allowed players to interact with other players around the world while playing a game. The first game in the North American region to do so was ''[[bulbapedia:Pokémon Battle Revolution|Pokémon Battle Revolution]]'' on June 25, 2007.
Like the Nintendo GameCube, the Wii uses proprietary optical discs based on the DVD format. Unlike its predecessor, however, Wii game discs are a standard 12 cm (approx. 4.72 in) in diameter rather than 8 cm (approx. 3.15 in), which allows them to hold more memory than the GameCube discs: up to 4.37 GB for single-layered discs, and up to 7.92 GB for dual-layered discs. However, the Wii is backwards compatible with most Nintendo GameCube games, featuring four GameCube controller ports and two GameCube memory card slots on the top of the unit, making it the first Nintendo home console to be backwards compatible with its predecessor. The Wii lacks the GameCube's support for digital audio & video output, but retains {{wp|progressive scan}} support over component cables with compatible games (including all ''[[Super Mario (franchise)|Super Mario]]''-related games other than ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]''). Under this configuration, the prompt to enable progressive scan automatically appears on startup (unlike the GameCube, which required the player to hold {{button|GCN|B}} during bootup).


''[[Super Paper Mario]]'' was the first traditional ''[[Mario (franchise)|Mario]]'' game on the system and launched on April 9, 2007, in North America. ''[[WarioWare: Smooth Moves]]'', however, preceded it, coming out on December 2, 2006, in Japan as a launch title; January 12, 2007, in Europe; January 15, 2007, in North America; and January 25, 2007, in Oceania. However, the first traditional ''Mario'' game released in the PAL region was ''[[Mario Strikers Charged]]''.
The system had integrated [[Nintendo Wi-Fi Connection]] functionality, enabling players to interact with other players around the world while playing certain games, such as ''[[Mario Kart Wii]]''.


The Wii sold 101.63 million units as of March 31, 2021,<ref>[https://www.nintendo.co.jp/ir/en/finance/hard_soft/ IR Information : Sales Data - Dedicated Video Games Sales Units]. ''Nintendo''. Retrieved May 3, 2020.</ref> making it Nintendo's second-best-selling home console, behind the [[Nintendo Switch]]. Additionally, the Wii outsold its competitors ({{wp|Microsoft}}'s {{wp|Xbox 360}} and {{wp|Sony}}'s {{wp|PlayStation 3}}) by a wide margin, making it the most popular {{wp|Seventh generation of video game consoles|seventh-generation}} home console.
Although the Nintendo GameCube was the first Nintendo home console since the [[Family Computer]] to not have a [[Super Mario (series)|''Super Mario'' series]] game at launch, the Wii is the first home console to not have a game from the [[Super Mario (franchise)|''Super Mario'' franchise]] as a launch title (except in Japan). The Wii's first ''Super Mario'' game is ''[[WarioWare: Smooth Moves]]'', which came out on December 2, 2006, in Japan as a launch title; January 12, 2007, in Europe; January 15, 2007, in North America; and January 25, 2007, in Oceania. The first ''Super Mario'' game for the Wii starring [[Mario]] is ''[[Super Paper Mario]]'', except in PAL regions, where ''[[Mario Strikers Charged]]'' was the game instead.


The [[Wii U]] was announced at E3 2011 and succeeded the Wii in 2012. It can still play Wii games and controllers with backwards compatibility.
In 2012, the Wii was succeeded by the [[Wii U]], which can still play Wii games and utilizes controllers with backwards compatibility.


Since May 20, 2014, online play for many Wii games has been discontinued because the Nintendo Wi-Fi Connection service has discontinued.<ref>http://www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983/</ref> The {{wp|Wii Shop Channel}} has been discontinued as of January 31, 2019, with the ability to add Wii Points for new games having ended on March 26, 2018.
Since May 20, 2014, the Nintendo Wi-Fi Connection service has shut down, discontinuing online play for games that used it.<ref>http://www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983/</ref>


==Models==
==Revisions==
{{quote2|We gave you [[Nintendo DS|DS]]. A [[Game Boy Advance|new Game Boy]]. And new games to play on them. And now you say, you want a Revolution? Well, we got one!|[[Satoru Iwata]]|</span>E3 2005, revealing the Wii-prototype, Nintendo Revolution<span>}}
===Wii Family Edition===
===Wii Family Edition===
[[File:New-Wiimodel.jpg|thumb|left|220px|Wii Family Edition]]
[[File:New-Wiimodel.jpg|thumb|left|220px|Wii Family Edition]]
Line 35: Line 34:
==Virtual Console==
==Virtual Console==
{{main|Virtual Console}}
{{main|Virtual Console}}
In addition to being backwards-compatible with [[Nintendo GameCube]] games, the Wii Shop Channel has a section called [[Virtual Console]], which allows the players to download emulated versions of games from the [[Nintendo 64]] era and before to play on the Wii. Each downloaded game costs between 500 and 1000 [[Virtual Console#Wii Points|Wii Points]]. The games are priced based on the system they were released on, with imported games generally costing an additional 100 points, or 200 points for Nintendo 64 games.  
In addition to being backwards-compatible with [[Nintendo GameCube]] games, the Wii Shop Channel has a section called [[Virtual Console]], which allows the players to download emulated versions of games from the [[Nintendo 64]] era and before to play on the Wii. Many of them were ''Super Mario'' games. Each downloaded game costs between 500 and 1000 [[Virtual Console#Wii Points|Wii Points]]. The games are priced based on the system they were released on, with imported games generally costing an additional 100 points, or 200 points for Nintendo 64 games.  


The Virtual Console versions of games are primarily straight emulations with no major changes or additions, although a few games such as ''[[Super Mario RPG: Legend of the Seven Stars]]'' and ''[[Mario Kart 64]]'' are edited to remove potentially seizure-inducing or copyright-infringing graphics. Additionally, Nintendo 64 games do not support the Rumble Pak or Transfer Pak accessories, meaning parts of games that use these features may not function completely in the Virtual Console version.
The Virtual Console versions of games are primarily straight emulations with no major changes or additions, although a few games such as ''[[Super Mario RPG: Legend of the Seven Stars]]'' and ''[[Mario Kart 64]]'' are edited to remove potentially seizure-inducing or copyright-infringing graphics. Additionally, Nintendo 64 games do not support the Rumble Pak or Transfer Pak accessories, meaning parts of games that use these features may not function completely in the Virtual Console version.
Line 45: Line 44:
{{multiframe|[[File:MarioPeachSMG.png|100px]][[File:LuigiRosalinaSMG.png|100px]]<br>[[File:SMG2Picture1.jpg|125px]][[File:SMG2Picture2.jpg|125px]][[File:MKWEND2.png|125px]]|Pictures to be sent to the Wii Message Board|align=right}}
{{multiframe|[[File:MarioPeachSMG.png|100px]][[File:LuigiRosalinaSMG.png|100px]]<br>[[File:SMG2Picture1.jpg|125px]][[File:SMG2Picture2.jpg|125px]][[File:MKWEND2.png|125px]]|Pictures to be sent to the Wii Message Board|align=right}}


The Wii Message Board, powered by {{wp|WiiConnect24}}, was a messaging system that users could use to send messages to other Wii users prior to its discontinuation. The user could either register a different Wii Friend Code separate from the games that use Friend Code exchange or send a friend request to someone that uses a third-party e-mail service, such as {{wp|Outlook.com|Hotmail}} or {{wp|Gmail}}. The service was discontinued on June 27, 2013.<ref>http://www.nintendo.com/whatsnew/detail/tiQImp7Oi97LiEyVqwDqL-eDnX6u9qjk</ref> ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', and ''[[Mario Kart Wii]]'' use this feature separately from WiiConnect24.
The Wii Message Board, powered by [[nwiki:WiiConnect24|WiiConnect24]], was a messaging system that users could use to send messages to other Wii users prior to its discontinuation. The user could either register a different Wii Friend Code separate from the games that use Friend Code exchange or send a friend request to someone that uses a third-party e-mail service, such as {{wp|Outlook.com|Hotmail}} or {{wp|Gmail}}. The service was discontinued on June 27, 2013.<ref>http://www.nintendo.com/whatsnew/detail/tiQImp7Oi97LiEyVqwDqL-eDnX6u9qjk</ref> ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', and ''[[Mario Kart Wii]]'' use this feature separately from WiiConnect24.


In ''Super Mario Galaxy'', the [[Mailtoad]] will send images to the Wii Message Board if both [[Mario]] and [[Luigi]] talk to him in the mission [[The Star Festival]].
In ''Super Mario Galaxy'', the [[Mailtoad]] will send images to the Wii Message Board if both [[Mario]] and [[Luigi]] talk to him in the mission [[The Star Festival]].
Line 54: Line 53:
{{br}}
{{br}}


==Wii Channels==
==Wii Channels related to ''Super Mario''==
{{main-external|NWiki|Wii Channel|NintendoWiki}}
[[File:Wii Systemmenu.png|thumb|250px|The Wii Menu, up to August 2007]]
[[File:Wii Systemmenu.png|thumb|250px|The Wii Menu, up to August 2007]]
The Wii is Nintendo's first home console with a wide variety of built-in software. '''Wii Channels''' are channels accessible from the Wii Menu. There are four pages of channels; each page can hold twelve channels, meaning there can be in total 48 channels in a typical Wii Menu. The channels can be moved around on the Wii Menu by holding {{button|wii|A}} + {{button|wii|B}} and dragging them.
The Wii is Nintendo's first home console with a wide variety of built-in software. '''Wii Channels''' are channels accessible from the Wii Menu. There are four pages of channels; each page can hold twelve channels, meaning there can be in total 48 channels in a typical Wii Menu. The channels can be moved around on the Wii Menu by holding {{button|wii|A}} + {{button|wii|B}} and dragging them.
Using an [[Memory Card|SD card]] in a newer version of the Wii (via updates) makes it possible to use instead of four pages, twenty pages of channels to use, meaning there can be in total 240 channels on an SD card depending on how much data is available.
On June 27, 2013, the Forecast Channel, News Channel, Everybody Votes Channel, Nintendo Channel, and Check Mii Out Channel services were all discontinued, due to the discontinuation of WiiConnect24.<ref>http://www.nintendo.com/whatsnew/detail/tiQImp7Oi97LiEyVqwDqL-eDnX6u9qjk</ref> On January 30, 2019, streaming services such as Netflix were shut down on the Wii.<ref> https://betanews.com/2018/11/12/netflix-video-streaming-stop-on-wii</ref>


===Disc Channel===
===Disc Channel===
[[File:Wii Discchannel.png|thumb|left|The Disc Channel, when no disc is inserted]]
{{main-external|NWiki|Disc Channel|NintendoWiki}}
The Disc Channel is the channel in which game discs are loaded and played. It is the first channel on the menu and cannot be moved. It displays a preview icon of the game currently inside the disc slot; if a [[Nintendo GameCube]] game is in the slot, it does not have a preview and only displays the [[Nintendo GameCube]] logo. When a disc is loading, as seen in the picture, a Nintendo GameCube disc and a Wii disc are shown spinning, and whichever disc type that was inserted will lower into an opening denoting a disc reader.
[[File:Wii Discchannel.png|thumb|left|The Disc Channel in the original Wii model, when no disc is inserted]]
The Disc Channel is the channel in which game discs are loaded and played. It is the first channel on the menu and cannot be moved. It displays a preview icon of the game currently inside the disc slot and plays a unique jingle when selected; if a [[Nintendo GameCube]] game is in the slot, it does not have a preview and only displays the Nintendo GameCube logo and plays the default GameCube startup jingle when selected. When a disc is loading, as seen in the picture, the Nintendo GameCube and Wii discs are shown spinning, and whichever disc type that was inserted will lower into an opening denoting a disc reader.
{{br}}
{{br}}


====Names in other languages====
;Names in other languages
{{foreign names
{{foreign names
|Spa=Canal Disco
|Spa=Canal Disco
Line 74: Line 71:


===Mii Channel===
===Mii Channel===
{{main-external|MiiWiki|Mii Channel}}
[[File:Wii Miichannel.png|thumb|left|The Mii Channel]]
[[File:Wii Miichannel.png|thumb|left|The Mii Channel]]
[[File:MiiChannel2.jpg|thumb|The Mii Plaza inside the Mii Channel, with various [[Mii]]s]]
[[File:MiiChannel2.jpg|thumb|The Mii Plaza inside the Mii Channel, with various [[Mii]]s]]
Line 79: Line 77:
{{br}}
{{br}}


====Names in other languages====
;Names in other languages
{{foreign names
{{foreign names
|Spa=Canal Mii
|Spa=Canal Mii
Line 86: Line 84:


===Photo Channel===
===Photo Channel===
{{main-external|NWiki|Photo Channel|NintendoWiki}}
[[File:PhotoChannel.jpg|thumb|The Photo Channel]]
[[File:PhotoChannel.jpg|thumb|The Photo Channel]]
The Photo Channel allows the user to save, view, and apply various effects to photos and videos from either an {{wp|SD card}} or the Wii Message Board. Effects include doodling, stamping, and altering brightness settings. Photos can also be turned into sliding puzzles. When the game ''[[Mario Kart Wii]]'' is beaten, the player is given the choice whether or not to send the winning photo to the Message Board. There are several other games that behave like this such as ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''.
The Photo Channel allows the user to save, view, and apply various effects to photos and videos from either an {{wp|SD card}} or the Wii Message Board. Effects include doodling, stamping, and altering brightness settings. Photos can also be turned into sliding puzzles. When the game ''[[Mario Kart Wii]]'' is beaten, the player is given the choice whether or not to send the winning photo to the Message Board. There are several other games that behave like this such as ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''.


====Names in other languages====
;Names in other languages
{{foreign names
{{foreign names
|Spa=Canal Fotos
|Spa=Canal Fotos
Line 96: Line 95:


===Wii Shop Channel===
===Wii Shop Channel===
The {{wp|Wii Shop Channel}} was a virtual shopping network where users could purchase and download [[WiiWare]] and [[Virtual Console]] games in exchange for the required amount of Wii Points. The Virtual Console allowed players to download games that were originally released on the [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[Nintendo 64]], and play them on their Wii console. They could also buy special games called [[WiiWare]] which can be purchased only on the Wii Shop Channel itself. Rather than using money to directly buy the games, a credit currency called [[Virtual Console#Wii Points|Wii Points]] is used. Wii Points can be earned by either purchasing them with a credit card or redeeming a Wii Point Card. Other free-of-charge channels, such as the Nintendo Channel and Internet Channel, were also available for download at the Wii Shop Channel.
{{main-external|NWiki|Wii Shop Channel|NintendoWiki}}
The Wii Shop Channel was a virtual shopping network where users could purchase and download [[WiiWare]] and [[Virtual Console]] games in exchange for the required amount of Wii Points. The Virtual Console allowed players to download games that were originally released on the [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[Nintendo 64]], and play them on their Wii console. They could also buy special games called [[WiiWare]] which can be purchased only on the Wii Shop Channel itself. Rather than using money to directly buy the games, a credit currency called [[Virtual Console#Wii Points|Wii Points]] is used. Wii Points can be earned by either purchasing them with a credit card or redeeming a Wii Point Card. Other free-of-charge channels, such as the Nintendo Channel and Internet Channel, were also available for download at the Wii Shop Channel.


When downloading a game or channel from the Wii Shop Channel, one would be asked to verify their purchase (if Wii Points are needed), after which they will be presented with the download screen. The download screen consisted of an 8-bit [[Mario]] character continuously running across the bottom of the screen and collecting [[coin]]s as they moved towards him. The progress of the download was indicated by three [[Brick Block]]s floating above 8-bit Mario's head, which he will jump up and hit as he runs across the screen. Every time the download progresses 33%, a Brick Block would have turned into an [[Empty Block]]. The final Brick Block represents the point at which the download has reached 99%. When 8-bit Mario reaches this block, he would jump and hit it multiple times and continue to do so until the download was complete.
When downloading a game or channel from the Wii Shop Channel, one would be asked to verify their purchase (if Wii Points are needed), after which they will be presented with the download screen. The download screen consisted of an 8-bit [[Mario]] character continuously running across the bottom of the screen and collecting [[coin]]s as they moved towards him. The progress of the download was indicated by three [[Brick Block]]s floating above 8-bit Mario's head, which he will jump up and hit as he runs across the screen. Every time the download progresses 33%, a Brick Block would have turned into an [[Empty Block]]. The final Brick Block represents the point at which the download has reached 99%. When 8-bit Mario reaches this block, he would jump and hit it multiple times and continue to do so until the download was complete.
Line 104: Line 104:
The Wii Shop Channel service was discontinued on January 30, 2019, though the ability to add Wii Points was discontinued on March 26, 2018. Between these times, users would have still been able to browse and download purchased software.<ref>Romano, Sal (September 29, 2017). [http://gematsu.com/2017/09/wii-shop-channel-end-service-january-31-2019 Wii Shop Channel to end service on January 31, 2019]. ''Gematsu''. Retrieved March 4, 2020.</ref>
The Wii Shop Channel service was discontinued on January 30, 2019, though the ability to add Wii Points was discontinued on March 26, 2018. Between these times, users would have still been able to browse and download purchased software.<ref>Romano, Sal (September 29, 2017). [http://gematsu.com/2017/09/wii-shop-channel-end-service-january-31-2019 Wii Shop Channel to end service on January 31, 2019]. ''Gematsu''. Retrieved March 4, 2020.</ref>


The [[Nintendo 3DS]], [[Wii U]], and [[Nintendo Switch]] have a similar online shop called the [[Nintendo eShop]]. The [[Nintendo DSi]] also had an online shop (simply called the Nintendo DSi Shop), but that shop has been discontinued.
The [[Nintendo 3DS]], [[Wii U]], and [[Nintendo Switch]] have a similar online shop called the [[Nintendo eShop]]. The [[Nintendo DSi]] also had an online shop (simply called the Nintendo DSi Shop), but that shop was also discontinued.
<gallery>
<gallery>
Wii Shopchannel.png|The Wii Shop Channel preview
Wii Shopchannel.png|The Wii Shop Channel preview
Line 112: Line 112:
</gallery>
</gallery>


====Names in other languages====
;Names in other languages
{{foreign names
{{foreign names
|Spa=Canal Tienda Wii
|Spa=Canal Tienda Wii
Line 119: Line 119:


===Forecast Channel===
===Forecast Channel===
{{main-external|NWiki|Forecast Channel|NintendoWiki}}
[[File:ForecastChannel.jpg|thumb|The Forecast Channel]]
[[File:ForecastChannel.jpg|thumb|The Forecast Channel]]
The Forecast Channel was added on December 19, 2006, about one month after the console itself was released. The channel preview displayed the local weather of where the user is located. The Weather Channel provided weather information from all over the world to the user. Features included the five-day forecast, current temperature, highs and lows for the day, along with other meteorological data. Using the Globe, players could use the Wii Remote to rotate a virtual globe to see the weather conditions from each region of the world. Japan had unique cartoonish weather symbols, compared to the rest of the world.  
The Forecast Channel was added on December 19, 2006, about one month after the console itself was released. The channel preview displayed the local weather of where the user is located. Some games, including ''[[Mario & Sonic at the Olympic Winter Games]]'', have an option that allowed the game to draw information from the Forecast Channel and use that weather as the weather conditions in the game.


Some games, including ''[[Mario & Sonic at the Olympic Winter Games]]'', have an option that allowed the game to draw information from the Forecast Channel and use that weather as the weather conditions in the game.
;Names in other languages
 
====Names in other languages====
{{foreign names
{{foreign names
|Spa=Canal Tiempo
|Spa=Canal Tiempo
|SpaM=Time Channel
|SpaM=Weather Channel
}}
 
===News Channel===
[[File:NewsChannel.jpg|thumb|left|The News Channel]]
The News Channel provided daily news from all over the world. The channel preview displayed three of the latest headlines from the news, scrolling from right to left. The News Channel's news was categorized into various subjects, such as Technology, Fashion, Sports, etc. Like the Forecast Channel, the News Channel also had a virtual globe that allows users to see the news by region. When a certain region or city had many news articles about it, a pile of newspapers, each newspaper representing an article, would appear piled up into a tower, giving the user a visual representation of how much news each region has.
{{br}}
 
====Names in other languages====
{{foreign names
|Spa=Canal Noticias
|SpaM=News Channel
}}
 
===Internet Channel===
[[File:Wii Internetchannel.png|thumb|The Internet Channel]]
The Internet Channel is one of the free-of-charge downloadable channels from the Wii Shop Channel and can be used to surf the web. This channel was free up until the end of June 2007, but from then on, users were charged 500 points to download the Internet Channel. However, in August 2009, Nintendo made the Internet Channel free once again. Anybody who had already downloaded the channel for 500 points was offered a free NES game from the Virtual Console, starting October 2009.
 
====Names in other languages====
{{foreign names
|Spa=Canal Internet
|SpaM=Internet Channel
}}
 
===Everybody Votes Channel===
[[File:EVChannel.jpg|thumb|left|The Everybody Votes Channel]]
This channel was added on February 13, 2007 and could be downloaded for free from the Wii Shop Channel. This channel presented polls every day that players could use Miis to vote in. Up to six Miis could be registered as voters. They could also predict which answer will be more popular. Results can be compared with other users on the national and worldwide scale. Statistics are kept for each registered Mii for winning percentage of predictions, as well as how close they are to the rest of the community (i.e., How many of their votes corresponded with the popular vote).
{{br}}
 
====Names in other languages====
{{foreign names
|Spa=Canal Opiniones
|SpaM=Opinions Channel
}}
}}


===Virtual Console Channels===
===Virtual Console Channels===
Virtual Console channels are downloadable games that can be purchased from the Wii Shop Channel at varying prices. These various channels allow users to play classic [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[Nintendo 64]] games such as ''[[Super Mario World]]'', ''[[Donkey Kong (game)|Donkey Kong]]'' and even later ones such as ''[[Super Mario 64]]''. The Virtual Console also supports selected games from the Sega Genesis/Mega Drive and the TurboGrafx-16 systems. Although some games can be played using the Wii Remote, others require the use of either a [[Nintendo GameCube]] controller or a Classic Controller.
Virtual Console channels are downloadable games that can be purchased from the Wii Shop Channel at varying prices. These various channels allow users to play classic [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[Nintendo 64]] games such as ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Super Mario World]]'', and ''[[Super Mario 64]]''. The Virtual Console also supports selected games from the Sega Genesis/Mega Drive and the TurboGrafx-16 systems. Although some games can be played using the Wii Remote, others require the use of either a [[Nintendo GameCube]] controller or a Classic Controller.
{{br}}
 
===Check Mii Out Channel===
{{rewrite|section=y|Mostly copied from Wikipedia}}
[[File:CheckMiiOutChannel.png|thumb|The Check Mii Out Channel]]
The Check Mii Out Channel, known as the Mii Contest Channel in Europe, Oceania, and Japan, was released on November 12, 2007. It allowed players to share their [[Mii]]s and enter them into popularity contests. Users could able to submit their Miis for other Mii creators around the world to view. When a Mii was submitted to the Posting Plaza, a twelve-digit entry number was assigned to it, so others could find it using the search function. The submitted Miis were also given two initials by their creator and the Mii's talent. Miis could be imported to the player's Mii Channel plaza. An imported Mii could not be edited, but could have been used in Wii games that use the Mii interface. People could favorite Miis, and the Mii would be given a rank out of five stars, depending on how many people liked the Mii. The artisan was also given a ratings rank of anywhere from one to five stars.
{{br}}
 
====Names in other languages====
{{foreign names
|SpaA=Canal Miirame
|SpaAM=Look at Mii Channel
|SpaE=Canal Concursos Mii
|SpaEM=Mii Contest Channel
}}
 
===Nintendo Channel===
[[File:Wii Nintendochannel.png|thumb|left|The Nintendo Channel]]
The Nintendo Channel was released in November 2007 in Japan and May 7, 2008 in America. The Nintendo Channel allows people to view video features and information on upcoming games. Demos of Nintendo DS games such as ''Ninja Gaiden: Dragon Sword'' and ''Cooking Mama 2: Dinner with Friends'' are also available for download through the DS Download Station section. After downloading, the demos will remain in the DS's memory until the system is switched off. Users can also recommend games that they have played for more than an hour by filling out a brief survey that asks whether the player thinks the game is suitable for men or women, casual or hardcore gamers, and single-player or multiplayer play. That information is then aggregated and accessible through the channel's search function, allowing users to search for games that fit their particular tastes.
 
Other features include DS and Wii demonstration videos, with gameplay videos of newly released Virtual Console and future WiiWare titles. If a game sparks the player's interest, they will be quickly directed to one of several popular purchasing sites via the Internet Channel. The Nintendo Channel was removed along with WiiConnect24.
{{br}}
 
====Names in other languages====
{{foreign names
|Spa=Canal Nintendo
|SpaM=Nintendo Channel
}}


===Mario Kart Channel===
===Mario Kart Channel===
[[File:Mario Kart Channel.png|thumb|The [[Mario Kart Wii|Mario Kart]] Channel]]
[[File:Mario Kart Channel.png|thumb|The Mario Kart Channel]]
The Mario Kart Channel is a channel specifically made to work with ''[[Mario Kart Wii]]''. Once installed from the game, this channel can be used to register friends, race ghosts, race friends or random users, enter tournaments, and get updates from Nintendo or other players. The [[Nintendo 3DS]] game ''[[Mario Kart 7]]'' also includes Mario Kart Channel as an in-game mode, though it has different features.
The Mario Kart Channel is a channel specifically made to work with ''[[Mario Kart Wii]]''. Once installed from the game, this channel can be used to register friends, race ghosts, race friends or random users, enter tournaments, and get updates from Nintendo or other players. The [[Nintendo 3DS]] game ''[[Mario Kart 7]]'' also includes Mario Kart Channel as an in-game mode, though it has different features.


====Names in other languages====
;Names in other languages
{{foreign names
{{foreign names
|ChiT=瑪利歐賽車頻道<ref>[https://www.nintendo.tw/mariokartwii/game_mode/index_04.html Official traditional Chinese website for ''Mario Kart Wii'']. Retrieved September 4, 2021.</ref>
|ChiT=瑪利歐賽車頻道<ref>[https://www.nintendo.tw/mariokartwii/game_mode/index_04.html Official traditional Chinese website for ''Mario Kart Wii'']. Retrieved September 4, 2021.</ref>
|ChiTR=Mǎlì'ōu Sàichē Píndào
|ChiTR=Mǎlì'ōu Sàichē Píndào
|ChiTM=Mario Kart Channel
|ChiTM=Mario Kart Channel
|Spa=Canal Mario Kart
|SpaM=Mario Kart Channel
}}
}}


===Wii U Transfer Tool===
==WiiWare channels==
[[File:Wii Wiiutransfertool.png|thumb|left]]
The Wii U Transfer Tool allows Wii U owners to transfer Wii save data and channels from their Wii to a Wii U console.
{{br}}
 
==WiiWare Channels==
{{main|WiiWare}}
{{main|WiiWare}}
[[File:WiiWare.svg|thumb|left|The WiiWare logo]]
[[File:WiiWare.svg|thumb|left|The WiiWare logo]]
WiiWare was a feature that was launched for the Wii Shop Channel in 2008, which consisted of smaller-sized games that could be downloaded onto the Wii or SD card memory using [[Virtual Console#Wii Points|Wii Point]]s, which would then appear on the Wii Menu as individual channels. Some ''Mario''-related WiiWare titles included ''[[Dr. Mario Online Rx]]'' and ''[[WarioWare: D.I.Y. Showcase]]''. Some WiiWare titles used Nintendo Wi-Fi connection, allowing the player to play with other Wii players over the internet. Others included Mii compatibility, allowing players to play the game as their own Mii created in the Mii Channel. Also, some games allowed the player to transfer and use the data from a [[Nintendo DS]] game, such as ''[[bulbapedia:My Pokémon Ranch|My Pokémon Ranch]]'' or ''WarioWare D.I.Y. Showcase''.
WiiWare was a feature that was launched for the Wii Shop Channel in 2008, which consisted of smaller-sized games that could be downloaded onto the Wii or SD card memory using [[Virtual Console#Wii Points|Wii Point]]s, which would then appear on the Wii Menu as individual channels. Some ''Super Mario'' WiiWare titles included ''[[Dr. Mario Online Rx]]'' and ''[[WarioWare: D.I.Y. Showcase]]''. Some WiiWare titles used Nintendo Wi-Fi connection, allowing the player to play with other Wii players over the internet. Others included Mii compatibility, allowing players to play the game as their own Mii created in the Mii Channel. Also, some games allowed the player to transfer and use the data from a [[Nintendo DS]] game, such as ''WarioWare D.I.Y. Showcase''.
{{br}}
{{br}}


==Peripherals==
==Peripherals==
===Wii Remote===
===Wii Remote===
{{main-external|NWiki|Wii Remote|NintendoWiki}}
[[File:wiimote.jpg|thumb|150px|The Wii Remote (right). The standard controller for playing Wii games, along with the Nunchuk Attachment.]]
[[File:wiimote.jpg|thumb|150px|The Wii Remote (right). The standard controller for playing Wii games, along with the Nunchuk Attachment.]]
The '''Wii Remote''' (also known as the "Wiimote") is the standard game controller for the Wii. It has a rectangular shape, resembling a television remote, making it unique from other consoles' controllers. It consists of several buttons (one behind ({{button|wii|B}})) and a directional pad ({{button|wii|Pad}}) as well. The Wii Remote also has a power button ({{button|wii|power}}), which can be used as a remote to either turn the Wii console on or off, rather than pressing the power button on the machine itself.
The '''Wii Remote''' (also known as the "Wiimote") is the standard game controller for the Wii. It has a rectangular shape, resembling a television remote, making it unique from other consoles' controllers. It consists of several buttons (one behind ({{button|wii|B}})) and a directional pad ({{button|wii|Pad}}) as well. The Wii Remote also has a power button ({{button|wii|power}}), which can be used as a remote to either turn the Wii console on or off, rather than pressing the power button on the machine itself. When held horizontally, its button layout is similar to that of an NES controller, with the {{button|wii|1}}, {{button|wii|2}}, {{button|wii|+}} and {{button|wii|-}} buttons taking the functions of {{button|NES|B}}, {{button|NES|A}}, {{button|NES|start}} and {{button|NES|select}}, respectively; an example of this is ''[[New Super Mario Bros. Wii]]'', mimicking the control scheme of the NES ''Super Mario'' platformers with the Wii Remote held sideways. The Wii Remote can be used for NES [[Virtual Console]] games but not for SNES and N64 Virtual Console games because the Wii Remote cannot be mapped to emulate an SNES or N64 controller properly.
 
The Wii Remote cannot be used for SNES and N64 [[Virtual Console]] games because it cannot be mapped to emulate an older controller properly.


====Buttons====
====Buttons====
Line 242: Line 177:
The '''Wii Remote Plus''' is an upgraded version of the Wii Remote, which includes the {{wp|Wii MotionPlus}} attachment's system incorporated in the controller. The Wii Remote Plus was shown in the Nintendo's conference of September 2010, and is available in white, black, pink, cyan, and red colors. It was released in Europe on November 5, 2010 and in Japan on November 11, 2010.
The '''Wii Remote Plus''' is an upgraded version of the Wii Remote, which includes the {{wp|Wii MotionPlus}} attachment's system incorporated in the controller. The Wii Remote Plus was shown in the Nintendo's conference of September 2010, and is available in white, black, pink, cyan, and red colors. It was released in Europe on November 5, 2010 and in Japan on November 11, 2010.


''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' for the [[Wii U]] was the only ''Mario'' game to ever use the Wii MotionPlus.
''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' for the [[Wii U]] was the only game of the ''Super Mario'' franchise to ever use the Wii MotionPlus.
{{br}}
{{br}}


===Nunchuk===
===Nunchuk===
{{main-external|NWiki|Nunchuk|NintendoWiki}}
[[File:Black Nunchuk.jpg|150px|thumb|A Black Nunchuk]]
[[File:Black Nunchuk.jpg|150px|thumb|A Black Nunchuk]]
The '''Nunchuk''' is the main attachment to the Wii Remote. Upon buying a Wii, one Wii Remote and one Nunchuk are included. It consists of two buttons ({{button|wii|C}} and {{button|wii|Z}}) along with an analog stick ({{button|wii|Stick}}). Like the Wii Remote, the Nunchuk also includes motion sensors. It is named as such because of the similarity in appearance to {{wp|nunchaku}} when being used together with the Wii Remote.
The '''Nunchuk''' is the main attachment to the Wii Remote. Upon buying a Wii, one Wii Remote and one Nunchuk are included. It consists of two buttons ({{button|wii|C}} and {{button|wii|Z}}) along with an analog stick ({{button|wii|Stick}}). Like the Wii Remote, the Nunchuk also includes motion sensors. It is named as such because of the similarity in appearance to {{wp|nunchaku}} when being used together with the Wii Remote.
Line 270: Line 206:


===Classic Controller===
===Classic Controller===
{{main-external|NWiki|Classic Controller|NintendoWiki}}
[[File:wiiclassic.jpg|thumb|The Classic Controller, used for playing classic [[Nintendo]] games on the Wii]]
[[File:wiiclassic.jpg|thumb|The Classic Controller, used for playing classic [[Nintendo]] games on the Wii]]
The '''Classic Controller''' is an extension or accessory for the Wii Remote. Besides the two analog sticks, the button layout resembles that of the [[Super Nintendo Entertainment System]]'s controller. The Classic Controller must be used to play some Virtual Console games such as ''[[Super Mario 64]]'' and ''[[Super Mario World]]''. Some Wii games, such as ''[[Super Smash Bros. Brawl]]'' and ''[[Mario Kart Wii]]'' are compatible as well.
The '''Classic Controller''' is an extension or accessory for the Wii Remote. Besides the two analog sticks, the button layout resembles that of the [[Super Nintendo Entertainment System]]'s controller. The Classic Controller must be used to play SNES and N64 Virtual Console games such as ''[[Super Mario World]]'' and ''[[Super Mario 64]]''. Some Wii games, such as ''[[Super Smash Bros. Brawl]]'' and ''[[Mario Kart Wii]]'' are compatible as well.


Just as the [[Nintendo GameCube]] was codenamed Dolphin and the Wii was codenamed Revolution, the Classic Controller was codenamed '''Shell'''.<ref>Gibson, Ellie (September 19, 2005). [http://www.eurogamer.net/articles/i_jimmerrick_revcon Jim Merrick Takes Control]. ''Eurogamer''. Retrieved March 4, 2020.</ref>
{{br}}
====Classic Controller Pro====
====Classic Controller Pro====
On February 26, 2009, Nintendo listed a Classic Controller Pro on its Japanese website, which features the {{button|wii|ZL}} and {{button|wii|ZR}} buttons as full-fledged shoulder buttons, like the {{button|gcn|L}} or {{button|gcn|R}} button on the Nintendo GameCube controller, as well as added controller grips. However, the {{button|wii|L}} and {{button|wii|R}} buttons are no longer pressure-sensitive, unlike with the original Classic Controller. The controller is also slightly bigger than its old revision. The Classic Controller Pro was released in Japan on August 1, 2009 in both black and white colors. It was subsequently released in Europe and North America in November 2009<ref>Siliconera Staff (October 20, 2009). [https://www.siliconera.com/black-wii-bundle-classic-controller-pro-dated-for-europe/ Black Wii Bundle, Classic Controller Pro Dated For Europe]. ''Siliconera''. Retrieved April 28, 2022.</ref> and April 2010<ref>Davies, C. (January 25, 2010). [https://www.slashgear.com/wii-classic-controller-pro-hits-us-from-april-2010-2571200 Wii Classic Controller Pro Hits US From April 2010]. ''SlashGear''. Retrieved April 28, 2022.</ref> respectively (though only in black in Europe).
{{main-external|NWiki|Classic Controller Pro|NintendoWiki}}
 
Just as the [[Nintendo GameCube]] was codenamed Dolphin and the Wii was codenamed Revolution, the Classic Controller was codenamed '''Shell'''<ref>Gibson, Ellie (September 19, 2005). [http://www.eurogamer.net/articles/i_jimmerrick_revcon Jim Merrick Takes Control]. ''Eurogamer''. Retrieved March 4, 2020.</ref>.
{{br}}
 
====Buttons and Sticks====
{{multiframe
{{multiframe
|[[File:Classic Controller Wii PRO.jpg|200px]]<br>[[File:Black Controller Pro.jpg|200px]]
|[[File:Classic Controller Wii PRO.jpg|200px]]<br>[[File:Black Controller Pro.jpg|200px]]
Line 286: Line 220:
|align=right
|align=right
}}
}}
The '''Classic Controller Pro''' is an enhanced version of the Classic Controller, listed on Nintendo's Japanese website on February 26, 2009. This revision features the {{button|wii|ZL}} and {{button|wii|ZR}} buttons as full-fledged shoulder buttons, like the {{button|gcn|L}} and {{button|gcn|R}} buttons on the Nintendo GameCube controller, as well as added controller grips. However, the {{button|wii|L}} and {{button|wii|R}} buttons are no longer pressure-sensitive, unlike with the original Classic Controller. The controller is also slightly bigger than its old revision. The Classic Controller Pro was released in Japan on August 1, 2009 in both black and white colors. It was subsequently released in Europe and North America in November 2009<ref>Siliconera Staff (October 20, 2009). [https://www.siliconera.com/black-wii-bundle-classic-controller-pro-dated-for-europe/ Black Wii Bundle, Classic Controller Pro Dated For Europe]. ''Siliconera''. Retrieved April 28, 2022.</ref> and April 2010<ref>Davies, C. (January 25, 2010). [https://www.slashgear.com/wii-classic-controller-pro-hits-us-from-april-2010-2571200 Wii Classic Controller Pro Hits US From April 2010]. ''SlashGear''. Retrieved April 28, 2022.</ref> respectively (though only in black in Europe).
====Buttons and Sticks====
*a ({{button|wii|cca}})
*a ({{button|wii|cca}})
*b ({{button|wii|ccb}})
*b ({{button|wii|ccb}})
Line 302: Line 239:


===Wii Balance Board===
===Wii Balance Board===
{{main-external|NWiki|Wii Balance Board|NintendoWiki}}
[[File:BalanceBoard.jpg|thumb|left|The Wii Balance Board]]
[[File:BalanceBoard.jpg|thumb|left|The Wii Balance Board]]
[[File:Black Wii Balance Board.jpg|thumb|A Black Wii Balance Board]]
[[File:Black Wii Balance Board.jpg|thumb|A Black Wii Balance Board]]
The '''Wii Balance Board''' is a controller for the Wii that is used for various games, most prominently in ''{{wp|Wii Fit}}''. The Balance Board, unlike the Nunchuk or Classic Controller, acts as a separate controller and does not need to be connected to the Wii Remote. The Board is capable of measuring the weight, balance, and movement of the player that is using it. The only ''Mario'' game that ever used the Wii Balance Board was ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''. A Wii Balance Board sporting a black color was released in 2010.
The '''Wii Balance Board''' is a controller for the Wii that is used for various games, most prominently in ''[[miiwiki:Wii Fit|Wii Fit]]''. The Balance Board, unlike the Nunchuk or Classic Controller, acts as a separate controller and does not need to be connected to the Wii Remote. The Board is capable of measuring the weight, balance, and movement of the player that is using it. The only ''Super Mario'' game that ever used the Wii Balance Board was ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''.
{{br}}
{{br}}


Line 332: Line 270:
The Gold Wheel was available only as a redeemable prize from [[Club Nintendo (rewards program)|Club Nintendo]] in Australia, Europe, Japan, and North America.
The Gold Wheel was available only as a redeemable prize from [[Club Nintendo (rewards program)|Club Nintendo]] in Australia, Europe, Japan, and North America.


===Wii Zapper===
===Nintendo GameCube Controller===
[[File:Wii zapper.jpg|x150px|thumb|The Wii Zapper]]
{{main|Nintendo GameCube#Nintendo GameCube Controller{{!}}Nintendo GameCube § Nintendo GameCube Controller}}
The '''Wii Zapper''' is a rifle-shaped shell used for shooting-related games. The Zapper was uniquely made to hold both the Wii Remote and Nunchuk together in a rifle-like position. Nintendo originally sold the Zapper bundled with ''[[zeldawiki:Link's Crossbow Training|Link's Crossbow Training]]'', although it can be bought separately. The accessory was never used for any ''Mario'' games released on the Wii.
The [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]] can also be used for certain games such as ''Mario Kart Wii'' and Virtual Console games, and as an alternative to the Wii Classic Controller (and the Pro version).
 
===[[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]===
The Nintendo GameCube Controller can also be used for certain games such as ''Mario Kart Wii'' and Virtual Console games, and as an alternative to the Wii Classic Controller (and the Pro version).


==Appearances of the console and peripherals in ''Mario''-related games==
==''Super Mario'' appearances==
===''WarioWare'' series===
===''WarioWare'' series===
====''WarioWare: Smooth Moves''====
====''WarioWare: Smooth Moves''====
Line 374: Line 309:
===''Mario & Luigi: Superstar Saga + Bowser's Minions''===
===''Mario & Luigi: Superstar Saga + Bowser's Minions''===
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', a Wii Wheel is found hanging on the wall in the [[Mario Bros.' House]].
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', a Wii Wheel is found hanging on the wall in the [[Mario Bros.' House]].
{{br}}
==References to earlier console generations==
[[File:WiiclassicSNES.png|thumb]]
The Australian, European and Japanese [[Club Nintendo (rewards program)|Club Nintendo]] had a reward option to request a [[#Classic Controller|Classic Controller]] themed after a SNES controller.
{{br}}
{{br}}


Line 390: Line 320:
Blue Wii.jpg|A blue Wii
Blue Wii.jpg|A blue Wii
Black Wii NSMBW bundle.jpg|Black Wii bundle also consisting of ''[[New Super Mario Bros. Wii]]'' and the ''[[Super Mario Galaxy Original Soundtrack]]'' album
Black Wii NSMBW bundle.jpg|Black Wii bundle also consisting of ''[[New Super Mario Bros. Wii]]'' and the ''[[Super Mario Galaxy Original Soundtrack]]'' album
Red Mario Wii.jpg|Wii's special red edition commemorating the 25th anniversary of the [[Mario (franchise)|''Mario'' franchise]] which comes with ''New Super Mario Bros. Wii''
Red Mario Wii.jpg|Wii's special red edition commemorating the 25th anniversary of the [[Super Mario (franchise)|''Super Mario'' franchise]] which comes with ''New Super Mario Bros. Wii''
25th Anniversary SMB Wii Japanese bundle front.jpg|''25th Anniversary SUPER MARIO BROS.'' included in the ''Super Mario Bros.'' 25th Anniversary Wii package.
25th Anniversary SMB Wii Japanese bundle front.jpg|''25th Anniversary SUPER MARIO BROS.'' included in the ''Super Mario Bros.'' 25th Anniversary Wii package.
Black Family Edition.png|Wii Family Edition (Black)
Black Family Edition.png|Wii Family Edition (Black)
Line 406: Line 336:
WiiRemotePlus.jpg|Wii Motion Plus Controllers
WiiRemotePlus.jpg|Wii Motion Plus Controllers
Wiiclassic.jpg|The Wii Classic Controller
Wiiclassic.jpg|The Wii Classic Controller
WiiMotes.jpg|''Mario''-themed Wii Remotes
WiiMotes.jpg|''Super Mario''-themed Wii Remotes
Mario Theme Wii Remote Artwork.png|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], and [[Yoshi]] holding Wii Remotes
Mario Theme Wii Remote Artwork.png|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], and [[Yoshi]] holding Wii Remotes
Toad Bowser Wii Remote Plus Promotional Artwork.png|[[Toad]] and [[Bowser]] holding Wii Remotes
Toad Bowser Wii Remote Plus Promotional Artwork.png|[[Toad]] and [[Bowser]] holding Wii Remotes
Line 450: Line 380:
Smooth moves cover.jpg|[[WarioWare: Smooth Moves]]
Smooth moves cover.jpg|[[WarioWare: Smooth Moves]]
</gallery>''
</gallery>''
===Miscellaneous===
<gallery>
NintendoAUNZ 2017-11-04b.jpg|Image macro from the official NintendoAUNZ social media accounts showing a Wii along with several ''Super Mario'' titles for this system
</gallery>


==Media==
==Media==
Line 473: Line 408:


==Trivia==
==Trivia==
*This is one of three Nintendo game consoles sold in {{wp|North America}} before {{wp|Japan}}, the others being the original [[Nintendo DS]] and the [[Wii U]].
*Due to the [[Virtual Console]] service and [[Nintendo GameCube|GameCube]] backwards compatibility, seven ''[[Mario Party (series)|Mario Party]]'' titles are playable on the Wii, more than any other console to date.
*Excluding dedicated consoles like the [[Game & Watch]] systems, this is the first Nintendo console not to have a ''Mario'' launch game. Launch games available for the Wii were ''{{wp|Wii Sports}}'', ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]'', and, in Japan, Europe, and Australasia, ''{{wp|Wii Play}}''.
*Due to the [[Virtual Console]] service and [[Nintendo GameCube|GameCube]] backwards compatibility, seven ''[[Mario Party (series)|Mario Party]]'' titles are playable on this console, which is more than any other console to date.
*Despite Wii game discs having a different proprietary format from DVDs, model-1 Wiis are capable of DVD Video playback. A DVD graphic on the Disc Channel is present in the system BIOS's data, but the feature itself is disabled and cannot be accessed without modifying the BIOS code. Later Wii models omitted the DVD Video functionality entirely.<ref>https://tcrf.net/Wii#Disc_Channel_Banner_Files</ref>


==References==
==References==

Revision as of 08:15, March 26, 2024

Wii
The Wii.
The first version of the Wii
Generation Seventh generation
Release date Wii:
USA November 19, 2006
Japan December 2, 2006
Australia December 7, 2006
Europe December 8, 2006
HK September 20, 2007
South Africa September 28, 2007[1]
South Korea April 26, 2008
ROC July 12, 2008
Wii Family Edition:
USA October 23, 2011
Europe November 4, 2011
Australia November 11, 2011
Wii mini:
Canada December 7, 2012
Europe March 15, 2013
UK March 22, 2013
USA November 17, 2013
Discontinued Wii (Overall):
Japan October 20, 2013[2]
Wii (Original):
USA October 23, 2011
Europe November 4, 2011
Australia November 11, 2011
Wii Family Edition:
Europe October 21, 2013[3]
Australia October 21, 2013
USA October 21, 2013
Wii mini:
2017
Predecessor Nintendo GameCube
Successor Wii U
“Wii would like to play”
Advertisement slogan for the Wii
Wii logo

The Wii is a home video game console created by Nintendo as the successor to the Nintendo GameCube. It was released on November 19, 2006, in North America for $249.99. It was then released in Japan on December 2, 2006; Oceania on December 7, 2006; and Europe on December 8, 2006. This is one of three Nintendo game consoles sold in North America before Japan, the others being the original Nintendo DS and the Wii U. Before the Wii's final name was announced on April 27, 2006, the console was codenamed "Revolution."

Like the Nintendo GameCube, the Wii uses proprietary optical discs based on the DVD format. Unlike its predecessor, however, Wii game discs are a standard 12 cm (approx. 4.72 in) in diameter rather than 8 cm (approx. 3.15 in), which allows them to hold more memory than the GameCube discs: up to 4.37 GB for single-layered discs, and up to 7.92 GB for dual-layered discs. However, the Wii is backwards compatible with most Nintendo GameCube games, featuring four GameCube controller ports and two GameCube memory card slots on the top of the unit, making it the first Nintendo home console to be backwards compatible with its predecessor. The Wii lacks the GameCube's support for digital audio & video output, but retains progressive scan support over component cables with compatible games (including all Super Mario-related games other than NBA Street V3 and WarioWare, Inc.: Mega Party Game$!). Under this configuration, the prompt to enable progressive scan automatically appears on startup (unlike the GameCube, which required the player to hold B Button during bootup).

The system had integrated Nintendo Wi-Fi Connection functionality, enabling players to interact with other players around the world while playing certain games, such as Mario Kart Wii.

Although the Nintendo GameCube was the first Nintendo home console since the Family Computer to not have a Super Mario series game at launch, the Wii is the first home console to not have a game from the Super Mario franchise as a launch title (except in Japan). The Wii's first Super Mario game is WarioWare: Smooth Moves, which came out on December 2, 2006, in Japan as a launch title; January 12, 2007, in Europe; January 15, 2007, in North America; and January 25, 2007, in Oceania. The first Super Mario game for the Wii starring Mario is Super Paper Mario, except in PAL regions, where Mario Strikers Charged was the game instead.

In 2012, the Wii was succeeded by the Wii U, which can still play Wii games and utilizes controllers with backwards compatibility.

Since May 20, 2014, the Nintendo Wi-Fi Connection service has shut down, discontinuing online play for games that used it.[4]

Revisions

Wii Family Edition

New revision of the Wii called Wii Family Edition.
Wii Family Edition
Wii Family Edition
The box cover for Wii Family Edition

The Wii Family Edition (RVL-101) was announced on August 17, 2011. This model is designed to only sit horizontally (with the buttons changed accordingly) and is incompatible with the Nintendo GameCube's software and its accessories. This model was released in North America on October 23, 2011 and in Europe on November 4, 2011 in order to replace the older model and stop its production. The Wii Family Edition includes a black console, the game New Super Mario Bros. Wii, and the Super Mario Galaxy Original Soundtrack. The Wii Family Edition's release in North America was not originally intended to replace the older version of the Wii.[5]

Wii mini

Wii Mini Console
Wii mini

The Wii mini (RVL-201)[6] was announced on November 27, 2012. As its name suggests, the Wii mini is the smallest model of the Wii. Like the Wii Family Edition, it is missing some features such as the compatibility with Nintendo GameCube and its accessories. It also does not have online features and several built-in channels, such as the Photo Channel and the Weather Channel, similar to the Wii Mode on the Wii U. It also can only sit horizontally. The main feature is its notable redesign. Unlike the original Wii or the Wii Family Edition which are mostly white, the Wii mini is black with a red framing. All the buttons are located on the top of the console, and it lacks online support for Wii games. Additionally, the Wii mini has a manually operated top-loading disc drive (similar to the GameCube) instead of the slots that former models have. The console launched in Canada on December 7, 2012 for $99.99[7]. It was then released in Europe on March 22, 2013 at a cost of at least £79.99[8]. It was launched in North America on November 17, 2013 bundled with a red Wii Remote Plus and a red Nunchuk for $99.99[9]. The Wii mini is the third home Nintendo console since the SNES and NES to receive a redesign right after its respective successors launched though the NES 101 model launched 2 years after the SNES launched. The N64 received no redesigns of any kind, and the GameCube had a small revision that lacked the unused Serial Port 2 (though the cover still remains) and the unpopular Digital AV Out port.

Virtual Console

Main article: Virtual Console

In addition to being backwards-compatible with Nintendo GameCube games, the Wii Shop Channel has a section called Virtual Console, which allows the players to download emulated versions of games from the Nintendo 64 era and before to play on the Wii. Many of them were Super Mario games. Each downloaded game costs between 500 and 1000 Wii Points. The games are priced based on the system they were released on, with imported games generally costing an additional 100 points, or 200 points for Nintendo 64 games.

The Virtual Console versions of games are primarily straight emulations with no major changes or additions, although a few games such as Super Mario RPG: Legend of the Seven Stars and Mario Kart 64 are edited to remove potentially seizure-inducing or copyright-infringing graphics. Additionally, Nintendo 64 games do not support the Rumble Pak or Transfer Pak accessories, meaning parts of games that use these features may not function completely in the Virtual Console version.

The Wii Virtual Console is also accessible from the Wii U inside Wii mode, independently from the Wii U's own Virtual Console.

Wii Message Board

This picture is sent to the Wii Message Board once Mario gets all 121 Power Stars and talks to MailtoadThis picture is sent to the Wii Message Board once Luigi gets all 121 Power Stars and talks to Mailtoad
Picture sent to the Wii Message Board when the player beats Bowser at Bowser's Galaxy GeneratorPicture sent to the Wii Message Board when the player collects all 242 starsA group photo of all characters shown after the credits.
Pictures to be sent to the Wii Message Board

The Wii Message Board, powered by WiiConnect24, was a messaging system that users could use to send messages to other Wii users prior to its discontinuation. The user could either register a different Wii Friend Code separate from the games that use Friend Code exchange or send a friend request to someone that uses a third-party e-mail service, such as Hotmail or Gmail. The service was discontinued on June 27, 2013.[10] Super Mario Galaxy, Super Mario Galaxy 2, and Mario Kart Wii use this feature separately from WiiConnect24.

In Super Mario Galaxy, the Mailtoad will send images to the Wii Message Board if both Mario and Luigi talk to him in the mission The Star Festival.

In Mario Kart Wii, a picture of the playable Mario, Peach, and the player's Mii before the player gets all gold on all courses or a picture of all the playable characters with the player's Mii after the player gets all gold is sent to the Wii Message Board upon the player finishing the credits.

In Super Mario Galaxy 2, a picture is obtained when the player beats Bowser one time and another once the player beats the game 100%.

Wii Channels related to Super Mario

NintendoWiki article: Wii Channel
System Menu
The Wii Menu, up to August 2007

The Wii is Nintendo's first home console with a wide variety of built-in software. Wii Channels are channels accessible from the Wii Menu. There are four pages of channels; each page can hold twelve channels, meaning there can be in total 48 channels in a typical Wii Menu. The channels can be moved around on the Wii Menu by holding A Button + B Button and dragging them.

Disc Channel

NintendoWiki article: Disc Channel
Wii Disc Channel.
The Disc Channel in the original Wii model, when no disc is inserted

The Disc Channel is the channel in which game discs are loaded and played. It is the first channel on the menu and cannot be moved. It displays a preview icon of the game currently inside the disc slot and plays a unique jingle when selected; if a Nintendo GameCube game is in the slot, it does not have a preview and only displays the Nintendo GameCube logo and plays the default GameCube startup jingle when selected. When a disc is loading, as seen in the picture, the Nintendo GameCube and Wii discs are shown spinning, and whichever disc type that was inserted will lower into an opening denoting a disc reader.

Names in other languages
Language Name Meaning
Spanish Canal Disco
Disc Channel

Mii Channel

MiiWiki article: Mii Channel
Wii Mii Channel.
The Mii Channel
The Mii Plaza inside the Mii Channel, with various Miis

Miis are customized characters that can be used in various Wii games, including games such as Mario Party 8, Mario Kart Wii and the Mario & Sonic games. A maximum of 100 Miis can be created and saved in the Mii Channel in the Mii Plaza. By using WiiConnect24, friends' Miis can be displayed in the Mii Parade; a parade of various Miis saved on friends' Mii Channels. Miis can also be stored in Wii Remotes, with a maximum capacity of 10. These Miis can then be transported to a different Wii by using the Wii Remote on a different Wii and then loading the Miis from the controller. The option to transfer Miis to a supporting Nintendo 3DS system can be unlocked by pressing A Button, B Button, One Button, and Two Button in that order.[11]

Names in other languages
Language Name Meaning
Spanish Canal Mii
Mii Channel

Photo Channel

NintendoWiki article: Photo Channel
The Photo Channel

The Photo Channel allows the user to save, view, and apply various effects to photos and videos from either an SD card or the Wii Message Board. Effects include doodling, stamping, and altering brightness settings. Photos can also be turned into sliding puzzles. When the game Mario Kart Wii is beaten, the player is given the choice whether or not to send the winning photo to the Message Board. There are several other games that behave like this such as Super Mario Galaxy and Super Mario Galaxy 2.

Names in other languages
Language Name Meaning
Spanish Canal Fotos
Photos Channel

Wii Shop Channel

NintendoWiki article: Wii Shop Channel

The Wii Shop Channel was a virtual shopping network where users could purchase and download WiiWare and Virtual Console games in exchange for the required amount of Wii Points. The Virtual Console allowed players to download games that were originally released on the NES, SNES, and Nintendo 64, and play them on their Wii console. They could also buy special games called WiiWare which can be purchased only on the Wii Shop Channel itself. Rather than using money to directly buy the games, a credit currency called Wii Points is used. Wii Points can be earned by either purchasing them with a credit card or redeeming a Wii Point Card. Other free-of-charge channels, such as the Nintendo Channel and Internet Channel, were also available for download at the Wii Shop Channel.

When downloading a game or channel from the Wii Shop Channel, one would be asked to verify their purchase (if Wii Points are needed), after which they will be presented with the download screen. The download screen consisted of an 8-bit Mario character continuously running across the bottom of the screen and collecting coins as they moved towards him. The progress of the download was indicated by three Brick Blocks floating above 8-bit Mario's head, which he will jump up and hit as he runs across the screen. Every time the download progresses 33%, a Brick Block would have turned into an Empty Block. The final Brick Block represents the point at which the download has reached 99%. When 8-bit Mario reaches this block, he would jump and hit it multiple times and continue to do so until the download was complete.

Sometimes, Fire Mario would have appeared instead of regular Mario. When this happens, one could have made Fire Mario shoot fireballs while the download was in progress by pressing the A Button button. Occasionally, 8-bit Luigi appears in place of 8-bit Mario, or both 8-bit Mario and 8-bit Luigi would swim across the screen instead of running across it. There is a total of six different animations one may have experienced while downloading software from the Wii Shop Channel, some of which appear more often than others.

The Wii Shop Channel service was discontinued on January 30, 2019, though the ability to add Wii Points was discontinued on March 26, 2018. Between these times, users would have still been able to browse and download purchased software.[12]

The Nintendo 3DS, Wii U, and Nintendo Switch have a similar online shop called the Nintendo eShop. The Nintendo DSi also had an online shop (simply called the Nintendo DSi Shop), but that shop was also discontinued.

Names in other languages
Language Name Meaning
Spanish Canal Tienda Wii
Wii Shop Channel

Forecast Channel

NintendoWiki article: Forecast Channel
The Forecast Channel

The Forecast Channel was added on December 19, 2006, about one month after the console itself was released. The channel preview displayed the local weather of where the user is located. Some games, including Mario & Sonic at the Olympic Winter Games, have an option that allowed the game to draw information from the Forecast Channel and use that weather as the weather conditions in the game.

Names in other languages
Language Name Meaning
Spanish Canal Tiempo
Weather Channel

Virtual Console Channels

Virtual Console channels are downloadable games that can be purchased from the Wii Shop Channel at varying prices. These various channels allow users to play classic NES, SNES, and Nintendo 64 games such as Donkey Kong, Super Mario World, and Super Mario 64. The Virtual Console also supports selected games from the Sega Genesis/Mega Drive and the TurboGrafx-16 systems. Although some games can be played using the Wii Remote, others require the use of either a Nintendo GameCube controller or a Classic Controller.

Mario Kart Channel

The Mario Kart Channel

The Mario Kart Channel is a channel specifically made to work with Mario Kart Wii. Once installed from the game, this channel can be used to register friends, race ghosts, race friends or random users, enter tournaments, and get updates from Nintendo or other players. The Nintendo 3DS game Mario Kart 7 also includes Mario Kart Channel as an in-game mode, though it has different features.

Names in other languages
Language Name Meaning
Chinese (traditional) 瑪利歐賽車頻道[13]
Mǎlì'ōu Sàichē Píndào
Mario Kart Channel

Spanish Canal Mario Kart
Mario Kart Channel

WiiWare channels

Main article: WiiWare
The WiiWare logo

WiiWare was a feature that was launched for the Wii Shop Channel in 2008, which consisted of smaller-sized games that could be downloaded onto the Wii or SD card memory using Wii Points, which would then appear on the Wii Menu as individual channels. Some Super Mario WiiWare titles included Dr. Mario Online Rx and WarioWare: D.I.Y. Showcase. Some WiiWare titles used Nintendo Wi-Fi connection, allowing the player to play with other Wii players over the internet. Others included Mii compatibility, allowing players to play the game as their own Mii created in the Mii Channel. Also, some games allowed the player to transfer and use the data from a Nintendo DS game, such as WarioWare D.I.Y. Showcase.

Peripherals

Wii Remote

NintendoWiki article: Wii Remote
The Wii Remote (right). The standard controller for playing Wii games, along with the Nunchuk Attachment.

The Wii Remote (also known as the "Wiimote") is the standard game controller for the Wii. It has a rectangular shape, resembling a television remote, making it unique from other consoles' controllers. It consists of several buttons (one behind (B Button)) and a directional pad (+Control Pad) as well. The Wii Remote also has a power button (Power Button), which can be used as a remote to either turn the Wii console on or off, rather than pressing the power button on the machine itself. When held horizontally, its button layout is similar to that of an NES controller, with the One Button, Two Button, Plus Button and Minus Button buttons taking the functions of B Button, A Button, Start Button and Select Button, respectively; an example of this is New Super Mario Bros. Wii, mimicking the control scheme of the NES Super Mario platformers with the Wii Remote held sideways. The Wii Remote can be used for NES Virtual Console games but not for SNES and N64 Virtual Console games because the Wii Remote cannot be mapped to emulate an SNES or N64 controller properly.

Buttons

  • A (A Button)
  • B (B Button)
  • Home (HOME Button)
  • + (Plus Button)
  • - (Minus Button)
  • 1 (One Button)
  • 2 (Two Button)
  • +Control Pad (+Control Pad)
  • Power (Power Button)

Wii Remote Plus

Four different Wii Remote Plus controllers. Wii Motion Plus.png
Four different colors of the Wii Remote Plus, along with the Wii MotionPlus accessory

The Wii Remote Plus is an upgraded version of the Wii Remote, which includes the Wii MotionPlus attachment's system incorporated in the controller. The Wii Remote Plus was shown in the Nintendo's conference of September 2010, and is available in white, black, pink, cyan, and red colors. It was released in Europe on November 5, 2010 and in Japan on November 11, 2010.

Mario & Sonic at the Sochi 2014 Olympic Winter Games for the Wii U was the only game of the Super Mario franchise to ever use the Wii MotionPlus.

Nunchuk

NintendoWiki article: Nunchuk
A Black Nunchuk

The Nunchuk is the main attachment to the Wii Remote. Upon buying a Wii, one Wii Remote and one Nunchuk are included. It consists of two buttons (Nunchuk C Button and Nunchuk Z Button) along with an analog stick (Nunchuk Control Stick). Like the Wii Remote, the Nunchuk also includes motion sensors. It is named as such because of the similarity in appearance to nunchaku when being used together with the Wii Remote.

Names in other languages
Language Name Meaning
Japanese ヌンチャク
nunchaku
Nunchuk

Chinese (simplified) 拿趣酷[14]
Náqùkù
Transliteration of Nunchuk, also means "To hold Fun and Cool"

Chinese (traditional) 雙截棍控制器[15]
Shuāngjiégùn Kòngzhìqì
Nunchuk Controller

Buttons and Stick

  • C (Nunchuk C Button)
  • Z (Nunchuk Z Button)
  • Control Stick (Nunchuk Control Stick)

Classic Controller

NintendoWiki article: Classic Controller
The classic controller for the Nintendo Wii.
The Classic Controller, used for playing classic Nintendo games on the Wii

The Classic Controller is an extension or accessory for the Wii Remote. Besides the two analog sticks, the button layout resembles that of the Super Nintendo Entertainment System's controller. The Classic Controller must be used to play SNES and N64 Virtual Console games such as Super Mario World and Super Mario 64. Some Wii games, such as Super Smash Bros. Brawl and Mario Kart Wii are compatible as well.

Just as the Nintendo GameCube was codenamed Dolphin and the Wii was codenamed Revolution, the Classic Controller was codenamed Shell.[16]

Classic Controller Pro

NintendoWiki article: Classic Controller Pro
Classic Controller Wii PRO.jpg
Black Controller Pro.jpg
The Classic Controller Pro

The Classic Controller Pro is an enhanced version of the Classic Controller, listed on Nintendo's Japanese website on February 26, 2009. This revision features the Classic Controller ZL Button and Classic Controller ZR Button buttons as full-fledged shoulder buttons, like the L Button and R Button buttons on the Nintendo GameCube controller, as well as added controller grips. However, the Classic Controller L Button and Classic Controller R Button buttons are no longer pressure-sensitive, unlike with the original Classic Controller. The controller is also slightly bigger than its old revision. The Classic Controller Pro was released in Japan on August 1, 2009 in both black and white colors. It was subsequently released in Europe and North America in November 2009[17] and April 2010[18] respectively (though only in black in Europe).

Buttons and Sticks

  • a (Classic Controller a Button)
  • b (Classic Controller b Button)
  • y (Classic Controller y Button)
  • x (Classic Controller x Button)
  • +Control Pad (+Control Pad)
  • Left Control Stick (Classic Controller Left Stick)
  • Right Control Stick (Classic Controller Right Stick)
  • L (Classic Controller L Button)
  • R (Classic Controller R Button)
  • ZL (Classic Controller ZL Button)
  • ZR (Classic Controller ZR Button)
  • + (Plus Button)
  • - (Minus Button)
  • Home (HOME Button)

Wii Balance Board

NintendoWiki article: Wii Balance Board
The Wii Balance Board peripheral for the Wii
The Wii Balance Board
A Black Wii Balance Board

The Wii Balance Board is a controller for the Wii that is used for various games, most prominently in Wii Fit. The Balance Board, unlike the Nunchuk or Classic Controller, acts as a separate controller and does not need to be connected to the Wii Remote. The Board is capable of measuring the weight, balance, and movement of the player that is using it. The only Super Mario game that ever used the Wii Balance Board was Mario & Sonic at the Olympic Winter Games.

Wii Wheel

A Wii Wheel.
The Wii Wheel, with the Wii Remote in it

The Wii Wheel is an accessory for the Wii that resembles a car steering wheel and is designed for Mario Kart Wii. One Wii Wheel is packaged with Mario Kart Wii, but more can be bought separately. The Wii Wheel is used to assist in holding the remote and may help players control the game more easily. The Wii Wheel does not connect to the Wii or Remote in any way and is used to only hold the Remote. Because of this, if only the Wii Remote is held sideways (without the Wheel) on Mario Kart Wii, it still shows that a wheel is being used.

Prototypes

The first prototype was made when Nintendo was trying to discover the best position to put the Wii Remote. Since Nintendo could not decide where the B Button button would be used, there was nothing on the back. For the second prototype, Nintendo examined real go-kart wheels, and the company discovered that they are usually more square than round. The third prototype was the basis for the final Wii Wheel. This prototype had a window for using the Wii Menu and a hole for the B Button button. The fourth prototype had a B Button button in the Wii Wheel itself, so a child’s finger could reach. Finally, the fifth prototype had a two-tone color scheme. A pure white color scheme was eventually decided on to match the Wii Zapper and the Wii Balance Board. Kenichiro Ashida made two Wii Wheels to show at the "Iwata Asks" interview on Mario Kart Wii.

Gallery

The Gold Wheel was available only as a redeemable prize from Club Nintendo in Australia, Europe, Japan, and North America.

Nintendo GameCube Controller

Main article: Nintendo GameCube § Nintendo GameCube Controller

The Nintendo GameCube Controller can also be used for certain games such as Mario Kart Wii and Virtual Console games, and as an alternative to the Wii Classic Controller (and the Pro version).

Super Mario appearances

WarioWare series

WarioWare: Smooth Moves

The Wii Remote (known as the Form Baton in the game) appears in several microgames in WarioWare: Smooth Moves, as well as an object in the game's story. The Nunchuk (known as the Balance Stone in the game) appears in Orbulon's microgames and story.

WarioWare: D.I.Y.

In the intro cutscene of WarioWare: D.I.Y., Dr. Crygor is playing a Wii game, as the console is seen near the TV.

WarioWare Gold

The Wii appears as a collectible Nintendo souvenir in WarioWare Gold.

WarioWare: Get It Together!

The Boss Stage of Nintendo Classics, featuring a Wii Remote sword, Nintendo 64 controller crown, Game Boy shield, and Family Computer controller eyes
The Boss Stage

In 9-Volt's Nintendo Classics level in WarioWare: Get It Together!, the boss that appears in the intermission before the boss microgame wields a Wii Remote as a sword.

Super Paper Mario

SPM Francisroomright.png

When the player enters Francis's room in Fort Francis and flips, they can see a large TV and a Wii with a Wii Remote. Also, when the player fights Fracktail, Fracktail starts downloading information about Mario. While he is doing so, his eyes turn into the circle that appears when the Wii Shop Channel is loading from the Wii Menu.

Mario Kart Wii

In the cutscene before the file selection screen, Mario and Luigi use Wii Wheels to race and drive in invisible karts. Peach joins them with her own Wii Wheel, and their karts become visible shortly afterwards, with their Wii Wheels becoming their karts wheels.

Mario Super Sluggers

Daisy "demonstrating" usage of the Wii Remote controls, as seen in the opening for Mario Super Sluggers.
Daisy holding a Wii Remote in the Mario Super Sluggers opening cinematic.

In the opening cinematic of Mario Super Sluggers, Daisy, Luigi, and Mario carry Wii Remotes with them as they run towards Mario Stadium. When Daisy brandishes the remote on the mound, it transforms into a baseball bat, and Luigi encounters the same method moments later. When Mario brandishes the remote, it transforms into a baseball.

Yoshi's Woolly World

Although the console itself does not appear in Yoshi's Woolly World, a Yoshi design based off the Wii can be unlocked in World 2-S: Perils of the Perplexing Pyramid.

Super Smash Bros. series

Starting with Super Smash Bros. for Nintendo 3DS, Wii Fit Trainer's entrance animation has them balancing on a Wii Balance Board before stepping off of it. In addition, the Wii Balance Board appears as a trophy in Super Smash Bros. for Wii U. The Wii Balance Board also appears as a master spirit in Super Smash Bros. Ultimate, teaching the Lightweight Style to other spirits (said style increases move speed and jump height, but decreases offense, defense, and weight). The Wii Balance Board spirit battle is against Wii Fit Trainer on the Wii Fit Studio stage with the music "Wii Fit Plus Medley" (from Wii Fit Plus) playing, with all fighters having increased movement speed and being easier to launch after some time.

Mario & Luigi: Superstar Saga + Bowser's Minions

In Mario & Luigi: Superstar Saga + Bowser's Minions, a Wii Wheel is found hanging on the wall in the Mario Bros.' House.

Galleries

System gallery

Accessory and controller gallery

Game gallery

Miscellaneous

Media

For a complete list of media for this subject, see List of Wii media.
Audio.svg Main Menu
File infoMedia:Wii Main Menu.oga
Audio.svg Mii Plaza - The music that plays at the plaza in the Mii Channel
File infoMedia:Mii Channel Plaza.mp3
Audio.svg Wii Shop Channel
File infoMedia:Wii Shop Channel.oga
Audio.svg Photo Channel (banner)
File infoMedia:Photo Channel Banner.mp3
Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning
Japanese ウィー

Wii

Trivia

References

  1. ^ https://www.iol.co.za/technology/nintendo-wii-launches-in-south-africa-901795
  2. ^ http://www.reinodocogumelo.com/2013/10/wii-e-oficialmente-descontinuado-no.html
  3. ^ http://www.officialnintendomagazine.co.uk/55668/wii-has-been-discontinued-in-europe-but-you-can-still-buy-a-wii-mini/
  4. ^ http://www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983/
  5. ^ Brian (October 11, 2011). Black Wii Holiday Bundle with New Super Mario Bros. Wii and Exclusive Music CD Arriving Oct. 23. Nintendo Everything. Retrieved March 4, 2020.
  6. ^ Wii mini and Nintendo Selects - Launch Trailer (Wii) - Nintendo UK YouTube]
  7. ^ http://www.nintendo.com/whatsnew/detail/ONIEEqvK1pbPyTbW2lWO6QnPUiqqvuuI
  8. ^ Nintendo (February 26, 2013). New Wii mini console launching on 22nd March. Nintendo UK. Retrieved March 4, 2020.
  9. ^ http://www.nintendo.com/whatsnew/detail/a1kK4i_X_mWqfKuJPllLEHmoP_hJnJOq
  10. ^ http://www.nintendo.com/whatsnew/detail/tiQImp7Oi97LiEyVqwDqL-eDnX6u9qjk
  11. ^ Sell, Benjamin. How to Transfer Miis to 3DS (or Transfer Miis from the Wii to the 3DS). GameYum. Retrieved March 3, 2020.
  12. ^ Romano, Sal (September 29, 2017). Wii Shop Channel to end service on January 31, 2019. Gematsu. Retrieved March 4, 2020.
  13. ^ Official traditional Chinese website for Mario Kart Wii. Retrieved September 4, 2021.
  14. ^ From the unused Simplified Chinese Wii System Menu text
  15. ^ https://www.nintendo.com.hk/wii/wii_console.htm
  16. ^ Gibson, Ellie (September 19, 2005). Jim Merrick Takes Control. Eurogamer. Retrieved March 4, 2020.
  17. ^ Siliconera Staff (October 20, 2009). Black Wii Bundle, Classic Controller Pro Dated For Europe. Siliconera. Retrieved April 28, 2022.
  18. ^ Davies, C. (January 25, 2010). Wii Classic Controller Pro Hits US From April 2010. SlashGear. Retrieved April 28, 2022.

Template:Consoles