User:Zaku/Sandbox

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Sandbox details

My page for large edits or article creations, to ensure all parts are displayed as intended.
Text in blue is simply colored, I will correctly change them to links in the final version.

Current Projects

Glitch Category Names

  • Graphics
  • Camera
  • Audio
  • Physics
  • Out of bounds and clips
  • Scripting
  • Softlocks/Crashes/Freezes
  • Battles
  • Patched Glitches
  • Sequence breaks
  • Oversights

List of Paper Mario: The Origami King Glitches

Fishing storage

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
File:PMTOK Fishing Storage Glitch.png

Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing B Button at any time, regardless of what actions are taking place.

Methods

There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge and performing one of the following actions at the same time:

Up Button Digging with Professor Toad (see Partner duplication)

L Button Reading the Sea Chart

Y Button Opening the Item Menu

X Button Talking with Olivia

Effects

Weapon slot manipulation

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.

For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.

NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.

Wrong turn number

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing B Button will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.

When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and 0x moves. Finishing the layout will briefly show -1x moves.

Paper Mario: The Origami King bestiary

Item Drops

In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:

Set Name Items
LV1 / LV2 / LV3 An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. An item from Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
Paper / Paper M / Paper L An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. Confetti (in increasingly high amounts)
An icon from Paper Mario: The Origami King.
Gold An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. An icon from Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
BOOTS KURIBOO A weapon/battle item in Paper Mario: The Origami King. A weapon/battle item in Paper Mario: The Origami King. A weapon/battle item in Paper Mario: The Origami King. A weapon/battle item in Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
MEKAKOOPA Coin bag
An icon from Paper Mario: The Origami King.
BTL_ZAKO_ITEM_L

UNUSED ?
An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. The Lamination Suit, a special item in Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
BTL_ZAKO_LV1: Cheep Cheep, Scaredy Rat, Swoop, Spiny, Shy Guy, Black Shy Guy, Fly Guy, Goomba, Galoomba, Koopa Troopa, Red and Blue Sidestepper
BTL_ZAKO_LV2: Stingby, Blooper, Pokey, Ninji, Boo, Spike, Buzzy Beetle, Snifit, Bone Goomba, Rocky Wrench, Scuttlebug, Crowber
BTL_ZAKO_LV3: Fire/Ice/Boomerang/Hammer/Sledge Bro, Chargin' Chuck, Snow Spike, Grass Ninji, Piranha Plant, Spike Top, Stone Spike, Sumo Bro
BTL_ZAKO_PAPER: Paragoomba
BTL_ZAKO_PAPER_M: Paratroopa, Jumping Piranha Plant, Nipper Plant, Li'l Cutout Soldier
BTL_ZAKO_PAPER_L: Ptooie, Big Cutout Soldier
BTL_ZAKO_BOOTS_KURIBOO: Shoe Goomba
BTL_ZAKO_MEKAKOOPA: Mechakoopa

Dry Bones do not drop anything


No. 07 | Paragoomba
An origami Paragoomba from Paper Mario: The Origami King. HP 15 Moves Location(s)
Type Flying Flyin' Headbonk (4), Group Headbonk (4 per Paragoomba), Foe Throw (9) Overlook Mountain, Overlook Tower, Autumn Mountain, Club Island
Item drops Small Bag of Confetti
Paragoombas transformed into origami. They’re pretty smug about those wings, but one stomp and they fall right off.

Image Map Test

POW BlockFire Flower SetIce Flower SetMushroom 3-PackMushroom 6-PackShiny Tail1-Up MushroomShiny HurlhammerFire FlowerShiny Fire FlowerIce FlowerShiny Ice FlowerMushroomShiny MushroomFlashy MushroomShiny BootsFlashy BootsIron BootsShiny Iron BootsFlashy Iron BootsShiny HammerFlashy HammerHurlhammerThe full display of weapons and battle-related items available for purchase at the Weapon and Item Shop in Toad Town.

Paint

This article is about a substance found in Paper Mario: Color Splash. For the item in Mario's Time Machine, see Paint (Mario's Time Machine). For the object found in various Mario games, see Painting.
Sandbox
A pair of blue paint blobs from Paper Mario: Color Splash
First appearance Paper Mario: Sticker Star (2012)
Latest appearance Paper Mario: Color Splash (2016)
“Paint adds beauty and life to the world!”
Huey, Paper Mario: Color Splash

Paint is a colorful substance which acts as the source of life and energy in Paper Mario: Color Splash. It is mainly produced in the Prisma Fountain by the Big Paint Stars, bringing color to all of Prism Island. Mario must harness paint to restore colorless areas, similar to his use of Confetti to repair Not-Bottomless Holes in Paper Mario: The Origami King.

History

Paper Mario: Sticker Star

Paint appears in Paper Mario: Sticker Star being carried in buckets by Paint Guys. It has a yellow and orange color resembling Goop. If the Paint Guy successfully attacks Mario, paint spills out of the bucket and obscures the screen, including Mario and the enemies' health bars.

Paper Mario: Color Splash

Mario first sees the effects of paint being drained when Princess Peach and Toad visit his house with the blank Prisma Postal Toad. Upon investigating Port Prisma, the town is seen faded with many colorless spots, causing affected objects to become unreactive and for characters to be drained of life or memory. Once Huey is awakened, he serves as Mario's paint supply and transforms his hammer into the Paint Hammer so that Mario can repaint the island. Notably Mario cannot splash paint from his hammer without Huey, as seen in Mustard Café.

The Paint Meters in Paper Mario: Color Splash showing how much paint he has left.
Paint Meters

Huey's capacity is indicated with a paint meter, featuring three columns for each primary color of red, blue, and yellow. Secondary colors are used by combining these paint reserves (e.g. green paint requires both blue and yellow paint). The meters are filled by blobs of paint acquired from environmental objects, dropped from defeated enemies, wrung out from squeezing Things, or simply found on the ground, while paint capacity can be increased by collecting Hammer Scraps. Paint blobs vary in size and color, shimmering every 1.5 seconds. Stepping into the rainbow paint of Prisma Fountain fully restores both Mario's paint and HP.

Sunglow Ridge
Black paint coating a section of Sunglow Ridge.

Paint, when handled haphazardly, can also pollute and corrupt through the formation of Black paint. This toxic substance formed when Bowser mixed the paint of Prism Fountain, possessing and transforming him into Black Bowser with plans to coat the world with mass-produced Black paint bombs. When found on the ground it deals 30 damage on contact, similar to Splotchy goop. Black Lava Bubbles can form from puddles of the paint while fighting Black Bowser.

In battles, paint increases the strength of Battle Cards, similar to using Flower Points for stronger attacks. Each card requires specific amounts and colors of paint to be used at full strength, but an unfinished or even uncolored card still has minimal effect in battle. Paint also indicates the amount of HP each enemy has left, where more damage results in the enemy being further drained of color starting at their feet. This replaces the typical health-bar indicator used in previous Paper Mario entries. Roy Koopa uses paint stolen from Mario in his battle to inflict status effects:

Color Effect
Red Inflicts Rage for one turn; Mario is enraged, while the music and gameplay speed up.
Orange Inflicts Self-conscious for one turn; Mario can only use fully-painted cards in this state.
Yellow Inflicts Rhythm for one turn; Mario begins to dance, and cannot play blue cards.
Green Inflicts Unmotivated for one turn; Mario has little energy, and the music and gameplay slow down.
Blue Inflicts Blue for one turn. Mario sits sadly and can only paint his Battle Cards with blue.
Purple Inflicts Poison for one turn; Mario will take 10 damage for every Battle Card used.
Black Heavily obscures the area/screen, causing all of Mario's attacks to miss. Can be removed using the Washing Machine.

The Big Paint Stars reveal that paint has the power to communicate thoughts and memories between individuals telepathically, as demonstrated when Mario and Huey are shown the events that resulted in Port Prisma's attack. Paint is also consumed when pressing Y Button to Flip, a technique used inside the Green Energy Plant monitor to navigate the Super Mario Bros. 3-inspired locations with a 3D, isometric view. Additionally, the map used to navigate between areas of the island is initially devoid of color. As Mini Paint Stars are collected, more areas are filled in with paint both to indicate that new levels are accessible and serve as a visual aide towards the progress of repainting Prisma Island.

Gallery

Names in other languages

Language Name Meaning
Japanese ペンキ
penki
paint

Dutch verf
paint
French peinture
paint
German Farbe
Color
Italian colore
color
Portuguese tinta
paint
Russian краска
kraska
paint

Spanish pintura
paint

{PMCS} Category:Collectibles Category:Paper Mario: Color Splash objects