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Hi! I'm '''Agent'''. I stumbled across this wiki around 2010, and have since consulted it frequently. I have Super Mario Wiki to thank for the depth of my love of the ''Mario'' franchise, and for introducing me to fan wikis. Having used such wikis extensively, I now feel equipped to give back to this one and its contributors, but don't hesitate to [[{{TALKSPACE}}:{{PAGENAME}}|message me]] if I make a mistake.
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Hello! I'm '''Agent''' (they/she). I stumbled across this wiki around 2010, and have since consulted it frequently. I have Super Mario Wiki to thank for the depth of my love of the ''Mario'' franchise, and for introducing me to fan wikis. Having used other such wikis extensively, I now feel equipped to give back to this one and its contributors, but don't hesitate to [[{{TALKSPACE}}:{{PAGENAME}}|message me]] if I make a mistake.


My favorite subseries are ''Super Mario Galaxy'', ''Mario Kart'', ''Paper Mario'', and ''Mario & Luigi''. Though I'm generally gameplay-minded, I often appreciate when games put effort into other areas that the franchise typically doesn't focus on.
I started engaging with ''Mario'' during the Nintendo DS and Wii era. I'm most invested in the core series, ''Mario Kart'', and the role-playing games. The franchise feels vast, and I often enjoy learning more and discussing certain works. Strategy guides, Let's Plays, and fangames have influenced me as much as the official games themselves. For credibility, below is my completion progress in the games I own.
 
==''Mario'' games owned==
This section shows what games I'm most familiar with, for credibility (and judgment of taste). Comments include completion progress, observations, and opinions; feel free to disagree.


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|-
|-
!''[[Super Mario 64 DS]]''
!''[[Super Mario 64 DS]]''
|'''Completed any%'''
|I've any% completed ''Super Mario 64 DS''. I haven't played the original much, but online exposure has given me a comprehensive sense of its content. I feel fairly acquainted with the modern culture around the game. However, as I view ''Super Mario 64'' from after its historical context, I may never fully understand the circumstances that made it so significant.
 
Development limitations make ''Super Mario 64'' a loose translation of ''Mario'' gameplay into 3D space. New content rarely adds to the game.
 
D-pad and Touch Screen controls both feel inaccurate.
 
Minigames are a smart addition.
|-
|-
!''[[Mario Kart DS]]''
!''[[Mario Kart DS]]''
|'''Grand Prix completed'''
|I've completed the Grand Prix, but not Mission Mode. I didn't get to play online before Nintendo Wi-Fi Connection was discontinued, so I'm probably less familiar with this than later ''Mario Kart'' games.
 
Missions are a great component of singleplayer content and should return.
|-
|-
!''[[Mario & Luigi: Partners in Time]]''
!''[[Mario & Luigi: Partners in Time]]''
|'''Not completed'''
|The plot's tone initially deterred me from playing. I haven't completed the game since, but I've watched a Let's Play that has.
 
Time travel theme has wasted potential. All locations but the hub world are in one time period. Aside from one time paradox with E. Gadd, story feels like a present-day war against the Shroobs, with the Baby Bros. tagging along (which ''Mario Kart'' has numbed me to).
 
Though I usually enjoy ''Mario'' RPG stories, this one is so bleak that I felt deterred from playing.
|-
|-
!''[[New Super Mario Bros.]]''
!''[[New Super Mario Bros.]]''
|'''First game for a gaming console<br />Mario Game completed 100%'''
|This was my first game for a mainstream gaming console. I've 100% completed the main Mario Game mode.
 
Solid ''Mario'' sidescroller, making good use of hardware capabilities introduced since the SNES.
 
Featuring original music and bosses, it beats later ''New Super Mario Bros.'' games in many areas. That said, most idiosyncrasies stem from ''Super Mario 64 DS''.
 
New power-ups scream "This isn't your father's ''Super Mario Bros.''!" but are rarely useful beyond secret exit artifice.
 
Music is good, but use of "bah" samples is inexplicable.
|-
|-
!''[[Super Paper Mario]]''
!''[[Super Paper Mario]]''
|'''Completed any%'''
|I've any% completed the game. (I can't imagine reaching 100% completion.) My first playthrough was a strange introduction to the ''Paper Mario'' series in an era where its course was changing.
 
Story and characters are memorable and multifaceted. Despite genre shift, ''Super Paper Mario'' preserves ''Paper Mario'' charm and many staples. However, most humor falls flat.
 
Level design is questionable, especially with scenarios designed to try the player's patience.
 
Graphics are controversial; I personally like them. Music is fantastic and emotionally varied.
|-
|-
!''[[Super Mario Galaxy]]''
!''[[Super Mario Galaxy]]''
|'''Completed 100%'''
|I've 100% completed the game. It's probably among my favorites.
 
Story, characters, innovation, creativity, and orchestra elevate ''Super Mario Galaxy'' beyond other ''Mario'' platformers. Among the best atmosphere, cinematics, and grandeur in the franchise.
 
Gravity mechanics are brilliant, still brimming with potential after games' worth of exploration.
 
Level design feels more primitive than that of successors, but rapid-fire variety between planetoids makes up for it.
|-
|-
!''[[Mario Kart Wii]]''
!''[[Mario Kart Wii]]''
|'''Grand Prix completed'''
|I've completed the Grand Prix. As with ''Mario Kart DS'', I didn't get to play online before Nintendo Wi-Fi Connection was discontinued. However, I've watched a lot of recorded gameplay over the years.
|-
|-
!''[[Mario & Luigi: Bowser's Inside Story]]''
!''[[Mario & Luigi: Bowser's Inside Story]]''
|'''Not completed'''
|I played up through part of the final area, and have watched a Let's Play covering the remainder.
 
Perhaps the best ''Mario & Luigi'' game, with memorable story, characters, and locations as expected. Played until just before final battle.
 
Bowser gameplay is well-executed. Sidescrolling levels and Giant Battles are fun additions, but didn't need to return in future games.
 
Though music obviously climaxes with "In The Final", the rest is also top-tier.
|-
|-
!''[[New Super Mario Bros. Wii]]''
!''[[New Super Mario Bros. Wii]]''
|'''Completed 100%'''
|I've 100% completed the game, and played multiplayer in all modes.
 
Returning core mechanics are stunted from prior depth. Whereas 1990's ''Super Mario World'' is fully designed around the Spin Jump and Yoshi, 2009's ''New Super Mario Bros. Wii'' includes them in shallow, ineffectual forms, relegating them to level gimmicks.
 
Motion control mostly feels natural. Air Twirl is a good crutch.
 
Multiplayer becomes chaotic easily. Players frequently get in each other's way, and it's easier to enter a Bubble than to gain practice by attempting a difficult platforming challenge. Bubbles also home in poorly on other players, leading to inefficient waggle.
 
Free-for-All and Coin Battle are smart inclusions.
|-
|-
!''[[Super Mario Galaxy 2]]''
!''[[Super Mario Galaxy 2]]''
|'''Completed any%'''
|I've any% completed the game. Weighing it against the first ''Super Mario Galaxy'' is surprisingly interesting. I think they're pretty evenly matched despite their differences.
 
Tradeoff of the ''Super Mario Galaxy'' identity for more consistent level design, theming more galaxies after gameplay mechanics.
 
Space backgrounds and symphonic music are less common, and the game is bursting with tutorial features.
 
Starship Mario is less obtuse than Comet Observatory, and makes up for weaker ambiance by providing an official 3D model of Paper Mario's head.
 
At its blandest, ''Super Mario Galaxy 2'' feels like a ''New Super Mario Bros.'' game made in a ''Super Mario Galaxy'' level editor. At its best, it surpasses the original. Which game one will prefer comes down to what aspects they value most in a ''Mario'' game.
|-
|-
!''[[Mario vs. Donkey Kong: Mini-Land Mayhem]]''
!''[[Mario vs. Donkey Kong: Mini-Land Mayhem]]''
|'''Completed any%'''
|I've any% completed the game.
 
Oft-overlooked micromanagement puzzle game, with good amount of content and goal variety.
 
Difficulty spikes in Cosmic Adventure.
 
Music peaks with arrangements and marches.
|-
|-
!''[[Super Mario 3D Land]]''
!''[[Super Mario 3D Land]]''
|'''Completed 100%'''
|I've 100% completed the game. I like it more than I probably should.
 
Fun, faithful translation of ''Mario'' gameplay into 3D space, with some ''Super Mario Galaxy'' flair and creativity. A natural evolution of ''Super Mario Galaxy 2''. Excellent ''New Super Mario Bros.'' alternative.
 
Feels designed around the Nintendo 3DS's capabilities and limitations. Optical illusion bonus rooms are among the best uses of stereoscopic 3D on the system.
 
Abstracting world themes in favor of level theme variety is a good carryover.
 
100% completion is brought down by requirement of completing all levels with both Mario and Luigi.
|-
|-
!''[[Mario Kart 7]]''
!''[[Mario Kart 7]]''
|'''Grand Prix completed with 3 stars'''
|I've completed the Grand Prix with three stars. This is the first ''Mario Kart'' game I played online, giving me much more firsthand experience.
 
Streamlined and plentiful Tricks, and the addition of underwater driving and gliding, make ''Mario Kart 7'' feel more like a ''Mario'' racing game.
 
Vehicle customization is also a great addition.
|-
|-
!''[[New Super Mario Bros. 2]]''
!''[[New Super Mario Bros. 2]]''
|'''Solo Play completed any%'''
|I've any% completed the main Solo Play mode. It is a bizarre microcosm of the wasted potential I perceive in its era of the franchise.
 
Coin theme has wasted potential. Rather than accommodating Wario or a Coin shop system, it just lowers the difficulty excessively. DLC costs real money in a game based on collecting in-game currency.
 
Music suffers from recycled tracks and overuse of "bah" samples.
|-
|-
!''[[Paper Mario: Sticker Star]]''
!''[[Paper Mario: Sticker Star]]''
|'''Not completed'''
|I haven't completed the game. Fan backlash against ''Sticker Star'' has mobilized me to learn more about the ''Paper Mario'' series at large.
 
Worst ''Paper Mario'' game, completely missing the point. Bare-minimum story, generic character design, and recycled location theming are sticking points.
 
Lack of unique battle rewards such as Experience Points make battles worthless. Overabundant Coins and Battle Stickers worsen this and destroy in-game economy. Better stealth game than RPG.
 
Thing puzzles are often obtuse and require backtracking.
 
Graphics are good, if overly literal.
|-
|-
!''[[New Super Mario Bros. U]]''
!''[[New Super Mario Bros. U]]''
|'''Story Mode completed 100%'''
|I 100% completed Story Mode on the Wii U version in only a few days, and have played some multiplayer. I haven't completed Challenge Mode.
 
Story Mode is more of the same, although Peach's Castle is a cool final world.
 
Boost Mode makes GamePad nearly useless in multiplayer. Reaction times rarely allow Boost Mode player's actions to help. It'd be better if TV players could see where stylus is hovering, were this possible.
 
Challenge Mode is a great addition, but name doesn't lie. Boost Rush is a fun idea.
|-
|-
!''[[Luigi's Mansion: Dark Moon]]''
!''[[Luigi's Mansion: Dark Moon]]''
|'''Not played'''
|Though I have the game, I haven't played it yet.
|-
|-
!''[[Super Mario 3D World]]''
!''[[Super Mario 3D World]]'' ([[Super Mario 3D World + Bowser's Fury|''+ Bowser's Fury'']])
|'''Completed any%'''
|I 100% completed the Nintendo Switch version with multiplayer, a feature I've used on both releases. It eases the excessive completion requirements, but we struggled against the camera, carrying controls, and landing from bubbles.


Conflicted between liking ''Super Mario 3D Land'' gameplay style, believing it fits best on Nintendo 3DS, and expecting more grandiose 3D ''Mario'' games on home console.
I've also 100% completed ''Bowser's Fury'', and am ecstatic to finally enjoy an open-world campaign. Strategizing around Fury Bowser can make the less impressive missions interesting, though I find Fury Blocks uncreative and bad for the pacing.
 
Level design philosophy has finally found its niche.
 
3D gives multiplayer space to breathe, compared to ''New Super Mario Bros.'' games'. Crown mechanic is genius, giving points purpose and encouraging players to grab collectibles that would otherwise be ignored.
|-
|-
!''[[Mario Kart 8]]''
!''[[Mario Kart 8]]''
|'''Grand Prix completed with 3 stars'''
|I've completed the Grand Prix on the Wii U version with three stars, and must have played online more than any other ''Mario'' game. Given its unusually long lifespan, I feel pretty familiar with ''Mario Kart 8''.
 
Several strange decisions hinder ''Mario Kart 8'' from being a shoo-in for best ''Mario Kart''. Texture-swap characters, Coins in the item roulette, dragged items filling the slot, and Battle Mode reusing Grand Prix tracks are inexplicable.
 
Antigravity, realtime Lakitu respawns, and 200cc engine class are fantastic additions.
 
Course design and music are phenomenal, especially in original DLC courses.
|-
|-
!''[[Yoshi's Woolly World]]''
!''[[Yoshi's Woolly World]]''
|'''Not completed'''
|I haven't completed my own copy of the game. I cleared the final course on someone else's save file, if that means anything.
|-
|-
!''[[Super Mario Maker]]''
!''[[Super Mario Maker]]''
|'''Received 200+ stars'''
|I received at least 200 stars, and cleared over 1,200 courses. I doubt those are very impressive numbers, but I'm pretty satisfied with what I got out of the game.
|-
!''[[Super Mario Odyssey]]''
|I've any% completed the game. I lost the will for 100% completion because I don't find most of this game's content fun. It's a shame. At the time, I was relying on this game to explain the appeal of ''Super Mario 64'' and ''Sunshine'' with modern polish, but I only emerged with greater alienation and cynicism.
|-
!''[[Super Mario Maker 2]]''
|I've made some courses, 100% completed Story Mode, and played online. Sadly, the lack of pointer controls and game style cross-compatibility has burnt me out on Course Maker.
|-
!''[[Mario Party Superstars]]''
|I've unlocked everything in Toad's Shop but the music. After I started getting burnt out on the game, which I don't hold against it as I assume it's designed to be played less often, I started looking into other ''Mario Party'' games for the first major time.
|-
!''[[Super Mario Bros. Wonder]]''
|I've 100% completed the game.
|}
 
==Projects==
These are my plans and initiatives on the wiki.
 
 
 
Proposals I'm considering:
*Move [[Warp Pipe]] to [[Pipe]]
*Move [[Beanstalk]] to [[Vine]]
*Refer to "levels" as "courses" for at least the main series
*Consider "cameo" a [[Project:Good writing#Frequently misused terms|frequently misused term]] and replace awkward uses
 


Course Maker makes fantastic, intuitive use of GamePad.


For a game I've always wanted, I find it surprisingly easy to get Maker's block.
===List of articles every Super Mario Wiki should have===
<div class="mw-collapsible mw-collapsed">
Inspired by Meta-Wiki's [//meta.wikimedia.org/wiki/List_of_articles_every_Wikipedia_should_have list of articles every Wikipedia should have], this is a list of 100 basic articles as a suggestion for any new ''Mario''-focused wikis. Top-priority entries are marked in '''bold'''.


Some easter eggs, such as Flies that start Gnat Attack and rare lose-a-life sound clips, quickly become annoyances.
This was made as a fun exercise, is extremely arbitrary, and holds no official weight. I hope someday it might serve as a good starting point for a project.


Incentive to play others' levels should be stronger. Online features would also benefit from other level discovery modes.
<div class="mw-collapsible-content" style="column-count:4;">
|-
;Blocks
!''[[Super Mario Odyssey]]''
#'''[[? Block]]'''
|'''Least favorite platformer<br />Completed any%'''
#'''[[Brick Block]]'''
#[[Donut Block]]
#[[Note Block]]
#[[POW Block]]


Power Moons are overabundant, bombastic, repetitive, and tedious to collect, and ''Super Mario Odyssey'' offers little other content. This alone ruins the game for me; I felt fatigued trying to reach 100% completion. Enjoyed completing boss kingdoms, as amounts of collectibles were much more reasonable.
;Characters
#'''[[Bowser]]'''
#[[Bowser Jr.]]
#'''[[Donkey Kong]]'''
#[[Diddy Kong]]
#[[Kamek]]
#[[Koopalings]]
#'''[[Luigi]]'''
#'''[[Mario]]'''
#[[Princess Daisy]]
#'''[[Princess Peach]]'''
#[[Rosalina]]
#'''[[Toad]]'''
#[[Toadette]]
#[[Waluigi]]
#'''[[Wario]]'''
#'''[[Yoshi]]'''


Movement is trivial to optimize with singular Throw-Dive-Bounce combo. This encourages skipping through structured platforming challenges, which are the entire point of the series, yet are largely boxed into instanced side areas.
;Enemies
#[[Angry Sun]]
#[[Blooper]]
#[[Bob-omb]]
#[[Boo]]
#[[Bullet Bill]]
#[[Buzzy Beetle]]
#[[Chain Chomp]]
#[[Cheep Cheep]]
#'''[[Goomba]]'''
#'''[[Koopa Troopa]]'''
#[[Lakitu]]
#[[Lava Bubble]]
#[[Magikoopa]]
#[[Muncher]]
#[[Monty Mole]]
#[[Paragoomba]]
#'''[[Piranha Plant]]'''
#[[Pokey]]
#[[Spiny]]
#[[Thwomp]]
#[[Wiggler]]


Changes to kingdoms arise on event flags tangentially related to player actions, weakening sense of impact on the world; as do gated sets of Power Moons that require re-exploring trodden ground. Defeating Topper in Cap Kingdom spawns transcontinental power lines, despite Bonneton being a shipping center replete with airships. Hariet's defeat cues Inverted Pyramid to rise. Moon Rocks become usable for no story reason.
;Items
#'''[[1-Up Mushroom]]'''
#[[Banana]]
#'''[[Coin]]'''
#'''[[Fire Flower]]'''
#[[Goomba's Shoe]]
#[[Hammer]]
#[[Power Star]]
#[[Super Leaf]]
#'''[[Super Mushroom]]'''
#'''[[Super Star]]'''


Time investment is often demanded over skill. Multiple Sand Kingdom objectives require waddling across the flat, empty desert with no challenges along the way. One Wooded Kingdom objective requires shooting 500 Coins at a plant one-by-one. Each such objective wastes several minutes. Cutscenes for collecting and depositing every Power Moon waste over a cumulative hour.
;Locations
#[[Airship]]
#'''[[Bowser's Castle]]'''
#[[Castle]]
#'''[[Mushroom Kingdom]]'''
#'''[[Peach's Castle]]'''
#[[World 1-1 (Super Mario Bros.)|World 1-1 (''Super Mario Bros.'')]]


Gameplay loop isn't designed for long TV Mode play sessions, but motion control necessitates using this or Tabletop Mode to avoid shaking the whole Nintendo Switch. Motion control is mostly waggle to make various moves waste less time. Fastest way across ground is to waggle constantly while Rolling, making optimal movement feel strenuous. Many Capture targets have no fast movement options, but must still be moved great distances for various objectives.
;Media and series
#'''[[Donkey Kong (franchise)|''Donkey Kong'' (franchise)]]'''
#'''[[Donkey Kong (game)|''Donkey Kong'' (game)]]'''
#[[Dr. Mario (game)|''Dr. Mario'' (game)]]
#'''[[Mario (franchise)|''Mario'' (franchise)]]'''
#''[[Mario & Luigi: Bowser's Inside Story]]''
#[[Mario Golf (Nintendo 64)|''Mario Golf'' (Nintendo 64)]]
#''[[Mario Kart Wii]]''
#''[[Mario Party 8]]''
#''[[New Super Mario Bros.]]''
#''[[Paper Mario: The Thousand-Year Door]]''
#''[[Super Mario 3D Land]]''
#'''''[[Super Mario 64]]'''''
#'''''[[Super Mario Bros.]]'''''
#'''''[[Super Mario Bros.: The Lost Levels]]'''''
#'''''[[Super Mario Bros. 2]]'''''
#'''''[[Super Mario Bros. 3]]'''''
#''[[Super Mario Galaxy]]''
#''[[Super Mario Maker]]''
#''[[Super Mario Odyssey]]''
#''[[Super Mario Sunshine]]''
#'''''[[Super Mario World]]'''''
#''[[Super Mario World 2: Yoshi's Island]]''
#'''[[Wario Land (series)|''Wario Land'' (series)]]'''
#[[WarioWare (series)|''WarioWare'' (series)]]
#'''[[Yoshi (franchise)|''Yoshi'' (franchise)]]'''


Music is unmemorable with exceptions.
;Moves
|-
#'''[[Jump]]'''
!''[[Super Mario Maker 2]]''
|'''Story Mode completed any%<br />N/A Maker points'''


Course Maker suffers from Nintendo Switch's lack of stylus. Stick-and-button controls are as serviceable as possible.
;Objects
#[[Cannon]]
#[[Checkpoint Flag]]
#[[Fire Bar]]
#'''[[Goal Pole]]'''
#'''[[Green Shell]]'''
#[[Lift]]
#[[P Switch]]
#[[Trampoline]]
#'''[[Warp Pipe]]'''


Schism between returning Game Styles and ''Super Mario 3D World'' is disappointing. Course parts like Ant Troopers, Fire Bros., Porcupuffers, Track Blocks, and Mushroom Trampolines shouldn't be exclusive to the new Game Style, whether due to appearing in earlier represented games, not being notable or existent aspects of ''Super Mario 3D World'', or seeming trivial to implement into other Game Styles.
;Real world
#[[Charles Martinet]]
#[[Koji Kondo]]
#'''[[Nintendo]]'''
#[[Shigeru Miyamoto]]


Story Mode's use of Coins puts ''New Super Mario Bros. 2'' to shame, but seems derivative of ''Super Mario Run''. Overworld gameplay feels railroaded, with most areas locked behind arbitrary event flags.
;Species
#'''[[Toad (species)]]'''
#'''[[Yoshi (species)]]'''


Some Story Mode jobs have questionable level design quality.
;Vehicles
#[[Junior Clown Car]]
</div>
</div>


New music is great. Love having Course Maker arrangements of ''Super Mario 3D World'' tracks.
|}


==Projects==
These are my current plans and initiatives on the wiki. Please feel free to help!


===Musical themes===
===Musical themes===
'''Goal:''' Create and expand articles per [[Project:Proposals/Archive 52#Create pages with renditions of recognizable music themes]]. Include all audio files and excerpts of official sheet music (e.g. from ''Super Mario Series for Piano''). A musical theme must have unique renditions in 8 or more games before its article can be created; only themes with enough renditions are linked below.
[[Project:Proposals/Archive 52#Create pages with renditions of recognizable music themes]] is technically implemented. However, much work remains to create and complete articles on eligible themes.


*[[Airship Theme]]: Official sheet music, 9+ games with unique renditions (''Super Mario Bros. 3'', ''Paper Mario'', ''Super Mario Galaxy'', ''Super Smash Bros. Brawl'', ''New Super Mario Bros. Wii'', ''Super Mario 3D Land'', ''Paper Mario: Sticker Star'', ''Super Mario Maker'', ''Paper Mario: Color Splash'')
 
*[[Athletic Theme (Super Mario Bros. 3)|Athletic Theme (''Super Mario Bros. 3'')]]: 9+ games with unique renditions (''Super Mario Bros. 3'', ''Luigi's Mansion'', ''Mario & Sonic at the Olympic Winter Games'', ''Dance Dance Revolution: Mario Mix'', ''Super Mario Galaxy'', ''Mario Golf: World Tour'', ''Super Smash Bros. for Wii U'', ''Super Mario Maker 2'')
 
*Castle Theme (''Super Mario Bros.''): Need to research unique renditions
'''Created articles:''' Please help expand these articles. Include all available audio files, and excerpts of all known official sheet music.
*Chill (musical theme): Official sheet music, need to research unique renditions
 
<div style="column-count:5;">
*[[Airship Theme]] <sup style="color:red;">𝄞</sup>
*[[Athletic Theme (Super Mario Bros. 3)|Athletic Theme (''Super Mario Bros. 3'')]]
*[[DK Island Swing]]
*[[DK Island Swing]]
*Ending (''Super Mario Bros.''): Official sheet music, need to research unique renditions
*[[Ending BGM]]
*[[Fever]]
*[[Fever]]
*[[Fortress Boss]]: Official sheet music, 8+ games with unique renditions (''Super Mario Bros. 3'', ''New Super Mario Bros.'', ''Super Smash Bros. Brawl'', ''New Super Mario Bros. Wii'', ''New Super Mario Bros. 2'', ''New Super Mario Bros. U'', ''Super Mario Odyssey'', ''Super Smash Bros. Ultimate'')
*[[Ground Theme]]
*Grass Land theme: Official sheet music, 4+ games with unique renditions (''Super Mario Bros. 3'', ''Super Mario RPG: Legend of the Seven Stars'', ''Super Mario 64 DS'', ''Super Mario Maker'')
*[[Ground Theme (New Super Mario Bros.)|Ground Theme (''New Super Mario Bros.'')]] <sup style="color:red;">𝄞</sup>
*[[Ground Theme]]: Disambiguation page
*Ground Theme (''New Super Mario Bros.''): Official sheet music, 6+ games with unique renditions (''New Super Mario Bros.'', ''Super Smash Bros. Brawl'', ''New Super Mario Bros. Wii'', ''Mario & Sonic at the Olympic Winter Games'', ''New Super Mario Bros. 2'', ''Mario & Sonic at the Sochi 2014 Olympic Winter Games'')
*[[Ground Theme (Super Mario Bros.)|Ground Theme (''Super Mario Bros.'')]]
*[[Ground Theme (Super Mario Bros.)|Ground Theme (''Super Mario Bros.'')]]
*Ground Theme (''Super Mario Bros. 2''): Need to research unique renditions
*[[Ground Theme (Super Mario Bros. 3)|Ground Theme (''Super Mario Bros. 3'')]] <sup style="color:red;">𝄞</sup>
*[[Ground Theme (Super Mario Bros. 3)|Ground Theme (''Super Mario Bros. 3'')]]: Official sheet music, 11+ games with unique renditions (''Super Mario Bros. 3'', ''Mario Party 2'', ''Super Smash Bros. Melee'', ''WarioWare: Twisted!'', ''Dance Dance Revolution: Mario Mix'', ''Tetris DS'', ''Mario & Sonic at the Olympic Games'', ''Mario & Sonic at the London 2012 Olympic Games'', ''New Super Mario Bros. 2'', ''Super Smash Bros. for Wii U'', ''Super Mario Maker'', ''Super Mario Run'', ''Super Smash Bros. Ultimate'', ''Super Mario Maker 2'')
*[[Ground Theme (Super Mario World)|Ground Theme (''Super Mario World'')]]
*[[Ground Theme (Super Mario World)|Ground Theme (''Super Mario World'')]]: 16+ games with unique renditions (''Super Mario World'', ''Super Mario Kart'', ''Paper Mario'', ''Mario Party Advance'', ''Super Smash Bros. Brawl'', ''New Super Mario Bros. Wii'', ''Super Mario Galaxy 2'', ''Mario Sports Mix'', ''Super Mario 3D Land'', ''New Super Mario Bros. 2'', ''Mario & Sonic at the London 2012 Olympic Games'', ''Mario & Sonic at the Sochi 2014 Olympic Winter Games'', ''Super Smash Bros. for Wii U'', ''Super Mario Maker'', ''Super Mario Odyssey'', ''WarioWare Gold'')
*[[Inside the Castle Walls]]
*[[Inside the Castle Walls]]
*[[Invincibility Theme]]: Official sheet music
*[[Slider]]
*Rainbow Road (N64 musical theme): Need to research unique renditions
*[[Starman (theme)]] <sup style="color:red;">𝄞</sup>
*Select Screen: Need to research unique renditions
*[[Theme (Donkey Kong)|Theme (''Donkey Kong'')]]
*[[Slider]]: 9+ games with unique renditions (''Super Mario 64'', ''Super Smash Bros. Melee'', ''Super Mario Galaxy 2'', ''Paper Mario: Sticker Star'', ''Mario & Sonic at the Sochi 2014 Olympic Winter Games'', ''Super Mario 3D World'', ''Captain Toad: Treasure Tracker'', ''Mario & Sonic at the Rio 2016 Olympic Games'', ''Super Mario Maker 2'')
*[[Underground Theme]] <sup style="color:red;">𝄞</sup>
*Slot/Nervous Breakdown BGM: 5+ games with unique renditions (''Super Mario Bros. 3'', ''Super Mario RPG: Legend of the Seven Stars'', ''Super Mario 64 DS'', ''Paper Mario: Sticker Star'', ''Super Mario Odyssey'')
*[[Underwater Theme]] <sup style="color:red;">𝄞</sup>
*Toad Brigade theme: Need to research unique renditions
</div>
*Toad House theme: 5+ games with unique renditions (''Super Mario Bros. 3'', ''New Super Mario Bros.'', ''Fortune Street'', ''Super Mario 3D Land'', ''Mario Party 10'')
:<sup style="color:red;">𝄞</sup> <small>Need to add excerpt of official sheet music</small>
*[[Underground Theme]]: Official sheet music
 
*Underwater Theme (''Super Mario Bros.''): Official sheet music, need to research unique renditions
 
 
'''Themes eligible for article creation:''' A theme must have unique renditions in 8 or more games to qualify. Please help create these articles.
*[[Castle Theme (Super Mario Bros.)|Castle Theme (''Super Mario Bros.'')]]: 8+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Super Mario Bros.'', ''New Super Mario Bros.'', ''Mario Hoops 3-on-3'', ''Mario vs. Donkey Kong 2: March of the Minis'', ''Mario Kart Wii'', ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', ''Super Mario Maker'', ''Super Mario Maker 2'', ''The Super Mario Bros. Movie'')</span>
*[[Chill (theme)]]: Official sheet music, 9+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Dr. Mario'', ''Tetris & Dr. Mario'', ''Dr. Mario 64'', ''Dr. Mario Online Rx'', ''Super Smash Bros. Brawl'', ''WarioWare: D.I.Y.'', ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', ''Dr. Luigi'', ''Dr. Mario World'', ''The Super Mario Bros. Movie'')</span>
*[[Rainbow Road (Mario Kart 64 theme)|Rainbow Road (''Mario Kart 64'' theme)]]: 8+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Mario Kart 64'', ''F-Zero X'', ''Mario Kart: Double Dash'', ''New Super Mario Bros. Wii'', ''Mario Kart 7'', ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', ''Mario Kart 8'' / ''Mario Kart 8 Deluxe'', ''Paper Mario: Color Splash'')</span>
*[[Title (Super Mario Kart)|Title (''Super Mario Kart'')]]: 8+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Super Mario Kart'', ''Mario Kart 64'', ''Mario Kart: Super Circuit'', ''Mario Kart: Double Dash!!'', ''Mario Kart DS'', ''Mario Kart Wii'', ''Mario Kart 7'', ''Mario Kart 8'' / ''Mario Kart 8 Deluxe'')</span>
 
 
 
'''Currently ineligible themes:''' Themes that have been proposed or researched, but are not yet known to have renditions in enough games. Please contact me with any missing games with unique renditions.
*Fortress Boss: Official sheet music, 5+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Super Mario Bros. 3'', ''New Super Mario Bros.'', ''Super Smash Bros. Brawl'', ''New Super Mario Bros. Wii'', ''Super Smash Bros. Ultimate'')</span>
*Grass Land theme: Official sheet music, 5+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Super Mario Bros. 3'', ''Super Mario RPG: Legend of the Seven Stars'', ''Super Smash Bros. Melee'', ''Super Mario 64 DS'', ''Super Mario Maker'')</span>
*Ground Theme (''Super Mario Bros. 2''): 8+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Yume Kōjō: Doki Doki Panic'', ''Super Mario Bros. 2'', ''Dance Dance Revolution: Mario Mix'', ''Mario vs. Donkey Kong: Mini-Land Mayhem!'', ''Mario and Donkey Kong: Minis on the Move'', ''Mario vs. Donkey Kong: Tipping Stars'', ''Paper Mario: Color Splash'', ''Super Smash Bros. Ultimate'', ''The Super Mario Bros. Movie'')</span>
*Hammer Bros. Theme: 3+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Super Mario Bros. 3'', ''New Super Mario Bros. Wii'', ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', ''The Super Mario Bros. Movie'')</span>
*Select Screen: 3+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Yume Kōjō: Doki Doki Panic'', ''Super Mario Bros. 2'', ''Super Mario 3D World'')</span>
*Slot/Nervous Breakdown BGM: 6+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Super Mario Bros. 3'', ''Super Mario RPG: Legend of the Seven Stars'', ''Super Mario 64 DS'', ''Paper Mario: Sticker Star'', ''Mario Party: Island Tour'', ''Super Mario Odyssey'', ''The Super Mario Bros. Movie'')</span>
*Toad Brigade theme: 3+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Super Mario Galaxy'', ''Super Mario 3D World'', ''Captain Toad: Treasure Tracker'')</span>
*Toad House theme: 6+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Super Mario Bros. 3'', ''New Super Mario Bros.'', ''Fortune Street'', ''Super Mario 3D Land'', ''Mario Party: Island Tour'', ''NES Remix 2'', ''Mario Party 10'', ''The Super Mario Bros. Movie'')</span>

Latest revision as of 22:37, March 10, 2024

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Hello! I'm Agent (they/she). I stumbled across this wiki around 2010, and have since consulted it frequently. I have Super Mario Wiki to thank for the depth of my love of the Mario franchise, and for introducing me to fan wikis. Having used other such wikis extensively, I now feel equipped to give back to this one and its contributors, but don't hesitate to message me if I make a mistake.

I started engaging with Mario during the Nintendo DS and Wii era. I'm most invested in the core series, Mario Kart, and the role-playing games. The franchise feels vast, and I often enjoy learning more and discussing certain works. Strategy guides, Let's Plays, and fangames have influenced me as much as the official games themselves. For credibility, below is my completion progress in the games I own.

Game Comments
Super Mario 64 DS I've any% completed Super Mario 64 DS. I haven't played the original much, but online exposure has given me a comprehensive sense of its content. I feel fairly acquainted with the modern culture around the game. However, as I view Super Mario 64 from after its historical context, I may never fully understand the circumstances that made it so significant.
Mario Kart DS I've completed the Grand Prix, but not Mission Mode. I didn't get to play online before Nintendo Wi-Fi Connection was discontinued, so I'm probably less familiar with this than later Mario Kart games.
Mario & Luigi: Partners in Time The plot's tone initially deterred me from playing. I haven't completed the game since, but I've watched a Let's Play that has.
New Super Mario Bros. This was my first game for a mainstream gaming console. I've 100% completed the main Mario Game mode.
Super Paper Mario I've any% completed the game. (I can't imagine reaching 100% completion.) My first playthrough was a strange introduction to the Paper Mario series in an era where its course was changing.
Super Mario Galaxy I've 100% completed the game. It's probably among my favorites.
Mario Kart Wii I've completed the Grand Prix. As with Mario Kart DS, I didn't get to play online before Nintendo Wi-Fi Connection was discontinued. However, I've watched a lot of recorded gameplay over the years.
Mario & Luigi: Bowser's Inside Story I played up through part of the final area, and have watched a Let's Play covering the remainder.
New Super Mario Bros. Wii I've 100% completed the game, and played multiplayer in all modes.
Super Mario Galaxy 2 I've any% completed the game. Weighing it against the first Super Mario Galaxy is surprisingly interesting. I think they're pretty evenly matched despite their differences.
Mario vs. Donkey Kong: Mini-Land Mayhem I've any% completed the game.
Super Mario 3D Land I've 100% completed the game. I like it more than I probably should.
Mario Kart 7 I've completed the Grand Prix with three stars. This is the first Mario Kart game I played online, giving me much more firsthand experience.
New Super Mario Bros. 2 I've any% completed the main Solo Play mode. It is a bizarre microcosm of the wasted potential I perceive in its era of the franchise.
Paper Mario: Sticker Star I haven't completed the game. Fan backlash against Sticker Star has mobilized me to learn more about the Paper Mario series at large.
New Super Mario Bros. U I 100% completed Story Mode on the Wii U version in only a few days, and have played some multiplayer. I haven't completed Challenge Mode.
Luigi's Mansion: Dark Moon Though I have the game, I haven't played it yet.
Super Mario 3D World (+ Bowser's Fury) I 100% completed the Nintendo Switch version with multiplayer, a feature I've used on both releases. It eases the excessive completion requirements, but we struggled against the camera, carrying controls, and landing from bubbles.

I've also 100% completed Bowser's Fury, and am ecstatic to finally enjoy an open-world campaign. Strategizing around Fury Bowser can make the less impressive missions interesting, though I find Fury Blocks uncreative and bad for the pacing.

Mario Kart 8 I've completed the Grand Prix on the Wii U version with three stars, and must have played online more than any other Mario game. Given its unusually long lifespan, I feel pretty familiar with Mario Kart 8.
Yoshi's Woolly World I haven't completed my own copy of the game. I cleared the final course on someone else's save file, if that means anything.
Super Mario Maker I received at least 200 stars, and cleared over 1,200 courses. I doubt those are very impressive numbers, but I'm pretty satisfied with what I got out of the game.
Super Mario Odyssey I've any% completed the game. I lost the will for 100% completion because I don't find most of this game's content fun. It's a shame. At the time, I was relying on this game to explain the appeal of Super Mario 64 and Sunshine with modern polish, but I only emerged with greater alienation and cynicism.
Super Mario Maker 2 I've made some courses, 100% completed Story Mode, and played online. Sadly, the lack of pointer controls and game style cross-compatibility has burnt me out on Course Maker.
Mario Party Superstars I've unlocked everything in Toad's Shop but the music. After I started getting burnt out on the game, which I don't hold against it as I assume it's designed to be played less often, I started looking into other Mario Party games for the first major time.
Super Mario Bros. Wonder I've 100% completed the game.

Projects

These are my plans and initiatives on the wiki.


Proposals I'm considering:


List of articles every Super Mario Wiki should have

Inspired by Meta-Wiki's list of articles every Wikipedia should have, this is a list of 100 basic articles as a suggestion for any new Mario-focused wikis. Top-priority entries are marked in bold.

This was made as a fun exercise, is extremely arbitrary, and holds no official weight. I hope someday it might serve as a good starting point for a project.


Musical themes

Project:Proposals/Archive 52#Create pages with renditions of recognizable music themes is technically implemented. However, much work remains to create and complete articles on eligible themes.


Created articles: Please help expand these articles. Include all available audio files, and excerpts of all known official sheet music.

𝄞 Need to add excerpt of official sheet music


Themes eligible for article creation: A theme must have unique renditions in 8 or more games to qualify. Please help create these articles.

  • Castle Theme (Super Mario Bros.): 8+ games with unique renditions (Super Mario Bros., New Super Mario Bros., Mario Hoops 3-on-3, Mario vs. Donkey Kong 2: March of the Minis, Mario Kart Wii, Super Smash Bros. for Nintendo 3DS / Wii U, Super Mario Maker, Super Mario Maker 2, The Super Mario Bros. Movie)
  • Chill (theme): Official sheet music, 9+ games with unique renditions (Dr. Mario, Tetris & Dr. Mario, Dr. Mario 64, Dr. Mario Online Rx, Super Smash Bros. Brawl, WarioWare: D.I.Y., Super Smash Bros. for Nintendo 3DS / Wii U, Dr. Luigi, Dr. Mario World, The Super Mario Bros. Movie)
  • Rainbow Road (Mario Kart 64 theme): 8+ games with unique renditions (Mario Kart 64, F-Zero X, Mario Kart: Double Dash, New Super Mario Bros. Wii, Mario Kart 7, Super Smash Bros. for Nintendo 3DS / Wii U, Mario Kart 8 / Mario Kart 8 Deluxe, Paper Mario: Color Splash)
  • Title (Super Mario Kart): 8+ games with unique renditions (Super Mario Kart, Mario Kart 64, Mario Kart: Super Circuit, Mario Kart: Double Dash!!, Mario Kart DS, Mario Kart Wii, Mario Kart 7, Mario Kart 8 / Mario Kart 8 Deluxe)


Currently ineligible themes: Themes that have been proposed or researched, but are not yet known to have renditions in enough games. Please contact me with any missing games with unique renditions.

  • Fortress Boss: Official sheet music, 5+ games with unique renditions (Super Mario Bros. 3, New Super Mario Bros., Super Smash Bros. Brawl, New Super Mario Bros. Wii, Super Smash Bros. Ultimate)
  • Grass Land theme: Official sheet music, 5+ games with unique renditions (Super Mario Bros. 3, Super Mario RPG: Legend of the Seven Stars, Super Smash Bros. Melee, Super Mario 64 DS, Super Mario Maker)
  • Ground Theme (Super Mario Bros. 2): 8+ games with unique renditions (Yume Kōjō: Doki Doki Panic, Super Mario Bros. 2, Dance Dance Revolution: Mario Mix, Mario vs. Donkey Kong: Mini-Land Mayhem!, Mario and Donkey Kong: Minis on the Move, Mario vs. Donkey Kong: Tipping Stars, Paper Mario: Color Splash, Super Smash Bros. Ultimate, The Super Mario Bros. Movie)
  • Hammer Bros. Theme: 3+ games with unique renditions (Super Mario Bros. 3, New Super Mario Bros. Wii, Super Smash Bros. for Nintendo 3DS / Wii U, The Super Mario Bros. Movie)
  • Select Screen: 3+ games with unique renditions (Yume Kōjō: Doki Doki Panic, Super Mario Bros. 2, Super Mario 3D World)
  • Slot/Nervous Breakdown BGM: 6+ games with unique renditions (Super Mario Bros. 3, Super Mario RPG: Legend of the Seven Stars, Super Mario 64 DS, Paper Mario: Sticker Star, Mario Party: Island Tour, Super Mario Odyssey, The Super Mario Bros. Movie)
  • Toad Brigade theme: 3+ games with unique renditions (Super Mario Galaxy, Super Mario 3D World, Captain Toad: Treasure Tracker)
  • Toad House theme: 6+ games with unique renditions (Super Mario Bros. 3, New Super Mario Bros., Fortune Street, Super Mario 3D Land, Mario Party: Island Tour, NES Remix 2, Mario Party 10, The Super Mario Bros. Movie)