User:AgentMuffin: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
 
(38 intermediate revisions by the same user not shown)
Line 1: Line 1:
Hi! I'm '''Agent'''. I stumbled across this wiki around 2010, and have since consulted it frequently. I have Super Mario Wiki to thank for the depth of my love of the ''Mario'' franchise, and for introducing me to fan wikis. Having used such wikis extensively, I now feel equipped to give back to this one and its contributors, but don't hesitate to [[{{TALKSPACE}}:{{PAGENAME}}|message me]] if I make a mistake.
{|style="float:right;"
{{BBL-UBX|lang=en|lvl=n}}
{{BBL-UBX|lang=es|lvl=1}}
|}
Hello! I'm '''Agent''' (they/she). I stumbled across this wiki around 2010, and have since consulted it frequently. I have Super Mario Wiki to thank for the depth of my love of the ''Mario'' franchise, and for introducing me to fan wikis. Having used other such wikis extensively, I now feel equipped to give back to this one and its contributors, but don't hesitate to [[{{TALKSPACE}}:{{PAGENAME}}|message me]] if I make a mistake.


My favorite subseries are ''Super Mario Galaxy'', modern ''Mario Kart'', and both RPG series. Though I'm generally gameplay-minded, I often appreciate when games put effort into other areas that the franchise typically doesn't focus on.
I started engaging with ''Mario'' during the Nintendo DS and Wii era. I'm most invested in the core series, ''Mario Kart'', and the role-playing games. The franchise feels vast, and I often enjoy learning more and discussing certain works. Strategy guides, Let's Plays, and fangames have influenced me as much as the official games themselves. For credibility, below is my completion progress in the games I own.


==''Mario'' games owned==
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
This section shows what games I'm most familiar with, for credibility (and judgment of taste). Comments include completion progress, observations, and opinions.
!style="width:15%;"|Game
!Comments
|-
!''[[Super Mario 64 DS]]''
|I've any% completed ''Super Mario 64 DS''. I haven't played the original much, but online exposure has given me a comprehensive sense of its content. I feel fairly acquainted with the modern culture around the game. However, as I view ''Super Mario 64'' from after its historical context, I may never fully understand the circumstances that made it so significant.
|-
!''[[Mario Kart DS]]''
|I've completed the Grand Prix, but not Mission Mode. I didn't get to play online before Nintendo Wi-Fi Connection was discontinued, so I'm probably less familiar with this than later ''Mario Kart'' games.
|-
!''[[Mario & Luigi: Partners in Time]]''
|The plot's tone initially deterred me from playing. I haven't completed the game since, but I've watched a Let's Play that has.
|-
!''[[New Super Mario Bros.]]''
|This was my first game for a mainstream gaming console. I've 100% completed the main Mario Game mode.
|-
!''[[Super Paper Mario]]''
|I've any% completed the game. (I can't imagine reaching 100% completion.) My first playthrough was a strange introduction to the ''Paper Mario'' series in an era where its course was changing.
|-
!''[[Super Mario Galaxy]]''
|I've 100% completed the game. It's probably among my favorites.
|-
!''[[Mario Kart Wii]]''
|I've completed the Grand Prix. As with ''Mario Kart DS'', I didn't get to play online before Nintendo Wi-Fi Connection was discontinued. However, I've watched a lot of recorded gameplay over the years.
|-
!''[[Mario & Luigi: Bowser's Inside Story]]''
|I played up through part of the final area, and have watched a Let's Play covering the remainder.
|-
!''[[New Super Mario Bros. Wii]]''
|I've 100% completed the game, and played multiplayer in all modes.
|-
!''[[Super Mario Galaxy 2]]''
|I've any% completed the game. Weighing it against the first ''Super Mario Galaxy'' is surprisingly interesting. I think they're pretty evenly matched despite their differences.
|-
!''[[Mario vs. Donkey Kong: Mini-Land Mayhem]]''
|I've any% completed the game.
|-
!''[[Super Mario 3D Land]]''
|I've 100% completed the game. I like it more than I probably should.
|-
!''[[Mario Kart 7]]''
|I've completed the Grand Prix with three stars. This is the first ''Mario Kart'' game I played online, giving me much more firsthand experience.
|-
!''[[New Super Mario Bros. 2]]''
|I've any% completed the main Solo Play mode. It is a bizarre microcosm of the wasted potential I perceive in its era of the franchise.
|-
!''[[Paper Mario: Sticker Star]]''
|I haven't completed the game. Fan backlash against ''Sticker Star'' has mobilized me to learn more about the ''Paper Mario'' series at large.
|-
!''[[New Super Mario Bros. U]]''
|I 100% completed Story Mode on the Wii U version in only a few days, and have played some multiplayer. I haven't completed Challenge Mode.
|-
!''[[Luigi's Mansion: Dark Moon]]''
|Though I have the game, I haven't played it yet.
|-
!''[[Super Mario 3D World]]'' ([[Super Mario 3D World + Bowser's Fury|''+ Bowser's Fury'']])
|I 100% completed the Nintendo Switch version with multiplayer, a feature I've used on both releases. It eases the excessive completion requirements, but we struggled against the camera, carrying controls, and landing from bubbles.


{|class="wikitable"
I've also 100% completed ''Bowser's Fury'', and am ecstatic to finally enjoy an open-world campaign. Strategizing around Fury Bowser can make the less impressive missions interesting, though I find Fury Blocks uncreative and bad for the pacing.
!Game
|-
!Comments
!''[[Mario Kart 8]]''
|I've completed the Grand Prix on the Wii U version with three stars, and must have played online more than any other ''Mario'' game. Given its unusually long lifespan, I feel pretty familiar with ''Mario Kart 8''.
|-
!''[[Yoshi's Woolly World]]''
|I haven't completed my own copy of the game. I cleared the final course on someone else's save file, if that means anything.
|-
!''[[Super Mario Maker]]''
|I received at least 200 stars, and cleared over 1,200 courses. I doubt those are very impressive numbers, but I'm pretty satisfied with what I got out of the game.
|-
!''[[Super Mario Odyssey]]''
|I've any% completed the game. I lost the will for 100% completion because I don't find most of this game's content fun. It's a shame. At the time, I was relying on this game to explain the appeal of ''Super Mario 64'' and ''Sunshine'' with modern polish, but I only emerged with greater alienation and cynicism.
|-
!''[[Super Mario Maker 2]]''
|I've made some courses, 100% completed Story Mode, and played online. Sadly, the lack of pointer controls and game style cross-compatibility has burnt me out on Course Maker.
|-
!''[[Mario Party Superstars]]''
|I've unlocked everything in Toad's Shop but the music. After I started getting burnt out on the game, which I don't hold against it as I assume it's designed to be played less often, I started looking into other ''Mario Party'' games for the first major time.
|-
|-
|''[[Super Mario 64 DS]]''
!''[[Super Mario Bros. Wonder]]''
|'''Completed any%'''
|I've 100% completed the game.
|}
 
==Projects==
These are my plans and initiatives on the wiki.


Development limitations make ''Super Mario 64'' a poor translation of ''Mario'' gameplay into 3D space.


New content rarely adds to the game. D-pad and Touch Screen controls both feel inaccurate.


Minigames are a smart addition.
Proposals I'm considering:
|-
*Move [[Warp Pipe]] to [[Pipe]]
|''[[Mario Kart DS]]''
*Move [[Beanstalk]] to [[Vine]]
|'''Grand Prix completed'''
*Refer to "levels" as "courses" for at least the main series
|-
*Consider "cameo" a [[Project:Good writing#Frequently misused terms|frequently misused term]] and replace awkward uses
|''[[Mario & Luigi: Partners in Time]]''
 
|'''Not completed'''


Time travel theme has wasted potential. All locations but the hub world are in one time period. Aside from a time paradox with E. Gadd, story feels like a present-day war against the Shroobs, with the Baby Bros. tagging along (which ''Mario Kart'' has numbed me to).


Though I usually enjoy ''Mario'' RPG stories, this one is so bleak that I felt deterred from playing.
===List of articles every Super Mario Wiki should have===
|-
<div class="mw-collapsible mw-collapsed">
|''[[New Super Mario Bros.]]''
Inspired by Meta-Wiki's [//meta.wikimedia.org/wiki/List_of_articles_every_Wikipedia_should_have list of articles every Wikipedia should have], this is a list of 100 basic articles as a suggestion for any new ''Mario''-focused wikis. Top-priority entries are marked in '''bold'''.
|'''First game for a gaming console<br />Mario Game completed 100%'''


Solid ''Mario'' sidescroller, making good use of hardware capabilities introduced since the SNES.
This was made as a fun exercise, is extremely arbitrary, and holds no official weight. I hope someday it might serve as a good starting point for a project.


Featuring original music and bosses, it beats the later ''New Super Mario Bros.'' games in many areas. However, most idiosyncrasies stem from ''Super Mario 64 DS''.
<div class="mw-collapsible-content" style="column-count:4;">
;Blocks
#'''[[? Block]]'''
#'''[[Brick Block]]'''
#[[Donut Block]]
#[[Note Block]]
#[[POW Block]]


New power-ups scream "This isn't your father's ''Super Mario Bros.''!" but are rarely useful.
;Characters
#'''[[Bowser]]'''
#[[Bowser Jr.]]
#'''[[Donkey Kong]]'''
#[[Diddy Kong]]
#[[Kamek]]
#[[Koopalings]]
#'''[[Luigi]]'''
#'''[[Mario]]'''
#[[Princess Daisy]]
#'''[[Princess Peach]]'''
#[[Rosalina]]
#'''[[Toad]]'''
#[[Toadette]]
#[[Waluigi]]
#'''[[Wario]]'''
#'''[[Yoshi]]'''


Music is good, but use of "bah" samples is inexplicable.
;Enemies
|-
#[[Angry Sun]]
|''[[Super Paper Mario]]''
#[[Blooper]]
|'''Completed any%'''
#[[Bob-omb]]
|-
#[[Boo]]
|''[[Super Mario Galaxy]]''
#[[Bullet Bill]]
|'''Completed 100%'''
#[[Buzzy Beetle]]
#[[Chain Chomp]]
#[[Cheep Cheep]]
#'''[[Goomba]]'''
#'''[[Koopa Troopa]]'''
#[[Lakitu]]
#[[Lava Bubble]]
#[[Magikoopa]]
#[[Muncher]]
#[[Monty Mole]]
#[[Paragoomba]]
#'''[[Piranha Plant]]'''
#[[Pokey]]
#[[Spiny]]
#[[Thwomp]]
#[[Wiggler]]


Story, characters, innovation, creativity, and orchestra elevate ''Super Mario Galaxy'' beyond other ''Mario'' platformers. Among the best atmosphere, cinematics, and grandeur in the franchise.
;Items
#'''[[1-Up Mushroom]]'''
#[[Banana]]
#'''[[Coin]]'''
#'''[[Fire Flower]]'''
#[[Goomba's Shoe]]
#[[Hammer]]
#[[Power Star]]
#[[Super Leaf]]
#'''[[Super Mushroom]]'''
#'''[[Super Star]]'''


Gravity mechanics are brilliant, still brimming with potential after games' worth of exploration.
;Locations
#[[Airship]]
#'''[[Bowser's Castle]]'''
#[[Castle]]
#'''[[Mushroom Kingdom]]'''
#'''[[Peach's Castle]]'''
#[[World 1-1 (Super Mario Bros.)|World 1-1 (''Super Mario Bros.'')]]


Level design feels more primitive than that of successors, but rapid-fire variety between planetoids makes up for it.
;Media and series
|-
#'''[[Donkey Kong (franchise)|''Donkey Kong'' (franchise)]]'''
|''[[Mario Kart Wii]]''
#'''[[Donkey Kong (game)|''Donkey Kong'' (game)]]'''
|'''Grand Prix completed'''
#[[Dr. Mario (game)|''Dr. Mario'' (game)]]
|-
#'''[[Mario (franchise)|''Mario'' (franchise)]]'''
|''[[Mario & Luigi: Bowser's Inside Story]]''
#''[[Mario & Luigi: Bowser's Inside Story]]''
|'''Not completed'''
#[[Mario Golf (Nintendo 64)|''Mario Golf'' (Nintendo 64)]]
|-
#''[[Mario Kart Wii]]''
|''[[New Super Mario Bros. Wii]]''
#''[[Mario Party 8]]''
|'''Completed 100%'''
#''[[New Super Mario Bros.]]''
#''[[Paper Mario: The Thousand-Year Door]]''
#''[[Super Mario 3D Land]]''
#'''''[[Super Mario 64]]'''''
#'''''[[Super Mario Bros.]]'''''
#'''''[[Super Mario Bros.: The Lost Levels]]'''''
#'''''[[Super Mario Bros. 2]]'''''
#'''''[[Super Mario Bros. 3]]'''''
#''[[Super Mario Galaxy]]''
#''[[Super Mario Maker]]''
#''[[Super Mario Odyssey]]''
#''[[Super Mario Sunshine]]''
#'''''[[Super Mario World]]'''''
#''[[Super Mario World 2: Yoshi's Island]]''
#'''[[Wario Land (series)|''Wario Land'' (series)]]'''
#[[WarioWare (series)|''WarioWare'' (series)]]
#'''[[Yoshi (franchise)|''Yoshi'' (franchise)]]'''


Returning core mechanics are stunted from their prior depth. Whereas 1990's ''Super Mario World'' is designed around the Spin Jump and Yoshi, 2009's ''New Super Mario Bros. Wii'' includes them in shallow, ineffectual forms, relegating them to level gimmicks.
;Moves
#'''[[Jump]]'''


Motion control mostly feels natural. Air Twirl is a good crutch.
;Objects
#[[Cannon]]
#[[Checkpoint Flag]]
#[[Fire Bar]]
#'''[[Goal Pole]]'''
#'''[[Green Shell]]'''
#[[Lift]]
#[[P Switch]]
#[[Trampoline]]
#'''[[Warp Pipe]]'''


Multiplayer becomes chaotic easily. Players frequently get in each other's way, and it's easier to enter a Bubble than to gain practice by attempting a difficult platforming challenge. Bubbles also home in poorly on other players, leading to inefficient waggle.
;Real world
|-
#[[Charles Martinet]]
|''[[Super Mario Galaxy 2]]''
#[[Koji Kondo]]
|'''Completed any%'''
#'''[[Nintendo]]'''
#[[Shigeru Miyamoto]]


A trade-off of the ''Super Mario Galaxy'' identity for much more solid level design, theming more galaxies after gameplay mechanics. Space backgrounds and symphonic music are less common, and the game is bursting with tutorial features. Which game one will prefer comes down to what aspects they value most in a ''Mario'' game.
;Species
|-
#'''[[Toad (species)]]'''
|''[[Mario vs. Donkey Kong: Mini-Land Mayhem]]''
#'''[[Yoshi (species)]]'''
|'''Completed any%'''
|-
|''[[Super Mario 3D Land]]''
|'''Completed 100%'''


Fun, faithful translation of ''Mario'' gameplay into 3D space, with some ''Super Mario Galaxy'' flair and creativity. Excellent ''New Super Mario Bros.'' alternative.
;Vehicles
#[[Junior Clown Car]]
</div>
</div>


Feels designed around the Nintendo 3DS's capabilities and limitations. The optical illusion bonus rooms are among the best uses of stereoscopic 3D on the system.
|-
|''[[Mario Kart 7]]''
|'''Grand Prix completed with 3 stars'''


Streamlined and plentiful Tricks, and the addition of underwater driving and gliding, make ''Mario Kart 7'' feel more like a ''Mario'' racing game.


Vehicle customization is also a great addition.
===Musical themes===
|-
[[Project:Proposals/Archive 52#Create pages with renditions of recognizable music themes]] is technically implemented. However, much work remains to create and complete articles on eligible themes.
|''[[New Super Mario Bros. 2]]''
|'''Solo Play completed any%'''


Coin theme has wasted potential. Rather than allowing for Wario or a shop system, it just lowers the difficulty excessively.


Music suffers from recycled tracks and overuse of "bah" samples.
|-
|''[[Paper Mario: Sticker Star]]''
|'''Not completed'''
|-
|''[[New Super Mario Bros. U]]''
|'''Story Mode completed 100%'''
|-
|''[[Luigi's Mansion: Dark Moon]]''
|'''Not played'''
|-
|''[[Super Mario 3D World]]''
|'''Completed any%'''
|-
|''[[Mario Kart 8]]''
|'''Grand Prix completed with 3 stars'''
|-
|''[[Super Mario Maker]]''
|'''Received 200+ stars'''
|-
|''[[Super Mario Odyssey]]''
|'''Least favorite platformer<br />Completed any%'''


Power Moons are overabundant, bombastic, repetitive, and tedious to collect, and ''Super Mario Odyssey'' offers little other content. This alone ruins the game for me; I felt fatigued trying to reach 100% completion. I did enjoy completing the boss kingdoms, as their amounts of collectibles were much more reasonable.
'''Created articles:''' Please help expand these articles. Include all available audio files, and excerpts of all known official sheet music.


Movement is trivial to optimize with a singular Throw-Dive-Bounce combo. This encourages skipping through structured platforming challenges, which are the entire point of the series, and yet are largely boxed into instanced side areas.
<div style="column-count:5;">
*[[Airship Theme]] <sup style="color:red;">𝄞</sup>
*[[Athletic Theme (Super Mario Bros. 3)|Athletic Theme (''Super Mario Bros. 3'')]]
*[[DK Island Swing]]
*[[Ending BGM]]
*[[Fever]]
*[[Ground Theme]]
*[[Ground Theme (New Super Mario Bros.)|Ground Theme (''New Super Mario Bros.'')]] <sup style="color:red;">𝄞</sup>
*[[Ground Theme (Super Mario Bros.)|Ground Theme (''Super Mario Bros.'')]]
*[[Ground Theme (Super Mario Bros. 3)|Ground Theme (''Super Mario Bros. 3'')]] <sup style="color:red;">𝄞</sup>
*[[Ground Theme (Super Mario World)|Ground Theme (''Super Mario World'')]]
*[[Inside the Castle Walls]]
*[[Slider]]
*[[Starman (theme)]] <sup style="color:red;">𝄞</sup>
*[[Theme (Donkey Kong)|Theme (''Donkey Kong'')]]
*[[Underground Theme]] <sup style="color:red;">𝄞</sup>
*[[Underwater Theme]] <sup style="color:red;">𝄞</sup>
</div>
:<sup style="color:red;">𝄞</sup> <small>Need to add excerpt of official sheet music</small>


Changes to kingdoms arise on event flags tangentially related to player actions, weakening the sense of impact on the world; as do gated sets of Power Moons that require re-exploring trodden ground. Defeating Topper in the Cap Kingdom causes transcontinental power lines to appear, despite Bonneton being a shipping center replete with airships. Hariet's defeat is what cues the Inverted Pyramid to rise. Moon Rocks become usable for no story reason.


Time investment is often demanded over skill. Multiple Sand Kingdom objectives require waddling across the empty desert with no challenges along the way. One Wooded Kingdom objective requires shooting 500 Coins at a plant one-by-one. Power Moons are deposited one-by-one. Each such objective wastes several minutes. The cutscenes for collecting and depositing every Power Moon waste over a cumulative hour.


Gameplay loop isn't designed for long TV Mode play sessions, but motion control necessitates using this or Tabletop Mode to avoid shaking the whole Nintendo Switch. It's mostly waggle to make various moves waste less time. Fastest way across ground is to waggle constantly while Rolling, making optimal movement feel strenuous. Many Capture targets have no fast movement options, but must still be moved great distances for various objectives.
'''Themes eligible for article creation:''' A theme must have unique renditions in 8 or more games to qualify. Please help create these articles.
|-
*[[Castle Theme (Super Mario Bros.)|Castle Theme (''Super Mario Bros.'')]]: 8+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Super Mario Bros.'', ''New Super Mario Bros.'', ''Mario Hoops 3-on-3'', ''Mario vs. Donkey Kong 2: March of the Minis'', ''Mario Kart Wii'', ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', ''Super Mario Maker'', ''Super Mario Maker 2'', ''The Super Mario Bros. Movie'')</span>
|''[[Super Mario Maker 2]]''
*[[Chill (theme)]]: Official sheet music, 9+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Dr. Mario'', ''Tetris & Dr. Mario'', ''Dr. Mario 64'', ''Dr. Mario Online Rx'', ''Super Smash Bros. Brawl'', ''WarioWare: D.I.Y.'', ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', ''Dr. Luigi'', ''Dr. Mario World'', ''The Super Mario Bros. Movie'')</span>
|'''Story Mode completed any%<br />N/A Maker points'''
*[[Rainbow Road (Mario Kart 64 theme)|Rainbow Road (''Mario Kart 64'' theme)]]: 8+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Mario Kart 64'', ''F-Zero X'', ''Mario Kart: Double Dash'', ''New Super Mario Bros. Wii'', ''Mario Kart 7'', ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', ''Mario Kart 8'' / ''Mario Kart 8 Deluxe'', ''Paper Mario: Color Splash'')</span>
*[[Title (Super Mario Kart)|Title (''Super Mario Kart'')]]: 8+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Super Mario Kart'', ''Mario Kart 64'', ''Mario Kart: Super Circuit'', ''Mario Kart: Double Dash!!'', ''Mario Kart DS'', ''Mario Kart Wii'', ''Mario Kart 7'', ''Mario Kart 8'' / ''Mario Kart 8 Deluxe'')</span>


Schism between returning Game Styles and ''Super Mario 3D World'' is disappointing. Course parts like Ant Troopers, Fire Bros., Porcupuffers, Track Blocks, and Mushroom Trampolines shouldn't be exclusive to the new Game Style, whether due to appearing in earlier represented games, not being notable aspects of ''Super Mario 3D World'', or seeming trivial to implement into other Game Styles.


Story Mode's use of Coins puts ''New Super Mario Bros. 2'' to shame, but seems derivative of ''Super Mario Run''. Overworld gameplay feels railroaded, with most areas locked behind arbitrary event flags.


Some Story Mode jobs have questionable level design quality.
'''Currently ineligible themes:''' Themes that have been proposed or researched, but are not yet known to have renditions in enough games. Please contact me with any missing games with unique renditions.
|}
*Fortress Boss: Official sheet music, 5+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Super Mario Bros. 3'', ''New Super Mario Bros.'', ''Super Smash Bros. Brawl'', ''New Super Mario Bros. Wii'', ''Super Smash Bros. Ultimate'')</span>
*Grass Land theme: Official sheet music, 5+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Super Mario Bros. 3'', ''Super Mario RPG: Legend of the Seven Stars'', ''Super Smash Bros. Melee'', ''Super Mario 64 DS'', ''Super Mario Maker'')</span>
*Ground Theme (''Super Mario Bros. 2''): 8+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Yume Kōjō: Doki Doki Panic'', ''Super Mario Bros. 2'', ''Dance Dance Revolution: Mario Mix'', ''Mario vs. Donkey Kong: Mini-Land Mayhem!'', ''Mario and Donkey Kong: Minis on the Move'', ''Mario vs. Donkey Kong: Tipping Stars'', ''Paper Mario: Color Splash'', ''Super Smash Bros. Ultimate'', ''The Super Mario Bros. Movie'')</span>
*Hammer Bros. Theme: 3+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Super Mario Bros. 3'', ''New Super Mario Bros. Wii'', ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', ''The Super Mario Bros. Movie'')</span>
*Select Screen: 3+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Yume Kōjō: Doki Doki Panic'', ''Super Mario Bros. 2'', ''Super Mario 3D World'')</span>
*Slot/Nervous Breakdown BGM: 6+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Super Mario Bros. 3'', ''Super Mario RPG: Legend of the Seven Stars'', ''Super Mario 64 DS'', ''Paper Mario: Sticker Star'', ''Mario Party: Island Tour'', ''Super Mario Odyssey'', ''The Super Mario Bros. Movie'')</span>
*Toad Brigade theme: 3+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Super Mario Galaxy'', ''Super Mario 3D World'', ''Captain Toad: Treasure Tracker'')</span>
*Toad House theme: 6+ games with unique renditions <span style="color:rgba(0,0,0,.6);">(''Super Mario Bros. 3'', ''New Super Mario Bros.'', ''Fortune Street'', ''Super Mario 3D Land'', ''Mario Party: Island Tour'', ''NES Remix 2'', ''Mario Party 10'', ''The Super Mario Bros. Movie'')</span>

Latest revision as of 22:37, March 10, 2024

en-n
es-1

Hello! I'm Agent (they/she). I stumbled across this wiki around 2010, and have since consulted it frequently. I have Super Mario Wiki to thank for the depth of my love of the Mario franchise, and for introducing me to fan wikis. Having used other such wikis extensively, I now feel equipped to give back to this one and its contributors, but don't hesitate to message me if I make a mistake.

I started engaging with Mario during the Nintendo DS and Wii era. I'm most invested in the core series, Mario Kart, and the role-playing games. The franchise feels vast, and I often enjoy learning more and discussing certain works. Strategy guides, Let's Plays, and fangames have influenced me as much as the official games themselves. For credibility, below is my completion progress in the games I own.

Game Comments
Super Mario 64 DS I've any% completed Super Mario 64 DS. I haven't played the original much, but online exposure has given me a comprehensive sense of its content. I feel fairly acquainted with the modern culture around the game. However, as I view Super Mario 64 from after its historical context, I may never fully understand the circumstances that made it so significant.
Mario Kart DS I've completed the Grand Prix, but not Mission Mode. I didn't get to play online before Nintendo Wi-Fi Connection was discontinued, so I'm probably less familiar with this than later Mario Kart games.
Mario & Luigi: Partners in Time The plot's tone initially deterred me from playing. I haven't completed the game since, but I've watched a Let's Play that has.
New Super Mario Bros. This was my first game for a mainstream gaming console. I've 100% completed the main Mario Game mode.
Super Paper Mario I've any% completed the game. (I can't imagine reaching 100% completion.) My first playthrough was a strange introduction to the Paper Mario series in an era where its course was changing.
Super Mario Galaxy I've 100% completed the game. It's probably among my favorites.
Mario Kart Wii I've completed the Grand Prix. As with Mario Kart DS, I didn't get to play online before Nintendo Wi-Fi Connection was discontinued. However, I've watched a lot of recorded gameplay over the years.
Mario & Luigi: Bowser's Inside Story I played up through part of the final area, and have watched a Let's Play covering the remainder.
New Super Mario Bros. Wii I've 100% completed the game, and played multiplayer in all modes.
Super Mario Galaxy 2 I've any% completed the game. Weighing it against the first Super Mario Galaxy is surprisingly interesting. I think they're pretty evenly matched despite their differences.
Mario vs. Donkey Kong: Mini-Land Mayhem I've any% completed the game.
Super Mario 3D Land I've 100% completed the game. I like it more than I probably should.
Mario Kart 7 I've completed the Grand Prix with three stars. This is the first Mario Kart game I played online, giving me much more firsthand experience.
New Super Mario Bros. 2 I've any% completed the main Solo Play mode. It is a bizarre microcosm of the wasted potential I perceive in its era of the franchise.
Paper Mario: Sticker Star I haven't completed the game. Fan backlash against Sticker Star has mobilized me to learn more about the Paper Mario series at large.
New Super Mario Bros. U I 100% completed Story Mode on the Wii U version in only a few days, and have played some multiplayer. I haven't completed Challenge Mode.
Luigi's Mansion: Dark Moon Though I have the game, I haven't played it yet.
Super Mario 3D World (+ Bowser's Fury) I 100% completed the Nintendo Switch version with multiplayer, a feature I've used on both releases. It eases the excessive completion requirements, but we struggled against the camera, carrying controls, and landing from bubbles.

I've also 100% completed Bowser's Fury, and am ecstatic to finally enjoy an open-world campaign. Strategizing around Fury Bowser can make the less impressive missions interesting, though I find Fury Blocks uncreative and bad for the pacing.

Mario Kart 8 I've completed the Grand Prix on the Wii U version with three stars, and must have played online more than any other Mario game. Given its unusually long lifespan, I feel pretty familiar with Mario Kart 8.
Yoshi's Woolly World I haven't completed my own copy of the game. I cleared the final course on someone else's save file, if that means anything.
Super Mario Maker I received at least 200 stars, and cleared over 1,200 courses. I doubt those are very impressive numbers, but I'm pretty satisfied with what I got out of the game.
Super Mario Odyssey I've any% completed the game. I lost the will for 100% completion because I don't find most of this game's content fun. It's a shame. At the time, I was relying on this game to explain the appeal of Super Mario 64 and Sunshine with modern polish, but I only emerged with greater alienation and cynicism.
Super Mario Maker 2 I've made some courses, 100% completed Story Mode, and played online. Sadly, the lack of pointer controls and game style cross-compatibility has burnt me out on Course Maker.
Mario Party Superstars I've unlocked everything in Toad's Shop but the music. After I started getting burnt out on the game, which I don't hold against it as I assume it's designed to be played less often, I started looking into other Mario Party games for the first major time.
Super Mario Bros. Wonder I've 100% completed the game.

Projects

These are my plans and initiatives on the wiki.


Proposals I'm considering:


List of articles every Super Mario Wiki should have

Inspired by Meta-Wiki's list of articles every Wikipedia should have, this is a list of 100 basic articles as a suggestion for any new Mario-focused wikis. Top-priority entries are marked in bold.

This was made as a fun exercise, is extremely arbitrary, and holds no official weight. I hope someday it might serve as a good starting point for a project.


Musical themes

Project:Proposals/Archive 52#Create pages with renditions of recognizable music themes is technically implemented. However, much work remains to create and complete articles on eligible themes.


Created articles: Please help expand these articles. Include all available audio files, and excerpts of all known official sheet music.

𝄞 Need to add excerpt of official sheet music


Themes eligible for article creation: A theme must have unique renditions in 8 or more games to qualify. Please help create these articles.

  • Castle Theme (Super Mario Bros.): 8+ games with unique renditions (Super Mario Bros., New Super Mario Bros., Mario Hoops 3-on-3, Mario vs. Donkey Kong 2: March of the Minis, Mario Kart Wii, Super Smash Bros. for Nintendo 3DS / Wii U, Super Mario Maker, Super Mario Maker 2, The Super Mario Bros. Movie)
  • Chill (theme): Official sheet music, 9+ games with unique renditions (Dr. Mario, Tetris & Dr. Mario, Dr. Mario 64, Dr. Mario Online Rx, Super Smash Bros. Brawl, WarioWare: D.I.Y., Super Smash Bros. for Nintendo 3DS / Wii U, Dr. Luigi, Dr. Mario World, The Super Mario Bros. Movie)
  • Rainbow Road (Mario Kart 64 theme): 8+ games with unique renditions (Mario Kart 64, F-Zero X, Mario Kart: Double Dash, New Super Mario Bros. Wii, Mario Kart 7, Super Smash Bros. for Nintendo 3DS / Wii U, Mario Kart 8 / Mario Kart 8 Deluxe, Paper Mario: Color Splash)
  • Title (Super Mario Kart): 8+ games with unique renditions (Super Mario Kart, Mario Kart 64, Mario Kart: Super Circuit, Mario Kart: Double Dash!!, Mario Kart DS, Mario Kart Wii, Mario Kart 7, Mario Kart 8 / Mario Kart 8 Deluxe)


Currently ineligible themes: Themes that have been proposed or researched, but are not yet known to have renditions in enough games. Please contact me with any missing games with unique renditions.

  • Fortress Boss: Official sheet music, 5+ games with unique renditions (Super Mario Bros. 3, New Super Mario Bros., Super Smash Bros. Brawl, New Super Mario Bros. Wii, Super Smash Bros. Ultimate)
  • Grass Land theme: Official sheet music, 5+ games with unique renditions (Super Mario Bros. 3, Super Mario RPG: Legend of the Seven Stars, Super Smash Bros. Melee, Super Mario 64 DS, Super Mario Maker)
  • Ground Theme (Super Mario Bros. 2): 8+ games with unique renditions (Yume Kōjō: Doki Doki Panic, Super Mario Bros. 2, Dance Dance Revolution: Mario Mix, Mario vs. Donkey Kong: Mini-Land Mayhem!, Mario and Donkey Kong: Minis on the Move, Mario vs. Donkey Kong: Tipping Stars, Paper Mario: Color Splash, Super Smash Bros. Ultimate, The Super Mario Bros. Movie)
  • Hammer Bros. Theme: 3+ games with unique renditions (Super Mario Bros. 3, New Super Mario Bros. Wii, Super Smash Bros. for Nintendo 3DS / Wii U, The Super Mario Bros. Movie)
  • Select Screen: 3+ games with unique renditions (Yume Kōjō: Doki Doki Panic, Super Mario Bros. 2, Super Mario 3D World)
  • Slot/Nervous Breakdown BGM: 6+ games with unique renditions (Super Mario Bros. 3, Super Mario RPG: Legend of the Seven Stars, Super Mario 64 DS, Paper Mario: Sticker Star, Mario Party: Island Tour, Super Mario Odyssey, The Super Mario Bros. Movie)
  • Toad Brigade theme: 3+ games with unique renditions (Super Mario Galaxy, Super Mario 3D World, Captain Toad: Treasure Tracker)
  • Toad House theme: 6+ games with unique renditions (Super Mario Bros. 3, New Super Mario Bros., Fortune Street, Super Mario 3D Land, Mario Party: Island Tour, NES Remix 2, Mario Party 10, The Super Mario Bros. Movie)