Geared for Landing: Difference between revisions

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{{minigame-infobox
{{minigame infobox
|image=[[File:WWSM Geared for Landing.png|250px]]
|image=[[File:WWSM Geared for Landing.png|250px]]
|appeared_in=''[[WarioWare: Smooth Moves]]
|appears_in=''[[WarioWare: Smooth Moves]]
|type=[[Young Cricket and Master Mantis|Young Cricket]]
|type=[[Young Cricket]] & [[Master Mantis]]
|intro=''Let 'em through!''
|intro=''Let 'em through!''
|info=''"Using the gears, turn the handle and open the gate before the airplane gets there! You gotta act fast!"
|info="''Using the gears, turn the handle and open the gate before the airplane gets there! You gotta act fast!''"
|form="The Remote Control"
|form="The Remote Control"
|song=Courage
|track=Courage
}}
}}
'''Geared for Landing''' is one of [[Young Cricket and Master Mantis|Young Cricket]]’s [[Microgame]]s in ''[[WarioWare: Smooth Moves]]''.
'''Geared for Landing''' is one of [[Young Cricket]] & [[Master Mantis]]'s [[microgame]]s in ''[[WarioWare: Smooth Moves]]''.


==Gameplay==
==Gameplay==
The player must open the gates for the plane(s) to get through. To do this, the player should rotate the [[Wii#Wii Remote|Wii Remote]] clockwise to open the top gate and counterclockwise to open the bottom gate. Sometimes this will reverse. Also, in the later levels, a plane may fake out by emerging and then turn back.
The player must open the gates for the plane(s) to get through. To do this, the player should rotate the [[Wii#Wii Remote|Wii Remote]] clockwise to open the top gate and counterclockwise to open the bottom gate. Sometimes this will reverse. Also, in the later levels, a plane may fake out by emerging and then turn back.
 
*'''1st level difficulty:''' The planes do not fake out.
*'''1st level difficulty:''' The plane does not fake out.
*'''2nd level difficulty:''' The planes sometimes fake out.
*'''2nd level difficulty:''' The plane sometimes fakes out.
*'''3rd level difficulty:''' Same as level 2, but the player will have to do the opposite.
*'''3rd level difficulty:''' Same as Level 2, but the player will have to do the opposite.


==See also==
==See also==
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}}
}}


{{Young Cricket and Master Mantis's Microgames}}
{{Young Cricket & Master Mantis's microgames}}
{{WWSM Microgames}}
{{WWSM microgames}}
[[Category:WarioWare: Smooth Moves microgames]]
[[Category:WarioWare: Smooth Moves microgames]]

Latest revision as of 20:21, August 2, 2023

Geared for Landing
Geared for Landing in WarioWare: Smooth Moves.
Appears in WarioWare: Smooth Moves
Type Young Cricket & Master Mantis
Command(s) Let 'em through!
Info "Using the gears, turn the handle and open the gate before the airplane gets there! You gotta act fast!"
Form(s) "The Remote Control"
Music track Courage

Geared for Landing is one of Young Cricket & Master Mantis's microgames in WarioWare: Smooth Moves.

Gameplay[edit]

The player must open the gates for the plane(s) to get through. To do this, the player should rotate the Wii Remote clockwise to open the top gate and counterclockwise to open the bottom gate. Sometimes this will reverse. Also, in the later levels, a plane may fake out by emerging and then turn back.

  • 1st level difficulty: The planes do not fake out.
  • 2nd level difficulty: The planes sometimes fake out.
  • 3rd level difficulty: Same as level 2, but the player will have to do the opposite.

See also[edit]

Names in other languages[edit]

Language Name Meaning
Japanese はぐるまゲート
Haguruma Gēto
Gear Gate