Duck Walk: Difference between revisions

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{{LLQuote|This is the Duck Walk, a new training machine for building PS Speed.|Minigame Instructor|Mario Power Tennis}}
[[File:DuckWalk.PNG|thumb|Duck Walk]]
{{quote2|This is the Duck Walk, a new training machine for building PS Speed.|Minigame Instructor|[[Mario Tennis: Power Tour]]}}


[[File:DuckWalk.PNG|thumb|'''Duck Walk''']]
'''Duck Walk''' is the fifth [[minigame]] in ''[[Mario Tennis: Power Tour]]'' for the [[Game Boy Advance]]. This minigame helps [[Clay]] or [[Ace]] build up PS Speed, which can also be built up in [[Treadmill]]. PS Speed will benefit Clay or Ace's [[Power Shot (Mario Tennis series)|Power Shot]]. The player must travel along the blue pads with footprints on them. If they land in a pad with a footprint and a lightning bolt, they will get electrocuted which lasts for a few seconds. To avoid these pads, the player can make the character jump either to the left, right, or across two spaces. When the player gets near the end, they will come across a big, maroon pad. The player must jump on this to win. The time for each level is one minute, except for the last level where the player gets fifty seconds. For level one, the player needs to get one hundred eighty points. For level two, the player needs to get one hundred ninety points. For level three, the player needs to get two hundred points.  
'''Duck Walk''' is the fifth minigame in ''[[Mario Power Tennis (Game Boy Advance)|Mario Power Tennis]]'' for the Game Boy Advance. This minigame helps [[Max]] or [[Tina]] build up PS Speed, which can also be built up in [[Treadmill]]. PS Speed will benefit Max or Tina's [[Power Shot]]. The player must travel along the blue pads with footprints on them. If they land in a pad with a footprint and a lighting bolt, they will get electrocuted which lasts for a few seconds. To avoid these pads, the [[player]] can make the character jump either to the left, right, or across two spaces. When the player gets near the end, they will come across a big, maroon pad. The must jump on this to win. The time for each level is one minute, except for the last level where the player gets fifty seconds. For level one, the player needs to get one hundred eighty points. For level two, the player needs to get one hundred ninety points. For level three, the player needs to get two hundred points.  


==Controls==
==Controls==
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*Double jump - Press {{button|gba|A}} and {{button|gba|B}} simultaneously
*Double jump - Press {{button|gba|A}} and {{button|gba|B}} simultaneously


==In-Game Descriptions==
==In-game descriptions==
'''Level 1:''' ''Reach the finish line of a 180-step course in 60 seconds or less.''<br>
'''Level 1:''' ''Reach the finish line of a 160-step course in 60 seconds or less.''<br>
'''Level 2:''' ''Reach the finish line of a 190-step course in 60 seconds or less.''<br>
'''Level 2:''' ''Reach the finish line of a 180-step course in 60 seconds or less.''<br>
'''Level 3:''' ''Reach the finish line of a 200-step course in 50 seconds or less.''<br>
'''Level 3:''' ''Reach the finish line of a 200-step course in 50 seconds or less.''<br>
'''Challenge:''' ''See how quickly you can reach the finish line of a 200-step course. Try for a new record!''
'''Challenge:''' ''See how quickly you can reach the finish line of a 200-step course. Try for a new record!''
 
{{MTPT}}
[[Category:Mini-games]]
[[Category:Mario Tennis: Power Tour minigames]]
[[Category:Mario Tennis: Power Tour]]
[[it:Tip tap minato]]

Latest revision as of 17:41, December 10, 2023

Duck Walk
“This is the Duck Walk, a new training machine for building PS Speed.”
Minigame Instructor, Mario Tennis: Power Tour

Duck Walk is the fifth minigame in Mario Tennis: Power Tour for the Game Boy Advance. This minigame helps Clay or Ace build up PS Speed, which can also be built up in Treadmill. PS Speed will benefit Clay or Ace's Power Shot. The player must travel along the blue pads with footprints on them. If they land in a pad with a footprint and a lightning bolt, they will get electrocuted which lasts for a few seconds. To avoid these pads, the player can make the character jump either to the left, right, or across two spaces. When the player gets near the end, they will come across a big, maroon pad. The player must jump on this to win. The time for each level is one minute, except for the last level where the player gets fifty seconds. For level one, the player needs to get one hundred eighty points. For level two, the player needs to get one hundred ninety points. For level three, the player needs to get two hundred points.

Controls[edit]

  • Jump left - B Button
  • Jump right - A Button
  • Double jump - Press A Button and B Button simultaneously

In-game descriptions[edit]

Level 1: Reach the finish line of a 160-step course in 60 seconds or less.
Level 2: Reach the finish line of a 180-step course in 60 seconds or less.
Level 3: Reach the finish line of a 200-step course in 50 seconds or less.
Challenge: See how quickly you can reach the finish line of a 200-step course. Try for a new record!