★World 8 (Puzzle & Dragons: Super Mario Bros. Edition)
- Not to be confused with Special 8.
Special World 8, known as ★World 8 in-game, is the eighth and final Special World in Puzzle & Dragons: Super Mario Bros. Edition, and is a more difficult version of World 8, with the ground gray in colororation and a dark blue tint in the background. This world consists of eighteen levels and a Toad House. Dry Bowser is the boss of this world and is fought in Bowser's castle. Clearing this world unlocks Dry Bowser, Super Peach and Bowser the Koopa King as Helpers.
Courses
For a listing of course maps in ★World 8, see here.
Enemies
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Secret exits
★World 8-Ghost House 1
Upon reaching the branching path in the Ghost House, the player may notice a Gold Block to the right of the purple Warp Pipe and the sign. By hitting the block, the player can access a secret area, which leads to the secret exit of this course. In order to use the block, however, the player will need to clear more Light Orbs than both Water Orbs and Dark Orbs. However, this course does not contain any Light Orbs, so the player must bring an ally that can create Light Orbs. Upon defeating the boss at the end of the secret path, the player will unlock ★World 8-3.
★World 8-6
There are two ways to reach the secret exit in this course, both of which requiring an ally that can create Dark Orbs as the course does not provide any.
The first way: the player must first reach the branching path (where there is a signpost, a Gold Block and a green Warp Pipe). The player must clear more Wood Orbs than Dark Orbs and Water Orbs. Taking the green Warp Pipe and going through the underwater section, the player will find another branching path (a sign and a green Warp Pipe). The player must clear more Dark Orbs than Wood Orbs.
Alternatively, the player can trigger the Gold Block at the first branching path by clearing more Dark Orbs than Wood Orbs or Water Orbs. Climbing the beanstalk and going through the cavern section, the player will automatically take a green Warp Pipe, bypassing most of the underwater section. Upon defeating the boss at the end of the secret path, the player will unlock ★World 8-7.
★World 8-11
Upon reaching the branching path in the course, the player may notice a Gold Block to the left of the two signs pointing straight ahead and a red Warp Pipe. To reach the secret exit in this course, the player will need to clear more Light Orbs than both Dark Orbs and Fire Orbs. However, this course does not contain any Light Orbs, so the player must bring an ally that can create Light Orbs. Upon defeating the boss at the end of the secret path, the player will unlock ★World 8-Ghost House 2.