Perfect Fit!

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This article is about the technique from WarioWare: D.I.Y. For the minigame from Super Mario Party, see Perfect Fit.
Perfect Fit!
The Technique "Perfect Fit!" in WarioWare: D.I.Y.
Technique 15
Set Blue
Objective Make the plus symbol fit snugly into the moving circle.
Edit Object Plus, AI 1 Action
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Perfect Fit! is one of the Assembly Dojo techniques in WarioWare: D.I.Y. It is the seventh technique in the blue set, and the fifteenth overall in the game. The goal of this technique is to make two moving objects fit together perfectly.

Overview[edit]

At the start of Assembly, the player is presented with two Objects whose positions are randomly shuffled across the stage. One is a circle with a plus-shaped hole in it, labeled "Circle", and the other is a plus, named "Plus". When starting the microgame, the Circle will slowly move along the screen in a line at a random angle, reflecting off the edges of the walls. Tapping the plus will make the sound of a switch.

Objects[edit]

Circle
AI # Effect
1 When time 1-1 is hit:
Roam within (full screen)
Plus
AI # Effect
1 When PLUS is tapped:
?
Play SWITCH sound effect.

The first item of the first action of the Object "Plus" may be modified by the player.

Solution[edit]

To complete the technique, the first item of Object "Plus"'s first trigger must be set to "Travel > Jump to > Another object > Circle", and be set at the default position, inside the center of the Circle object.

In-game text[edit]

  • Description"We want to make the + instantly fit inside the moving circle when it's tapped! How will you hit a moving target?!"
  • Hint #1"You most definitely want to make it travel somewhere, right?"
  • Hint #2"You want the object to jump into the circle instantaneously."
  • Notes (Page 1)"By now you've used the "Jump to" travel method, selecting a location to jump to--but did you realize you can jump near another object?"
  • Notes (Page 2)"Not only can you simply set an object to jump near another object, you can also specify exactly where in relation to the target object you want it to jump to."
  • Notes (Page 3)"In addition, objects that are set to jump near another object will automatically stay attached. If you don't want it to stay attached, set the object to stop traveling."

Names in other languages[edit]

Language Name Meaning Note(s) Ref.
Japanese ピッタリおさめて!
Pittari osamete!
Fit perfectly! [1]
French Comme dans un moule "As in a mold", from the phrase comme dans un moulin, referring to entering a place very easily; literally "As in a mill" [1]
German Passt perfekt! Fits perfectly! [1]
Italian Combinazione perfetta! Perfect combination! [1]
Spanish Encaja en movimiento Fit while moving [1]

References[edit]

  1. ^ a b c d e In-game microgame name, via WarioWare, Inc. → Assembly Dojo (29 Apr. 2009–30 Apr. 2010). WarioWare: D.I.Y. by Nintendo SPD and Intelligent Systems. Nintendo.