Once and Done

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Once and Done
The Technique "Once and Done" in WarioWare: D.I.Y. (The starting position of No Multi-Tapping! is visually identical.)
Technique 19
Set Yellow
Objective Make a button that can only be tapped once!
Edit Object Button, AI 1 Trigger
Technique Progression
← Previous
Don't Touch!
Next →
No Multi-Tapping!
List of techniques

Once and Done is one of the Assembly Dojo techniques in WarioWare: D.I.Y. It is the third technique in the yellow set, and the nineteenth overall in the game. The goal of this technique is to make sure an object that only responds to its first tap.

Overview[edit]

At the start of Assembly, the player is presented with a single Object in the center of the stage, in the form of a white button with an exclamation point on it named "Button". By default, when tapped, nothing happens.

Objects[edit]

Button
AI # Effect
1 When BUTTON is tapped &
?
Turn BUTTON switch ON.
Change art to BUTTON.
Play CORRECT sound effect.
Activate CONFETTI effect.

The second item of the first trigger of the Object "Button" may be modified by the player.

Solution[edit]

To complete the technique, the second item of Object "Button"'s first trigger must be set to "Switch > Button > Switch is OFF".

In-game text[edit]

  • Description"Let's make the button light up red and "ding dong" when tapped! AND let's make sure it won't respond to any more taps!"
  • Hint #1"You have to figure out how to register only the first press."
  • Hint #2"What kind of actions occur when the object is tapped?"
  • Notes (Page 1)"You often have cases where you want an object to respond to the first tap, but not to any further taps. So how exactly do we do that?"
  • Notes (Page 2)"It's hard to write AI that deliberately says not to respond to any taps after the first. On the other hand, it's easy to create AI for the exact opposite. ...More specifically, AI that says to respond only to the first tap."
  • Notes (Page 3)"How do you detect if a tap is the first tap or not? Well, let's focus on how we can tell the difference between the first and second taps. In this case, pay attention to how the first tap serves as a trigger for turning the switch ON."
  • Notes (Page 4)"In addition to the tap-based trigger, we add a switch condition to the trigger so we can tell that: If the switch is OFF, it's the first tap. If the switch is ON, it's the second tap. As long as we create AI that executes an action only when the switch is OFF, we guarantee it only responds to the first tap."

Names in other languages[edit]

Language Name Meaning Note(s) Ref.
Japanese 1回でおしまい
Ikkai de oshimai
Once and done [1]
French Une fois pour toutes Once and for all [1]
German Einwegschalter "Disposable switch"; literally "one-way switch" [1]
Italian Una volta sola Just once [1]
Spanish Una y no más "Once and done"; literally "one and no more" [1]

References[edit]

  1. ^ a b c d e In-game microgame name, via WarioWare, Inc. → Assembly Dojo (29 Apr. 2009–30 Apr. 2010). WarioWare: D.I.Y. by Nintendo SPD and Intelligent Systems. Nintendo.