Once and Done
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| Once and Done | |||||||
|---|---|---|---|---|---|---|---|
| |||||||
| Technique | 19 | ||||||
| Set | Yellow | ||||||
| Objective | Make a button that can only be tapped once! | ||||||
| Edit | Object Button, AI 1 Trigger | ||||||
| |||||||
Once and Done is one of the Assembly Dojo techniques in WarioWare: D.I.Y. It is the third technique in the yellow set, and the nineteenth overall in the game. The goal of this technique is to make sure an object that only responds to its first tap.
Overview[edit]
At the start of Assembly, the player is presented with a single Object in the center of the stage, in the form of a white button with an exclamation point on it named "Button". By default, when tapped, nothing happens.
Objects[edit]
- Button
| AI # | Effect |
|---|---|
| 1 | When BUTTON is tapped & ? Turn BUTTON switch ON. Change art to BUTTON. Play CORRECT sound effect. Activate CONFETTI effect. |
The second item of the first trigger of the Object "Button" may be modified by the player.
Solution[edit]
To complete the technique, the second item of Object "Button"'s first trigger must be set to "Switch > Button > Switch is OFF".
In-game text[edit]
- Description – "Let's make the button light up red and "ding dong" when tapped! AND let's make sure it won't respond to any more taps!"
- Hint #1 – "You have to figure out how to register only the first press."
- Hint #2 – "What kind of actions occur when the object is tapped?"
- Notes (Page 1) – "You often have cases where you want an object to respond to the first tap, but not to any further taps. So how exactly do we do that?"
- Notes (Page 2) – "It's hard to write AI that deliberately says not to respond to any taps after the first. On the other hand, it's easy to create AI for the exact opposite. ...More specifically, AI that says to respond only to the first tap."
- Notes (Page 3) – "How do you detect if a tap is the first tap or not? Well, let's focus on how we can tell the difference between the first and second taps. In this case, pay attention to how the first tap serves as a trigger for turning the switch ON."
- Notes (Page 4) – "In addition to the tap-based trigger, we add a switch condition to the trigger so we can tell that: If the switch is OFF, it's the first tap. If the switch is ON, it's the second tap. As long as we create AI that executes an action only when the switch is OFF, we guarantee it only responds to the first tap."
Names in other languages[edit]
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | 1回でおしまい Ikkai de oshimai |
Once and done | [1] | |
| French | Une fois pour toutes | Once and for all | [1] | |
| German | Einwegschalter | "Disposable switch"; literally "one-way switch" | [1] | |
| Italian | Una volta sola | Just once | [1] | |
| Spanish | Una y no más | "Once and done"; literally "one and no more" | [1] |
References[edit]
- ^ a b c d e In-game microgame name, via WarioWare, Inc. → Assembly Dojo (29 Apr. 2009–30 Apr. 2010). WarioWare: D.I.Y. by Nintendo SPD and Intelligent Systems. Nintendo.
| Techniques in WarioWare: D.I.Y. | |
|---|---|
| Green set | Stick on Contact! • Drop Like a Rock! • Beep Beep Beep Ding! • Touch Anywhere To... • Victory Confetti • Thud! • Swap Magic! • All or Nothing |
| Blue set | Roll Down the Hill • Rocket Launch! • Go on Green! • Go on Green 2 • Deadly Spikes • Vanishing Magic • Perfect Fit! • Pick Any One |
| Yellow set | Count to Four • Don't Touch! • Once and Done • No Multi-Tapping! • Mid-Air Tap! • Back and Forth • Magnet and Ball • On, Then Off |
| Red set | Count to Eight • Round and Round • One-in-Three Chance • Random Direction • Right or Left • Shoo the Fly Away • Hit in Order • Odd Man Out |
