Count to Eight
| Count to Eight | |||||||
|---|---|---|---|---|---|---|---|
| |||||||
| Technique | 25 | ||||||
| Set | Red | ||||||
| Objective | Make the object disappear after 8 taps! | ||||||
| Edit | Object 8, AI 5 Trigger | ||||||
| |||||||
Count to Eight is one of the Assembly Dojo techniques in WarioWare: D.I.Y. It is the first technique in the red set, and the twenty-fifth overall in the game. The goal of this technique is to make an object disappear after eight taps.
Overview[edit]
At the start of Assembly, the player is presented with a single Object in the center of the screen labeled "8", resembling a white square with the letter "8". It has four visually identical pieces of art, labeled "ARTA", "ARTB", "ARTC", and "ARTD". By default, when the object tapped, it makes the sound of a switch being thrown for the first seven taps, before ceasing to respond.
Objects[edit]
- 8
| AI # | Effect |
|---|---|
| 1 | When is tapped & While art is set to ARTA: Change art to ARTB. Play SWITCH sound effect. |
| 2 | When is tapped & While art is set to ARTB: Change art to ARTC. Play SWITCH sound effect. |
| 3 | When is tapped & While art is set to ARTC: Change art to ARTD. Play SWITCH sound effect. |
| 4 | When is tapped & While art is set to ARTD & While 8 switch is OFF: Turn 8 switch ON. Change art to ARTA. Play SWITCH sound effect. |
| 5 | ? When 8 is tapped & While art is set to ARTD: Play GONG sound effect. Jump to (off-screen, bottom left corner) |
The first item of the fifth trigger of the Object "8" may be modified by the player.
Solution[edit]
To complete the technique, the first item of Object "8"'s fifth trigger must be set to "Switch > 8 > Switch is ON".
In-game text[edit]
- Description – "We've got an object that needs to be tapped eight times to disappear. Is it even possible to count up to eight taps?!"
- Hint #1 – "A key concept here is: first or second time around?"
- Hint #2 – "What is different between the eighth touch and fourth touch?"
- Notes (Page 1) – "There was another challenge to detect four taps, but this time we're dealing with eight. The only thing we did differently here is to add a switch to the mix."
- Notes (Page 2) – "If you look at AI 1 through 4, you'll notice that their structure is the same. They're all set so that when tapped, the art advances to the next art. (A→B→C→D→) This gets repeated until you reach ArtD."
- Notes (Page 3) – "ArtD is tapped on the fourth tap and the eighth tap. On the fourth tap it returns to ArtA, and on the eighth tap it disappears. We just need a switch to be able to discern between the fourth tap and the eighth tap."
- Notes (Page 4) – "Notice how in AI4 the object's switch is turned on when tapped. We can predict that the switch will be ON when tapped for the eighth time. So we know for sure that it's the eighth tap if it's tapped while the switch is ON."
Names in other languages[edit]
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | 8までかぞえて 8 made kazoete |
Count to 8 | [1] | |
| French | Compter jusqu'à 8 | Count to 8 | [1] | |
| German | Zähl bis acht! | Count to eight! | [1] | |
| Italian | Conta fino a otto | Count to eight | [1] | |
| Spanish | Toca 8 veces | Touch 8 times | [1] |
References[edit]
- ^ a b c d e In-game microgame name, via WarioWare, Inc. → Assembly Dojo (29 Apr. 2009–30 Apr. 2010). WarioWare: D.I.Y. by Nintendo SPD and Intelligent Systems. Nintendo.
| Techniques in WarioWare: D.I.Y. | |
|---|---|
| Green set | Stick on Contact! • Drop Like a Rock! • Beep Beep Beep Ding! • Touch Anywhere To... • Victory Confetti • Thud! • Swap Magic! • All or Nothing |
| Blue set | Roll Down the Hill • Rocket Launch! • Go on Green! • Go on Green 2 • Deadly Spikes • Vanishing Magic • Perfect Fit! • Pick Any One |
| Yellow set | Count to Four • Don't Touch! • Once and Done • No Multi-Tapping! • Mid-Air Tap! • Back and Forth • Magnet and Ball • On, Then Off |
| Red set | Count to Eight • Round and Round • One-in-Three Chance • Random Direction • Right or Left • Shoo the Fly Away • Hit in Order • Odd Man Out |
