Beep Beep Beep Ding!
| Beep Beep Beep Ding! | |||||||
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| Technique | 03 | ||||||
| Set | Green | ||||||
| Objective | Make the ☆ appear at the same time the "ding" sounds. | ||||||
| Edit | Object Block, AI 2 Trigger | ||||||
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Beep Beep Beep Ding! is one of the Assembly Dojo techniques in WarioWare: D.I.Y. It is the third technique in the green set, and the third overall in the game. The goal of this technique is to synchronize an object's artwork with a sound effect.
Overview[edit]
At the start of Assembly, a single Object labeled "Block" is slightly above the center of the screen, with a replica of the top screen's time meter at the bottom of the background, pointing at the position for 3/4ths of the way in. The Block Object has two separate animations, one labeled "Normal" that is blank, and one labeled "☆" that features a five-pointed star. Music is present, in the form of three tones played evenly before a confirming "ding" tone.
Objects[edit]
- Block
| AI # | Effect |
|---|---|
| 1 | ?
Change art to ☆ |
The first trigger of the Object "Block" may be modified by the player.
Solution[edit]
To complete the technique, Object "Block"'s first trigger must be set to "Time > Exactly > 7-1"
In-game text[edit]
- Description – "You'll hear sounds playing as the game progresses. Make the ☆ appear when you hear the "ding!""
- Hint #1 – "Doesn't that time-scale marker on the stage look familiar?."
- Hint #2 – "The "ding" sound always comes at the same time."
- Notes (Page 1) – "Time has nothing to do with objects or switches but measures time passed since the start of the game and can be used as a basis for triggers. Since games get faster and faster as you play, we use time counters (1-1, 5-3, etc.) instead of a number of seconds or the like."
- Notes (Page 2) – "There are two ways to use time as a trigger. The first is to say "Here!" and determine an exact point. The second is to pick a range, where the timing is a point picked randomly from within that range. Since the point within that range is random, it will change every time the game is played.
- Notes (Page 3) – "The timing makers (1-1 to 8-4) are the same ones used for dividing sections of music. This is helpful if you want to match events and actions in your games with the music."
Names in other languages[edit]
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | ピッピッピッポーン! Pippippippōn! |
Beep, beep, beep... *Ding!* | [1] | |
| French | Bip bip bip ding! | Beep beep beep ding! | [1] | |
| German | Piep-Piep-Piep-PING! | Beep-Beep-Beep-PING! | [1] | |
| Italian | Tu Tu Tu Biip! | Toot toot toot Beep! | [1] | |
| Spanish | Bip, bip, bip... ¡Dong! | Beep, beep, beep... Dong! | [1] |
References[edit]
- ^ a b c d e In-game microgame name, via WarioWare, Inc. → Assembly Dojo (29 Apr. 2009–30 Apr. 2010). WarioWare: D.I.Y. by Nintendo SPD and Intelligent Systems. Nintendo.
| Techniques in WarioWare: D.I.Y. | |
|---|---|
| Green set | Stick on Contact! • Drop Like a Rock! • Beep Beep Beep Ding! • Touch Anywhere To... • Victory Confetti • Thud! • Swap Magic! • All or Nothing |
| Blue set | Roll Down the Hill • Rocket Launch! • Go on Green! • Go on Green 2 • Deadly Spikes • Vanishing Magic • Perfect Fit! • Pick Any One |
| Yellow set | Count to Four • Don't Touch! • Once and Done • No Multi-Tapping! • Mid-Air Tap! • Back and Forth • Magnet and Ball • On, Then Off |
| Red set | Count to Eight • Round and Round • One-in-Three Chance • Random Direction • Right or Left • Shoo the Fly Away • Hit in Order • Odd Man Out |
