Roll Down the Hill
| Roll Down the Hill | |||||||
|---|---|---|---|---|---|---|---|
| |||||||
| Technique | 09 | ||||||
| Set | Blue | ||||||
| Objective | Make the ball roll when it reaches the bottom! | ||||||
| Edit | Object Ball, AI 2 Trigger | ||||||
| |||||||
Roll Down the Hill is one of the Assembly Dojo techniques in WarioWare: D.I.Y. It is the first technique in the blue set, and the ninth overall in the game. The goal of this technique is to make an object that properly rolls down a slope.
Overview[edit]
At the start of Assembly, the player is presented with a stage with a white slope downwards on the bottom left corner, and an Object labeled "Ball" at the top of it, partway off-screen. When starting the microgame, after a randomly-determined pause, the ball will go diagonally down right down the slope, with the sound of bowling pins falling down, before rolling off-screen.
Objects[edit]
- Ball
| AI # | Effect |
|---|---|
| 1 | When a time from 1-1 to 2-1 is hit:
Go S-EAST. Play BOWLING sound effect. |
| 2 | ?
Go EAST. Play SUNK PUTT sound effect. |
The second trigger of the Object "Ball" may be modified by the player.
Solution[edit]
To complete the technique, Object "Ball"'s second trigger must be set to "Contact > Touch > Location", and highlighting the area directly below the bottom of the stage.
In-game text[edit]
- Description – "When the game starts, a ball will roll down the slope. Can you make it so that the ball keeps rolling when it hits the ground?!"
- Hint #1 – "The ball's direction has to change when it touches a specific location!"
- Hint #2 – "The ground is just part of the background, not an object."
- Notes (Page 1) – "In addition to using Contact triggers with two objects, you can also detect when an object has contacted an area of the stage."
- Notes (Page 2) – "When setting the area with the stylus, you can hold down the L or R button to place it more precisely. You can use this technique in a variety of situations, so keep it in mind!"
Names in other languages[edit]
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | さかみちゴロゴロ Sakamichi gorogoro |
"Roll down the hill";「ゴロゴロ」(gorogoro) is Japanese onomatopoeia for the sound of a rolling object | [1] | |
| French (European) | Pente savonneuse | Slippery slope | [1] | |
| German | Abwärts rollen! | Rolling downhill! | [1] | |
| Italian | Giù per la collina | Down the hill | [1] | |
| Spanish (European) | Rueda que rueda | Roll and roll | [1] |
References[edit]
- ^ a b c d e In-game microgame name, via WarioWare, Inc. → Assembly Dojo (29 Apr. 2009–30 Apr. 2010). WarioWare: D.I.Y. by Nintendo SPD and Intelligent Systems. Nintendo.
| Techniques in WarioWare: D.I.Y. | |
|---|---|
| Green set | Stick on Contact! • Drop Like a Rock! • Beep Beep Beep Ding! • Touch Anywhere To... • Victory Confetti • Thud! • Swap Magic! • All or Nothing |
| Blue set | Roll Down the Hill • Rocket Launch! • Go on Green! • Go on Green 2 • Deadly Spikes • Vanishing Magic • Perfect Fit! • Pick Any One |
| Yellow set | Count to Four • Don't Touch! • Once and Done • No Multi-Tapping! • Mid-Air Tap! • Back and Forth • Magnet and Ball • On, Then Off |
| Red set | Count to Eight • Round and Round • One-in-Three Chance • Random Direction • Right or Left • Shoo the Fly Away • Hit in Order • Odd Man Out |
