Go on Green!
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| Go on Green! | |||||||
|---|---|---|---|---|---|---|---|
| |||||||
| Technique | 11 | ||||||
| Set | Blue | ||||||
| Objective | Make the ball go when the signal turns green. | ||||||
| Edit | Object Ball, AI 1 Trigger | ||||||
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Go on Green! is one of the Assembly Dojo techniques in WarioWare: D.I.Y. It is the third technique in the blue set, and the eleventh overall in the game. The goal of this technique is to make an object move after another object changes its art.
Overview[edit]
At the start of Assembly, the player is presented with two Objects. A white signal light with two indicators, and a ball with a green arrow on one of its edges. When starting the microgame, after a randomized delay, the signal's light goes from red to green, its switch is turned on, and a confirmation sound is played.
Objects[edit]
- Signal
| AI # | Effect |
|---|---|
| 1 | When a time from 3-1 to 5-1 is hit:
Turn SIGNAL switch ON. Change art to GREEN. Play CORRECT sound effect. |
- Ball
| AI # | Effect |
|---|---|
| 1 | ?
Go EAST. Change art to ROLL. Play BOWLING sound effect. |
The first trigger of the Object "Ball" may be modified by the player.
Solution[edit]
To complete the technique, Object "Ball"'s first trigger must be set to "Switch > Signal > Switch turns ON".
In-game text[edit]
- Description – "The ball needs to hold still while the signal is red, but you'll make it take off and roll away the instant the signal turns green!"
- Hint #1 – "How is the ball supposed to know when the signal turns green?"
- Hint #2 – "What's the difference between a switch turning on and it being on?"
- Notes (Page 1) – "When you want to create a trigger based on the state of another object, you have to use a switch. Think of the objects' switches as their way of giving informations to the rest of the game, such as other objects or win conditions."
- Notes (Page 2) – "When setting switch-based triggers, there's one thing you have to be careful about: the difference between "switch turns on" and "switch is on." (This applies to "off" as well.)"
- Notes (Page 3) – ""Switch Turns ON" is a trigger that activates the instant it's turned on, whereas "Switch is ON" creates a trugger that is continously activated the entire time the switch is ON."
- Notes (Page 4) – "In this traffic-signal problem, you wouldn't want to use "Switch is ON," since that would create a trigger that remains continuously activated after the light turns green. The trigger would then try to continuously change the art, and you would be stuck on the first cel of the art without animating it."
Names in other languages[edit]
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | 青しんごうでGO! Ao shingō de GO! |
Go on the green light! | [1] | |
| French (European) | Départ arrêté | Standing start | [1] | |
| German | Bei GRÜN gehen | Go on GREEN | [1] | |
| Italian | Via al verde | Go on green | [1] | |
| Spanish (European) | Luz verde | Green light | [1] |
References[edit]
- ^ a b c d e In-game microgame name, via WarioWare, Inc. → Assembly Dojo (29 Apr. 2009–30 Apr. 2010). WarioWare: D.I.Y. by Nintendo SPD and Intelligent Systems. Nintendo.
| Techniques in WarioWare: D.I.Y. | |
|---|---|
| Green set | Stick on Contact! • Drop Like a Rock! • Beep Beep Beep Ding! • Touch Anywhere To... • Victory Confetti • Thud! • Swap Magic! • All or Nothing |
| Blue set | Roll Down the Hill • Rocket Launch! • Go on Green! • Go on Green 2 • Deadly Spikes • Vanishing Magic • Perfect Fit! • Pick Any One |
| Yellow set | Count to Four • Don't Touch! • Once and Done • No Multi-Tapping! • Mid-Air Tap! • Back and Forth • Magnet and Ball • On, Then Off |
| Red set | Count to Eight • Round and Round • One-in-Three Chance • Random Direction • Right or Left • Shoo the Fly Away • Hit in Order • Odd Man Out |
