Random Direction

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Random Direction
The Technique "Random Direction" in WarioWare: D.I.Y.
Technique 28
Set Red
Objective Make the "C" point left, right, up, or down with equal probability!
Edit Object Sign, AI 3 Trigger
Technique Progression
← Previous
One-in-Three Chance
Next →
Right or Left
List of techniques

Random Direction is one of the Assembly Dojo techniques in WarioWare: D.I.Y. It is the fourth technique in the red set, and the twenty-eighth overall in the game. The goal of this technique is to make an object face one of four directions with equal odds.

Overview[edit]

At the start of Assembly, the player is presented with three Objects. In the center of the stage is a C-shaped object labeled "Sign" pointing rightwards be default. In the top left and top right corners, two invisible objects labeled "Dummy-L" and "Dummy-R" respectively. By default, when starting the microgame, the C in the center will face either left or up 25% of the time, or right 50% of the time.

Objects[edit]

Sign
AI # Effect
1 When DUMMY-L switch is ON &
While DUMMY-R switch is ON:
Change art to UP.
2 When DUMMY-L switch is ON &
While DUMMY-R switch is OFF:
Change art to LEFT.
3 When DUMMY-L switch is OFF &
?
Change art to DOWN.
Dummy-L & Dummy-R
AI # Effect
1 When time 1-1 is hit &
When a time from 1-1 to 1-2 is hit:
Turn (DUMMY-L or DUMMY-R) switch ON.

The second item of the third trigger of the Object "Sign" may be modified by the player.

Solution[edit]

To complete the technique, the second item of Object "Sign"'s third trigger must be set to "Switch > Dummy-R > Switch is ON".

In-game text[edit]

  • Description"Time for Randomized AI Problem #2! This is another problem where things seem really tough...but the answer's pretty simple!"
  • Hint #1"What state are the DUMMY-L and DUMMY-R switches in when the game starts?"
  • Hint #2"How many different ON/OFF combinations can you have with two switches?"
  • Notes (Page 1)"The L and R dummy objects each have AI set so that their switches have a 50/50 chance of being ON. Therefore, when the game begins, you could have any of the above situations. Each has a one-in-four chance of occurring."
  • Notes (Page 2)"So if you can tie each arrow (up, down, left, and right) to one of these four patterns... Then all you have to do is create a trigger for each of them, triggers that will guarantee that each action has a one-in-four chance of occurring!"

Names in other languages[edit]

Language Name Meaning Note(s) Ref.
Japanese 上か下か左か右か
Ue ka shita ka hidari ka migi ka
Up or down or left or right [1]
French (European) Direction aléatoire Random direction [1]
German Alles Zufall! It's all random! [1]
Italian Sempre a caso Always at random [1]
Spanish (European) Sentido aleatorio Random direction [1]

References[edit]

  1. ^ a b c d e In-game microgame name, via WarioWare, Inc. → Assembly Dojo (29 Apr. 2009–30 Apr. 2010). WarioWare: D.I.Y. by Nintendo SPD and Intelligent Systems. Nintendo.