Stylish move: Difference between revisions

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(Undo revision 1830168 by Time Turner (talk) I think such a massive change should be discussed first :/)
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To do a Stylish Move, the player must press {{button|gcn|A}} at a certain time during an attack. Buying the Timing Tutor badge from [[Charlieton]] in [[Rogueport]] reveals a ! when the player should press {{button|gcn|A}}, and this (along with talking to [[Eddy the Mask]]) is the only in-game way to learn all the Stylish Moves.
To do a Stylish Move, the player must press {{button|gcn|A}} at a certain time during an attack. Buying the Timing Tutor badge from [[Charlieton]] in [[Rogueport]] reveals a ! when the player should press {{button|gcn|A}}, and this (along with talking to [[Eddy the Mask]]) is the only in-game way to learn all the Stylish Moves.
==Mario's Stylish Moves==
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="6%"|Attack
!width="25%"|Stylish Move
!width="2%"|# of Moves
!width="22%"|Effect
|-
| [[Fire Drive]]
| Press {{button|gcn|A}} right after Mario hits the fireball. The player wants to press {{button|gcn|A}} before the fireball reaches the top of its arc.
| 1
| Mario spins in place, thumbs-upping the crowd.
|-
| [[Hammer]]
| Press {{button|gcn|A}} immediately after Mario strikes the enemy.
| 2
| Mario backflips. Press {{button|gcn|A}} right when Mario lands to make confetti come down.
|-
| [[Hammer Throw (Paper Mario: The Thousand-Year Door)|Hammer Throw]]
| Press {{button|gcn|A}} right after Mario throws the hammer, then as he touches the ground. The player wants to press {{button|gcn|A}} for the first Stylish Move before the hammer reaches the top of its arc.
| 2
| Mario flips, then confetti comes down if performed correctly.
|-
| [[Head Rattle]]
| Same as Hammer
| 2
| Same as Hammer
|-
| [[Ice Smash]]
| Same as Hammer
| 2
| Same as Hammer
|-
| [[Jump]]
| Press {{button|gcn|A}} at the high point of Mario's second jump, then {{button|gcn|A}} again at the high point after he jumps on the enemy a second time. In order to execute the second Stylish Move, the player has to press {{button|gcn|A}} when Mario lands on an enemy the second time
| 2
| Mario bellyflops onto the enemy for the second jump, and belly flops again the second time.
|-
| [[Multibounce (Paper Mario: The Thousand-Year Door)|Multibounce]]
| Press {{button|gcn|A}} at the height of each of Mario's bounces
| No. of foes - 1
| Mario either bellyflops onto the next enemy or kicks while jumping.
|-
| [[Piercing Blow]]
| Same as Power Smash
| 4
| Same as Power Smash
|-
| [[Power Bounce (Paper Mario: The Thousand-Year Door)|Power Bounce]]
| Same as Multibounce
| Unlimited
| Same as Multibounce, though tougher to pull off.
|-
| [[Power Jump (Paper Mario: The Thousand-Year Door)|Power Jump]]
| Same as Spin Jump, except no Spin Move (below)
| 1
| Same as Spin Jump
|-
| [[Power Smash (Paper Mario: The Thousand-Year Door)|Power Smash]]
| Press {{button|gcn|A}} immediately after Mario strikes the enemy.
| 4
| Mario backflips. Press {{button|gcn|A}} right when Mario lands to do another, once to do a triple backflip, and finally when he lands to make confetti come down.
|-
| [[Quake Hammer (Paper Mario: The Thousand-Year Door)|Quake Hammer]]
| Press {{button|gcn|A}} when Mario is upright after Quake Hammer, before he moves.
| 2
| One high backflip, then confetti comes down.
|-
| [[Shrink Stomp (Paper Mario: The Thousand-Year Door)|Shrink Stomp]]
| Same as Jump
| 2
| Same as Jump
|-
| [[Sleepy Stomp]]
| Same as Jump
| 2
| Same as Jump
|-
| [[Soft Stomp]]
| Same as Jump
| 2
| Same as Jump
|-
| [[Spin Jump]]
| Press {{button|gcn|A}} when Mario is at the height of his first jump onto the enemy, not the Spin Move.
| 1
| Mario forward somersaults during the jump.
|-
| [[Spring Jump]]
| Press {{button|gcn|A}} at the highest point of his arc after Mario spin jumps.
| 1
| Mario bellyflops on to the ground. This Stylish Move does not give much Star Power.
|-
| [[Super Hammer]]
| After hitting the enemy, press {{button|gcn|A}} on Mario's fifth spin.
| 1
| Mario thumbs-ups the crowd after he swings his hammer.
|-
| [[Tornado Jump]]
| Press {{button|gcn|A}} when Mario is falling back to the ground and again when he's back where he started.
| 2
| Mario cartwheels back to his side of the battlefield, then confetti comes down. If the second command is attempted early and failed, the Star Power will not be awarded until after the player's next move (this includes changing partners with [[badge|Quick Change]] equipped).
|-
| [[Ultra Hammer]]
| Same as Super Hammer
| 1
| Same as Super Hammer
|}
== Partners' Stylish Moves ==
<!-- Again, if you know any ?, fill them in! -->
{|class=sortable style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="7%"|Attack
!width="1%"|Partner
!width="21%"|Stylish Move
!class=sortable width="4%"|# of Moves
!width="20%"|Effect
|-
|[[Body Slam (Paper Mario)|Body Slam]]
|[[Flurrie]]
|Press {{button|gcn|A}} a split-second when Flurrie touches the ground.
|1
|Points her little finger up.
|-
|[[Bomb (attack)|Bomb]]
|[[Admiral Bobbery|Bobbery]]
|Press {{button|gcn|A}} a split-second when Bobbery lands back on Mario's side of the field.
|1
|Salutes the sky.
|-
|[[Bob-ombast]]
|Bobbery
|Same as Bomb
|1
|Same as Bomb
|-
|[[Bomb Squad]]
|Bobbery
|Press {{button|gcn|A}} when the third bomb is at the top of its arc.
|1
|Same as Bomb. Gives very little Star Power.
|-
|[[Dodgy Fog]]
|Flurrie
|Press {{button|gcn|A}} right when a fog appears.
|1
|Same as Body Slam
|-
|[[Fiery Jinx]]
|[[Vivian]]
|Press {{button|gcn|A}} right as Vivian is pointing her finger.
|1
|Vivian clasps her hands together and smiles.
|-
|[[Gale Force]]
|Flurrie
|Press {{button|gcn|A}} a half-second after Flurrie stops blowing.
|1
|Same as Body Slam
|-
|[[Ground Pound]]
|[[Yoshi (Paper Mario: The Thousand-Year Door)|Yoshi Kid]]
|a) Press {{button|gcn|A}} a half-second when Yoshi is just above the enemy but when the bar is still shown; b) Press {{button|gcn|A}} a half-second when Yoshi lands
|2
|a) Extra backflips before Yoshi ground pounds; b) Jumps happily before moving back to Mario's side.
|-
|[[Gulp]]
|Yoshi Kid
|Press {{button|gcn|A}} about half a second after the enemy is released.
|1
|Same as Ground Pound b.
|-
|[[Headbonk]]
|[[Goombella]]
|Press {{button|gcn|A}} when she pauses before the bonk.
|1
|Forward flips before actually bonking.
|-
|[[Hold Fast]]
|Bobbery
|Press {{button|gcn|A}} as the words, "NICE," "GOOD," or "GREAT" appears.
|1
|Same as Bomb
|-
|[[Infatuate]]
|Vivian
|Press {{button|gcn|A}} right after pressing {{button|gcn|A}} for each heart. The player wants to press {{button|gcn|A}} when they see a heart appearing next to Vivian.
|No. of foes
|Small hearts appear around Vivian.
|-
|[[Lip Lock]]
|Flurrie
|Press {{button|gcn|A}} right after the kiss.
|1
|Same as Body Slam
|-
|[[Love Slap]]
|[[Ms. Mowz]]
|Press {{button|gcn|A}} as Ms Mowz is walking back to Mario's side.
|1
|Hops once when you press {{button|gcn|A}}. Gives very little Star Power.
|-
|[[Kiss Thief]]
|Ms. Mowz
|Press {{button|gcn|A}} ''on the way'' to the front enemy, not after.
|1
|Does a quick somersault.
|-
|[[Mini-Egg]]
|Yoshi Kid
|Press {{button|gcn|A}} a half-second after the last egg is thrown. The player want to press {{button|gcn|A}} as the last egg hits an enemy.
|1
|Same as Ground Pound b.
|-
|[[Multibonk]]
|Goombella
|Same as Headbonk, then again in mid-jump to do another flip.
|2
|A flip when jumping, then another if second command is performed correctly.
|-
|[[Power Shell]]
|[[Koops]]
|Press {{button|gcn|A}} a split-second when Koops returns to his position, again as he spins for 1.1 to 2 seconds approx.
|2
|First Koops spins on his head, then points at the ceiling.
|-
|[[Rally Wink]]
|Goombella
|Press {{button|gcn|A}} a second as the heart appears around Mario.
|1
|Jumps lightly in place with excitement.
|-
|[[Shade Fist]]
|Vivian
|Press {{button|gcn|A}} right when Vivian reemerges on Mario's side.
|1
|Same as Fiery Jinx
|-
|[[Shell Shield]]
|Koops
|Press {{button|gcn|A}} a split-second before the shell lands on Mario.
|1
|Koops waves at the audience. This Stylish Move is similar to the [[Appeal]] move.
|-
|[[Shell Slam]]
|Koops
|Same as Power Shell
|2
|Same as Power Shell.
|-
|[[Shell Toss]]
|Koops
|Press {{button|gcn|A}} right after hitting the enemy, then {{button|gcn|A}} again as he spins for 1 to 1.9 seconds approx.
|2
|Koops spins upside down, then points up at the ceiling.
|-
|[[Smooch (Paper Mario)|Smooch]]
|Ms. Mowz
|Press {{button|gcn|A}} right after the kiss. The player want to press {{button|gcn|A}} when a heart appears next to Ms. Mowz.
|1
|Same as Kiss Thief.
|-
|[[Stampede]]
|Yoshi Kid
|Press {{button|gcn|A}} right after Yoshi whistles. The player want to press A when a musical note appears next to him.
|1
|Same as Ground Pound b.
|-
|[[Tattle]]
|Goombella
|Press {{button|gcn|A}} right after the action command.
|1
|Same as Rally Wink
|-
|[[Tease]]
|Ms. Mowz
|Press {{button|gcn|A}} as Ms. Mowz is jumping back onto the ground after the attack.
|1
|Same as Kiss Thief.
|-
|[[Veil]]
|Vivian
|Same as Shade Fist, except after enemies attack.
|1
|Same as Fiery Jinx. Gives very little Star Power.
|}


==''Super Paper Mario'' Stylish Moves==
==''Super Paper Mario'' Stylish Moves==

Revision as of 23:13, August 9, 2015

Stylish Moves are extra action commands in Paper Mario: The Thousand-Year Door and Super Paper Mario that accompany every attack in the game. It is up to Mario, Goombella, Koops, Flurrie, Yoshi, Vivian, Admiral Bobbery, and Ms. Mowz to use these moves by themselves. When Stylish Moves are executed, the crowd in front of the battle stage becomes even more wild, providing more Star Power than a normal Action Command to use for special moves. Some attacks have multiple stylish moves.

To do a Stylish Move, the player must press A Button at a certain time during an attack. Buying the Timing Tutor badge from Charlieton in Rogueport reveals a ! when the player should press A Button, and this (along with talking to Eddy the Mask) is the only in-game way to learn all the Stylish Moves.

Mario's Stylish Moves

Attack Stylish Move # of Moves Effect
Fire Drive Press A Button right after Mario hits the fireball. The player wants to press A Button before the fireball reaches the top of its arc. 1 Mario spins in place, thumbs-upping the crowd.
Hammer Press A Button immediately after Mario strikes the enemy. 2 Mario backflips. Press A Button right when Mario lands to make confetti come down.
Hammer Throw Press A Button right after Mario throws the hammer, then as he touches the ground. The player wants to press A Button for the first Stylish Move before the hammer reaches the top of its arc. 2 Mario flips, then confetti comes down if performed correctly.
Head Rattle Same as Hammer 2 Same as Hammer
Ice Smash Same as Hammer 2 Same as Hammer
Jump Press A Button at the high point of Mario's second jump, then A Button again at the high point after he jumps on the enemy a second time. In order to execute the second Stylish Move, the player has to press A Button when Mario lands on an enemy the second time 2 Mario bellyflops onto the enemy for the second jump, and belly flops again the second time.
Multibounce Press A Button at the height of each of Mario's bounces No. of foes - 1 Mario either bellyflops onto the next enemy or kicks while jumping.
Piercing Blow Same as Power Smash 4 Same as Power Smash
Power Bounce Same as Multibounce Unlimited Same as Multibounce, though tougher to pull off.
Power Jump Same as Spin Jump, except no Spin Move (below) 1 Same as Spin Jump
Power Smash Press A Button immediately after Mario strikes the enemy. 4 Mario backflips. Press A Button right when Mario lands to do another, once to do a triple backflip, and finally when he lands to make confetti come down.
Quake Hammer Press A Button when Mario is upright after Quake Hammer, before he moves. 2 One high backflip, then confetti comes down.
Shrink Stomp Same as Jump 2 Same as Jump
Sleepy Stomp Same as Jump 2 Same as Jump
Soft Stomp Same as Jump 2 Same as Jump
Spin Jump Press A Button when Mario is at the height of his first jump onto the enemy, not the Spin Move. 1 Mario forward somersaults during the jump.
Spring Jump Press A Button at the highest point of his arc after Mario spin jumps. 1 Mario bellyflops on to the ground. This Stylish Move does not give much Star Power.
Super Hammer After hitting the enemy, press A Button on Mario's fifth spin. 1 Mario thumbs-ups the crowd after he swings his hammer.
Tornado Jump Press A Button when Mario is falling back to the ground and again when he's back where he started. 2 Mario cartwheels back to his side of the battlefield, then confetti comes down. If the second command is attempted early and failed, the Star Power will not be awarded until after the player's next move (this includes changing partners with Quick Change equipped).
Ultra Hammer Same as Super Hammer 1 Same as Super Hammer

Partners' Stylish Moves

Attack Partner Stylish Move # of Moves Effect
Body Slam Flurrie Press A Button a split-second when Flurrie touches the ground. 1 Points her little finger up.
Bomb Bobbery Press A Button a split-second when Bobbery lands back on Mario's side of the field. 1 Salutes the sky.
Bob-ombast Bobbery Same as Bomb 1 Same as Bomb
Bomb Squad Bobbery Press A Button when the third bomb is at the top of its arc. 1 Same as Bomb. Gives very little Star Power.
Dodgy Fog Flurrie Press A Button right when a fog appears. 1 Same as Body Slam
Fiery Jinx Vivian Press A Button right as Vivian is pointing her finger. 1 Vivian clasps her hands together and smiles.
Gale Force Flurrie Press A Button a half-second after Flurrie stops blowing. 1 Same as Body Slam
Ground Pound Yoshi Kid a) Press A Button a half-second when Yoshi is just above the enemy but when the bar is still shown; b) Press A Button a half-second when Yoshi lands 2 a) Extra backflips before Yoshi ground pounds; b) Jumps happily before moving back to Mario's side.
Gulp Yoshi Kid Press A Button about half a second after the enemy is released. 1 Same as Ground Pound b.
Headbonk Goombella Press A Button when she pauses before the bonk. 1 Forward flips before actually bonking.
Hold Fast Bobbery Press A Button as the words, "NICE," "GOOD," or "GREAT" appears. 1 Same as Bomb
Infatuate Vivian Press A Button right after pressing A Button for each heart. The player wants to press A Button when they see a heart appearing next to Vivian. No. of foes Small hearts appear around Vivian.
Lip Lock Flurrie Press A Button right after the kiss. 1 Same as Body Slam
Love Slap Ms. Mowz Press A Button as Ms Mowz is walking back to Mario's side. 1 Hops once when you press A Button. Gives very little Star Power.
Kiss Thief Ms. Mowz Press A Button on the way to the front enemy, not after. 1 Does a quick somersault.
Mini-Egg Yoshi Kid Press A Button a half-second after the last egg is thrown. The player want to press A Button as the last egg hits an enemy. 1 Same as Ground Pound b.
Multibonk Goombella Same as Headbonk, then again in mid-jump to do another flip. 2 A flip when jumping, then another if second command is performed correctly.
Power Shell Koops Press A Button a split-second when Koops returns to his position, again as he spins for 1.1 to 2 seconds approx. 2 First Koops spins on his head, then points at the ceiling.
Rally Wink Goombella Press A Button a second as the heart appears around Mario. 1 Jumps lightly in place with excitement.
Shade Fist Vivian Press A Button right when Vivian reemerges on Mario's side. 1 Same as Fiery Jinx
Shell Shield Koops Press A Button a split-second before the shell lands on Mario. 1 Koops waves at the audience. This Stylish Move is similar to the Appeal move.
Shell Slam Koops Same as Power Shell 2 Same as Power Shell.
Shell Toss Koops Press A Button right after hitting the enemy, then A Button again as he spins for 1 to 1.9 seconds approx. 2 Koops spins upside down, then points up at the ceiling.
Smooch Ms. Mowz Press A Button right after the kiss. The player want to press A Button when a heart appears next to Ms. Mowz. 1 Same as Kiss Thief.
Stampede Yoshi Kid Press A Button right after Yoshi whistles. The player want to press A when a musical note appears next to him. 1 Same as Ground Pound b.
Tattle Goombella Press A Button right after the action command. 1 Same as Rally Wink
Tease Ms. Mowz Press A Button as Ms. Mowz is jumping back onto the ground after the attack. 1 Same as Kiss Thief.
Veil Vivian Same as Shade Fist, except after enemies attack. 1 Same as Fiery Jinx. Gives very little Star Power.

Super Paper Mario Stylish Moves

A Stylish move performed by Mario in Planet Blobule in the game Super Paper Mario. The audience is cheering.
Mario performs a Stylish Move.
“What? What's a Wiimote Sideways.png? ...Don't worry. As long as the player gets it, we're fine.”
Garson, Super Paper Mario

In Super Paper Mario, Stylish Moves are completely different. All characters have the same stylish moves. The player can chain stylish moves in this game, going from "Nice" to "Good" to "Great" to "Wonderful" to "Excellent". There are various ways to do stylish moves. They all begin by jumping on an enemy. Note that because Mario has no SP in this game, Stylish moves simply serve to give the player more points, and thus level up a little faster.

  • Push Wii Remote forward
  • Push Wii Remote backwards
  • Tilt Wii Remote left and right 3 times
  • Tilt Wii Remote slightly clockwise and back to normal position
  • Tilt Wii Remote slightly counterclockwise and back to normal position