List of characters in Puzzle & Dragons: Super Mario Bros. Edition
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The following is a list of characters - leaders, helpers and allies - in Puzzle & Dragons: Super Mario Bros. Edition.
Chart
Legend:
- No.: The character's number as listed in their ally box.
- Name: The character's name.
- Max Level: The maximum level a character can reach.
- HP: The character's HP rating, listing in stars (out of 6).
- ATK: The character's ATK rating, listing in stars (out of 6).
- RCV: The character's RCV rating, listing in stars (out of 6). If the field is blank, the ranking is 0.
- Attribute(s): The character's attribute (or element). Their main attribute is the first element (located on the top-left corner of their card), and the sub-attribute, if any, is the second element (located on the lower-right corner of their card).
- Skill: The character's skill.
- Helper/Leader/Awoken Skill: The character's second skill, if any. Cells are blue for Helper Skills, yellow for Leader Skills, and green for Awoken Skills.
No. | Name | Max LVL | HP | ATK | RCV | Attribute(s) | Skill | Helper/Leader/Awoken Skill |
---|---|---|---|---|---|---|---|---|
1 | Small Mario |
99 | ★★★ | ★★ | ★★ | Fire | Mario Spin: 10 turns Raises your team's ATK by 1.2x for 3 turns. |
Mario Combo: Raises your team's ATK slightly after attacking with 2+ combos.[note 1] |
2 | Super Mario |
99 | ★★★★ | ★★★ | ★★★★ | Light / Fire | Super Jump: 12 turns Raises ATK of your Light team members by 1.5x for 1 turn. |
Super Power: Raises your team's ATK after attacking with 3+ combos.[note 2] |
3 | Fire Mario |
99 | ★★★★ | ★★★ | ★★★ | Fire / Fire | Fireball: 12 turns Raises ATK of your Fire team members by 1.5x for 1 turn. |
Fire Power: Raises ATK and RCV of your Fire team members by 1.5x. |
4 | Raccoon Mario |
99 | ★★★★ | ★★★ | ★★★★ | Wood / Fire | Tail Attack: 12 turns Raises ATK of your Wood team members by 1.5x for 1 turn. |
Tail Power: Raises ATK and RCV of your Wood team members by 1.5x. |
5 | Ice Mario |
99 | ★★★★ | ★★ | ★★★★ | Water / Fire | Iceball: 12 turns Raises ATK of your Water team members by 1.5x for 1 turn. |
Ice Power: Raises ATK and RCV of your Water team members by 1.5x. |
6 | Boo Mario |
99 | ★★★★ | ★★★★ | ★★★ | Dark / Fire | Ghost Attack: 14 turns Changes all Orbs into Fire, Wood, and Dark Orbs. |
Ghost Aura: Raises your team's ATK by 2.5x after attacking with 3+ attributes at once. |
7 | Statue Mario |
99 | ★★★★★ | ★★★ | ★★★★ | Light / Fire | Statue Shine: 19 turns Changes all Orbs into Light Orbs and Heart Orbs. |
Mario's Luck: Raises your team's ATK by 3x as long as your HP is 50% or more. |
8 | Bee Mario |
99 | ★★★★★ | ★★★★ | ★★★ | Fire / Fire | Bee Dance: 10 turns Changes Light Orbs into Fire Orbs. |
Honey Beat: Raises ATK and RCV of your Fire team members by 2x. |
9 | Flying Squirrel Mario |
99 | ★★★★★ | ★★★ | ★★★★ | Wood / Fire | Air Glide: 10 turns Changes Light Orbs into Wood Orbs. |
Acorn Power: Raises ATK and RCV of your Wood team members by 2x. |
10 | Penguin Mario |
99 | ★★★★★ | ★★★ | ★★★★★ | Water / Fire | Dive: 10 turns Changes Light Orbs into Water Orbs. |
Ice Dance: Raises ATK and RCV of your Water team members by 2x. |
11 | Cat Mario |
99 | ★★★★ | ★★★★ | ★★★★ | Dark / Fire | Cat Walk: 12 turns Raises ATK of your Dark team members by 1.5x for 1 turn. |
Bell Rhythm: Raises your team's ATK by 3.5x after attacking with 6+ combos. |
12 | Small Luigi |
99 | ★★ | ★★ | ★★★ | Wood | Luigi Smash: 12 turns Reduces damage received for 3 turns. |
Luigi Aura: Raises your team's ATK slightly after attacking with 2+ combos.[note 1] |
13 | Super Luigi |
99 | ★★★ | ★★★★ | ★★★★ | Light / Wood | Super Dash: 11 turns Nullifies Dark damage received for 1 turn. |
Super Aura: Raises your team's ATK after attacking with 3+ combos.[note 2] |
14 | Fire Luigi |
99 | ★★★ | ★★★★★ | ★★★ | Fire / Wood | Fire Smash: 11 turns Nullifies Water damage received for 1 turn. |
Fire Aura: Raises ATK and HP of Fire team members by 1.5x. |
15 | Fox Luigi |
99 | ★★★ | ★★★★ | ★★★★ | Wood / Wood | Tail Jump: 11 turns Nullifies Fire damage received for 1 turn. |
Tail Aura: Raises ATK and HP of Wood team members by 1.5x. |
16 | Ice Luigi |
99 | ★★★ | ★★★★ | ★★★★ | Water / Wood | Ice Smash: 11 turns Nullifies Wood damage received for 1 turn. |
Ice Aura: Raises ATK and HP of Water team members by 1.5x. |
17 | Boo Luigi |
99 | ★★★ | ★★★★★ | ★★★ | Dark / Wood | Ghost Trick: 10 turns Lets you move any Orbs anywhere for 6 seconds. No effect in Score Attack. |
Ghost Aura: Raises your team's ATK by 2.5x after attacking with 3+ attributes at once. |
18 | Statue Luigi |
99 | ★★★ | ★★★★★ | ★★★★★ | Light / Wood | Statue Flash: 10 turns Changes Heart Orbs into Light Orbs. |
Luigi's Luck: Raises your team's ATK by 3.5x after attacking with 4+ attributes at once. |
19 | Bee Luigi |
99 | ★★★★ | ★★★★★ | ★★★ | Fire / Wood | Bumble Hop: 10 turns Changes Heart Orbs into Fire Orbs. |
Honey Shuffle: Raises ATK and HP of Fire team members by 2x. |
20 | Flying Squirrel Luigi |
99 | ★★★★ | ★★★★★ | ★★★★ | Wood / Wood | Air Smash: 10 turns Changes Heart Orbs into Wood Orbs. |
Acorn Miracle: Raises ATK and HP of Wood team members by 2x. |
21 | Penguin Luigi |
99 | ★★★★ | ★★★★ | ★★★★★ | Water / Wood | Ice Shower: 10 turns Changes Heart Orbs into Water Orbs. |
Ice Ballet: Raises ATK and HP of Water team members by 2x. |
22 | Cat Luigi |
99 | ★★★ | ★★★★★ | ★★★★ | Dark / Wood | Cat Dash: 18 turns Lets you move any Orbs anywhere for 10 seconds. No effect in Score Attack. |
Bell Tempo: Raises your team's ATK by 5.5x after attacking with 5 attributes at once. |
23 | Red Toad |
99 | ★★ | ★★ | ★★★ | Fire | Water Heart: 10 turns Changes Water Orbs into Heart Orbs. |
Red Toad's Support: Raises ATK, RCV, and HP of Fire team members. |
24 | Blue Toad |
99 | ★★ | ★ | ★★★★ | Water | Wood Heart: 10 turns Changes Wood Orbs into Heart Orbs. |
Blue Toad's Support: Raises ATK, RCV, and HP of Water team members. |
25 | Green Toad |
99 | ★★ | ★ | ★★★★ | Wood | Fire Heart: 10 turns Changes Fire Orbs into Heart Orbs. |
Green Toad's Support: Raises ATK, RCV, and HP of Wood team members. |
26 | Yellow Toad |
99 | ★★ | ★ | ★★★★ | Light | Dark Heart: 10 turns Changes Dark Orbs into Heart Orbs. |
Yellow Toad's Support: Raises ATK, RCV, and HP of Light team members. |
27 | Purple Toad |
99 | ★★ | ★★ | ★★★★ | Dark | Light Heart: 10 turns Changes Light Orbs into Heart Orbs. |
Purple Toad's Support: Raises ATK, RCV, and HP of Dark team members. |
28 | Princess Peach |
99 | ★★★ | ★★★ | ★★★★★★ | Light | Peach's Kiss: 12 turns Recovers half of your maximum HP. |
Princess Aura: Raises your team's ATK by 3x as long as your HP is 50% or more. |
29 | Super Peach |
99 | ★★★ | ★★★ | ★★★★★★ | Light / Light | Peach's Embrace: 14 turns Fully heals your team's HP and cures paralysis. |
Princess Power: Raises your team's ATK by 4.5x as long as you have full HP. |
30 | Rosalina |
99 | ★★★ | ★★★ | ★★★★★★ | Water | Rosalina's Whisper: 18 turns Lets you move any Orbs anywhere for 10 seconds. No effect in Score Attack. |
Twinkling Star: Raises your team's ATK by 3.5x after attacking with 4 attributes at once.[note 3] |
31 | Super Rosalina |
99 | ★★★★ | ★★★ | ★★★★★★ | Water / Light | Rosalina's Gaze: 12 turns Changes all Orbs into Fire, Water, Wood, Light, and Dark Orbs. |
Shining Star: Raises your team's ATK by 5x after attacking with 5 attributes at once.[note 4] |
32 | Red Yoshi |
99 | ★★★★★ | ★★★ | ★★ | Fire | Yoshi Fire: 12 turns Changes all Orbs into Fire, Wood, and Light Orbs. |
Friend Power - Fire: Raises your team's ATK by 3x after attacking with Fire, Wood, and Light. |
33 | Red Winged Yoshi |
99 | ★★★★★ | ★★★ | ★★★★ | Fire / Wood | Yoshi Flame: 12 turns Changes all Orbs into Fire, Wood, Light, and Dark Orbs. |
Partner Power - Fire: Raises your team's ATK by 4x after attacking with Fire, Wood, Light, and Dark. |
34 | Light-Blue Yoshi |
99 | ★★★★★ | ★ | ★★★★★ | Water | Yoshi Splash: 12 turns Changes all Orbs into Water, Light, and Dark Orbs. |
Friend Power - Water: Raises your team's ATK by 3x after attacking with Water, Light, and Dark. |
35 | Light-Blue Winged Yoshi |
99 | ★★★★★ | ★★ | ★★★★★ | Water / Light | Yoshi Wave: 12 turns Changes all Orbs into Water, Wood, Light, and Dark Orbs. |
Partner Power - Water: Raises your team's ATK by 4x after attacking with Water, Wood, Light, and Dark. |
36 | Green Yoshi |
99 | ★★★★★ | ★★ | ★★★★ | Wood | Yoshi Breath: 12 turns Changes all Orbs into Fire, Wood, and Dark Orbs. |
Friend Power - Wood: Raises your team's ATK by 3x after attacking with Fire, Wood, and Dark. |
37 | Green Winged Yoshi |
99 | ★★★★★ | ★★ | ★★★★ | Wood / Dark | Yoshi Gust: 12 turns Changes all Orbs into Fire, Water, Wood, and Dark Orbs. |
Partner Power - Wood: Raises your team's ATK by 4x after attacking with Fire, Water, Wood, and Dark. |
38 | Yellow Yoshi |
99 | ★★★★★ | ★★ | ★★★★ | Light | Yoshi Thunder: 12 turns Changes all Orbs into Water, Wood, and Light Orbs. |
Friend Power - Light: Raises your team's ATK by 3x after attacking with Water, Wood, and Light. |
39 | Yellow Winged Yoshi |
99 | ★★★★★ | ★★ | ★★★★★ | Light / Fire | Yoshi Lightning: 12 turns Changes all Orbs into Fire, Water, Wood, and Light Orbs. |
Partner Power - Light: Raises your team's ATK by 4x after attacking with Fire, Water, Wood, and Light. |
40 | Purple Yoshi |
99 | ★★★★★ | ★★★ | ★★★★ | Dark | Yoshi Tackle: 12 turns Changes all Orbs into Fire, Water, and Dark Orbs. |
Friend Power - Dark: Raises your team's ATK by 3x after attacking with Fire, Water, and Dark. |
41 | Purple Winged Yoshi |
99 | ★★★★★ | ★★★ | ★★★★ | Dark / Water | Yoshi Crush: 12 turns Changes all Orbs into Fire, Water, Light, and Dark Orbs. |
Partner Power - Dark: Raises your team's ATK by 4x after attacking with Fire, Water, Light, and Dark. |
42 | Goomba |
25 | ★★ | ★ | ★ | Wood | Bash: 10 turns Does 10x Wood damage to a single foe. |
None |
43 | Paragoomba |
50 | ★★★ | ★★★ | ★★★ | Wood / Light | Tackle: 10 turns Does 20x Wood damage to a single foe. |
None |
44 | Big Paragoomba |
99 | ★★★★★ | ★★★ | ★★★★ | Wood / Light | Rush: 10 turns Does 50x Wood damage to all foes. |
Attack Boost: Raises ATK of your team members. |
45 | Green Koopa Troopa |
25 | ★★★ | ★ | ★ | Water | Green Shell: 10 turns Changes Wood Orbs into Water Orbs. |
None |
46 | Green Koopa Paratroopa |
50 | ★★★★ | ★ | ★★ | Water / Light | Winged Green Shell: 10 turns Heals 500 HP, and changes Wood Orbs into Water Orbs. |
None |
47 | Big Green Koopa Paratroopa |
99 | ★★★★★★ | ★★ | ★★★ | Water / Light | Big Shell: 14 turns Changes Fire and Wood Orbs into Water Orbs. |
Health Boost: Raises HP of your entire team. |
48 | Red Koopa Troopa |
25 | ★★★ | ★ | Fire | Red Shell: 10 turns Changes Water Orbs into Fire Orbs. |
None | |
49 | Red Koopa Paratroopa |
50 | ★★★★ | ★★ | ★ | Fire / Light | Winged Red Shell: 10 turns Heals 500 HP, and changes Water Orbs into Fire Orbs. |
None |
50 | Dry Bones |
99 | ★★★★★★ | ★★★ | ★★ | Fire / Dark | Bone Shell: 14 turns Changes Water and Wood Orbs into Fire Orbs. |
Health Boost: Raises HP of your entire team. |
51 | Yellow Koopa Troopa |
25 | ★★ | ★ | ★ | Light | Yellow Shell: 10 turns Changes Fire Orbs into Light Orbs. |
None |
52 | Yellow Koopa Paratroopa |
50 | ★★★★ | ★★ | ★★ | Light / Light | Winged Yellow Shell: 10 turns Heals 500 HP, and changes Fire Orbs into Light Orbs. |
None |
53 | Big Yellow Koopa Paratroopa |
99 | ★★★★★★ | ★★★ | ★★★ | Light / Light | Shining Shell: 14 turns Changes Dark Orbs and Fire Orbs into Light Orbs. |
Health Boost: Raises HP of your entire team. |
54 | Hammer Bro |
50 | ★★★ | ★★★★ | ★ | Light | Light Change: 10 turns Changes Dark Orbs into Light Orbs. |
None |
55 | Fire Bro |
99 | ★★★★ | ★★★★★★ | ★ | Fire | Fire Change: 10 turns Changes Wood Orbs into Fire Orbs. |
Recovery Boost: Increases HP healed by clearing Heart Orbs. |
56 | Boomerang Bro |
99 | ★★★★ | ★★★★★★ | ★ | Wood | Wood Change: 10 turns Changes Water Orbs into Wood Orbs. |
Recovery Boost: Increases HP healed by clearing Heart Orbs. |
57 | Ice Bro |
99 | ★★★★ | ★★★★★ | ★★ | Water | Water Change: 10 turns Changes Fire Orbs into Water Orbs. |
Recovery Boost: Increases HP healed by clearing Heart Orbs. |
58 | Sledge Bro |
99 | ★★★★ | ★★★★★★ | ★ | Dark | Dark Change: 10 turns Changes Light Orbs into Dark Orbs. |
Recovery Boost: Increases HP healed by clearing Heart Orbs. |
59 | Buzzy Beetle |
25 | ★★ | ★ | ★ | Dark | Beetle Guard: 12 turns Reduces damage received for 3 turns. |
None |
60 | Bony Beetle |
50 | ★★★★ | ★★★ | ★ | Dark | Beetle Shield: 12 turns Halves damage received for 2 turns. |
None |
61 | Big Bony Beetle |
99 | ★★★★★★ | ★★★★ | ★★ | Dark / Dark | Beetle Protection: 12 turns Greatly reduces damage received for 1 turn. |
Health Boost: Raises HP of your entire team. |
62 | Para-Beetle |
50 | ★★★★ | ★★ | ★★ | Light | Support: 11 turns Cures your team's paralysis. |
None |
63 | Heavy Para-Beetle |
99 | ★★★★★★ | ★★★ | ★★★ | Light / Light | Mega Support: 11 turns Cures your team's status defects. |
Bind Barrier: Prevents paralysis if you're lucky. |
64 | Spiny |
25 | ★ | ★★★ | ★ | Fire | Spiky Shell: 11 turns Raises your team's ATK by 1.3x for 5 turns. |
None |
65 | Lakitu |
99 | ★★★★ | ★★★★★ | ★★★★ | Light | Cloud Guard: 12 turns Halves damage received for 1 turn. |
Auto Heal: Recovers a small amount of your HP on each turn your clear Orbs. |
66 | Bullet Bill |
25 | ★ | ★★★ | ★ | Dark | Guard Break: 13 turns Halves DEF of all foes for 3 turns. |
None |
67 | Banzai Bill |
50 | ★★ | ★★★★★★ | Dark / Light | Armor Break: 13 turns Greatly lowers DEF of all foes for 2 turns. |
None | |
68 | King Bill |
99 | ★★★ | ★★★★★★ | ★ | Dark / Fire | Shield Break: 13 turns Lowers DEF of all foes to 0 for 1 turn. |
Attack Boost: Raises ATK of your team members. |
69 | Cheep Cheep |
25 | ★ | ★ | ★★★ | Water | Heal Bubble: 11 turns Heals 1,000 HP, and changes Wood Orbs into Heart Orbs. |
None |
70 | Big Cheep Cheep |
50 | ★★ | ★★ | ★★★★★ | Water / Light | Healing: 11 turns Heals 2,000 HP, and changes Wood Orbs into Heart Orbs. |
None |
71 | Cheep Chomp |
99 | ★★★★★ | ★★ | ★★★★★★ | Water / Light | Heal Wave: 11 turns Heals 3,000 HP, and changes Wood Orbs into Heart Orbs. |
Auto Heal: Recovers a small amount of your HP on each turn you clear Orbs. |
72 | Blooper |
25 | ★★ | ★ | ★★ | Water | Ink Attack: 11 turns Raises your team's ATK by 1.5x for 1 turn, but reduces your HP to 1. |
None |
73 | Blooper Nanny & Baby |
50 | ★★★ | ★★ | ★★★ | Water / Water | Ink Bomb: 11 turns Raises your team's ATK by 1.5x for 2 turns, but reduces your HP to 1. |
None |
74 | Blooper Nanny & Babies |
99 | ★★★★★ | ★★★ | ★★★★★ | Water / Water | Ink Cannon: 11 turns Raises your team's ATK by 1.5x for 3 turns, but reduces your HP to 1. |
Blind Barrier: Avoids blind status if you're lucky. |
75 | Piranha Plant |
25 | ★ | ★★ | ★ | Wood | Piranha Drain: 10 turns Changes Water Orbs into Heart Orbs. |
None |
76 | Fire Piranha Plant |
50 | ★★ | ★★★★★ | ★★ | Wood / Fire | Mega Piranha Drain: 12 turns Changes Water and Dark Orbs into Heart Orbs. |
None |
77 | Petey Piranha |
99 | ★★★★ | ★★★★★ | ★★ | Wood / Light | Giga Piranha Drain: 14 turns Changes all Orbs into Fire, Wood, and Heart Orbs. |
Recovery Boost: Increases HP healed by clearing Heart Orbs. |
78 | Bone Piranha Plant |
50 | ★★ | ★★★★★ | ★ | Wood / Dark | Poison Mist: 19 turns Changes Water Orbs into Wood Orbs, and Fire Orbs into Dark Orbs. |
None |
79 | Big Bone Piranha Plant |
99 | ★★★★ | ★★★★★★ | ★ | Wood / Dark | Poison Smog: 19 turns Changes all Orbs into Wood and Dark Orbs. |
Poison Barrier: Avoids poison status if you're lucky. |
80 | Bob-omb |
25 | ★ | ★★ | ★ | Light | Bomb Attack: 12 turns Raises ATK of your Light team members by 2x for 1 turn, but reduces your HP to 1. |
None |
81 | Chain Chomp |
25 | ★ | ★★★ | Dark | Menace: 13 turns Delays turn count of all foes by 1. |
None | |
82 | Flame Chomp |
99 | ★★★★ | ★★★ | ★★★★★★ | Fire | Flame Dance: 10 turns Raises ATK of your Fire team members by 1.3x for 5 turns. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
83 | Green Coin Coffer |
1 | ★★ | ★ | ★ | Wood | Coin Boost: 12 turns Doubles the coins you get from the battle in which you use this Skill. |
None |
84 | King Green Coin Coffer |
1 | ★★ | ★ | ★ | Wood / Wood | Super Coin Boost: 14 turns Triples the coins you get from the battle in which you use this Skill. |
None |
85 | Red Coin Coffer |
1 | ★★ | ★ | ★ | Fire | Coin Boost: 12 turns Doubles the coins you get from the battle in which you use this Skill. |
None |
86 | King Red Coin Coffer |
1 | ★★ | ★ | ★ | Fire / Fire | Super Coin Boost: 14 turns Triples the coins you get from the battle in which you use this Skill. |
None |
87 | Blue Coin Coffer |
1 | ★★ | ★ | ★ | Water | Coin Boost: 12 turns Doubles the coins you get from the battle in which you use this Skill. |
None |
88 | King Blue Coin Coffer |
1 | ★★ | ★ | ★ | Water / Water | Super Coin Boost: 14 turns Triples the coins you get from the battle in which you use this Skill. |
None |
89 | Yellow Coin Coffer |
1 | ★★ | ★ | ★ | Light | Coin Boost: 12 turns Doubles the coins you get from the battle in which you use this Skill. |
None |
90 | King Yellow Coin Coffer |
1 | ★★ | ★ | ★ | Light / Light | Super Coin Boost: 14 turns Triples the coins you get from the battle in which you use this Skill. |
None |
91 | Purple Coin Coffer |
1 | ★★ | ★ | ★ | Dark | Coin Boost: 12 turns Doubles the coins you get from the battle in which you use this Skill. |
None |
92 | King Purple Coin Coffer |
1 | ★★ | ★ | ★ | Dark / Dark | Super Coin Boost: 14 turns Triples the coins you get from the battle in which you use this Skill. |
None |
93 | Boo |
25 | ★ | ★★ | ★★ | Dark | Curse: 10 turns Changes Heart Orbs into Dark Orbs. |
None |
94 | Big Boo |
50 | ★★ | ★★★ | ★★★★ | Dark / Dark | Grudge: 10 turns Recovers 500 HP, and changes Heart Orbs into Dark Orbs. |
None |
95 | King Boo |
99 | ★★★ | ★★★★★ | ★★★★★ | Dark / Light | King's Spite: 10 turns Recovers 1,000 HP, and changes Heart Orbs into Dark Orbs. |
Orb Time Boost: Increases the time the player can move Orbs by a short amount. |
96 | Thwomp |
25 | ★★★ | ★ | Light | Crush: 13 turns Does damage equal to half of this teammate's ATK to all foes. |
None | |
97 | Big Thwomp |
50 | ★★★★★ | ★★ | Light / Dark | Mega Crush: 13 turns Does damage equal to this teammate's ATK to all foes. |
None | |
98 | Thwomp & Thwimps |
99 | ★★★★★★ | ★★★ | Light / Dark | Giga Crush: 13 turns Does damage equal to 2x this teammate's ATK to all foes. |
Health Boost: Raises HP of your entire team. | |
99 | Whomp |
25 | ★ | ★★★ | Fire | Attack Stance: 13 turns Changes Wood Orbs into Fire Orbs, and Fire Orbs into Light Orbs. |
None | |
100 | Big Whomp |
50 | ★★ | ★★★★★ | ★ | Fire / Light | Fury Stance: 19 turns Changes all Orbs into Fire and Light Orbs. |
None |
101 | Wiggler |
25 | ★ | ★ | ★★★ | Wood | Outburst: 11 turns Lowers RCV to 0 but raises ATK by 1.5x for 1 turn. |
None |
102 | Red Magikoopa |
99 | ★★★★★ | ★★★★★ | Fire | Fire Trick: 14 turns Changes Water and Heart Orbs into Fire Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. | |
103 | Blue Magikoopa |
99 | ★★★★★ | ★★★★★ | ★★ | Water | Water Trick: 14 turns Changes Wood and Heart Orbs into Water Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
104 | Green Magikoopa |
99 | ★★★★★ | ★★★★★ | ★ | Wood | Wood Trick: 14 turns Changes Fire and Heart Orbs into Wood Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
105 | Yellow Magikoopa |
99 | ★★★★★ | ★★★★★ | ★ | Light | Light Trick: 14 turns Changes Dark and Heart Orbs into Light Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
106 | Purple Magikoopa |
99 | ★★★★ | ★★★★★★ | ★ | Dark | Dark Trick: 14 turns Changes Light and Heart Orbs into Dark Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
107 | Boom Boom |
99 | ★★★★ | ★★★★ | ★★★★ | Light | Orb Refresh: 11 turns Changes Orb attributes randomly. |
Orb Time Boost: Increases the time the player can move Orbs by a short amount. |
108 | Wiggler & Flame Chomp |
50 | ★★ | ★★★ | ★★★★ | Fire / Wood | Tantrum: 12 turns Raises ATK of your Fire team members by 1.5x for 1 turn. |
None |
109 | Flutter & Flame Chomp |
99 | ★★★★ | ★★★★ | ★★★★★ | Fire / Light | Big Tantrum: 14 turns Raises ATK of your Fire team members by 2x for 1 turn. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
110 | Chain Chomp & Flame Chomp |
50 | ★★ | ★★★★ | ★★★ | Fire / Dark | Roar: 15 turns Delays turn count of all foes by 2. |
None |
111 | Chain Chomp & Flame Chomps |
99 | ★★★ | ★★★★★ | ★★★★ | Fire / Dark | Fierce Roar: 17 turns Delays turn count of all foes by 3. |
Bind Barrier: Prevents paralysis if you're lucky. |
112 | Bullet Bill & Goomba |
50 | ★★ | ★★★★★ | ★★ | Wood / Dark | Rampage: 14 turns Changes Fire Orbs into Wood Orbs. |
None |
113 | Bullet Bill & Goombas |
99 | ★★★ | ★★★★★ | ★★ | Wood / Dark | Reckless Rampage: 12 turns Changes Fire Orbs into Wood Orbs, and Wood Orbs into Dark Orbs. |
Blind Barrier: Avoids blind status if you're lucky. |
114 | 2-Goomba Tower |
50 | ★★★ | ★★★ | ★★★ | Wood / Wood | Duo Power: 12 turns Raises ATK of your Wood team members by 1.5x for 1 turn. |
None |
115 | 3-Goomba Tower |
99 | ★★★★★ | ★★★ | ★★★★ | Wood / Wood | Trio Power: 14 turns Raises ATK of your Wood team members by 2x for 1 turn. |
Orb Time Boost: Increases the time the player can move Orbs by a short amount. |
116 | Spiny Egg & Lakitu |
50 | ★★ | ★★★★★ | ★★ | Light / Fire | Cloud Shield: 11 turns Nullifies Light damage received for 1 turn. |
None |
117 | Double Lakitu |
99 | ★★★★ | ★★★★★★ | ★★ | Light / Fire | Cloud Barrier: 11 turns Absorbs Light damage received for 1 turn. |
Auto Heal: Recovers a small amount of your HP on each turn you clear Orbs. |
118 | Bob-omb & Lakitu |
50 | ★★ | ★★★★★ | ★★ | Light / Light | Lost and Found: 11 turns Raises ATK of your Light team members by 2x for 1 turn, but reduces your HP to 1. |
None |
119 | Blooper & Cheep Cheep |
50 | ★★ | ★★ | ★★★★ | Water / Water | Tag Team: 12 turns Raises ATK of your Water team members by 1.5x for 1 turn. |
None |
120 | Blooper & Cheep Cheeps |
99 | ★★★★★ | ★★ | ★★★★★★ | Water / Water | Mega Tag Team: 14 turns Raises ATK of your Water team members by 2x for 1 turn. |
Poison Barrier: Avoids poison status if you're lucky. |
121 | Red Koopa Troopa & Cheep Cheep |
50 | ★★★ | ★★ | ★★★★★ | Water / Fire | Sea Support: 12 turns Changes Fire and Wood Orbs into Heart Orbs. |
None |
122 | Dry Bones & Cheep Cheep |
99 | ★★★★★ | ★★ | ★★★★★★ | Water / Fire | Ocean Support: 14 turns Changes all Orbs into Fire, Water, and Heart Orbs. |
Health Boost: Raises HP of your entire team. |
123 | Whomp & Boos |
99 | ★★★ | ★★★★★★ | ★★ | Dark / Fire | Uproar: 10 turns Reduces number of turns needed to use Skills by 1 turn. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
124 | Boo Trio |
50 | ★★ | ★★★ | ★★★★ | Dark / Dark | Boo Trick: 11 turns Lets you move any Orbs anywhere for 6 seconds. No effect in Score Attack. |
None |
125 | Boo Crew |
99 | ★★★ | ★★★★★ | ★★★★★ | Dark / Dark | Boo Mischief: 12 turns Lets you move any Orbs anywhere for 7 seconds. No effect in Score Attack. |
Orb Time Boost: Increases the time the player can move Orbs by a short amount. |
126 | Larry |
99 | ★★★★★ | ★★★★ | ★★★★ | Wood | Larry's Tornado: 12 turns Changes Light Orbs into Wood Orbs, and Heart Orbs into Fire Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
127 | Lemmy |
99 | ★★★★★ | ★★★★★ | ★★★★ | Dark | Lemmy's Nightmare: 12 turns Changes Wood Orbs into Dark Orbs, and Heart Orbs into Fire Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
128 | Morton |
99 | ★★★★★ | ★★★★ | ★★★ | Fire | Morton's Flame: 12 turns Changes Water Orbs into Fire Orbs, and Heart Orbs into Wood Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
129 | Wendy |
99 | ★★★★★ | ★★★ | ★★★★★ | Water | Wendy's Splash: 12 turns Changes Fire Orbs into Water Orbs, and Hearts Orbs into Light Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
130 | Iggy |
99 | ★★★★★ | ★★★★ | ★★★★ | Wood | Iggy's Hurricane: 19 turns Changes all Orbs into Wood Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
131 | Roy |
99 | ★★★★★ | ★★★★ | ★★★★ | Light | Roy's Lightning: 12 turns Changes Dark Orbs into Light Orbs, and Heart Orbs into Wood Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
132 | Ludwig |
99 | ★★★★★ | ★★★★ | ★★★ | Fire | Ludwig's Volcano: 19 turns Changes all Orbs into Fire Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
133 | Bowser Jr. |
99 | ★★★★★★ | ★★★★★★ | ★ | Light | Junior Smash: 12 turns Changes Heart Orbs into Light Orbs, and Light Orbs into Dark Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
134 | Bowser |
99 | ★★★★★ | ★★★★★ | Dark | Bowser Breath: 20 turns Reduces HP of all foes. |
Bowser's Mighty Power: Raises your team's ATK by 3.5x after attacking with 6+ combos. | |
135 | Dry Bowser |
99 | ★★★★★ | ★★★★★★ | Dark / Fire | Bowser Smash: 23 turns Greatly reduces HP of all foes. |
Flame of Vengeance: Raises your team's ATK by 4x after attacking with 7+ combos. | |
136 | Bowser the Koopa King |
99 | ★★★★★ | ★★★★★ | Dark / Water | Bowser's Blow: 14 turns Changes all Orbs into Light, Dark, and Heart Orbs. |
Chain of Destruction: Raises your team's ATK by 4.5x after attacking with 8+ combos. | |
137 | Gold Goomba |
99 | ★★★★★ | ★★★★ | ★★★★ | Light | Super Boost: 11 turns Changes 1 Orb into a Super Orb. |
Orb Time Boost: Increases the time the player can move Orbs by a short amount. |
Notes
- ^ a b Mario Combo and Luigi Aura increases the ATK of all teammates by 1.2x when attacking with 2 combos or more.
- ^ a b Super Power and Super Aura increases the ATK of all teammates by 1.4x when attacking with 3 combos or more.
- ^ The in-game description for Twinkling Star is slightly inaccurate. It actually increases the ATK of all teammates by 3.5x when attacking with 4 attributes or more.
- ^ Shining Star's in-game description is incorrect. It actually increases the ATK of all teammates by 5.5x when attacking with 5 attributes.
Trivia
- While White Tanooki Mario and White Kitsune Luigi appear in this game as Leaders, they do not have an Ally Box.
- Similarly, Bowser and Koopalings do not have an Ally Box, making them the only enemy who can't be recruited at all.
- There are no Fire/Water, Wood/Water, Light/Water, or Water/Dark attribute team members in the game.