User:Nintendo101: Difference between revisions
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|Signs that direct players towards the intended focus of the mission they enter. | |Signs that direct players towards the intended focus of the mission they enter. | ||
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|align=center style="background:#FFFFFF"|[[File:SM64 | |align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wing Mario Over the Rainbow.png|x65px]]<br>[[Rainbow (object)|Rainbow]] | ||
|Rainbows passively indicate an intended direction for the player to follow. Magic Carpets move along them in [[Rainbow Ride]], and arches connect different [[Cloud Lift|clouds]] in [[Wing Mario Over the Rainbow]]. A ring-shaped rainbow in Rainbow Ride provides a visual target for which the player to launch Mario out of a cannon. All rainbows are intangible. | |Rainbows passively indicate an intended direction for the player to follow. Magic Carpets move along them in [[Rainbow Ride]], and arches connect different [[Cloud Lift|clouds]] in [[Wing Mario Over the Rainbow]]. A ring-shaped rainbow in Rainbow Ride provides a visual target for which the player to launch Mario out of a cannon. All rainbows are intangible. | ||
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Revision as of 19:55, October 16, 2023
Casual Nintendo historian. Otherwise an artist and a field ecologist. Bio degree. I've had an account here since 2012.
I wrote the character sections for Super Mario 64, Super Mario Galaxy 2, and Super Mario Odyssey. I contributed much of the article for Super Mario Galaxy and Super Mario Sunshine.
I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.
My favorite video game character is Yoshi.
For assets I have uploaded to the wiki, I suggest viewing them here.
Sandbox for current project
Items
Collectibles, pickups, and launchable objects.
Name | Description | Name | Description |
---|---|---|---|
Power Star |
Power Stars fuel Mushroom Castle and are stolen by Bowser to seal the castle's inhabitants away. They are the primary objective within missions and accumulating them unlocks new ones. A larger token called the Jumbo Star is made available after the final battle with Bowser. Collecting it does not contribute to the player's total, but it does liberate Princess Peach. | Bubble |
An underwater object that appears when Mario opens a Treasure Chest underwater, and contains oxygen that refills his Power Meter. |
Key |
A token awarded to Mario after the first two Bowser battles. A key permanently unlocks a Big Star Door. | 1UP Mushroom |
A green spotted mushroom that gives Mario an extra life when collected. |
Yellow Coin |
Collecting a Yellow Coin restores one wedge to Mario's Power Meter. | Koopa Shell |
A shell from a Koopa Troopa that Mario can ride, allowing him to defeat enemies he runs over and move around the course quicker. Pressing causes the shell to disappear. If a Koopa Shell is grabbed underwater by using , Mario can hold on to the shell for a short time and move underwater easier. |
Blue Coin |
A blue variant of the Yellow Coin, each worth five coins. They usually appear after Mario pounds Blue Coin Blocks or after he defeats stronger enemies such as a Mr. I. | Mario's cap |
TBW |
Red Coin |
A red variant of the Yellow Coin, each worth two coins. Eight are scattered around most courses, and collecting them all causes a Power Star to appear. They restore two wedges of Mario's Power Meter when collected. | Crate |
A smaller variant of block that can be picked up and thrown. |
Spinning Heart |
A large heart that spins when Mario walks through it, which recovers his health. The amount of health it recovers and how fast it does so is dependent on how quickly Mario moves through it. | Crazed Crate |
A crate with faces that bounces around three times in the direction Mario is facing if grabbed. |
Power-ups
Items that transform Mario's appearance and give him unique abilities.
Block | Power-up | Effect | Description |
---|---|---|---|
Red block |
Wing Cap |
TBW | |
Green block |
Metal Cap |
TBW | |
Blue block |
Vanish Cap |
TBW |
Objects
Name | Description | |
---|---|---|
Trigger objects | ||
Blue Coin Block |
Blocks that cause trails of Blue Coins to appear for a temporary period of time when ground-pounded. | |
Brick pillar[1] |
A pair of brick pillars are in the the basement of Mushroom Castle. Ground-pounding them permanently drains the moat. | |
Bubble ring |
Underwater rings released by the Manta Ray. Swimming through five consecutive bubble rings rewards Mario with a Power Star. | |
Cap Switch |
A type of ! Switch only found in switch courses. Ground-pounding one permanently makes corresponding semi-visible blocks turn solid, granting Mario access to the power-ups they contain. There are only three Cap Switches in the game, and they correspond as follows: the red one makes the Wing Cap available; the green one makes the Metal Cap available; and the blue one makes the Vanish Cap available. | |
Crystal Tap |
Octahedrons in Wet-Dry World that cause the water level to either rise or fall. | |
Post |
Ground-pounding a post produces a Yellow Coin. Running around one in a circle may produce multiple Coins. | |
Purple Switch |
Purple Switches trigger a variety of different, timed events when stepped on. | |
Secret |
Sets of five, cryptically hidden "spots" within a course. Finding one causes a corresponding red number to appear on screen. Locating all five Secrets causes a Power Star to appear. | |
Climbable objects | ||
Flagpole |
Koopa the Quick's climbable pole. It marks the finish line of a footrace. | |
Pole |
Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is on when the player moves . Pressing makes Mario jump from whichever face he is on. Their height and designs depend on where they are encountered. | |
Tree |
Trees function like poles. Reaching the top of one sometimes triggers an event or releases a 1UP Mushroom that homes-in on Mario. | |
Wire net (horizontal) |
Ceilings of climbable, metal netting. | |
Blocks and platforms | ||
Arrow Lift |
A gray block with blue arrows that moves back and forth when Mario steps on it. | |
Block |
A plain-looking block that can be destroyed by a single punch or Pound the Ground attack, containing coins. | |
Bowser's Sub |
This appears in only one mission in Dire, Dire Docks. | |
Cloud House |
A large floating manor that appears in Rainbow Ride. | |
Conveyor belt |
A platform that carries Mario from another place to another without him moving. The speed and direction varies depending on the time Mario enters the course. | |
Express Elevator |
An elevator in Wet-Dry World that drops once stepped on, then rises back up. | |
Falling Block |
A type of platform that falls if the player stands on it long enough. | |
Flipping block[2] |
A cubed platform in Tick Tock Clock that flips. The speed and direction vary depending on the time Mario enters the course. | |
Floating wooden platform[3] |
TBW | |
Gondola |
A hanging rail-based platform that moves once Mario lands on it, and stops again after it returns to the bottom if he has left it. | |
Lift |
A moving platform. Lifts' designs and environmental context for moving depend on where they are encountered. | |
Log |
A cylindrical wooden platform that, when stood on, rolls over. The player must run along rolling logs or jump carefully to avoid falling off until they reach their destination on a set path. | |
Merry-go-round |
A platform in Big Boo's Haunt that spins in the merry-go-round area. | |
Metal crate[4] |
A large iron block that Mario can push. | |
Minute hand[5] |
An arrow-like platform in Tick Tock Clock that moves gradually. The speed and direction vary depending on the time Mario enters the course. | |
Mushroom |
A mushroom that serves as a platform. | |
Paddle wheel |
A set of four lifts that perpetually spin around their pivot point. | |
Puzzle |
A puzzle piece in Lethal Lava Land that acts like a platform and slides in any four directions. | |
Pyramid platforms |
A platform in Rainbow Ride that flips upside-down for a few seconds once activated by a Purple Switch. | |
Rainbow Cruiser |
An airship that appears in Rainbow Ride. | |
Rotating bar[2] |
A platform in Tick Tock Clock that rotates. The speed and direction vary depending on the time Mario enters the course. | |
Rotating ring platform[6] |
A platform in Lethal Lava Land that spins. It stops when the volcano erupts, then resumes spinning. | |
Seesaw |
A long wooden platform that tilts left or right depending on where Mario walks on it. Seesaws have different appearances depending on where they are found. | |
Semi-visible block |
A transparent block that turns solid and is able to be used after the player hits the Cap Switch. | |
Snowman Mountain |
TBW | |
Spinning disc[7] |
A platform in Whomp's Fortress, Lethal Lava Land, Wet-Dry World, and Rainbow Ride that spins. | |
Square[8] |
Square-shaped paired platforms that move around within a larger square. | |
Sunken Ship |
This object appears in Jolly Roger Bay and tilts from left to right. | |
Swing |
A platform in Rainbow Ride that sways from side to side indefinitely. | |
Treasure chest |
TBW | |
Wire platform |
A lift in Lethal Lava Land that helps Mario travel across lava. | |
Wobbly platform[9] |
A square platform in Lethal Lava Land that wobbles from left to right when the player stands towards one of its edges. | |
Wooden beam[10] |
A plank-like platform in Whomp's Fortress that can be knocked over to create a bridge. | |
Yellow block |
TBW | |
Transportation objects | ||
★ door |
A door that requires Power Stars to enter. | |
Big Star Door |
A bigger variant of ★ door that requires Power Stars to enter, leading to a boss level. | |
Cannon |
Cannons launch Mario to distant areas. They are accessed like pipes. | |
Key Door |
A door that requires a key to enter. | |
Magic Carpet |
A carpet that follows a set rainbow-styled rail once stepped on. If the player remains off the carpet for too long, it will disappear and respawn back in its original position. | |
Painting |
A portal that is used to travel from the Mushroom Castle to one of the game's many levels. | |
Painting (Boo) |
A painting of a Boo through which Vanish Mario can pass. | |
Volcano |
TBW | |
Work Elevator |
A large flat platform with four arrow-emblazoned buttons that Mario can step on to move the platform. | |
Warp pipe |
Pipes going through the ground that bring Mario to new areas. He enters one by physically jumping into it. The cabin chimney on Cool, Cool Mountain functions like a warp pipe. Some are Shrinker Pipes that change Mario's size and bring him to the two different versions of Tiny-Huge Island. | |
File:Nocoverart.png Warp Point |
TBW | |
Other objects | ||
Arrow Sign |
Signs that direct players towards the intended focus of the mission they enter. | |
Rainbow |
Rainbows passively indicate an intended direction for the player to follow. Magic Carpets move along them in Rainbow Ride, and arches connect different clouds in Wing Mario Over the Rainbow. A ring-shaped rainbow in Rainbow Ride provides a visual target for which the player to launch Mario out of a cannon. All rainbows are intangible. | |
Sign[11] |
Posted boards that contain information on actions, scenarios, and locations. They can be ground-pounded into the ground. There are variants found hanging on walls. | |
Star Marker |
A Power Star appears above a Star Marker in missions where Mario must collect eight Red Coins. |
Notes and references
Notes