Wario Land: Shake It!
- "Wario Land: The Shake Dimension" redirects here. For the Adobe Flash game, see Wario Land: The Shake Dimension (Flash game).
| Wario Land: Shake It! | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
For alternate box art, see the related gallery. | |||||||||||||
| Developer | Good-Feel | ||||||||||||
| Publisher | Nintendo | ||||||||||||
| Platforms | Wii, Wii U | ||||||||||||
| Release dates | Original release: Wii U (digital download): | ||||||||||||
| Languages | English (United States) English (United Kingdom) Japanese French (Canada) French (Europe) German Italian Korean Spanish (Latin America) Spanish (Europe) | ||||||||||||
| Genre | 2D Platformer | ||||||||||||
| Ratings |
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| Mode | Single-player | ||||||||||||
| Format | Wii: | ||||||||||||
| Input | Wii: | ||||||||||||
| Serial code | |||||||||||||
- “Treasure! Yours for the Shaking!”
- —Game tagline
Wario Land: Shake It! (known as Wario Land: The Shake Dimension in Europe and Australia) is a platformer game developed by Good-Feel for the Wii. It is the sixth installment in the Wario Land series, the eighth platformer starring Wario overall, the first game in the Wario Land series to be released since Wario Land 4 in 2001, and the only Wario Land game released on a home console. The game also features the return of Captain Syrup, who hosts the Pirate Shop. The game is drawn in the style of anime, as the animations for the cutscenes and gameplay were done by Japanese animation studio Production I.G.
The game was rereleased for the Wii U's Nintendo eShop service in Europe on April 7, 2016, Australia on April 8, 2016, Japan on August 24, 2016, and North America on November 17, 2016; however, it was later removed from the Wii U eShop service after their discontinuation on March 27, 2023, making it no longer possible for players to purchase the game, although players who did so before this date can still play it as long as any version is on their Wii U device.
Story[edit]
Prologue[edit]
One night, the pirate Captain Syrup sneaks into a museum looking for treasure to steal, when an item known as the Kodaigi catches her interest. Upon inspecting it, she sees there is another world within the globe called the Shake Dimension. As Captain Syrup watches, dark clouds cover the Shake Dimension as the peace is shattered by the marauding pirate known as the Shake King. The Shake King steals a legendary treasure known as the Bottomless Coin Sack, which can create infinite gold coins by shaking it, and shares its contents with his minions. He also kidnaps and imprisons all but one of the peaceful Merfle tribe, along with their beloved ruler, Merelda. While the Shake King gloats, the one Merfle who managed to escape imprisonment vows to find someone from the outside world who can help his people and escapes. After seeing the events unfold, Captain Syrup decides that defeating the Shake King, rescuing Queen Merelda and her Merfle followers, and taking the Bottomless Coin Sack as a reward for her "heroism" may all prove too difficult for her to accomplish alone, so she steals the Kodaigi from the museum, planning to give it to someone she hopes would help her with these three tasks.
At home in his garage, Wario is seen fast asleep in his car. He is then awakened from his slumber by the delivery of a very large gift, which, once unwrapped, reveals the Kodaigi and a note from Captain Syrup explaining that there is treasure within the globe. Misinterpreting the note, Wario gets a hammer to smash the globe open. Then suddenly, smoke bursts from the top, causing Wario to miss and smack his head. The smoke forms a large telescope, which Merfle uses to reach Wario's world. Merfle then greets Wario, causing him to hit his head on the telescope when trying to look up. In a fit of anger, Wario grabs Merfle and was going to punch him in the face until Merfle begins pleading for Wario's help. Merfle explains to Wario about how the Shake King appeared, captured, and imprisoned his people and stole the legendary treasure. At first, Wario showed very little interest in the story or the Merfle's plight, even picking his nose as it is being told, but then his interest is piqued at the mention of treasure. He then grabs the Merfle for more information and Merfle explains the properties of the Bottomless Coin Sack to Wario. Having been tempted, Wario then demands to know how to get into the Shake Dimension, and Merfle answers that the telescope acts as a portal into it, but warns him that if he does not rescue the other Merfles he would be stranded in the Shake Dimension. Tempted by the promise of wealth, Wario decides that this quest will be worth his time, which gladdens Merfle. Merfle then travels through the telescope back into the Shake Dimension, and Wario prepares to follow him.
Ending[edit]
After surviving all of the Shake King's traps and minions, Wario is able to battle the Shake King himself. It is a hard and long battle, since the Shake King also has some of Wario's moves; however, Wario is able to beat him, resulting in the Shake Dimension being saved at last from the Shake King's evil grip.
When Queen Merelda thanks Wario for saving her kingdom, Wario tosses her aside and takes the Bottomless Coin Sack. When returning to his world for the final time, he shakes the bag to collect all the coins he always wanted. However, the celebration does not last long; Captain Syrup, catching Wario off guard, shuts down the celebration and takes the Bottomless Coin Sack and all the coins Wario shook out from it and makes a quick getaway. Wario is completely humiliated that he was double-crossed from the start, angrily chasing Merfle around his garage.
Gameplay[edit]
Like all other Wario Land games, Wario Land: Shake It! is a 2D platformer. Players must hold the Wii Remote sideways to play this game.
is used for Jumping, while the
is used to perform a Dash Attack.
is used for ducking, and entering a Warp Pipe. When using
in midair, Wario performs a Ground Pound. However, there are also some changes according to the environment. If Wario steps foot on a hillside, he will slide down on his belly. Throwing an enemy or object is done by pressing
, but the player must hold the button and tilt the Wii Remote in the desired direction, and then release
to make Wario throw in that direction.
There are also new features in gameplay, mostly implementing the motion-sensing abilities of the Wii Remote. Executing an Earthshake Punch uses the motion sensitivity. By shaking the Wii Remote when the Shake Meter at the top of the screen is full, Wario performs a powerful punch on the ground, causing an earthquake. It is needed to move objects in some levels, opening new paths, and it also stuns enemies. However, when used, the Shake Meter gets empty. The player cannot use another Earthshake Punch when the Shake Meter is empty, so they must wait until the Shake Meter is full, which only takes a few seconds. Another frequently implemented action in the game is shaking an enemy or a Coin Bag. When Wario picks up an enemy or a Coin Bag, the player can shake the Wii Remote to let Wario shake it. Shaking a Bandinero may reveal a clove of Garlic, while a Coin Bag will lose all the coins it contains.
When in contact with a bar, Wario can hang from the bar and then perform a Bar Spin by shaking the Wii Remote. Upon pressing the
, Wario spins high into the air, and can also reach grab another bar if he comes into contact with one. Wario can also use Unibuckets to travel on cords - yet another action that uses motion sensitivity. When the player presses
, Wario jumps into the Unibucket, and pressing
will let Wario to pop out of the vehicle. Tilting the Wii Remote sideways moves it, with the angle of the remote affecting the speed at which the Unibucket moves. Pressing
lets it jump. If a Unibucket lands on any surface that is not a Unibucket cord, it breaks instantly.
A flying counterpart to the Unibucket is the Rocket Bucket. By pressing
, Wario will jump in. When in this vehicle, two rockets and a dome appear. Pressing
accelerates it, and tilting the Wii Remote is used for steering. Colliding with spikes will break it. However, it can land on any piece of non-spiky ground. The game also introduces and underwater device; Wario's Subwarine. In underwater levels (of which there are 3), Wario must use this vehicle to proceed through the level. Tilting the Wii Remote will steer the Subwarine, and
will move it back and forth. Pressing the
makes the Subwarine shoot a torpedo in a straight line.
Wario will find metal boxes throughout almost every level, with a screen and a red entrance atop it. These machines are named Max Fastosity Dasherators; they let Wario run very fast when entered. Wario can still jump while dashing. Pressing the opposite direction of the direction Wario is running causes him to skid to a halt and quickly turn to that direction. Moving is automatic and Wario can also run over water. Another thing that Wario can do is break blocks and defeat enemies in this state. Wario will cease dashing if he collides with any solid object or wall.
Blast-O-Cannons are cannons where Wario can jump in, by pressing
. The player can then tilt the Wii Remote to choose a direction. Pressing
will let the cannon prepare to shoot, and releasing
will let the cannon shoot. When touching another Blast-O-Cannon after being blasted from another one, Wario will automatically enter it. Wario cannot enter a Blast-O-Cannon on a wall in a normal way. He should use another Blast-O-Cannon to enter a Blast-O-Cannon on a wall. Some Blast-O-Cannons move automatically.
The main goal of a level is to guide Wario to the cage where a Merfle has been caught. Such cages are called Merfle Barrels. Near to it is a checkpoint block. If Wario picks up the cage, an intruder alert is triggered. Then the player must shake the Wii Remote to break open the cage to free the Merfle. A timer then appears, and a different, faster song plays. With the Merfle holding an arrow that shows the direction to go, Wario must go back the beginning of the level before the timer reaches zero. Blue shake blocks also will appear, while red shake blocks disappear, which changes some paths and opens new places, often allowing different treasures to be found. If the countdown reaches fifteen seconds, another tune will be played, and the Merfle is panicking. If the timer runs out, the Shake King's shadow appears, takes Wario, shakes him, so Wario loses all his collected money, and the King then throws him back to the start. If the player used a checkpoint block, the Shake King will throw him to the checkpoint instead.
The old transformations that were in previous Wario Land games were reduced to three. These were Flaming Wario, Snowman Wario, and Frozen Wario. They were not changed in this game. Wario can turn into Flaming Wario by touching a flame, and Wario runs with his bottom on fire until he becomes engulfed in fire that can burn Bonfire Blocks. Wario can turn into Snowman Wario if he touches a falling pile of snow. He turns into a snowball when standing on a slope, and can break Snowman Blocks. Turning into Frozen Wario is still a hazard. There is a new transformation called Mini Wario (which has the same goal as Tiny Wario, but is much different in appearance). This transformation can be used by entering a shrinkbarrel and will allow Wario to fit through small openings.
Also, Wario will come across Bomb Blocks, which have a certain number on them. Touching one in any way causes it to count down to zero and explode. Certainty Switches are block switches that turn Uncertain Blocks touchable and untouchable, depending on the color of the switch and the corresponding blocks.
Areas and levels[edit]
There are five continents with five levels each; four normal levels and one boss level. Additionally, secret levels can be unlocked by finding a Secret Map in certain levels. After beating a boss, Wario must return to Captain Syrup to buy a map of the next continent. Depending on the amount of money the player has, they can go in any order they choose. The following chart shows the American English names of the levels, with the British English names in italics.
Enemies and obstacles[edit]
Enemies[edit]
| Image | Name | Description | First level | Last level |
|---|---|---|---|---|
| Bandinero | The most common enemy. They walk back and forth on platforms, but are sometimes found stationary, jumping on the spot, or sleeping. It is completely harmless to Wario and can be defeated with any attack. | Aboard the Sweet Stuff (red) Stonecarving City (yellow) Aboard the Sweet Stuff (white) Aboard the Sweet Stuff (gold) |
Large Fry Cook-Off (red) Large Fry Cook-Off (yellow) Bamboozle Village (white) Bamboozle Village (gold) | |
| Floating Bandinero | An inflated Bandinero that floats in the air in a straight line. If bumped into or jumped onto, it becomes a regular blue Bandinero. Most are harmless, but some regularly produce electricity that harms Wario. Floating Bandineros can be defeated by any attack, but they are immune to physical attacks while electrified. | Aboard the Sweet Stuff (blue) Savannah Valley (gold) |
Bad Manor (blue) Freezing Fields (gold) | |
| Pitchfork | A variant of Bandinero with a fork on its head. They usually stick to ceilings and drop when Wario walks underneath them, but some are grounded and attempt to headbutt him. When thrown at walls, the fork will stick to it, so their bodies can be used as platforms. | Foulwater Falls (blue) Savannah Valley (purple) Mt. Lava Lava (gold) |
Boogie Mansion (blue) Derailed Express (purple) Its-all Mine (gold) | |
| Buccanero | An enemy that wields a sword and attempts to attack Wario on sight. Buccaneros can be defeated with any attack. | Aboard the Sweet Stuff | Large Fry Cook-Off | |
| Boomdinero | Bandineros wearing suits of armor. Their helmets can fire spiky balls in a similar manner to the Shortfuse, but they explode after a few seconds. Their heavy armor protects them from most attacks, but they can be stunned with an Earthshake Punch. Shaking them will remove their armor, and revert them back into standard Bandineros. | Sneak Peak (silver) Sneak Peak (red) |
Bamboozle Village (silver) Boogie Mansion (red) | |
| Mummer | Mummy enemies that pace back and forth on a platform. They are initially immune to Wario's attacks thanks to their bandages. However, if Wario performs an Earthshake Punch nearby, the bandages will temporarily fall down and make it vulnerable to any attack. | Disturbing Tomb (normal) Disturbing Tomb (gold) |
Boogie Mansion (normal) Disturbing Tomb (gold) | |
| Flipsting | A shelled scorpion with a long tail tipped with a stinger. If Wario gets too close, it thrusts the stinger towards him. The stinger aims both forward and upward, meaning they can neither be attacked from the front nor top. An Earthshake Punch will topple the enemy, making it safe to hold. A red variant clings to ceilings. | Disturbing Tomb (yellow) Disturbing Tomb (red) |
Bloomsday Blowout (yellow) Disturbing Tomb (red) | |
| Bumbleprod | Semi-common enemies adorned with spikes, making contact dangerous. Once flipped over with an Earthshake Punch, they can be defeated with a Ground Pound, but they cannot be picked up. | Disturbing Tomb (normal) Gurgle Gulch (gold) |
Boogie Mansion (normal) Gurgle Gulch (gold) | |
| Turkeyjerk | Bird enemies that dive-bomb Wario when approached. They are vulnerable to all attacks, but they can avoid the Earthshake Punch by flying. Some are stationary while some patrol an area. | Disturbing Tomb (green) Soggybog River (brown) |
Riverbloat Rapids (green) Prism Prison (brown) | |
| Shortfuse | A small, barrel-like enemy that shoots spiky balls in Wario's direction. Although the projectiles are harmful, the enemy itself is safe to touch from any side and can be defeated with any attack. | Disturbing Tomb (normal) Glittertown (gold) |
Large Fry Cook-Off (normal) Glittertown (gold) | |
| Scarracuda | A fish enemy that is encountered at the surface of the water. Red Scarracudas only patrol the area of water from side to side, while green ones also jump out to bite Wario. There are also black Scarracudas which live inside lava, but otherwise act the same as their green relatives. Green and black Scarracudas can be defeated by Dash Attacking them while they are in the air. | Foulwater Falls (green) Gurgle Gulch (red) Mt. Lava Lava (black) |
Soggybog River (green) Bad Manor (red) Mt. Lava Lava (black) | |
| Crackpot | Rare, octopus-like enemies that hide in jars and shoot spiky balls. Shaking them makes them fire their balls ahead of Wario, which works as a makeshift weapon. | Gurgle Gulch (red) Gurgle Gulch (purple) |
Sneak Peak (red) Gurgle Gulch (purple) | |
| Nosedozer | Semi-common enemies that are similar to Bandineros, but the drill on their face can harm Wario. Jumping on them flips them onto their backs, making the drill point upwards, causing damage if jumped on again. | Gurgle Gulch | Large Fry Cook-Off | |
| Plunger | Scuba-diving enemies exclusively found in Subwarine levels. They have a variety of movement patterns to impede Wario's progress, some of which hide from the ground and emerge when Wario approaches to ambush him. They can be shot down with a single torpedo. | Wavy Waters (orange) Wavy Waters (purple) Wavy Waters (green) Windbreak Bay (blue) |
Creep Blue Sea (orange) Creep Blue Sea (purple) Creep Blue Sea (green) Creep Blue Sea (blue) | |
| Jellopus | Jellyfish enemies that exclusively appear in the Subwarine levels. Groups will typically fill a given area to barricade the path, but can be defeated with torpedoes. The purple variety attack by shooting electric bolts. | Wavy Waters (blue) Wavy Waters (yellow) Wavy Waters (purple) |
Creep Blue Sea (blue) Creep Blue Sea (yellow) Creep Blue Sea (purple) | |
| Grunchin | Explosive sea urchin enemies that primarily appear in Subwarine levels as an obstacle. Despite this, they occasionally appear in platforming levels. They are the only enemies to appear in both underwater levels and platforming levels. | Wavy Waters (red) Wavy Waters (purple) |
Creep Blue Sea (red) Creep Blue Sea (purple) | |
| Tub-sub | Barrel-like submarines that fire torpedoes at the Subwarine. They are more durable than other enemies, requiring three hits, but drop more gold upon defeat. | Wavy Waters (brown) Wavy Waters (gray) |
Creep Blue Sea (brown) Creep Blue Sea (gray) | |
| Volcannon | Living volcanoes that periodically spew fire from their top. They are immune to the Earthshake Punch, but can be defeated with Dash Attacks and Ground Pounds. | Mt. Lava Lava | Sneak Peak | |
| Spinbat | Bats that hang from ceilings and drop when Wario passes by, getting stuck in the ground upon landing, making them vulnerable. They can be defeated by any attack. If left alone, they fly back to their roost. | Savannah Valley | Boogie Mansion | |
|
Flimflam | Living flames that turn Wario into Flaming Wario, allowing him to break Bonfire Blocks. There also exists an ice variant, turning him into Frozen Wario. |
