Pick Any One
| Pick Any One | |||||||
|---|---|---|---|---|---|---|---|
| |||||||
| Technique | 16 | ||||||
| Set | Blue | ||||||
| Objective | Allow the game to be won even if only one object is tapped. | ||||||
| Edit | Win Conditions | ||||||
| |||||||
Pick Any One is one of the Assembly Dojo techniques in WarioWare: D.I.Y. It is the eighth and final technique in the blue set, and the sixteenth overall in the game. The goal of this technique is to set the Win Conditions such that the microgame is won once any one of the three objects has been tapped.
Overview[edit]
At the start of Assembly, three Objects, labeled "1", "2", and "3" appear in the center of the stage. Each of the objects have the same design and AI, being white squares that, when tapped, display a star inside them, play a confirmation sound, and turn their switch on.
Objects[edit]
- 1
| AI # | Effect |
|---|---|
| 1 | When 1 is tapped:
Turn 1 switch ON. Change art to ★. Play CORRECT sound effect. |
- 2
| AI # | Effect |
|---|---|
| 1 | When 2 is tapped:
Turn 2 switch ON. Change art to ★. Play CORRECT sound effect. |
- 3
| AI # | Effect |
|---|---|
| 1 | When 3 is tapped:
Turn 3 switch ON. Change art to ★. Play CORRECT sound effect. |
None of the objects may be modified by the player. Instead, the Win Conditions may be modified by the player.
Solution[edit]
To complete the technique, the player must set three different Win Conditions, each containing one of the following, separate from one another:
- When "1"'s switch is ON.
- When "2"'s switch is ON.
- When "3"'s switch is ON.
In-game text[edit]
- Description – "The condition for winning is for one of three squares to tapped. That means ANY of them can be tapped to win!"
- Hint #1 – "You pretty much have to create three different conditions."
- Hint #2 – "It's important to know where to write the three conditions."
- Notes (Page 1) – ""Tap all three to in." "Tap any of the three to win." You see the difference between these two sentences, right?"
- Notes (Page 2) – "To require that all conditions are met to win, monitor all switches using "&" in one condition. On the other hand, to require that any one of several conditions is satisfied to win, monitor each switch using a different win condition. This difference is very important!"
Names in other languages[edit]
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | どれでもOK Dore demo OK |
Any one is OK | [1] | |
| French | N'importe lequel | Any one | [1] | |
| German | Such dir eins aus! | Pick one! | [1] | |
| Italian | Uno qualunque | (Pick) any one | [1] | |
| Spanish | Escoge cualquiera | Choose any | [1] |
References[edit]
- ^ a b c d e In-game microgame name, via WarioWare, Inc. → Assembly Dojo (29 Apr. 2009–30 Apr. 2010). WarioWare: D.I.Y. by Nintendo SPD and Intelligent Systems. Nintendo.
| Techniques in WarioWare: D.I.Y. | |
|---|---|
| Green set | Stick on Contact! • Drop Like a Rock! • Beep Beep Beep Ding! • Touch Anywhere To... • Victory Confetti • Thud! • Swap Magic! • All or Nothing |
| Blue set | Roll Down the Hill • Rocket Launch! • Go on Green! • Go on Green 2 • Deadly Spikes • Vanishing Magic • Perfect Fit! • Pick Any One |
| Yellow set | Count to Four • Don't Touch! • Once and Done • No Multi-Tapping! • Mid-Air Tap! • Back and Forth • Magnet and Ball • On, Then Off |
| Red set | Count to Eight • Round and Round • One-in-Three Chance • Random Direction • Right or Left • Shoo the Fly Away • Hit in Order • Odd Man Out |
