Flash and Dash
Three characters with flashlights attempt to catch the runaway character with their light beams in one of the three possible mazes. If the runaway is still running in the maze until the time is up, the single player wins. If the player is caught, the other three are victorious.
Each player has a five-light alarm. As the chasers get nearer to the target and vice versa, the alarm blinks faster and shows more lights.
Solo (1 player)
Group (3 players)
Names in other languages