Flash and Dash
Three characters with flashlights attempt to catch the runaway character with their light beams in one of the three possible mazes. If the runaway is still running in the maze until the time is up, the single player wins. If the player is caught, the other three are victorious.
Each player has a five-light alarm. As the chasers get nearer to the target and vice versa, the alarm blinks faster and shows more lights.
The starting cutscene differs depending which role the player's character is given. If the player is part of the team, the camera pans to the spots they and their teammates are, one at a time, finishing with the proper player. The intro shows the soloist being dropped into the maze if the player plays as them.
During the ending cutscene, if the solo player manages to survive, they will be shown celebrating. If the team catches them, the solo player will be caged with the teammates celebrating.
Solo (1 player)
Group (3 players)
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