World 6-6 (Puzzle & Dragons: Super Mario Bros. Edition): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 12: Line 12:


==Layout==
==Layout==
This level starts with an enemy wave, after which the player reaches a branching path with a green [[Warp Pipe]] on the left, a [[Gold Block]] in the center, and a sign on the right. The green Warp Pipe on the left requires the player to clear more Wood Orbs to be than any other Orb type to enter it, the Gold Block in the center requires the player to clear more Water Orbs than other Orbs to produce a [[Beanstalk]], and the sign on the right requires more Light Orbs to be cleared.
This level starts with a single battle, after which the player reaches a branching path with a green [[Warp Pipe]] on the left, a [[Gold Block]] in the center, and a sign on the right. The green Warp Pipe on the left requires the player to clear more Wood Orbs to be than any other Orb type to enter it, the Gold Block in the center requires the player to clear more Water Orbs than other Orbs to produce a [[Beanstalk]], and the sign on the right requires more Light Orbs to be cleared.


Taking the path on the right, the player finds a [[? Block]] then faces five enemy waves before the boss fight with a [[Goomba Tower|2-Goomba Tower]].
Taking the path on the right, the player finds a [[? Block]] then faces five battles before the boss fight with a [[Goomba Tower|2-Goomba Tower]].


Taking the green Warp Pipe down, the player faces an enemy wave, then reaches another branching path with a sign on the left and a purple Warp Pipe on the right, which require more Water or Dark Orbs to be cleared to take the respective paths. Taking the path on the left requires an ally that can create Water Orbs as the course itself does not provide them, otherwise the player is forced to take the purple Warp Pipe back to the main area. If the player has Water Orbs to take the path on the left, however, they will face two enemy waves (the first wave having at least one Yellow Coin Coffer) before taking a red Warp Pipe back to the main path, and face the penultimate enemy wave before the boss fight at the end.
Taking the green Warp Pipe down, the player faces a battle, then reaches another branching path with a sign on the left and a purple Warp Pipe on the right, which require more Water or Dark Orbs to be cleared to take the respective paths. Taking the path on the left requires an ally that can create Water Orbs as the course itself does not provide them, otherwise the player is forced to take the purple Warp Pipe back to the main area. If the player has Water Orbs to take the path on the left, however, they face two battles (the first battle having at least one Yellow Coin Coffer) before taking a red Warp Pipe back to the main path, and face the last battle before the boss fight at the end.


To activate the Gold Block in the center, the player needs to bring an ally that can create Water Orbs as the course itself does not provide them. Climbing the Beanstalk produced by the Gold Block, the player faces three enemy waves, then a boss battle with a 3-Goomba Tower. Clearing the course with this path unlocks {{world-link|6|ghosthousep|World 6-Ghost House (Puzzle & Dragons: Super Mario Bros. Edition)}}.  
To activate the Gold Block in the center, the player needs to bring an ally that can create Water Orbs as the course itself does not provide them. Climbing the Beanstalk produced by the Gold Block, the player faces three battles, then a boss battle with a 3-Goomba Tower. Clearing the course with this path unlocks {{world-link|6|ghosthousep|World 6-Ghost House (Puzzle & Dragons: Super Mario Bros. Edition)}}.  


The player has Fire, Wood, Light, Dark and Heart Orbs on the Orb field for this course.  
The player has Fire, Wood, Light, Dark and Heart Orbs on the Orb field for this course.  


==Course details==
==Course details==
{|class= width=50% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="6;" style="text-align: center;"
{|class= width=50% cellspacing=0 border=2 cellpadding=3 colspan="6;" style="text-align: center;"
|-style="background: #ABC"
|-style="background: #ABC"
!Course type
!Course type
Line 39: Line 39:


===Enemy XP/Coin stats===
===Enemy XP/Coin stats===
{|class= "sortable" width=25% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="6;" style="text-align: center;"
{|class= "sortable" width=25% cellspacing=0 border=2 cellpadding=3 colspan="6;" style="text-align: center;"
|-style="background: #ABC"
|-style="background: #ABC"
!data-sort-type="alphabetical"|Enemy/Boss
!data-sort-type="alphabetical"|Enemy/Boss
Line 86: Line 86:


==★World 6-6==
==★World 6-6==
'''★World 6-6''' is a difficult version of World 6-6 from [[Special World 6 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 6]], with Water Orbs appearing on the Orb field while Dark Orbs are disabled. As such, the player needs to bring an ally that can create Dark Orbs in order to trigger the Gold Block to produce its Beanstalk. The purple Warp Pipe at the second branching path that takes the player back to the main area is now red and thus requires them to clear more Fire Orbs than other Orb types to enter it. Clearing the course by taking the secret exit unlocks {{world-link|sp6|ghosthousep|World 6-Ghost House (Puzzle & Dragons: Super Mario Bros. Edition)#★World 6-Ghost House|★World 6-Ghost House}}.
'''★World 6-6''' is a difficult version of World 6-6 from [[Special World 6 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 6]], with Water Orbs appearing on the Orb field while Dark Orbs do not. As such, the player needs to bring an ally that can create Dark Orbs in order to trigger the Gold Block to produce its Beanstalk. The purple Warp Pipe at the second branching path that takes the player back to the main area is now red and thus requires them to clear more Fire Orbs than other Orb types to enter it. Clearing the course by taking the secret exit unlocks {{world-link|sp6|ghosthousep|World 6-Ghost House (Puzzle & Dragons: Super Mario Bros. Edition)#★World 6-Ghost House|★World 6-Ghost House}}.


===Course details===
===Course details===
{|class= width=50% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="6;" style="text-align: center;"
{|class= width=50% cellspacing=0 border=2 cellpadding=3 colspan="6;" style="text-align: center;"
|-style="background: #ABC"
|-style="background: #ABC"
!Course type
!Course type
Line 105: Line 105:


====Enemy XP/Coin stats====
====Enemy XP/Coin stats====
{|class= "sortable" width=25% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="6;" style="text-align: center;"
{|class= "sortable" width=25% cellspacing=0 border=2 cellpadding=3 colspan="6;" style="text-align: center;"
|-style="background: #ABC"
|-style="background: #ABC"
!data-sort-type="alphabetical"|Enemy/Boss
!data-sort-type="alphabetical"|Enemy/Boss
Line 161: Line 161:
*[[Goomba Tower|2-Goomba Tower]] (Boss, normal exit)
*[[Goomba Tower|2-Goomba Tower]] (Boss, normal exit)
*3-Goomba Tower (Boss, secret exit)
*3-Goomba Tower (Boss, secret exit)
{{BoxTop}}
{{BoxTop}}
{{P&DSMBE Levels}}
{{P&DSMBE Levels}}

Revision as of 23:38, May 30, 2016

Template:Levelbox World 6-6 is the seventh course of World 6 in Puzzle & Dragons: Super Mario Bros. Edition. It is a sky level with enemies consisting of Goombas, Para-Beetles, Spinies and Lakitus.

Layout

This level starts with a single battle, after which the player reaches a branching path with a green Warp Pipe on the left, a Gold Block in the center, and a sign on the right. The green Warp Pipe on the left requires the player to clear more Wood Orbs to be than any other Orb type to enter it, the Gold Block in the center requires the player to clear more Water Orbs than other Orbs to produce a Beanstalk, and the sign on the right requires more Light Orbs to be cleared.

Taking the path on the right, the player finds a ? Block then faces five battles before the boss fight with a 2-Goomba Tower.

Taking the green Warp Pipe down, the player faces a battle, then reaches another branching path with a sign on the left and a purple Warp Pipe on the right, which require more Water or Dark Orbs to be cleared to take the respective paths. Taking the path on the left requires an ally that can create Water Orbs as the course itself does not provide them, otherwise the player is forced to take the purple Warp Pipe back to the main area. If the player has Water Orbs to take the path on the left, however, they face two battles (the first battle having at least one Yellow Coin Coffer) before taking a red Warp Pipe back to the main path, and face the last battle before the boss fight at the end.

To activate the Gold Block in the center, the player needs to bring an ally that can create Water Orbs as the course itself does not provide them. Climbing the Beanstalk produced by the Gold Block, the player faces three battles, then a boss battle with a 3-Goomba Tower. Clearing the course with this path unlocks World 6-Ghost House.

The player has Fire, Wood, Light, Dark and Heart Orbs on the Orb field for this course.

Course details

Course type ? Block items Enemies found here Boss(es)
4-Color Course
FireWaterWoodLightDarkHeart
Super Star Comet Medal Coin Para-Beetle Yellow Coin Coffer 2-Goomba Tower 3-Goomba Tower Normal exit: 2-Goomba Tower
Secret exit: 3-Goomba Tower

Enemy XP/Coin stats

Enemy/Boss XP Coins
Goomba
Goomba
702 3
Para-Beetle
Para-Beetle
1244 9
Spiny
Spiny
857 9
Lakitu
Lakitu
764 9
Banzai Bill
Banzai Bill
1244 19
Yellow Coin Coffer
Yellow Coin Coffer
1391 16
Paragoomba
Paragoomba
981 9
2-Goomba Tower
2-Goomba Tower (normal exit)
3639 36
3-Goomba Tower
3-Goomba Tower (secret exit)
4521 36

Course map

For a map of this course, see here.

★World 6-6

★World 6-6 is a difficult version of World 6-6 from ★World 6, with Water Orbs appearing on the Orb field while Dark Orbs do not. As such, the player needs to bring an ally that can create Dark Orbs in order to trigger the Gold Block to produce its Beanstalk. The purple Warp Pipe at the second branching path that takes the player back to the main area is now red and thus requires them to clear more Fire Orbs than other Orb types to enter it. Clearing the course by taking the secret exit unlocks ★World 6-Ghost House ★World 6-Ghost House.

Course details

Course type ? Block items Enemies found here Boss(es)
4-Color Course
FireWaterWoodLightDarkHeart
Super Leaf Poison Mushroom Gold Mushroom Fruit Spiky Shell Para-Beetle Yellow Coin Coffer 2-Goomba Tower 3-Goomba Tower Normal exit: 2-Goomba Tower
Secret exit: 3-Goomba Tower

Enemy XP/Coin stats

Enemy/Boss XP Coins
Goomba
Goomba
4601 9
Para-Beetle
Para-Beetle
6731 28
Spiny
Spiny
5041 26
Lakitu
Lakitu
3918 24
Banzai Bill
Banzai Bill
6731 56
Yellow Coin Coffer
Yellow Coin Coffer
3754 40
Paragoomba
Paragoomba
5941 28
2-Goomba Tower
2-Goomba Tower (normal exit)
15450 95
3-Goomba Tower
3-Goomba Tower (secret exit)
13908 81

Course map

For a map of this course, see here.

Enemies

Template:BoxTop Template:P&DSMBE Levels