Kent C. Koopa: Difference between revisions

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[[Image:Kent C. Koopa.gif|frame|right|'''Kent C. Koopa''', the large Koopa bully blocking Pleasant Path.]]
[[Image:Kent C. Koopa.gif|frame|right|'''Kent C. Koopa''', the large Koopa bully blocking Pleasant Path.]]


'''Kent C. Koopa''' is a [[Gargantua Koopa Troopa]] who blocks [[Pleasant Path]], the road to [[Koopa Village]] and the [[Koopa Bros. Fortress]] in ''[[Paper Mario]]''. He appears after Chapter 1, when [[Mario]] no longer has to go to Koopa Village. However, he is blocking [[Kolorado]]'s way as well, who wants to return home after his adventures on [[Lavalava Island]]. He is a completely optional boss. To pass him, Kent C. demands a toll of one hundred [[Gold Coin|coins]]. He is an extremely strong fighter, with high offense and defense. However, he can be defeated easily if [[Mario]] and company attack his tail, instead of his shelled body. Kent C. Koopa uses a [[Ground Pound]] attack on Mario to squish him to do 10 damage, and a slow [[Shell Toss]] to flatten Mario and his partner for 3 damage.  He could thus aptly cause great difficulty for Mario by knocking his partners out for possibly several turns. Also, he is very easily put to sleep, which can be easily taken advantage of.
'''Kent C. Koopa''' is a Red [[Gargantua Koopa Troopa]] who blocks [[Pleasant Path]], the road to [[Koopa Village]] and the [[Koopa Bros. Fortress]] in ''[[Paper Mario]]''. He appears after Chapter 1, when [[Mario]] no longer has to go to Koopa Village. However, he is blocking [[Kolorado]]'s way as well, who wants to return home after his adventures on [[Lavalava Island]]. He is a completely optional boss. To pass him, Kent C. demands a toll of one hundred [[Gold Coin|coins]]. He is an extremely strong fighter, with high offense and defense. However, he can be defeated easily if [[Mario]] and company (preferably [[Watt]]) attack his tail, instead of his shelled body. Kent C. Koopa uses a [[Ground Pound]] attack on Mario to squish him to do 10 damage, and a slow [[Shell Toss]] to flatten Mario and his partner for 3 damage.  He could thus aptly cause great difficulty for Mario by knocking his partners out for possibly several turns. Also, he is very easily put to sleep, which can be taken advantage of. Using Watt is a great choice as well.




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*'''Defense:''' 6
*'''Defense:''' 6
*'''Location:''' [[Pleasant Path]]
*'''Location:''' [[Pleasant Path]]
*'''Tattle:''' This is Kent C. Koopa. He seems pretty greedy for such a large Koopa. He sometimes does a stamp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village...
*'''Tattle:''' This is Kent C. Koopa. He seems pretty greedy for such a large Koopa. He sometimes does a stomp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village...




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*It is later speculated that he taught the [[Koopa Bros.]] how to fight in Koopa Village.
*It is later speculated that he taught the [[Koopa Bros.]] how to fight in Koopa Village.
*Kent C.'s name might be a play on the term "can't see" in reference to his huge glasses.
*Kent C.'s name might be a play on the term "can't see" in reference to his huge glasses.
 
*Kent C. (without his glasses) bears a striking resemblance to [[Hookbill the Koopa]].
{{Koopa Troopas}}
{{Koopa Troopas}}



Revision as of 05:41, July 1, 2008

File:Kent C. Koopa.gif
Kent C. Koopa, the large Koopa bully blocking Pleasant Path.

Kent C. Koopa is a Red Gargantua Koopa Troopa who blocks Pleasant Path, the road to Koopa Village and the Koopa Bros. Fortress in Paper Mario. He appears after Chapter 1, when Mario no longer has to go to Koopa Village. However, he is blocking Kolorado's way as well, who wants to return home after his adventures on Lavalava Island. He is a completely optional boss. To pass him, Kent C. demands a toll of one hundred coins. He is an extremely strong fighter, with high offense and defense. However, he can be defeated easily if Mario and company (preferably Watt) attack his tail, instead of his shelled body. Kent C. Koopa uses a Ground Pound attack on Mario to squish him to do 10 damage, and a slow Shell Toss to flatten Mario and his partner for 3 damage. He could thus aptly cause great difficulty for Mario by knocking his partners out for possibly several turns. Also, he is very easily put to sleep, which can be taken advantage of. Using Watt is a great choice as well.


Stats and Tattle Information

  • Max HP: 70
  • Attack: 3 (Shell Slam), 10 (Ground Pound)
  • Defense: 6
  • Location: Pleasant Path
  • Tattle: This is Kent C. Koopa. He seems pretty greedy for such a large Koopa. He sometimes does a stomp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village...


Trivia

  • Unlike other Gargantua Koopa Troopas he can walk on his back legs.
  • It is later speculated that he taught the Koopa Bros. how to fight in Koopa Village.
  • Kent C.'s name might be a play on the term "can't see" in reference to his huge glasses.
  • Kent C. (without his glasses) bears a striking resemblance to Hookbill the Koopa.