List of Puzzle & Dragons: Super Mario Bros. Edition characters: Difference between revisions
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==Trivia== | ==Trivia== | ||
*While [[White Tanooki Mario]] and [[White Kitsune Luigi]] appear in this game as Leaders (albeit temporary), they do not have an entry in the Guide. | *While [[White Tanooki Mario]] and [[White Kitsune Luigi]] appear in this game as Leaders (albeit temporary), they do not have an entry in the Guide. | ||
*There are no Fire/Water, Wood/Water, Light/Water, or Water/Dark attribute team members in the game. | *There are no Fire/Water, Wood/Water, Light/Water, or Water/Dark attribute team members in the game. | ||
*As Leaders and Helpers are not fought at all, excluding Bowser and Dry Bowser, they do not have Action animations. | *As Leaders and Helpers are not fought at all, excluding Bowser and Dry Bowser, they do not have Action animations. |
Revision as of 11:38, October 2, 2015
In Puzzle & Dragons: Super Mario Bros. Edition, a list of character statistics can be found in the game's menu under Guide, which shows the character's attribute(s), their max level, their HP/ATK/RCV ratings, and their Skills. This page lists such statistics.
Chart
Legend:
- No.: The character's number as listed in the Guide.
- Name: The character's name.
- Max Level: The maximum level a character can reach.
- HP: The character's HP rating, listed in stars (out of 6).
- ATK: The character's ATK rating, listed in stars (out of 6).
- RCV: The character's RCV rating, listed in stars (out of 6). This determines how much health they can recover for their team with Heart Orbs. If the field is blank, the ranking is 0.
- Attribute(s): The character's attribute (or element). Their main attribute is the first element (located on the top-left corner of their card), and the sub-attribute, if any, is the second element (located on the lower-right corner of their card).
- Skill: The character's Skill, with the default turn amount, and an in-game description.
- Helper/Leader/Awoken Skill: The character's second Skill, if any, with an in-game description. Cells are blue for Helper Skills, yellow for Leader Skills, and green for Awoken Skills.
No. | Name | Max LVL | HP | ATK | RCV | Attribute(s) | Skill | Helper/Leader/Awoken Skill |
---|---|---|---|---|---|---|---|---|
1 | Small Mario |
99 | ★★★ | ★★ | ★★ | Fire | Mario Spin: 10 turns Raises your team's ATK by 1.2x for 3 turns. |
Mario Combo: Raises your team's ATK slightly after attacking with 2+ combos.[note 1] |
2 | Super Mario |
99 | ★★★★ | ★★★ | ★★★★ | Light / Fire | Super Jump: 12 turns Raises ATK of your Light team members by 1.5x for 1 turn. |
Super Power: Raises your team's ATK after attacking with 3+ combos.[note 2] |
3 | Fire Mario |
99 | ★★★★ | ★★★ | ★★★ | Fire / Fire | Fireball: 12 turns Raises ATK of your Fire team members by 1.5x for 1 turn. |
Fire Power: Raises ATK and RCV of your Fire team members by 1.5x. |
4 | Raccoon Mario |
99 | ★★★★ | ★★★ | ★★★★ | Wood / Fire | Tail Attack: 12 turns Raises ATK of your Wood team members by 1.5x for 1 turn. |
Tail Power: Raises ATK and RCV of your Wood team members by 1.5x. |
5 | Ice Mario |
99 | ★★★★ | ★★ | ★★★★ | Water / Fire | Iceball: 12 turns Raises ATK of your Water team members by 1.5x for 1 turn. |
Ice Power: Raises ATK and RCV of your Water team members by 1.5x. |
6 | Boo Mario |
99 | ★★★★ | ★★★★ | ★★★ | Dark / Fire | Ghost Attack: 14 turns Changes all Orbs into Fire, Wood, and Dark Orbs. |
Ghost Power: Raises your team's ATK by 2.5x after attacking with 3+ attributes at once. |
7 | Statue Mario |
99 | ★★★★★ | ★★★ | ★★★★ | Light / Fire | Statue Shine: 19 turns Changes all Orbs into Light Orbs and Heart Orbs. |
Mario's Luck: Raises your team's ATK by 3x as long as your HP is 50% or more. |
8 | Bee Mario |
99 | ★★★★★ | ★★★★ | ★★★ | Fire / Fire | Bee Dance: 10 turns Changes Light Orbs into Fire Orbs. |
Honey Beat: Raises ATK and RCV of your Fire team members by 2x. |
9 | Flying Squirrel Mario |
99 | ★★★★★ | ★★★ | ★★★★ | Wood / Fire | Air Glide: 10 turns Changes Light Orbs into Wood Orbs. |
Acorn Power: Raises ATK and RCV of your Wood team members by 2x. |
10 | Penguin Mario |
99 | ★★★★★ | ★★★ | ★★★★★ | Water / Fire | Dive: 10 turns Changes Light Orbs into Water Orbs. |
Ice Dance: Raises ATK and RCV of your Water team members by 2x. |
11 | Cat Mario |
99 | ★★★★ | ★★★★ | ★★★★ | Dark / Fire | Cat Walk: 12 turns Raises ATK of your Dark team members by 1.5x for 1 turn. |
Bell Rhythm: Raises your team's ATK by 3.5x after attacking with 6+ combos. |
12 | Small Luigi |
99 | ★★ | ★★ | ★★★ | Wood | Luigi Smash: 12 turns Reduces damage received for 3 turns. |
Luigi Aura: Raises your team's ATK slightly after attacking with 2+ combos.[note 1] |
13 | Super Luigi |
99 | ★★★ | ★★★★ | ★★★★ | Light / Wood | Super Dash: 11 turns Nullifies Dark damage received for 1 turn. |
Super Aura: Raises your team's ATK after attacking with 3+ combos.[note 2] |
14 | Fire Luigi |
99 | ★★★ | ★★★★★ | ★★★ | Fire / Wood | Fire Smash: 11 turns Nullifies Water damage received for 1 turn. |
Fire Aura: Raises ATK and HP of Fire team members by 1.5x. |
15 | Fox Luigi |
99 | ★★★ | ★★★★ | ★★★★ | Wood / Wood | Tail Jump: 11 turns Nullifies Fire damage received for 1 turn. |
Tail Aura: Raises ATK and HP of Wood team members by 1.5x. |
16 | Ice Luigi |
99 | ★★★ | ★★★★ | ★★★★ | Water / Wood | Ice Smash: 11 turns Nullifies Wood damage received for 1 turn. |
Ice Aura: Raises ATK and HP of Water team members by 1.5x. |
17 | Boo Luigi |
99 | ★★★ | ★★★★★ | ★★★ | Dark / Wood | Ghost Trick: 10 turns Lets you move any Orbs anywhere for 6 seconds. No effect in Score Attack. |
Ghost Aura: Raises your team's ATK by 2.5x after attacking with 3+ attributes at once. |
18 | Statue Luigi |
99 | ★★★ | ★★★★★ | ★★★★★ | Light / Wood | Statue Flash: 10 turns Changes Heart Orbs into Light Orbs. |
Luigi's Luck: Raises your team's ATK by 3.5x after attacking with 4+ attributes at once. |
19 | Bee Luigi |
99 | ★★★★ | ★★★★★ | ★★★ | Fire / Wood | Bumble Hop: 10 turns Changes Heart Orbs into Fire Orbs. |
Honey Shuffle: Raises ATK and HP of Fire team members by 2x. |
20 | Flying Squirrel Luigi |
99 | ★★★★ | ★★★★★ | ★★★★ | Wood / Wood | Air Smash: 10 turns Changes Heart Orbs into Wood Orbs. |
Acorn Miracle: Raises ATK and HP of Wood team members by 2x. |
21 | Penguin Luigi |
99 | ★★★★ | ★★★★ | ★★★★★ | Water / Wood | Ice Shower: 10 turns Changes Heart Orbs into Water Orbs. |
Ice Ballet: Raises ATK and HP of Water team members by 2x. |
22 | Cat Luigi |
99 | ★★★ | ★★★★★ | ★★★★ | Dark / Wood | Cat Dash: 18 turns Lets you move any Orbs anywhere for 10 seconds. No effect in Score Attack. |
Bell Tempo: Raises your team's ATK by 5.5x after attacking with 5 attributes at once. |
23 | Red Toad |
99 | ★★ | ★★ | ★★★ | Fire | Water Heart: 10 turns Changes Water Orbs into Heart Orbs. |
Red Toad's Support: Raises ATK, RCV, and HP of Fire team members. |
24 | Blue Toad |
99 | ★★ | ★ | ★★★★ | Water | Wood Heart: 10 turns Changes Wood Orbs into Heart Orbs. |
Blue Toad's Support: Raises ATK, RCV, and HP of Water team members. |
25 | Green Toad |
99 | ★★ | ★ | ★★★★ | Wood | Fire Heart: 10 turns Changes Fire Orbs into Heart Orbs. |
Green Toad's Support: Raises ATK, RCV, and HP of Wood team members. |
26 | Yellow Toad |
99 | ★★ | ★ | ★★★★ | Light | Dark Heart: 10 turns Changes Dark Orbs into Heart Orbs. |
Yellow Toad's Support: Raises ATK, RCV, and HP of Light team members. |
27 | Purple Toad |
99 | ★★ | ★★ | ★★★★ | Dark | Light Heart: 10 turns Changes Light Orbs into Heart Orbs. |
Purple Toad's Support: Raises ATK, RCV, and HP of Dark team members. |
28 | Peach |
99 | ★★★ | ★★★ | ★★★★★★ | Light | Peach's Kiss: 12 turns Recovers half of your maximum HP. |
Princess Aura: Raises your team's ATK by 3x as long as your HP is 50% or more. |
29 | Super Peach |
99 | ★★★ | ★★★ | ★★★★★★ | Light / Light | Peach's Embrace: 14 turns Fully heals your team's HP and cures paralysis. |
Princess Power: Raises your team's ATK by 4.5x as long as you have full HP. |
30 | Rosalina |
99 | ★★★ | ★★★ | ★★★★★★ | Water | Rosalina's Whisper: 18 turns Lets you move any Orbs anywhere for 10 seconds. No effect in Score Attack. |
Twinkling Star: Raises your team's ATK by 3.5x after attacking with 4 attributes at once.[note 3] |
31 | Super Rosalina |
99 | ★★★★ | ★★★ | ★★★★★★ | Water / Light | Rosalina's Gaze: 12 turns Changes all Orbs into Fire, Water, Wood, Light, and Dark Orbs. |
Shining Star: Raises your team's ATK by 5x after attacking with 5 attributes at once.[note 4] |
32 | Red Yoshi |
99 | ★★★★★ | ★★★ | ★★ | Fire | Yoshi Fire: 12 turns Changes all Orbs into Fire, Wood, and Light Orbs. |
Friend Power - Fire: Raises your team's ATK by 3x after attacking with Fire, Wood, and Light. |
33 | Red Winged Yoshi |
99 | ★★★★★ | ★★★ | ★★★★ | Fire / Wood | Yoshi Flame: 12 turns Changes all Orbs into Fire, Wood, Light, and Dark Orbs. |
Partner Power - Fire: Raises your team's ATK by 4x after attacking with Fire, Wood, Light, and Dark. |
34 | Light-Blue Yoshi |
99 | ★★★★★ | ★ | ★★★★★ | Water | Yoshi Splash: 12 turns Changes all Orbs into Water, Light, and Dark Orbs. |
Friend Power - Water: Raises your team's ATK by 3x after attacking with Water, Light, and Dark. |
35 | Light-Blue Winged Yoshi |
99 | ★★★★★ | ★★ | ★★★★★ | Water / Light | Yoshi Wave: 12 turns Changes all Orbs into Water, Wood, Light, and Dark Orbs. |
Partner Power - Water: Raises your team's ATK by 4x after attacking with Water, Wood, Light, and Dark. |
36 | Green Yoshi |
99 | ★★★★★ | ★★ | ★★★★ | Wood | Yoshi Breath: 12 turns Changes all Orbs into Fire, Wood, and Dark Orbs. |
Friend Power - Wood: Raises your team's ATK by 3x after attacking with Fire, Wood, and Dark. |
37 | Green Winged Yoshi |
99 | ★★★★★ | ★★ | ★★★★ | Wood / Dark | Yoshi Gust: 12 turns Changes all Orbs into Fire, Water, Wood, and Dark Orbs. |
Partner Power - Wood: Raises your team's ATK by 4x after attacking with Fire, Water, Wood, and Dark. |
38 | Yellow Yoshi |
99 | ★★★★★ | ★★ | ★★★★ | Light | Yoshi Thunder: 12 turns Changes all Orbs into Water, Wood, and Light Orbs. |
Friend Power - Light: Raises your team's ATK by 3x after attacking with Water, Wood, and Light. |
39 | Yellow Winged Yoshi |
99 | ★★★★★ | ★★ | ★★★★★ | Light / Fire | Yoshi Lightning: 12 turns Changes all Orbs into Fire, Water, Wood, and Light Orbs. |
Partner Power - Light: Raises your team's ATK by 4x after attacking with Fire, Water, Wood, and Light. |
40 | Purple Yoshi |
99 | ★★★★★ | ★★★ | ★★★★ | Dark | Yoshi Tackle: 12 turns Changes all Orbs into Fire, Water, and Dark Orbs. |
Friend Power - Dark: Raises your team's ATK by 3x after attacking with Fire, Water, and Dark. |
41 | Purple Winged Yoshi |
99 | ★★★★★ | ★★★ | ★★★★ | Dark / Water | Yoshi Crush: 12 turns Changes all Orbs into Fire, Water, Light, and Dark Orbs. |
Partner Power - Dark: Raises your team's ATK by 4x after attacking with Fire, Water, Light, and Dark. |
42 | Goomba |
25 | ★★ | ★ | ★ | Wood | Bash: 10 turns Does 10x Wood damage to a single foe. |
None |
43 | Paragoomba |
50 | ★★★ | ★★★ | ★★★ | Wood / Light | Tackle: 10 turns Does 20x Wood damage to a single foe. |
None |
44 | Big Paragoomba |
99 | ★★★★★ | ★★★ | ★★★★ | Wood / Light | Rush: 10 turns Does 50x Wood damage to all foes. |
Attack Boost: Raises ATK of your team members. |
45 | Green Koopa Troopa |
25 | ★★★ | ★ | ★ | Water | Green Shell: 10 turns Changes Wood Orbs into Water Orbs. |
None |
46 | Green Koopa Paratroopa |
50 | ★★★★ | ★ | ★★ | Water / Light | Winged Green Shell: 10 turns Heals 500 HP, and changes Wood Orbs into Water Orbs. |
None |
47 | Big Green Koopa Paratroopa |
99 | ★★★★★★ | ★★ | ★★★ | Water / Light | Big Shell: 14 turns Changes Fire and Wood Orbs into Water Orbs. |
Health Boost: Raises HP of your entire team. |
48 | Red Koopa Troopa |
25 | ★★★ | ★ | Fire | Red Shell: 10 turns Changes Water Orbs into Fire Orbs. |
None | |
49 | Red Koopa Paratroopa |
50 | ★★★★ | ★★ | ★ | Fire / Light | Winged Red Shell: 10 turns Heals 500 HP, and changes Water Orbs into Fire Orbs. |
None |
50 | Dry Bones |
99 | ★★★★★★ | ★★★ | ★★ | Fire / Dark | Bone Shell: 14 turns Changes Water and Wood Orbs into Fire Orbs. |
Health Boost: Raises HP of your entire team. |
51 | Yellow Koopa Troopa |
25 | ★★ | ★ | ★ | Light | Yellow Shell: 10 turns Changes Fire Orbs into Light Orbs. |
None |
52 | Yellow Koopa Paratroopa |
50 | ★★★★ | ★★ | ★★ | Light / Light | Winged Yellow Shell: 10 turns Heals 500 HP, and changes Fire Orbs into Light Orbs. |
None |
53 | Big Yellow Koopa Paratroopa |
99 | ★★★★★★ | ★★★ | ★★★ | Light / Light | Shining Shell: 14 turns Changes Dark Orbs and Fire Orbs into Light Orbs. |
Health Boost: Raises HP of your entire team. |
54 | Hammer Bro |
50 | ★★★ | ★★★★ | ★ | Light | Light Change: 10 turns Changes Dark Orbs into Light Orbs. |
None |
55 | Fire Bro |
99 | ★★★★ | ★★★★★★ | ★ | Fire | Fire Change: 10 turns Changes Wood Orbs into Fire Orbs. |
Recovery Boost: Increases HP healed by clearing Heart Orbs. |
56 | Boomerang Bro |
99 | ★★★★ | ★★★★★★ | ★ | Wood | Wood Change: 10 turns Changes Water Orbs into Wood Orbs. |
Recovery Boost: Increases HP healed by clearing Heart Orbs. |
57 | Ice Bro |
99 | ★★★★ | ★★★★★ | ★★ | Water | Water Change: 10 turns Changes Fire Orbs into Water Orbs. |
Recovery Boost: Increases HP healed by clearing Heart Orbs. |
58 | Sledge Bro |
99 | ★★★★ | ★★★★★★ | ★ | Dark | Dark Change: 10 turns Changes Light Orbs into Dark Orbs. |
Recovery Boost: Increases HP healed by clearing Heart Orbs. |
59 | Buzzy Beetle |
25 | ★★ | ★ | ★ | Dark | Beetle Guard: 12 turns Reduces damage received for 3 turns. |
None |
60 | Bony Beetle |
50 | ★★★★ | ★★★ | ★ | Dark | Beetle Shield: 12 turns Halves damage received for 2 turns. |
None |
61 | Big Bony Beetle |
99 | ★★★★★★ | ★★★★ | ★★ | Dark / Dark | Beetle Protection: 12 turns Greatly reduces damage received for 1 turn. |
Health Boost: Raises HP of your entire team. |
62 | Para-Beetle |
50 | ★★★★ | ★★ | ★★ | Light | Support: 11 turns Cures your team's paralysis. |
None |
63 | Heavy Para-Beetle |
99 | ★★★★★★ | ★★★ | ★★★ | Light / Light | Mega Support: 11 turns Cures your team's status defects. |
Bind Barrier: Prevents paralysis if you're lucky. |
64 | Spiny |
25 | ★ | ★★★ | ★ | Fire | Spiky Shell: 11 turns Raises your team's ATK by 1.3x for 5 turns. |
None |
65 | Lakitu |
99 | ★★★★ | ★★★★★ | ★★★★ | Light | Cloud Guard: 12 turns Halves damage received for 1 turn. |
Auto Heal: Recovers a small amount of your HP on each turn your clear Orbs. |
66 | Bullet Bill |
25 | ★ | ★★★ | ★ | Dark | Guard Break: 13 turns Halves DEF of all foes for 3 turns. |
None |
67 | Banzai Bill |
50 | ★★ | ★★★★★★ | Dark / Light | Armor Break: 13 turns Greatly lowers DEF of all foes for 2 turns. |
None | |
68 | King Bill |
99 | ★★★ | ★★★★★★ | ★ | Dark / Fire | Shield Break: 13 turns Lowers DEF of all foes to 0 for 1 turn. |
Attack Boost: Raises ATK of your team members. |
69 | Cheep Cheep |
25 | ★ | ★ | ★★★ | Water | Heal Bubble: 11 turns Heals 1,000 HP, and changes Wood Orbs into Heart Orbs. |
None |
70 | Big Cheep Cheep |
50 | ★★ | ★★ | ★★★★★ | Water / Light | Healing: 11 turns Heals 2,000 HP, and changes Wood Orbs into Heart Orbs. |
None |
71 | Cheep Chomp |
99 | ★★★★★ | ★★ | ★★★★★★ | Water / Light | Heal Wave: 11 turns Heals 3,000 HP, and changes Wood Orbs into Heart Orbs. |
Auto Heal: Recovers a small amount of your HP on each turn you clear Orbs. |
72 | Blooper |
25 | ★★ | ★ | ★★ | Water | Ink Attack: 11 turns Raises your team's ATK by 1.5x for 1 turn, but reduces your HP to 1. |
None |
73 | Blooper Nanny & Baby |
50 | ★★★ | ★★ | ★★★ | Water / Water | Ink Bomb: 11 turns Raises your team's ATK by 1.5x for 2 turns, but reduces your HP to 1. |
None |
74 | Blooper Nanny & Babies |
99 | ★★★★★ | ★★★ | ★★★★★ | Water / Water | Ink Cannon: 11 turns Raises your team's ATK by 1.5x for 3 turns, but reduces your HP to 1. |
Blind Barrier: Avoids blind status if you're lucky. |
75 | Piranha Plant |
25 | ★ | ★★ | ★ | Wood | Piranha Drain: 10 turns Changes Water Orbs into Heart Orbs. |
None |
76 | Fire Piranha Plant |
50 | ★★ | ★★★★★ | ★★ | Wood / Fire | Mega Piranha Drain: 12 turns Changes Water and Dark Orbs into Heart Orbs. |
None |
77 | Petey Piranha |
99 | ★★★★ | ★★★★★ | ★★ | Wood / Light | Giga Piranha Drain: 14 turns Changes all Orbs into Fire, Wood, and Heart Orbs. |
Recovery Boost: Increases HP healed by clearing Heart Orbs. |
78 | Bone Piranha Plant |
50 | ★★ | ★★★★★ | ★ | Wood / Dark | Poison Mist: 19 turns Changes Water Orbs into Wood Orbs, and Fire Orbs into Dark Orbs. |
None |
79 | Big Bone Piranha Plant |
99 | ★★★★ | ★★★★★★ | ★ | Wood / Dark | Poison Smog: 19 turns Changes all Orbs into Wood and Dark Orbs. |
Poison Barrier: Avoids poison status if you're lucky. |
80 | Bob-omb |
25 | ★ | ★★ | ★ | Light | Bomb Attack: 12 turns Raises ATK of your Light team members by 2x for 1 turn, but reduces your HP to 1. |
None |
81 | Chain Chomp |
25 | ★ | ★★★ | Dark | Menace: 13 turns Delays turn count of all foes by 1. |
None | |
82 | Flame Chomp |
99 | ★★★★ | ★★★ | ★★★★★★ | Fire | Flame Dance: 10 turns Raises ATK of your Fire team members by 1.3x for 5 turns. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
83 | Green Coin Coffer |
1 | ★★ | ★ | ★ | Wood | Coin Boost: 12 turns Doubles the coins you get from the battle in which you use this Skill. |
None |
84 | King Green Coin Coffer |
1 | ★★ | ★ | ★ | Wood / Wood | Super Coin Boost: 14 turns Triples the coins you get from the battle in which you use this Skill. |
None |
85 | Red Coin Coffer |
1 | ★★ | ★ | ★ | Fire | Coin Boost: 12 turns Doubles the coins you get from the battle in which you use this Skill. |
None |
86 | King Red Coin Coffer |
1 | ★★ | ★ | ★ | Fire / Fire | Super Coin Boost: 14 turns Triples the coins you get from the battle in which you use this Skill. |
None |
87 | Blue Coin Coffer |
1 | ★★ | ★ | ★ | Water | Coin Boost: 12 turns Doubles the coins you get from the battle in which you use this Skill. |
None |
88 | King Blue Coin Coffer |
1 | ★★ | ★ | ★ | Water / Water | Super Coin Boost: 14 turns Triples the coins you get from the battle in which you use this Skill. |
None |
89 | Yellow Coin Coffer |
1 | ★★ | ★ | ★ | Light | Coin Boost: 12 turns Doubles the coins you get from the battle in which you use this Skill. |
None |
90 | King Yellow Coin Coffer |
1 | ★★ | ★ | ★ | Light / Light | Super Coin Boost: 14 turns Triples the coins you get from the battle in which you use this Skill. |
None |
91 | Purple Coin Coffer |
1 | ★★ | ★ | ★ | Dark | Coin Boost: 12 turns Doubles the coins you get from the battle in which you use this Skill. |
None |
92 | King Purple Coin Coffer |
1 | ★★ | ★ | ★ | Dark / Dark | Super Coin Boost: 14 turns Triples the coins you get from the battle in which you use this Skill. |
None |
93 | Boo |
25 | ★ | ★★ | ★★ | Dark | Curse: 10 turns Changes Heart Orbs into Dark Orbs. |
None |
94 | Big Boo |
50 | ★★ | ★★★ | ★★★★ | Dark / Dark | Grudge: 10 turns Recovers 500 HP, and changes Heart Orbs into Dark Orbs. |
None |
95 | King Boo |
99 | ★★★ | ★★★★★ | ★★★★★ | Dark / Light | King's Spite: 10 turns Recovers 1,000 HP, and changes Heart Orbs into Dark Orbs. |
Orb Time Boost: Increases the time the player can move Orbs by a short amount. |
96 | Thwomp |
25 | ★★★ | ★ | Light | Crush: 13 turns Does damage equal to half of this teammate's ATK to all foes. |
None | |
97 | Big Thwomp |
50 | ★★★★★ | ★★ | Light / Dark | Mega Crush: 13 turns Does damage equal to this teammate's ATK to all foes. |
None | |
98 | Thwomp & Thwimps |
99 | ★★★★★★ | ★★★ | Light / Dark | Giga Crush: 13 turns Does damage equal to 2x this teammate's ATK to all foes. |
Health Boost: Raises HP of your entire team. | |
99 | Whomp |
25 | ★ | ★★★ | Fire | Attack Stance: 13 turns Changes Wood Orbs into Fire Orbs, and Fire Orbs into Light Orbs. |
None | |
100 | Big Whomp |
50 | ★★ | ★★★★★ | ★ | Fire / Light | Fury Stance: 19 turns Changes all Orbs into Fire and Light Orbs. |
None |
101 | Wiggler |
25 | ★ | ★ | ★★★ | Wood | Outburst: 11 turns Lowers RCV to 0 but raises ATK by 1.5x for 1 turn. |
None |
102 | Red Magikoopa |
99 | ★★★★★ | ★★★★★ | Fire | Fire Trick: 14 turns Changes Water and Heart Orbs into Fire Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. | |
103 | Blue Magikoopa |
99 | ★★★★★ | ★★★★★ | ★★ | Water | Water Trick: 14 turns Changes Wood and Heart Orbs into Water Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
104 | Green Magikoopa |
99 | ★★★★★ | ★★★★★ | ★ | Wood | Wood Trick: 14 turns Changes Fire and Heart Orbs into Wood Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
105 | Yellow Magikoopa |
99 | ★★★★★ | ★★★★★ | ★ | Light | Light Trick: 14 turns Changes Dark and Heart Orbs into Light Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
106 | Purple Magikoopa |
99 | ★★★★ | ★★★★★★ | ★ | Dark | Dark Trick: 14 turns Changes Light and Heart Orbs into Dark Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
107 | Boom Boom |
99 | ★★★★ | ★★★★ | ★★★★ | Light | Orb Refresh: 11 turns Changes Orb attributes randomly. |
Orb Time Boost: Increases the time the player can move Orbs by a short amount. |
108 | Wiggler & Flame Chomp |
50 | ★★ | ★★★ | ★★★★ | Fire / Wood | Tantrum: 12 turns Raises ATK of your Fire team members by 1.5x for 1 turn. |
None |
109 | Flutter & Flame Chomp |
99 | ★★★★ | ★★★★ | ★★★★★ | Fire / Light | Big Tantrum: 14 turns Raises ATK of your Fire team members by 2x for 1 turn. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
110 | Chain Chomp & Flame Chomp |
50 | ★★ | ★★★★ | ★★★ | Fire / Dark | Roar: 15 turns Delays turn count of all foes by 2. |
None |
111 | Chain Chomp & Flame Chomps |
99 | ★★★ | ★★★★★ | ★★★★ | Fire / Dark | Fierce Roar: 17 turns Delays turn count of all foes by 3. |
Bind Barrier: Prevents paralysis if you're lucky. |
112 | Bullet Bill & Goomba |
50 | ★★ | ★★★★★ | ★★ | Wood / Dark | Rampage: 14 turns Changes Fire Orbs into Wood Orbs. |
None |
113 | Bullet Bill & Goombas |
99 | ★★★ | ★★★★★ | ★★ | Wood / Dark | Reckless Rampage: 12 turns Changes Fire Orbs into Wood Orbs, and Wood Orbs into Dark Orbs. |
Blind Barrier: Avoids blind status if you're lucky. |
114 | 2-Goomba Tower |
50 | ★★★ | ★★★ | ★★★ | Wood / Wood | Duo Power: 12 turns Raises ATK of your Wood team members by 1.5x for 1 turn. |
None |
115 | 3-Goomba Tower |
99 | ★★★★★ | ★★★ | ★★★★ | Wood / Wood | Trio Power: 14 turns Raises ATK of your Wood team members by 2x for 1 turn. |
Orb Time Boost: Increases the time the player can move Orbs by a short amount. |
116 | Spiny Egg & Lakitu |
50 | ★★ | ★★★★★ | ★★ | Light / Fire | Cloud Shield: 11 turns Nullifies Light damage received for 1 turn. |
None |
117 | Double Lakitu |
99 | ★★★★ | ★★★★★★ | ★★ | Light / Fire | Cloud Barrier: 11 turns Absorbs Light damage received for 1 turn. |
Auto Heal: Recovers a small amount of your HP on each turn you clear Orbs. |
118 | Bob-omb & Lakitu |
50 | ★★ | ★★★★★ | ★★ | Light / Light | Lost and Found: 11 turns Raises ATK of your Light team members by 2x for 1 turn, but reduces your HP to 1. |
None |
119 | Blooper & Cheep Cheep |
50 | ★★ | ★★ | ★★★★ | Water / Water | Tag Team: 12 turns Raises ATK of your Water team members by 1.5x for 1 turn. |
None |
120 | Blooper & Cheep Cheeps |
99 | ★★★★★ | ★★ | ★★★★★★ | Water / Water | Mega Tag Team: 14 turns Raises ATK of your Water team members by 2x for 1 turn. |
Poison Barrier: Avoids poison status if you're lucky. |
121 | Red Koopa Troopa & Cheep Cheep |
50 | ★★★ | ★★ | ★★★★★ | Water / Fire | Sea Support: 12 turns Changes Fire and Wood Orbs into Heart Orbs. |
None |
122 | Dry Bones & Cheep Cheep |
99 | ★★★★★ | ★★ | ★★★★★★ | Water / Fire | Ocean Support: 14 turns Changes all Orbs into Fire, Water, and Heart Orbs. |
Health Boost: Raises HP of your entire team. |
123 | Whomp & Boos |
99 | ★★★ | ★★★★★★ | ★★ | Dark / Fire | Uproar: 10 turns Reduces number of turns needed to use Skills by 1 turn. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
124 | Boo Trio |
50 | ★★ | ★★★ | ★★★★ | Dark / Dark | Boo Trick: 11 turns Lets you move any Orbs anywhere for 6 seconds. No effect in Score Attack. |
None |
125 | Boo Crew |
99 | ★★★ | ★★★★★ | ★★★★★ | Dark / Dark | Boo Mischief: 12 turns Lets you move any Orbs anywhere for 7 seconds. No effect in Score Attack. |
Orb Time Boost: Increases the time the player can move Orbs by a short amount. |
126 | Larry |
99 | ★★★★★ | ★★★★ | ★★★★ | Wood | Larry's Tornado: 12 turns Changes Light Orbs into Wood Orbs, and Heart Orbs into Fire Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
127 | Lemmy |
99 | ★★★★★ | ★★★★★ | ★★★★ | Dark | Lemmy's Nightmare: 12 turns Changes Wood Orbs into Dark Orbs, and Heart Orbs into Fire Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
128 | Morton |
99 | ★★★★★ | ★★★★ | ★★★ | Fire | Morton's Flame: 12 turns Changes Water Orbs into Fire Orbs, and Heart Orbs into Wood Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
129 | Wendy |
99 | ★★★★★ | ★★★ | ★★★★★ | Water | Wendy's Splash: 12 turns Changes Fire Orbs into Water Orbs, and Hearts Orbs into Light Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
130 | Iggy |
99 | ★★★★★ | ★★★★ | ★★★★ | Wood | Iggy's Hurricane: 19 turns Changes all Orbs into Wood Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
131 | Roy |
99 | ★★★★★ | ★★★★ | ★★★★ | Light | Roy's Lightning: 12 turns Changes Dark Orbs into Light Orbs, and Heart Orbs into Wood Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
132 | Ludwig |
99 | ★★★★★ | ★★★★ | ★★★ | Fire | Ludwig's Volcano: 19 turns Changes all Orbs into Fire Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
133 | Bowser Jr. |
99 | ★★★★★★ | ★★★★★★ | ★ | Light | Junior Smash: 12 turns Changes Heart Orbs into Light Orbs, and Light Orbs into Dark Orbs. |
Skill Boost: Reduces number of turns required to first use Skills upon entering a course. |
134 | Bowser |
99 | ★★★★★ | ★★★★★ | Dark | Bowser Breath: 20 turns Reduces HP of all foes. |
Bowser's Mighty Power: Raises your team's ATK by 3.5x after attacking with 6+ combos. | |
135 | Dry Bowser |
99 | ★★★★★ | ★★★★★★ | Dark / Fire | Bowser Smash: 23 turns Greatly reduces HP of all foes. |
Flame of Vengeance: Raises your team's ATK by 4x after attacking with 7+ combos. | |
136 | Bowser the Koopa King |
99 | ★★★★★ | ★★★★★ | Dark / Water | Bowser's Blow: 14 turns Changes all Orbs into Light, Dark, and Heart Orbs. |
Chain of Destruction: Raises your team's ATK by 4.5x after attacking with 8+ combos. | |
137 | Gold Goomba |
99 | ★★★★★ | ★★★★ | ★★★★ | Light | Super Boost: 11 turns Changes 1 Orb into a Super Orb. |
Orb Time Boost: Increases the time the player can move Orbs by a short amount. |
Notes
- ^ a b Mario Combo and Luigi Aura increases the ATK of all teammates by 1.2x when attacking with 2 combos or more.
- ^ a b Super Power and Super Aura increases the ATK of all teammates by 1.4x when attacking with 3 combos or more.
- ^ The in-game description for Twinkling Star is slightly inaccurate. It actually increases the ATK of all teammates by 3.5x when attacking with 4 attributes or more.
- ^ Shining Star's in-game description is incorrect. It actually increases the ATK of all teammates by 5.5x when attacking with 5 attributes.
Trivia
- While White Tanooki Mario and White Kitsune Luigi appear in this game as Leaders (albeit temporary), they do not have an entry in the Guide.
- There are no Fire/Water, Wood/Water, Light/Water, or Water/Dark attribute team members in the game.
- As Leaders and Helpers are not fought at all, excluding Bowser and Dry Bowser, they do not have Action animations.
- For this reason, Bowser the Koopa King is the only form of Bowser with this distinction.
- All seven Koopalings, Bowser Jr., Bowser, and Dry Bowser have two distinct animations.
- For the Koopalings, the first animation is them spinning their shell and slamming into the screen; the second them firing a magic blast from their wand.
- For Bowser Jr., the first animation is taking out a Bob-omb and throwing it at the screen; the second is slamming the screen with the Junior Clown Car.
- For Bowser, the first animation is him swiping with his claws; the second is blowing a large stream of purple fire.
- For Dry Bowser, the first animation is swiping with his claws; the second is emanating a static aura before blowing a large stream of purple fire.
- Additionally, all of the mentioned characters will no longer appear as enemies after they join the player.