Islands: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
 
(19 intermediate revisions by 12 users not shown)
Line 1: Line 1:
[[File:IslandsGameWariotitlescreen.png|250px|thumb|default|The title screen for Islands]]
[[File:IslandsGameWariotitlescreen.png|250px|thumb|default|The title screen for Islands]]
'''Islands''' is a multiplayer [[minigame]] in ''[[Game & Wario]]'' for the [[Wii U]]. The game can have up to five players, all sharing the GamePad having to fight for the highest score. The stages feature [[Fronk]]s as the main (and the only playable) characters.
'''Islands''' is a multiplayer [[minigame]] in ''[[Game & Wario]]'' for the [[Wii U]]. The game can have up to five players, all sharing the GamePad having to fight for the highest score. The stages feature [[Fronk (species)|Fronk]]s as the main (and the only playable) characters.


==Gameplay==
==Gameplay==
The minigame supports 2-5 players. The players can choose the color Fronks at the start. They obtain a random color of Fronks from the following: Blue, Red, Green (from 3 players onward), Yellow (from 4 players onward), and Purple (only with 5 players). The order is randomly chosen at the start, but after the first turn, the one with most most points start first, the second in place plays second and so on. There are four different stages. The player's five Fronks are all launched at the same time. The number of turns, though, vary from the number of players. if there are five players, they have three round; if they are three or four, there are four rounds, while a two-player match compries five rounds. It is impossible to play only as one player (though one can play as more characters). The Fronks are supposed to remain in the platforms and not move at all in the future, though, if an external force makes them move, the score may increase or decrease depending on where the Fronk is (if they land in water, they are lost forever and are worth 0 points).
The minigame supports 2-5 players. The players can choose the color Fronks at the start. The color of Fronks is the following: Blue, Red, Green (from 3 players onward), Yellow (from 4 players onward), and Purple (only with 5 players). The order is randomly chosen at the start, but after the first turn, the one with the most points start first, the second in place plays second and so on. There are four different stages. The player's five Fronks are all launched at the same time. The Fronks typically remain where they land, though if an external force makes them move the score will increase or decrease depending on where the Fronk's new position is (if they land in water, they are lost forever and are worth 0 points).


===Amount of Turns for Number of Players===
===Amount of Turns for Number of Players===
Line 11: Line 11:
*Three or four players mean four rounds.
*Three or four players mean four rounds.
*Two players mean five rounds.
*Two players mean five rounds.
Also, there can't be one player, unless the single player plays as more characters.


==Obstacles==
==Obstacles==
===Falling islands===
===Falling islands===
Sometimes, when an island has too many Fronks amassed in one place, it will dangerously incline, causing Fronks very close to the water to fall down. The island can either return normal when it gets more balanced or completely collapse, and the color of the Fronk who make it fall is automatically in last place, ending the whole game (in this case, the precedent points are counted as all Fronks will be in the water).
In both Roulette Rock and Tippy Tower, when the island has too many Fronks amassed on one side, it will dangerously incline, causing Fronks to slide and fall down. The island can either return to normal if it becomes more balanced (in both levels) or completely collapse (Tippy Tower only). The color of Fronk who makes the island collapse will automatically place last, ending the game (in this case, the precedent points are counted as all Fronks will be in the water).


===Seagull===
===Seagull===
In {{conjectural|Seagull}}, the seagull is the main hazard in all the stages, causing various problems to the Fronks (or even helping them) depending of what it does. The {{conjectural|seagull}} thus adds suspense and luck to the game. The seagull usually acts when all the players have launched.
The {{conjectural|Seagull}} is the main hazard in all the stages, either moving a single Fronk elsewhere or adding a random-colored Fronk to the board. The seagull thus adds suspense and luck to the game. The seagull acts when all the players have launched.


====Hazards in Roulette Rock====
====Hazards in Roulette Rock====
{{conjectural|Bonus Roulette}}: The seagull usually drops this after the first turn, first with a ?. When a Fronk touches the section of where it is, it will spin around the island, likely dropping the Fronks in water through the process. When it stops, the display of it will spin, causing to the section where it stands to double (x2) or even quadrupling (x4) its value or dividing it by an half (x½). It never passes on the 30-points zone, thus making that section the safest.
{{conjectural|Bonus Roulette}}: The seagull usually drops this after the first turn. It originally shows a ?, but when a Fronk touches it, it will spin around the island, likely pushing Fronks into the water in the process. When it stops, the display of it will randomize, causing the section where it stands to double (x2) or quadruple (x4) its value or divide it by half (x½). It never lands on the 30-points zone, thus making that section the safest.  
 
Fronk management: The seagull may take a Fronk and release it in water, thus making it worth 0 points.
 
====Hazards in Arrow Atoll====
Fronk management: The seagull may take a Fronk and release it in water, thus making it worth 0 points, or dropping a random colored Fronk in a random island, thus making it move.


====Hazards in Tippy Tower====
====Hazards in Tippy Tower====
{{conjectural|Special cage}}: Usually at the first turn, the seagull drops a liquid in a cage, making it worth 100 points (10 times higher). The hole placed up to it has now a golden flag nearby, signaling to get there to get a lot of points.
{{conjectural|Special cage}}: Usually on the first turn, the seagull drops a liquid into one of the small cages, making it worth 100 points. A golden flag will appear inside, signaling to get there to get a lot of points.  
 
Fronk management: The seagull may drop a random colored Fronk in the island, thus making it incline dangerously.
 
====Hazards in Salty Scales====
 
Fronk management: The seagull may take a Fronk and release it in water, thus making it worth 0 points, or dropping a random colored Fronk in a random scale. The balance will then vary.


==Stages==
==Stages==
There are four unique stages. While the gameplay is the same, there are different ways to score better.
There are four unique stages. While the gameplay is the same, there are different ways to score better.


===Roulette Block===
===Roulette Rock===
{{quote2|A revoloving island that tests both skill and luck.|Stage description}}
{{quote|A revolving island that tests both skill and luck.|Stage description}}
''For a list of hazards regarding this stage, go [[Islands#Hazards in Roulette Block|here]].''
[[File:GeWRouletteRock.png|thumb|left|200px|Roulette Rock]]
[[File:GeWRouletteRock.png|thumb|left|200px|Roulette Rock]]
This stage is a round platform that comprises various sections of various points. Four big sections are worth 10 points, marked by a light blue color. Two other slightly thinner sections are orange, worth 50 points. Other two very thin sections are purple and worth 100 points. For a safe shot, the player can aim to the middle, which is deep blue and worth 30 points. The platform moves around, making harder to center the high-points sections.  
This stage is a round platform that comprises various sections of various points. Four big sections are worth 10 points, marked by a light blue color. Two other slightly thinner sections are orange, worth 50 points. Other two very thin sections are purple and worth 100 points. For a safe shot, the player can aim to the middle, which is deep blue and worth 30 points. The platform moves around, making it harder to center the high-points sections.  
{{br}}
{{br}}
{{foreign names
|Jap=ルーレッ島
|JapR=Rūrettō
|JapM=Pun on ルーレット [rūretto], meaning roulette, and 島 [tō], meaning island
}}


===Arrow Atoll===
===Arrow Atoll===
{{quote2|A set of islands that bumps the action in new directions.|Stage description}}
{{quote|A set of islands that bumps the action in new directions.|Stage description}}
''For a list of hazards regarding this stage, go [[Islands#Hazards in Arrow Atoll|here]].''
[[File:GeWArrowAtoll.png|thumb|200px|Arrow Atoll]]
[[File:GeWArrowAtoll.png|thumb|200px|Arrow Atoll]]
In this stage there are four little platforms (the player hasn't to care about balancing) that are all worth 10 points at the start. There is a red arrow printed on them that slowly spins stationary with the island: when a Fronk lands on an island, the arrow will stop. When all the launched Fronks landed somewhere, the islands touched (usually one) will emit a strange sound and move. When an island hits something or gets hit, its value will change randomly like a roulette from 10, 30, 50, or 100 points.
In this stage there are four small platforms that are all worth 10 points at the start. There is a red arrow printed on them that slowly spins stationary with the island: when a Fronk lands on an island, the arrow will stop. When all the launched Fronks have settled, the island(s) touched will move in the direction of the arrow. When an island hits something or gets hit, its value will change value randomly from 10, 30, 50, or 100 points.
{{foreign names
|Jap=ポッコリ島
|JapR=Pokkorijima
|JapM=Caving-In Islands
}}
{{br}}
{{br}}


===Tippy Tower===
===Tippy Tower===
{{quote2|A wobble island designed to really shake things up.|Stage description}}
{{quote|A wobbly island designed to really shake things up.|Stage description}}
''For a list of hazards regarding this stage, go [[Islands#Hazards in Tippy Tower|here]].''
[[File:GeWTippyTower.png|thumb|left|200px|Tippy Tower]]
[[File:GeWTippyTower.png|thumb|left|200px|Tippy Tower]]
This island is very dangerous to manage, and will likely collapse in a turn or two, so the players have to be careful. The islands have three floors (the highest being the smaller) which score may automatically vary from 30 to 50 to 100 (score can't be changed) and three little cages, one in the middle floor and two in the lowest, worth 10 points. The players usually are safe in these. The island will always dangerously incline, and too many Fronks in one place means total collapse.
This island is very dangerous to manage, and will likely collapse in a turn or two, so the players have to be careful. The islands have three floors (the highest being the smaller) which score may automatically vary from 30 to 50 to 100 (score can't be changed) and three little cages, one in the middle floor and two in the lowest, worth 10 points. The players usually are safe in these. The island will always dangerously incline, and too many Fronks in one place means total collapse.
Line 63: Line 57:


===Salty Scales===
===Salty Scales===
{{quote2|A balanced island perfect for back-and-forth battles.|Stage description}}
{{quote|A balanced island perfect for back-and-forth battles.|Stage description}}
''For a list of hazards regarding this stage, go [[Islands#Hazards in Salty Scales|here]].''
[[File:GeWSaltyScales.png|thumb|200px|Salty Scales]]
[[File:GeWSaltyScales.png|thumb|200px|Salty Scales]]
This island is unique in its gender. The players has to balance the number of Fronks in every side (how many Fronks are in both platforms is shown at the top) to vary the value of the platforms. For preventing amassing Fronks, the platforms are donut-shaped. The score varies as the following:
This island is unique in that the players have to balance the number of Fronks on either side of the scales (how many Fronks are on both platforms is shown at the top) to vary the value of the platforms. For preventing amassing Fronks, the platforms are donut-shaped. The score varies as the following:
*5-7 Fronks of difference: 10 the left, 100 the right
*5-7 Fronks of difference: 10 (higher), 100 (lower)
*1-4 Fronk(s) of difference: 50 the left, 30 the right
*1-4 Fronk(s) of difference: 50 (higher), 30 (lower)
*0 Fronks of difference: both 0 (white zone)
*0 Fronks of difference: both 0
*At least 8 Fronks of difference: The lower zone's Fronks will go in water. The balance then returns at 5 Fronks of difference automatically.
*At least 8 Fronks of difference: The lower zone's Fronks will go into water. The balance then returns to 5 Fronks of difference automatically.
 
The player may choose instead to launch them onto the land at the base of the scales, which is always worth 10 points and is completely safe.
 
==Hint cards==
[[File:CluckAPop Prize 205.png|175px|right|thumb|The design of the hint cards]]
The minigame's [[hint card]]s:
*Islands 1: "Pulling Back Fronks — If you pull back strongly when launching us Fronks, we'll stay grouped close together. If you pull back softly, we'll spread out!"
*Islands 2: "Fronk Launch Angles — If you hold {{button|wiiu|GamePad}} close to vertical when you launch us, we'll arc way up high. If you hold {{button|wiiu|GamePad}} more flat, we'll fly pretty straight."
*Islands 3: "Seagulls?! — Sometimes a crazy seagull will fly by and grab one of us or cause something cool to happen."
*Islands 4: "Outsmart the Scales — The solid ground at the bottom of Salty Scales is a guaranteed 10 points if you land there. Who cares where the scales tip?!"
{{br}}
==Gallery==
<gallery>
Islands Game & Wario.png|The game card that flies into the TV
</gallery>


The player may choose instead to launch them in a little beach at the base of the building, always worth 10 points, which is completely safe.
==Names in other languages==
{{foreign names
|SpaE=Islands
}}


==Trivia==
==Trivia==
*The sound that makes after touching another platform in Arrow Atoll is the bell sound that the cow bells make in [[Moo Moo Meadows]].
*The sound that makes after touching another platform in Arrow Atoll is the bell sound that the cow bells make in [[Wii Moo Moo Meadows|Moo Moo Meadows]].
{{Fronk's Microgames}}
*According to the "Mona Superscoop 20" souvenir, there is a small seaside area nearby with simple cottages, one of which [[Mona]] stayed in during a vacation there.
{{Game & Wario}}
{{Game & Wario}}
[[Category:Game & Wario Minigames]]
[[Category:Game & Wario minigames]]

Latest revision as of 13:19, May 30, 2024

Islands title screen
The title screen for Islands

Islands is a multiplayer minigame in Game & Wario for the Wii U. The game can have up to five players, all sharing the GamePad having to fight for the highest score. The stages feature Fronks as the main (and the only playable) characters.

Gameplay[edit]

The minigame supports 2-5 players. The players can choose the color Fronks at the start. The color of Fronks is the following: Blue, Red, Green (from 3 players onward), Yellow (from 4 players onward), and Purple (only with 5 players). The order is randomly chosen at the start, but after the first turn, the one with the most points start first, the second in place plays second and so on. There are four different stages. The player's five Fronks are all launched at the same time. The Fronks typically remain where they land, though if an external force makes them move the score will increase or decrease depending on where the Fronk's new position is (if they land in water, they are lost forever and are worth 0 points).

Amount of Turns for Number of Players[edit]

The number of turns vary from the number of players.

  • Five players mean three rounds.
  • Three or four players mean four rounds.
  • Two players mean five rounds.

Obstacles[edit]

Falling islands[edit]

In both Roulette Rock and Tippy Tower, when the island has too many Fronks amassed on one side, it will dangerously incline, causing Fronks to slide and fall down. The island can either return to normal if it becomes more balanced (in both levels) or completely collapse (Tippy Tower only). The color of Fronk who makes the island collapse will automatically place last, ending the game (in this case, the precedent points are counted as all Fronks will be in the water).

Seagull[edit]

The Seagull is the main hazard in all the stages, either moving a single Fronk elsewhere or adding a random-colored Fronk to the board. The seagull thus adds suspense and luck to the game. The seagull acts when all the players have launched.

Hazards in Roulette Rock[edit]

Bonus Roulette: The seagull usually drops this after the first turn. It originally shows a ?, but when a Fronk touches it, it will spin around the island, likely pushing Fronks into the water in the process. When it stops, the display of it will randomize, causing the section where it stands to double (x2) or quadruple (x4) its value or divide it by half (x½). It never lands on the 30-points zone, thus making that section the safest.

Hazards in Tippy Tower[edit]

Special cage: Usually on the first turn, the seagull drops a liquid into one of the small cages, making it worth 100 points. A golden flag will appear inside, signaling to get there to get a lot of points.

Stages[edit]

There are four unique stages. While the gameplay is the same, there are different ways to score better.

Roulette Rock[edit]

“A revolving island that tests both skill and luck.”
Stage description
Roulette Rock of Game & Wario
Roulette Rock

This stage is a round platform that comprises various sections of various points. Four big sections are worth 10 points, marked by a light blue color. Two other slightly thinner sections are orange, worth 50 points. Other two very thin sections are purple and worth 100 points. For a safe shot, the player can aim to the middle, which is deep blue and worth 30 points. The platform moves around, making it harder to center the high-points sections.

Language Name Meaning
Japanese ルーレッ島
Rūrettō
Pun on ルーレット [rūretto], meaning roulette, and 島 [tō], meaning island

Arrow Atoll[edit]

“A set of islands that bumps the action in new directions.”
Stage description
Arrow Atoll from Game & Wario
Arrow Atoll

In this stage there are four small platforms that are all worth 10 points at the start. There is a red arrow printed on them that slowly spins stationary with the island: when a Fronk lands on an island, the arrow will stop. When all the launched Fronks have settled, the island(s) touched will move in the direction of the arrow. When an island hits something or gets hit, its value will change value randomly from 10, 30, 50, or 100 points.

Language Name Meaning
Japanese ポッコリ島
Pokkorijima
Caving-In Islands

Tippy Tower[edit]

“A wobbly island designed to really shake things up.”
Stage description
Tippy Tower from Game & Wario
Tippy Tower

This island is very dangerous to manage, and will likely collapse in a turn or two, so the players have to be careful. The islands have three floors (the highest being the smaller) which score may automatically vary from 30 to 50 to 100 (score can't be changed) and three little cages, one in the middle floor and two in the lowest, worth 10 points. The players usually are safe in these. The island will always dangerously incline, and too many Fronks in one place means total collapse.

Salty Scales[edit]

“A balanced island perfect for back-and-forth battles.”
Stage description
Salty Scales from Game & Wario
Salty Scales

This island is unique in that the players have to balance the number of Fronks on either side of the scales (how many Fronks are on both platforms is shown at the top) to vary the value of the platforms. For preventing amassing Fronks, the platforms are donut-shaped. The score varies as the following:

  • 5-7 Fronks of difference: 10 (higher), 100 (lower)
  • 1-4 Fronk(s) of difference: 50 (higher), 30 (lower)
  • 0 Fronks of difference: both 0
  • At least 8 Fronks of difference: The lower zone's Fronks will go into water. The balance then returns to 5 Fronks of difference automatically.

The player may choose instead to launch them onto the land at the base of the scales, which is always worth 10 points and is completely safe.

Hint cards[edit]

The icon for Hint Card 57
The design of the hint cards

The minigame's hint cards:

  • Islands 1: "Pulling Back Fronks — If you pull back strongly when launching us Fronks, we'll stay grouped close together. If you pull back softly, we'll spread out!"
  • Islands 2: "Fronk Launch Angles — If you hold GamePad close to vertical when you launch us, we'll arc way up high. If you hold GamePad more flat, we'll fly pretty straight."
  • Islands 3: "Seagulls?! — Sometimes a crazy seagull will fly by and grab one of us or cause something cool to happen."
  • Islands 4: "Outsmart the Scales — The solid ground at the bottom of Salty Scales is a guaranteed 10 points if you land there. Who cares where the scales tip?!"

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Spanish (NOE) Islands
-

Trivia[edit]

  • The sound that makes after touching another platform in Arrow Atoll is the bell sound that the cow bells make in Moo Moo Meadows.
  • According to the "Mona Superscoop 20" souvenir, there is a small seaside area nearby with simple cottages, one of which Mona stayed in during a vacation there.