Hint Card
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- “Secret info about <subject name>. Collect all 69 hint cards!”
- —Cluck-A-Pop description
Hint Cards are collectible items in Game & Wario from the Cluck-A-Pop prize machine. There are 69 cards that can be collected that provide hints on each of the games and Miiverse Sketch. In the Cluck-A-Pop, they are represented by blue capsules and take up some shelf space of Capsules 121-160 and 201-240 and all shelves of 170-200.
Cards[edit]
Note: Names and descriptions are taken from the American English version of the game, and may differ in the British English version.
| # | Image | Description | |||||||||||||||||||||||||||||||||||||||||||||||
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| The Magic of | |||||||||||||||||||||||||||||||||||||||||||||||||
| The Power of Sneeze Shots: Sneeze shots will go exactly where you aim, even in the strong wind! They can also destroy a boss's teeth in one shot! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Sneeze Shots x Mines = Power!: Shoot a mine with a sneeze shot for a super-charged explosion! Isn't it nice of me to be giving you all these great tips? | |||||||||||||||||||||||||||||||||||||||||||||||||
| Improving Your Accuracy: Here's a great shootin' tip. Tilt | |||||||||||||||||||||||||||||||||||||||||||||||||
| Scoring Tokens in ARROW: When you replay stages in which you've achieved Master status, look for a MechaWario minion carrying a token. If you shoot it, it's yours! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Displaying Target Info: Press | |||||||||||||||||||||||||||||||||||||||||||||||||
| Quick-Zoom: Push | |||||||||||||||||||||||||||||||||||||||||||||||||
| Joe's Colorful Commentary: Joe will often comment on photos even if a target isn't pictured. Try using your remaining film to take lots of fun photos! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Scoring Tokens in SHUTTER: After you've photographed all of your targets, a token will appear somewhere in the stage. Snap a good photo of it to score it! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Speed Up with a Somersault: If you shake | |||||||||||||||||||||||||||||||||||||||||||||||||
| Spin to Increase Your Hang Time: If you shake | |||||||||||||||||||||||||||||||||||||||||||||||||
| The Trick to Watching the TV: If you hold | |||||||||||||||||||||||||||||||||||||||||||||||||
| Scoring Tokens in SKI: Keep an eye out for stray tokens when playing Endless Bunny Slope. If you see one, pick it up! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Color Clues: The shades of the patchwork puzzle pieces hint at what the completed puzzle will look like. Keep this in mind as you play! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Challenge-Puzzle Tips: All of the challenge puzzles also appear as standard patchwork puzzles. The more completed puzzles you remember, the better! | |||||||||||||||||||||||||||||||||||||||||||||||||
| The Amazing Check Button: When solving challenge puzzles, the Check button has a shorter wait time before you can use it again, so take advantage! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Scoring Tokens in PATCHWORK: You'll win 1 token for every 10 patchwork puzzles you solve! You'll also win 1 token for each challenge puzzle you solve! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Proper KUNG FU Technique: Look for my shadow on | |||||||||||||||||||||||||||||||||||||||||||||||||
| Corn-Climb Clues: You can clear the fire columns in Corn Climb in one full jump! As for the mesh areas, the dumplings will help point you to safe landing spots. | |||||||||||||||||||||||||||||||||||||||||||||||||
| Bigger Dumplings?!: If you continue eating dumplings long enough in All You Can Eat mode, they will increase in size. Then it's time to load up on energy! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Scoring Tokens in KUNG FU: In All You Can Eat mode, keep an eye out for random floating tokens. If you see one, jump up and snag it! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Impostor Alert: This is almost too obvious to mention, but I've only got one mom. If you see two of them, try to figure out which one is fake! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Hone Your Skills: If you want to practice up before facing 9-Volt's mom, c'mon over to my pad or play the CLUCK-A-POP BALLOON FIGHTER games. | |||||||||||||||||||||||||||||||||||||||||||||||||
| A GREAT Way to Regain Energy: When playing my Endless mode, I'll regain some energy if you hide with GREAT timing! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Scoring Tokens in GAMER: Tokens will sometimes appear on | |||||||||||||||||||||||||||||||||||||||||||||||||
| Penmanship Points: Even if you don't nail the exact specifications I'm looking for. I'll still give you some extra points for good penmanship. | |||||||||||||||||||||||||||||||||||||||||||||||||
| Mastering Robot Design: The trick to drawing perfect lines is to memorize what 1- to 2.5-inch lines feel like. The more you train your muscle memory, the better! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Pushing the Boundaries: Your lines will become the robot's face. Aim to score above bronze, and experiment with unconventional lines to create a truly unique face! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Scoring Tokens in DESIGN: If you score a perfect 100 when drawing a circle, I'll reward your fine efforts with a token! Trust me, it's more difficult than it sounds. | |||||||||||||||||||||||||||||||||||||||||||||||||
| Spell-Power Multipliers!: If you can collect an entire chain of spell power without missing any, the power will be multiplied by up to six times! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Leaving Ashley Alone: Ashley is quite easily annoyed. For a more pleasant gameplay experience, we recommend not bothering her too much on | |||||||||||||||||||||||||||||||||||||||||||||||||
| A Gift from the Stars: After you clear all the stages, there will be stars in them the next time you play one. Do a loop around a star to get a present or blue orb. | |||||||||||||||||||||||||||||||||||||||||||||||||
| Scoring Tokens in ASHLEY: After you've achieved Best Buddy status in a stage, keep an eye out for a token the next time you play. If you do a loop around it, it's yours! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Maximize Your Earnings: If you pick up passengers in midair as they float down from a UFO, you'll get a catch bonus. This is a great way to earn some extra bucks! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Treasure-Chest Collecting: To really strike it rich, try to collect all the treasure chests up front. Getting all of these and all the stars before finishing each stage is the key. | |||||||||||||||||||||||||||||||||||||||||||||||||
| Floating Fronk: Keep an eye on the TV for Fronk floating by on a yellow balloon. If you're able to transport him to safety, you'll earn 500 bucks! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Scoring Tokens in TAXI: After achieving Taxi King status in a stage, the next time you play it, a token will appear on the map after you defeat the mothership. | |||||||||||||||||||||||||||||||||||||||||||||||||
| Advanced Shield Skills: As long as it's in rhythm, you can actually shake arrows off your shield whenever you want. If you time it right, you'll hear a sweet "Hoo!" | |||||||||||||||||||||||||||||||||||||||||||||||||
| The Key to Proper Alignment: Arrows coming from odd directions? Be sure to listen to my commands while facing the center ship with your shield held down. That'll fix it! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Dance, Dance, Dance!: If you're too shy to match my moves, then you've got no business playing this game. To truly master PIRATES, you must bust a move! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Scoring Tokens in PIRATES: When playing a stage you've already scored a Perfect on, I'll sometimes yell out "Token!" Block the arrow and shake it off in rhythm to snag it! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Scoring Strikes: If you can hit the pocket between pins ① and ③ with a little curve on your ball, scoring a strike should be so easy, baby! | |||||||||||||||||||||||||||||||||||||||||||||||||
| 10th-Frame Factoids: If you get a spare in the 10th frame, you get one more roll! If you get a strike in the 10th frame, you get two more rolls! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Pin Characteristics: The character pins all vary in terms of size, weight, and balance. Learn the quirks of each one to score big! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Scoring Tokens in BOWLING: If you successfully complete a Token Challenge in Classic mode, you'll win a token. Super cool! | |||||||||||||||||||||||||||||||||||||||||||||||||
| The TV Advantage: Early on in the game, try watching the TV when you play. It can be easier to spot the beans way up high and grab them for big points! | |||||||||||||||||||||||||||||||||||||||||||||||||
| The | |||||||||||||||||||||||||||||||||||||||||||||||||
| Shiny-Bean Secrets: Shiny beans are the key to getting yourself out of trouble. After you reach 10,000 points, you'll see one every 1,000 points after that. | |||||||||||||||||||||||||||||||||||||||||||||||||
| Scoring Tokens in BIRD: For every 10,000 points you score, a token will fall among the beans. Grab it with your tongue to snag it! | |||||||||||||||||||||||||||||||||||||||||||||||||
| It's Not All about Looks: It's more important to communicate the idea of the word you're trying to sketch than it is to produce a really nice-looking drawing. | |||||||||||||||||||||||||||||||||||||||||||||||||
| When the Going Gets Tough...: The more words you get right, the harder they'll become. But no matter how tough it gets, resist the urge to use words or yell out hints! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Win a Grand Award!: I will present an Orbulon Award to sketches I find truly outstanding. Weird ones can win too, so give it your best, even if your best is weird. | |||||||||||||||||||||||||||||||||||||||||||||||||
| Prized Masterpieces: On occasion, I'll add sketches that have won the Orbulon Award to my prized masterpiece collection, which you can win in CLUCK-A-POP. | |||||||||||||||||||||||||||||||||||||||||||||||||
| Copycat Alert: The townsfolk will sometimes copy the movements of previous thieves! Don't be fooled just because a citizen's moves look suspicious. | |||||||||||||||||||||||||||||||||||||||||||||||||
| The Ultimate Con: Some of the characters you can pick to play as the thief really stand out. If you can outsmart the agents with one of these folks, you're amazing! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Using Blind Spots: There are lots of objects that the agents can't see through. Take advantage of these when playing as the thief to sneak past their gaze. | |||||||||||||||||||||||||||||||||||||||||||||||||
| Mimicking Movements: As the thief, mimicking the moves of those around you can be a good strategy. Try just standing around or walking by a piece of fruit! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Pulling Back Fronks: If you pull back strongly when launching us Fronks, we'll stay grouped close together. If you pull back softly, we'll spread out! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Fronk Launch Angles: If you hold | |||||||||||||||||||||||||||||||||||||||||||||||||
| Seagulls?!: Sometimes a crazy seagull will fly by and grab one of us or cause something cool to happen. | |||||||||||||||||||||||||||||||||||||||||||||||||
| Outsmart the Scales: The solid ground at the bottom of Salty Scales is a guaranteed 10 points if you land there. Who cares where the scales tip?! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Switch It Up!: Rather than tapping beats with the same button each time, switch up the colors to fluster your opponent and score big-time points! | |||||||||||||||||||||||||||||||||||||||||||||||||
| If You're Not Feeling the Rhythm: If you're having trouble catching on to the beat, check out the Left and Right characters. They're always moving right in rhythm! | |||||||||||||||||||||||||||||||||||||||||||||||||
| How Points Are Scored: When an opponent is defending, a GOOD scores you no points but CLOSE scores 10 and a MISS 20. Get a perfect to score double! | |||||||||||||||||||||||||||||||||||||||||||||||||
| Sudden Death: Sudden Death continues until someone score points. If six rounds pass without a score, the game will end in a draw. | |||||||||||||||||||||||||||||||||||||||||||||||||
MIIVERSE SKETCH
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| The More You Post...: The more words and sketches you post, the more you'll have to look at when you select View a Gallery. So what are you waiting for?! | |||||||||||||||||||||||||||||||||||||||||||||||||
| What Makes a Word Fun?: Words that everyone knows but are difficult to draw in a way that communicates the idea are really fun! | |||||||||||||||||||||||||||||||||||||||||||||||||
| What Makes a Sketch Popular?: It's not just technical skill that makes a good sketch. The most popular ones might just be really unique, or simple, or silly, or weird! | |||||||||||||||||||||||||||||||||||||||||||||||||
| The Miiverse Community: You can view your posted words and sketches in GAME & WARIO Miiverse communities. Press | |||||||||||||||||||||||||||||||||||||||||||||||||