Mega Mechakoopa's Swing & Stomp: Difference between revisions

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'''Mega Mechakoopa's Swing & Stomp''' is a minigame from ''[[Mario Party 10]]''. The midboss game of [[Chaos Castle]], it pits the players against a giant [[Mechakoopa]].
'''Mega Mechakoopa's Swing & Stomp''' is a minigame from ''[[Mario Party 10]]''. The midboss game of [[Chaos Castle]], it pits the players against a giant [[Mechakoopa]].


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After losing half of its health, Mega Mechakoopa will move faster and more erratically. It will also begin breathing fire in ninety-degree arcs to the left or right - touching the fire will cost players a point. With no warning or pattern to its fire breath, players will have to be much more careful when they run past the boss after jumping off the chains.
After losing half of its health, Mega Mechakoopa will move faster and more erratically. It will also begin breathing fire in ninety-degree arcs to the left or right - touching the fire will cost players a point. With no warning or pattern to its fire breath, players will have to be much more careful when they run past the boss after jumping off the chains.


When Mega Mechakoopa is defeated, it falls to the ground and explodes. The player who landed the finishing blow gains 3 extra points before the scores are tallied; As usual, the player with the most points wins.
When Mega Mechakoopa is defeated, it falls to the ground and explodes. The player who landed the finishing blow gains three extra points before the scores are tallied; As usual, the player with the most points wins.
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[[Category:Mario Party 10 Minigames]]
[[Category:Boss Minigames]]

Revision as of 03:35, March 22, 2015

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Template:Newsubject Template:Minigame-infobox Mega Mechakoopa's Swing & Stomp is a minigame from Mario Party 10. The midboss game of Chaos Castle, it pits the players against a giant Mechakoopa.

Intro

The players are standing in a lava-filled factory area with a large metal door at one end and several chains swinging from the ceiling. Everyone jumps as something begins banging on the door - a few smashes later, the door is blown off its hinges as Mega Mechakoopa enters the room.

Gameplay

Players must run to the elevators on the left side of the stage, which will lift them into range of the chains swinging from the ceiling. They must then jump forward to grab a chain before jumping off in a way that allows them to land on Mega Mechakoopa's head. The angle of a player's jump is dependent on when they let go of the chain - they'll barely fly at all if they let go mid-swing, and they'll fly further if they leap off the chain just as it reaches the end of its swing.

Initially, Mega Mechakoopa will stand at the right side of the stage, making itself an easy target. However, it will begin moving back and forth across the stage as it loses health, making itself harder to hit and forcing players to run around it as they return to the elevators. Any players who touch Mega Mechakoopa will lose a point and be stunned briefly.

After losing half of its health, Mega Mechakoopa will move faster and more erratically. It will also begin breathing fire in ninety-degree arcs to the left or right - touching the fire will cost players a point. With no warning or pattern to its fire breath, players will have to be much more careful when they run past the boss after jumping off the chains.

When Mega Mechakoopa is defeated, it falls to the ground and explodes. The player who landed the finishing blow gains three extra points before the scores are tallied; As usual, the player with the most points wins. Template:BoxTop