User:LadySophie17/Wiggler Farm
Welcome to the Wiggler Farm! In this page you may find various projects for (usually) smaller sections of a page, lists of things to do, or whatever I happened to be growing around here.
Turnip patch
List of interactive elements in Super Nintendo World
- Super Mario Land
- A ? Block next to a large interactive wall can be found at the start of the underground maze before the Bob-omb Kaboom Room key challenge (in Universal Studios Japan and Universal Epic Universe) or on the Frosted Glacier area (in Universal Studios Hollywood). Interacting with it grants guests a random power up that can be used to score coins by playing minigames on the screen. In every case, defeating an enemy or breaking a block awards the guest with coins.[1] Guests are also awarded with the respective stamp for the power-up they collected.[2]
- Super Mushroom: The guest can break large Brick Blocks. An arrangement of "Mega Mario" plays in the background.
- Fire Flower: The guest can defeat green Koopa Paratroopas. An arrangement of "Fire Mario" plays in the background.
- Ice Flower: The guest can defeat Goombas and Paragoombas. Goombas can also be crushed by falling frozen Paragoombas. An arrangement of "Ice Mario" plays in the background.
- Super Star: The guest can defeat Goombas and red Koopa Paratroopas. An arrangement of "Invincibility BGM" plays in the background.
Various characters can be found in the form of Super Mario Bros. sprites by interacting with hidden spots throughout Super Mario Land. Finding each of them grants the guest their respective stamp, with finding all of them also granting an extra stamp. There are eight characters in Universal Studios Japan and Universal Epic Universe and four in Universal Studios Hollywood:Documented in 8-bit character- Binoculars secrets
- Hit blocks (? blocks, brick blocks, etc?)
The Slot Machine is a small room found towards the left of Peach's Castle in Universal Studios Japan and Universal Epic Universe. By matching item icons in all four blocks, guests can win coins and item stamps. The following items can be gained from the Slot Machine:Documented in Lucky HouseA small panel inside Toadstool Cafe contains two Gift Boxes, a small one and a large one. Guests can tap their Power-Up Band to open one of the boxes, collecting the prize inside and awarding the guest with their respective stamp.[2] The following items can be gained from the gift boxes:Documented in Toadstool Cafe
- Donkey Kong Country
Four KONG Letters can be found spread throughout the Donkey Kong Country area. Interacting with one using the Power-Up Band awards the guest with a stamp of its respective letter.- Find locations
- Like KONG Letters, two sets of four Puzzle Pieces can be found in the Donkey Kong Country area, specifically around its entrance. Unlike KONG Letters, however, Puzzle Pieces are not depicted in the park itself, instead only appearing as hidden interactive spots on various props. Interacting with each spot grants the guest one of the four pieces of the first puzzle. After all four pieces are collected, interacting with the same spots again grants the guest with pieces for the second puzzle.
- Alternate locations??
- An interactive Slot Machine Barrel can be found near the Mine-Cart Madness ride entrance. The barrel consists of an interactive screen depicting various items shifting in order. Touching the a specific item with a Power-Up Band grants the guest a stamp of that item.
- Check stamps list for specific items
Mushroom patch
- Main article: LEGO Super Mario
Scannable objects
The following table consists of other objects in LEGO Super Mario interactive sets which have Action Tags. Objects are ordered by first appearance. If multiple objects are included in a set, the number of them is given in parenthesis.
| Image | Description | Sets present in |
|---|---|---|
Start Pipe |
A pipe with an Action Tag inside it. When scanned, it begins a 60 seconds timer, and Mario must collect as many coins as possible and touch the Goal Pole within that time limit.
The standalone Action Tag for the Start Pipe is also included in set 72043 Interactive Lego Mario & Standard Kart, behaving exactly as a Start Pipe. |
71360 Adventures with Mario 71387 Adventures with Luigi 71403 Adventures with Peach 71439 Adventures with Interactive LEGO Mario 71440 Adventures with Interactive LEGO Luigi 71441 Adventures with Interactive LEGO Peach 72043 Interactive Lego Mario & Standard Kart (tile only) |
Special Pipe: Dash 30 |
A variant of the Start Pipe that instead gives a 30 seconds timer. | 71380 Master Your Adventure |
Special Pipe: Speed Run |
A variant of the Start Pipe that gives Mario a counter of 50 coins. Each coin collected deducts from that amount, and the level ends once the total reaches zero. Mario must try to get all 50 coins as fast as possible. | 71390 Reznor Knockdown 71434 Soda Jungle Maker Set |
Special Pipe: Peach's Castle |
A yellow pipe featuring Peach's emblem. When scanned, it starts an 80 seconds countdown. | 71408 Princess Peach's Castle |
Cannon Start Pipe |
A cannon resembling a Warp Cannon. The cannon acts like a Start Pipe, starting a timer with 90 seconds instead. | 71391 Bowser's Airship 71437 The Bowser Express Train |
Goal Pole |
When scanned while a countdown is active, ends the course with "Flag Down" followed by "Course Clear", then tallies up how many coins Mario got.
The Action Tag for the Goal Pole is also included in set 72043 Interactive Lego Mario & Standard Kart, accompanied by a podium with the Mushroom Cup symbol and two checkered flags. Despite this, it behaves exactly like a Goal Pole, complete with the "Flag Down" effect played when scanned. |
71360 Adventures with Mario 71387 Adventures with Luigi 71403 Adventures with Peach 71439 Adventures with Interactive LEGO Mario 71440 Adventures with Interactive LEGO Luigi 71441 Adventures with Interactive LEGO Peach 72043 Interactive Lego Mario & Standard Kart (tile only) |
Super Mushroom |
The Action Tag is found at the top of its head. When Mario jumps on it, he gains one extra point of health. He can then survive one action that would have otherwise made him dizzy (e.g. being dropped or touching lava). | 71366 Boomer Bill Barrage 40414 Monty Mole & Super Mushroom 30385 Super Mushroom Surprise 71418 Creativity Toolbox |
1-Up Mushroom |
The Action Tag is found at the top of its head. It acts like a stronger Super Mushroom, granting Mario two extra points of health instead of one. | 71394 Character Packs – Series 3 |
? Block |
Can grant Mario one of six possible items, including a Super Mushroom, Super Star, one coin, five coins, ten coins, or 15 extra seconds. | 71360 Adventures with Mario 71369 Bowser's Castle Boss Battle 77907 Toad's Special Hideaway 71387 Adventures with Luigi 71412 Big Bad Island 71432 Dorrie's Sunken Shipwreck Adventure 71390 Reznor Knockdown 71439 Adventures with Interactive LEGO Mario |
Flying ? Block |
71403 Adventures with Peach | |
Super Star Block[3] |
When jumped on, grants Mario temporary invincibility, allowing him to defeat any enemy by jumping on them once. This includes enemies that cannot be defeated normally, such as Bullies and Boos. | 71367 Mario's House & Yoshi 71377 King Boo and the Haunted Yard 71383 Wiggler's Poison Swamp 30389 Fuzzy & Mushroom Platform 71409 Big Spike's Cloudtop Challenge 71437 The Bowser Express Train 71441 Adventures with Interactive LEGO Peach |
Treasure chest |
71436 King Boo's Haunted Mansion | |
Key Block |
71423 Dry Bowser Castle Battle | |
Customization Item Block[4] |
Can be configured by the Customization Machine. Players can pick between four different item options to be granted when Mario jumps on this block: Super Mushroom, ten coins, Super Star, or Poison Mushroom. | 71380 Master Your Adventure (2) 71434 Soda Jungle Maker Set (2) |
POW Block |
Causes an explosion sound effect to play when scanned, then awards Mario with three coins. | 71362 Guarded Fortress 40414 Monty Mole & Super Mushroom 71391 Bowser's Airship |
Time Block |
71365 Piranha Plant Power Slide 71369 Bowser's Castle Boss Battle 71389 Lakitu Sky World 71405 Fuzzy Flippers | |
Customization Time Block[4] |
Can be configured by the Customization Machine. Players can pick between four different time options to be granted when Mario jumps on this block: 30 seconds, 15 seconds, 10 seconds, or an option that skips the timer directly to the last five seconds. | 71380 Master Your Adventure |
1 Block, 2 Block, 3 Block |
When jumped on in the correct order, they award Mario with coins. | 71368 Toad's Treasure Hunt |
P Switch |
When pressed, "P Switch BGM" begins playing and Mario can earn extra coins by moving around for a short amount of time. | 71364 Whomp's Lava Trouble |
Cloud platform |
71360 Adventures with Mario | |
Yoshi's Egg |
71428 Yoshis' Egg-cellent Forest | |
Fruit |
Fruit has an Action Tag at its bottom and it can appear in various colors. When scanning a fruit, Mario will carry it, as shown by the fruit appearing on his screen. He can eat the fruit by tilting down. It takes three bites to eat the fruit and he gains five coins once it is fully eaten. Mario can also bring the fruit to a Yoshi Action Tag to feed them. This causes the Yoshi to eat the fruit, which also awards the player five coins. If Mario is already riding a Yoshi when they scan the fruit, the Yoshi immediately eats it, awarding only one coin instead. | 71406 Yoshi's Gift House (2, red and green) 71407 Cat Peach Suit and Frozen Tower (yellow) 71408 Princess Peach's Castle (pink) 30509 Yellow Yoshi's Fruit Tree (red) 71418 Creativity Toolbox (3, red, green and yellow) 71440 Adventures with Interactive LEGO Luigi (purple) |
Turnip |
71419 Peach's Garden Balloon Ride 72040 Captain Toad's Camp | |
Fortress |
Once its door is knocked down, an Action Tag can be scanned to grant Mario many coins. | 71365 Piranha Plant Power Slide |
Moving platforms |
Various types of platforms which can be rotated or moved along an axis. These platforms can have studs for extra support or be entirely flat. The obstacles and rules surrounding each platform can vary by set, but usually, Mario can gain coins while standing on a platform as it is mvoed but must usually avoid obstacles to prevent him from falling off. Tracks such as "Castle BGM" or "Fortress Boss" can play while Mario stands on one. | Various |
Customization Machine[4] |
Allows players to change the effect of Customization Time Blocks Customization Item Blocks | 71380 Master Your Adventure 71434 Soda Jungle Maker Set |
Propeller Flower |
72042 Prince Florian & Castle Bowser | |
Item Box |
has Spiny Shell, Banana, Golden Dash Mushroom, Bullet Bill | 72031 Yoshi Bike |
1-Up Mushroom patch
Templates
Interviews
Carrot patch
This proposal is based on previous proposals which started establishing defined structures for types of articles. Specifically, Nintendo101 (talk)'s proposal to Partially standardize Super Mario series articles and my previous proposal to establish a type of character article structure. While Nintendo101's proposal was aimed at the game-specific information of Super Mario games, my goal is to create a generic article which can be used for every game possible by focusing on the sections that are shared between all of them. We already have a more or less a de facto order we use, but it allows for tiny inconsistencies since there's no reference to compare to.
- Do "Controls" come first or last in the "Gameplay" section? Or maybe Outside of it entirely?
- Should "Promotion" and "Reception" come after "Glitches"? Or before them? Or maybe all three should be inverted?
- And should "Glitches" come before or after "Pre-release and unused content"? And why is there a "Quotes" section so high up in the structure?
- Among other differences
These differences are small and usually don't hinder the quality of an article, but it is better for our organization to have an established order for users who read multiple articles. Keep in mind that I don't aim to demand every game article have these sections, but if they exist, this is the order they should go in. Special cases can deviate from this order on a case-by-case basis determined in their talk pages, but I honestly could not think of a single example that would warrant an exception. Without further delay, here's my proposed order:
| Group | Section / Subsection | Comments |
|---|---|---|
| Broad strokes | Introduction | Does not have a header. Also include's the game's {{game infobox}}. |
Story
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Gameplay
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Game modes
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Controls
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| Core game content sections Sections relating to content inside a game's playable experiences. |
Characters Enemies Locations [...]
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This section lists all of the content in a game. The characters, worlds, items, enemies, objects, and other elements which make up the game are divided in various tables. The organization of this section is left out of the scope of this proposal because it is highly variable, and should be created on a series-by-series base, usually. Other proposal's such as the previously-mentioned Super Mario series structure proposal can go into detail. |
| Secundary game content sections Sections relating to the game as a whole and its creation in a meta sense. |
Update history
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Version differences
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Can include differences between ports/releases or instead be named Regional differences when regarding differentes between regions. | |
Staff
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Development
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Pre-release and unused content
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Glitches
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Promotion
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Reception
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References to other games
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Alternatively called "References to other media" if necessary | |
References in later games
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Alternatively called "References in later media" if necessary | |
| Universal article footers Sections common to various types of article, beyond just games |
Gallery
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Multimedia
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Quotes
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Somewhat unusual for game articles. Placed here to match the character article structure. | |
Naming
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Notes
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See also
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Footnotes and references
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Footnotes
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References
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External links NavboxesCategories |
The "Group" column in the above table is only a meta way I have to easily group sections together, and is not meant to be part of an article's page in any way.
Fire Flower patch
Mario Tennis series
In Mario Power Tennis, the player can taunt by tapping "A" while the ball is on the other side of the court. These taunts lower the power gauge of the foe, making it harder for them to get a special attack. In Mario Tennis Open and the tennis mode of Mario Sports Superstars, the player can taunt by tapping or pressing any shot button before an opponent's serve or before their return. A successfully completed taunt powers up the player's next shot. Most characters have their taunt animations reused from Mario Power Tennis, and characters who were previously playable in Mario Tennis Open are reused in Mario Sports Superstars. Taunting returns in Mario Tennis: Ultra Smash, Mario Tennis Aces and Mario Tennis Fever with the same mechanics as in Mario Tennis Open. Computer players additionally taunt when the player is serving.
| Character | Mario Power Tennis | Mario Tennis Open | Mario Tennis: Ultra Smash | Mario Sports Superstars |
|---|---|---|---|---|
| Mario | ||||
| Luigi | ||||
| Peach | ||||
| Daisy | ||||
| Yoshi | ||||
| Boo | ||||
| Bowser | ||||
| Bowser Jr. | ||||
| Donkey Kong |
