User:LadySophie17/Wiggler Farm

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Welcome to the Wiggler Farm! In this page you may find various projects for (usually) smaller sections of a page, lists of things to do, or whatever I happened to be growing around here.

The Wiggler Family Farm found in Dimble Wood

Squiggler's sprite from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey — "Mind the vegetable patches!"

Turnip patch

A regular Turnip from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey A regular Turnip from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey A regular Turnip from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey A regular Turnip from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey A regular Turnip from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey A regular Turnip from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

List of interactive elements in Super Nintendo World

Super Mario Land
  • A ? Block next to a large interactive wall can be found at the start of the underground maze before the Bob-omb Kaboom Room key challenge (in Universal Studios Japan and Universal Epic Universe) or on the Frosted Glacier area (in Universal Studios Hollywood). Interacting with it grants guests a random power up that can be used to score coins by playing minigames on the screen. In every case, defeating an enemy or breaking a block awards the guest with coins.[1] Guests are also awarded with the respective stamp for the power-up they collected.[2]
  • Various characters can be found in the form of Super Mario Bros. sprites by interacting with hidden spots throughout Super Mario Land. Finding each of them grants the guest their respective stamp, with finding all of them also granting an extra stamp. There are eight characters in Universal Studios Japan and Universal Epic Universe and four in Universal Studios Hollywood: Documented in 8-bit character
  • Binoculars secrets
  • Hit blocks (? blocks, brick blocks, etc?)
  • The Slot Machine is a small room found towards the left of Peach's Castle in Universal Studios Japan and Universal Epic Universe. By matching item icons in all four blocks, guests can win coins and item stamps. The following items can be gained from the Slot Machine: Documented in Lucky House
  • A small panel inside Toadstool Cafe contains two Gift Boxes, a small one and a large one. Guests can tap their Power-Up Band to open one of the boxes, collecting the prize inside and awarding the guest with their respective stamp.[2] The following items can be gained from the gift boxes: Documented in Toadstool Cafe
Donkey Kong Country
  • Four KONG Letters can be found spread throughout the Donkey Kong Country area. Interacting with one using the Power-Up Band awards the guest with a stamp of its respective letter.
    • Find locations
  • Like KONG Letters, two sets of four Puzzle Pieces can be found in the Donkey Kong Country area, specifically around its entrance. Unlike KONG Letters, however, Puzzle Pieces are not depicted in the park itself, instead only appearing as hidden interactive spots on various props. Interacting with each spot grants the guest one of the four pieces of the first puzzle. After all four pieces are collected, interacting with the same spots again grants the guest with pieces for the second puzzle.
    • Alternate locations??
  • An interactive Slot Machine Barrel can be found near the Mine-Cart Madness ride entrance. The barrel consists of an interactive screen depicting various items shifting in order. Touching the a specific item with a Power-Up Band grants the guest a stamp of that item.

A regular Turnip from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey A regular Turnip from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey A regular Turnip from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey A regular Turnip from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey A regular Turnip from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey A regular Turnip from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Mushroom patch

Icon for the Mushrooms in Mario & Luigi: Dream Team Icon for the Mushrooms in Mario & Luigi: Dream Team Icon for the Mushrooms in Mario & Luigi: Dream Team Icon for the Mushrooms in Mario & Luigi: Dream Team Icon for the Mushrooms in Mario & Luigi: Dream Team Icon for the Mushrooms in Mario & Luigi: Dream Team

Main article: LEGO Super Mario

Scannable objects

The following table consists of other objects in LEGO Super Mario interactive sets which have Action Tags. Objects are ordered by first appearance. If multiple objects are included in a set, the number of them is given in parenthesis.

Image Description Sets present in
An object from LEGO Super Mario
Start Pipe
A pipe with an Action Tag inside it. When scanned, it begins a 60 seconds timer, and Mario must collect as many coins as possible and touch the Goal Pole within that time limit.

The standalone Action Tag for the Start Pipe is also included in set 72043 Interactive Lego Mario & Standard Kart, behaving exactly as a Start Pipe.

71360 Adventures with Mario
71387 Adventures with Luigi
71403 Adventures with Peach
71439 Adventures with Interactive LEGO Mario
71440 Adventures with Interactive LEGO Luigi
71441 Adventures with Interactive LEGO Peach
72043 Interactive Lego Mario & Standard Kart (tile only)
An object from LEGO Super Mario
Special Pipe: Dash 30
A variant of the Start Pipe that instead gives a 30 seconds timer. 71380 Master Your Adventure
An object from LEGO Super Mario
Special Pipe: Speed Run
A variant of the Start Pipe that gives Mario a counter of 50 coins. Each coin collected deducts from that amount, and the level ends once the total reaches zero. Mario must try to get all 50 coins as fast as possible. 71390 Reznor Knockdown
71434 Soda Jungle Maker Set
An object from LEGO Super Mario
Special Pipe: Peach's Castle
A yellow pipe featuring Peach's emblem. When scanned, it starts an 80 seconds countdown. 71408 Princess Peach's Castle
An object from LEGO Super Mario
Cannon Start Pipe
A cannon resembling a Warp Cannon. The cannon acts like a Start Pipe, starting a timer with 90 seconds instead. 71391 Bowser's Airship
71437 The Bowser Express Train
An object from LEGO Super Mario
Goal Pole
When scanned while a countdown is active, ends the course with "Flag Down" followed by "Course Clear", then tallies up how many coins Mario got.

The Action Tag for the Goal Pole is also included in set 72043 Interactive Lego Mario & Standard Kart, accompanied by a podium with the Mushroom Cup symbol and two checkered flags. Despite this, it behaves exactly like a Goal Pole, complete with the "Flag Down" effect played when scanned.

71360 Adventures with Mario
71387 Adventures with Luigi
71403 Adventures with Peach
71439 Adventures with Interactive LEGO Mario
71440 Adventures with Interactive LEGO Luigi
71441 Adventures with Interactive LEGO Peach
72043 Interactive Lego Mario & Standard Kart (tile only)
A power-up from LEGO Super Mario
Super Mushroom
The Action Tag is found at the top of its head. When Mario jumps on it, he gains one extra point of health. He can then survive one action that would have otherwise made him dizzy (e.g. being dropped or touching lava). 71366 Boomer Bill Barrage
40414 Monty Mole & Super Mushroom
30385 Super Mushroom Surprise
71418 Creativity Toolbox
A power up from LEGO Super Mario
1-Up Mushroom
The Action Tag is found at the top of its head. It acts like a stronger Super Mushroom, granting Mario two extra points of health instead of one. 71394 Character Packs – Series 3
An object from LEGO Super Mario
? Block
Can grant Mario one of six possible items, including a Super Mushroom, Super Star, one coin, five coins, ten coins, or 15 extra seconds. 71360 Adventures with Mario
71369 Bowser's Castle Boss Battle
77907 Toad's Special Hideaway
71387 Adventures with Luigi
71412 Big Bad Island
71432 Dorrie's Sunken Shipwreck Adventure
71390 Reznor Knockdown
71439 Adventures with Interactive LEGO Mario
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Flying ? Block
71403 Adventures with Peach
A power-up from LEGO Super Mario
Super Star Block[3]
When jumped on, grants Mario temporary invincibility, allowing him to defeat any enemy by jumping on them once. This includes enemies that cannot be defeated normally, such as Bullies and Boos. 71367 Mario's House & Yoshi
71377 King Boo and the Haunted Yard
71383 Wiggler's Poison Swamp
30389 Fuzzy & Mushroom Platform
71409 Big Spike's Cloudtop Challenge
71437 The Bowser Express Train
71441 Adventures with Interactive LEGO Peach
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Treasure chest
71436 King Boo's Haunted Mansion
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Key Block
71423 Dry Bowser Castle Battle
An object from LEGO Super Mario
Customization Item Block[4]
Can be configured by the Customization Machine. Players can pick between four different item options to be granted when Mario jumps on this block: Super Mushroom, ten coins, Super Star, or Poison Mushroom. 71380 Master Your Adventure (2)
71434 Soda Jungle Maker Set (2)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
POW Block
Causes an explosion sound effect to play when scanned, then awards Mario with three coins. 71362 Guarded Fortress
40414 Monty Mole & Super Mushroom
71391 Bowser's Airship
An object from LEGO Super Mario
Time Block
71365 Piranha Plant Power Slide
71369 Bowser's Castle Boss Battle
71389 Lakitu Sky World
71405 Fuzzy Flippers
An object from LEGO Super Mario
Customization Time Block[4]
Can be configured by the Customization Machine. Players can pick between four different time options to be granted when Mario jumps on this block: 30 seconds, 15 seconds, 10 seconds, or an option that skips the timer directly to the last five seconds. 71380 Master Your Adventure
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
1 Block, 2 Block, 3 Block
When jumped on in the correct order, they award Mario with coins. 71368 Toad's Treasure Hunt
An object from LEGO Super Mario
P Switch
When pressed, "P Switch BGM" begins playing and Mario can earn extra coins by moving around for a short amount of time. 71364 Whomp's Lava Trouble
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Cloud platform
71360 Adventures with Mario
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Yoshi's Egg
71428 Yoshis' Egg-cellent Forest
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Fruit
Fruit has an Action Tag at its bottom and it can appear in various colors. When scanning a fruit, Mario will carry it, as shown by the fruit appearing on his screen. He can eat the fruit by tilting down. It takes three bites to eat the fruit and he gains five coins once it is fully eaten. Mario can also bring the fruit to a Yoshi Action Tag to feed them. This causes the Yoshi to eat the fruit, which also awards the player five coins. If Mario is already riding a Yoshi when they scan the fruit, the Yoshi immediately eats it, awarding only one coin instead. 71406 Yoshi's Gift House (2, red and green)
71407 Cat Peach Suit and Frozen Tower (yellow)
71408 Princess Peach's Castle (pink)
30509 Yellow Yoshi's Fruit Tree (red)
71418 Creativity Toolbox (3, red, green and yellow)
71440 Adventures with Interactive LEGO Luigi (purple)
A character from LEGO Super Mario
Turnip
71419 Peach's Garden Balloon Ride
72040 Captain Toad's Camp
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Fortress
Once its door is knocked down, an Action Tag can be scanned to grant Mario many coins. 71365 Piranha Plant Power Slide
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Moving platforms
Various types of platforms which can be rotated or moved along an axis. These platforms can have studs for extra support or be entirely flat. The obstacles and rules surrounding each platform can vary by set, but usually, Mario can gain coins while standing on a platform as it is mvoed but must usually avoid obstacles to prevent him from falling off. Tracks such as "Castle BGM" or "Fortress Boss" can play while Mario stands on one. Various
An object from LEGO Super Mario
Customization Machine[4]
Allows players to change the effect of Customization Time Blocks Customization Item Blocks 71380 Master Your Adventure
71434 Soda Jungle Maker Set
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Propeller Flower
72042 Prince Florian & Castle Bowser
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Item Box
has Spiny Shell, Banana, Golden Dash Mushroom, Bullet Bill 72031 Yoshi Bike

Icon for the Mushrooms in Mario & Luigi: Dream Team Icon for the Mushrooms in Mario & Luigi: Dream Team Icon for the Mushrooms in Mario & Luigi: Dream Team Icon for the Mushrooms in Mario & Luigi: Dream Team Icon for the Mushrooms in Mario & Luigi: Dream Team Icon for the Mushrooms in Mario & Luigi: Dream Team

1-Up Mushroom patch

A 1-Up Mushroom from Mario & Luigi: Dream Team A 1-Up Mushroom from Mario & Luigi: Dream Team A 1-Up Mushroom from Mario & Luigi: Dream Team A 1-Up Mushroom from Mario & Luigi: Dream Team A 1-Up Mushroom from Mario & Luigi: Dream Team A 1-Up Mushroom from Mario & Luigi: Dream Team

Templates

Interviews

A 1-Up Mushroom from Mario & Luigi: Dream Team A 1-Up Mushroom from Mario & Luigi: Dream Team A 1-Up Mushroom from Mario & Luigi: Dream Team A 1-Up Mushroom from Mario & Luigi: Dream Team A 1-Up Mushroom from Mario & Luigi: Dream Team A 1-Up Mushroom from Mario & Luigi: Dream Team

Carrot patch

An icon of a Carrot in the minigame Rockin' Raceway An icon of a Carrot in the minigame Rockin' Raceway An icon of a Carrot in the minigame Rockin' Raceway An icon of a Carrot in the minigame Rockin' Raceway An icon of a Carrot in the minigame Rockin' Raceway An icon of a Carrot in the minigame Rockin' Raceway

This proposal is based on previous proposals which started establishing defined structures for types of articles. Specifically, Nintendo101 (talk)'s proposal to Partially standardize Super Mario series articles and my previous proposal to establish a type of character article structure. While Nintendo101's proposal was aimed at the game-specific information of Super Mario games, my goal is to create a generic article which can be used for every game possible by focusing on the sections that are shared between all of them. We already have a more or less a de facto order we use, but it allows for tiny inconsistencies since there's no reference to compare to.

  • Do "Controls" come first or last in the "Gameplay" section? Or maybe Outside of it entirely?
  • Should "Promotion" and "Reception" come after "Glitches"? Or before them? Or maybe all three should be inverted?
  • And should "Glitches" come before or after "Pre-release and unused content"? And why is there a "Quotes" section so high up in the structure?
  • Among other differences

These differences are small and usually don't hinder the quality of an article, but it is better for our organization to have an established order for users who read multiple articles. Keep in mind that I don't aim to demand every game article have these sections, but if they exist, this is the order they should go in. Special cases can deviate from this order on a case-by-case basis determined in their talk pages, but I honestly could not think of a single example that would warrant an exception. Without further delay, here's my proposed order:

Group Section / Subsection Comments
Broad strokes Introduction Does not have a header. Also include's the game's {{game infobox}}.
Story
Gameplay
Game modes
Controls
Core game content sections
Sections relating to content inside a game's playable experiences.
Characters

Enemies

Locations
[...]
This section lists all of the content in a game. The characters, worlds, items, enemies, objects, and other elements which make up the game are divided in various tables. The organization of this section is left out of the scope of this proposal because it is highly variable, and should be created on a series-by-series base, usually. Other proposal's such as the previously-mentioned Super Mario series structure proposal can go into detail.
Secundary game content sections
Sections relating to the game as a whole and its creation in a meta sense.
Update history
Version differences
See also: MarioWiki:Version differences

Can include differences between ports/releases or instead be named Regional differences when regarding differentes between regions.

Staff
Development
Pre-release and unused content
See also: MarioWiki:Pre-release and unused content
Glitches
See also: MarioWiki:Glitches
Promotion
Reception
See also: MarioWiki:Reception and sales
References to other games
See also: MarioWiki:References

Alternatively called "References to other media" if necessary

References in later games
See also: MarioWiki:References

Alternatively called "References in later media" if necessary

Universal article footers
Sections common to various types of article, beyond just games
Gallery
See also: MarioWiki:Galleries
Multimedia
Quotes
Somewhat unusual for game articles. Placed here to match the character article structure.
Naming
See also: MarioWiki:Manual of Style § Naming
Notes
See also: MarioWiki:Notes
See also
Footnotes and references
Footnotes
References
External links
Navboxes
Categories

The "Group" column in the above table is only a meta way I have to easily group sections together, and is not meant to be part of an article's page in any way.

An icon of a Carrot in the minigame Rockin' Raceway An icon of a Carrot in the minigame Rockin' Raceway An icon of a Carrot in the minigame Rockin' Raceway An icon of a Carrot in the minigame Rockin' Raceway An icon of a Carrot in the minigame Rockin' Raceway An icon of a Carrot in the minigame Rockin' Raceway

Fire Flower patch

Fire Flower as it appears in Mario & Luigi: Dream Team. Fire Flower as it appears in Mario & Luigi: Dream Team. Fire Flower as it appears in Mario & Luigi: Dream Team. Fire Flower as it appears in Mario & Luigi: Dream Team. Fire Flower as it appears in Mario & Luigi: Dream Team. Fire Flower as it appears in Mario & Luigi: Dream Team.

Mario Tennis series

Mario, Koopa Paratroopa, Wario and Waluigi in a match in Peach Dome Grass Court, from Mario Power Tennis
Mario taunting.

In Mario Power Tennis, the player can taunt by tapping "A" while the ball is on the other side of the court. These taunts lower the power gauge of the foe, making it harder for them to get a special attack. In Mario Tennis Open and the tennis mode of Mario Sports Superstars, the player can taunt by tapping or pressing any shot button before an opponent's serve or before their return. A successfully completed taunt powers up the player's next shot. Most characters have their taunt animations reused from Mario Power Tennis, and characters who were previously playable in Mario Tennis Open are reused in Mario Sports Superstars. Taunting returns in Mario Tennis: Ultra Smash, Mario Tennis Aces and Mario Tennis Fever with the same mechanics as in Mario Tennis Open. Computer players additionally taunt when the player is serving.


Character Mario Power Tennis Mario Tennis Open Mario Tennis: Ultra Smash Mario Sports Superstars
Mario A character taunting in Mario Power Tennis Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A character taunting in Mario Tennis: Ultra Smash Mario's taunt from Mario Sports Superstars
Luigi A character taunting in Mario Power Tennis Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A character taunting in Mario Tennis: Ultra Smash Luigi's taunt from Mario Sports Superstars
Peach A character taunting in Mario Power Tennis Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A character taunting in Mario Tennis: Ultra Smash Princess Peach's taunt from Mario Sports Superstars
Daisy A character taunting in Mario Power Tennis Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A character taunting in Mario Tennis: Ultra Smash Princess Daisy's taunt from Mario Sports Superstars
Yoshi A character taunting in Mario Power Tennis Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A character taunting in Mario Tennis: Ultra Smash Yoshi's taunt from Mario Sports Superstars
Boo A character taunting in Mario Power Tennis Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A character taunting in Mario Tennis: Ultra Smash Boo's taunt from Mario Sports Superstars
Bowser A character taunting in Mario Power Tennis Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A character taunting in Mario Tennis: Ultra Smash Bowser's taunt from Mario Sports Superstars
Bowser Jr. A character taunting in Mario Power Tennis Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A character taunting in Mario Tennis: Ultra Smash Bowser Jr.'s taunt from Mario Sports Superstars
Donkey Kong A character taunting in Mario Power Tennis Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A character taunting in Mario Tennis: Ultra Smash