New Super Luigi U
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| New Super Luigi U | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
North American box cover For alternate art, see the related gallery. | |||||||||||||||
| Developer | Nintendo EAD | ||||||||||||||
| Publisher | Nintendo | ||||||||||||||
| Platform | Wii U | ||||||||||||||
| Release dates | As DLC: As standalone: | ||||||||||||||
| Languages | English (United States) English (United Kingdom) Japanese Dutch French (Canada) French (Europe) German Italian Portuguese (Europe) Russian Spanish (Latin America) Spanish (Europe) | ||||||||||||||
| Genre | Platformer | ||||||||||||||
| Ratings |
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| Modes | Single player Multiplayer | ||||||||||||||
| Format | |||||||||||||||
| Input | |||||||||||||||
| Serial code | |||||||||||||||
New Super Luigi U (stylized as New Super Luigi Bros. U) is an expansion game for New Super Mario Bros. U, released as part of the Year of Luigi, celebrating the thirtieth anniversary of Luigi's initial debut. It features Luigi as the main player, with Yellow Toad, Blue Toad, and Nabbit (who replaces Mario from the original game) playable in multiplayer mode.[2] Although it refers to him, the game does not feature Mario himself at all.
The title was first released on the Nintendo eShop on the Wii U for region price as downloadable content for New Super Mario Bros. U; the game must be updated to version 1.3.0 before New Super Luigi U can be accessed in-game, and requires 731.4 MB of memory to be installed. Once the game is downloaded, the prompt to access the Nintendo eShop to download the expansion is replaced with a prompt to go to the main menu for New Super Luigi U. Support for the Wii U Pro Controller is also included in addition to and the
controls in New Super Mario Bros. U. The game was later released at retail as a standalone game for region price, not requiring New Super Mario Bros. U to play. Both games were later released in a compilation known as New Super Mario Bros. U + New Super Luigi U, initially included exclusively in the Mario & Luigi Wii U Deluxe Set bundle, but later released as a standalone Nintendo Selects disc at a price cheaper than either game individually (the precise price is dependent on the region). This game was also included in New Super Mario Bros. U Deluxe for the Nintendo Switch. The DLC was later removed from the Wii U eShop due to its discontinuation on March 27, 2023, making it no longer possible for players to purchase it. However, players who purchased the DLC before this date can still play it as long as it is on their Wii U device.
Gameplay[edit]
The gameplay is largely similar to its base game, except that the playable characters retain Luigi's higher jump and lower traction from Super Mario Bros.: The Lost Levels. The game has been designed to be more difficult, with each stage starting at only 100 seconds; due to this, however, the courses have also been made shorter than normal while also being packed with enemies and obstacles. While the levels have all been altered from the base game, the world map itself has not been. Elements like items, power-ups, Star Coins, Toad Houses, Enemy Courses, and bosses are retained as such.
The multiplayer of New Super Luigi U is also retained from New Super Mario Bros. U. However, because Mario is not featured in this game, Nabbit is instead used as the fourth playable character. As Nabbit, the player cannot take damage from enemies, but cannot use most power-ups, Yoshis, or hold items. Any power-ups Nabbit collects but cannot use are converted to 1-Ups at the end of each stage. Only eight 1-Ups can be earned per course through this method.[7]
Players can earn power-ups from Toad if the last two digits of the timer have the same number (excluding two 0s) upon completion of a level. At 099 and 088, a Super Star is given; at 077, a Super Acorn; at 066, a Mini Mushroom; at 055, an Ice Flower; at 044, a Fire Flower; and at 033, 022, and 011, a 1-Up Mushroom.
Controls[edit]
Stages[edit]
| Action(s) | Wii U GamePad | Wii U Pro Controller | Wii Remote |
|---|---|---|---|
| Move, swim (Baby Yoshi) | |||
| Jump, swim, glide (hold), wall jump, Flutter Jump (Yoshi; hold), double/triple jump (press right upon landing) | Option 1: Option 2: |
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| Run, carry objects (hold); shoot fireballs/iceballs, extend tongue (Yoshi) | Option 1: Option 2: |
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| Ground Pound (normal, simultaneous*) | Jump + |
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| Crouch, slide (on slopes) | |||
| Climb (on fences, ladders, poles) | |||
| Bubble* | N/A | ||
| Enter door/Warp Pipe | Door: Pipe: |
Door: Pipe: | |
| Spin Jump, Baby Yoshi abilities, dismount Yoshi, Flying Squirrel jump, spin underwater (Baby Yoshi) | |||
| Grab other players*/frozen enemies | Run + (release run button to throw) |
Run + (release run button to throw) |
(release |
| Tilt Tilt Lifts | Tilt GamePad | Alternate between pressing |
Tilt Wii Remote |
| Pause | |||
| Boost Mode* | N/A | ||
* Multiplayer only.
[edit]
| Action(s) | Wii U GamePad/Pro Controller | Wii Remote |
|---|---|---|
| Move, select option | ||
| Open inventory | ||
| View map | ||
| Pause | ||
| Zoom in/out (map view) | ||
| Confirm, hide/show Miiverse posts (map view) | ||
| Back | ||
Changes[edit]
The world map itself is unchanged from New Super Mario Bros. U, but the levels have received a drastic makeover. As mentioned above, playable characters and their abilities have changed. The timer for each level is also set to start from 100 seconds and a 100-seconds time bonus is added to the timer after going to the boss door in the towers and castles (150 seconds in All Aboard! and 250 seconds in The Final Battle). Items in Red Toad Houses may vary as well. For example, a 1-Up Mushroom is in place of a Super Mushroom. Similarly, Enemy Courses contain only Mini Mushrooms and Propeller Mushrooms, as opposed to only Super Stars. Some enemies such as Grrrols and Sumo Bros. may appear earlier than their equivalent levels in New Super Mario Bros. U, while some others such as Rocky Wrenches and Amps are completely absent from the game. There are no Checkpoint Flags in any of this game's levels. Many elements of the game are colored green to emphasize Luigi, and all of the levels have a hidden Luigi in a wall or platform (Flying Squirrel Ovation has two).
After the game is completed, a Luigi Block appears at the beginning of each level. This allows the player to switch to New Super Mario Bros. U's physics, with lower jumps and better traction. Nabbit is not affected by the block. Nabbit is also playable in single player mode if the player holds down /
on the
/
or on the
while selecting a level. If the same trick is done on the Flying Squirrel Ovation level in Superstar Road, the player's Mii is played as instead of Nabbit.
After defeating Bowser, if one of the player characters is Nabbit, he will appear in the background of the room where the other characters (or just Luigi in single player) rescue Peach, and run away when she gives one of them a kiss. Nabbit also replaces Mario during the credits, though he does not clap to the beat of the music.
Worlds[edit]
There are 82 new courses replacing the original courses from New Super Mario Bros. U with different level names, while the world names are retained.
| Worlds | ||
|---|---|---|
| Acorn Plains |
Levels | |
| Acorn Plains-1 Waddlewing Warning! |
Acorn Plains-2 Crooked Cavern | |
| Acorn Plains- Flame-Gear Tower |
Acorn Plains-3 Rolling Yoshi Hills | |
| Acorn Plains-4 Piranha Heights |
Acorn Plains-5 Piranha Gardens | |
| Acorn Plains- Lemmy's Lights-Out Castle |
Acorn Plains- Cheep Chomp Chase | |
| A grassy world with plenty of shrubs, slanted mountains, and the Acorn Tree. This world resembles many other first worlds in the Super Mario series. Unlock criterion: start a new game | ||
| Layer-Cake Desert |
Levels | |
| Layer-Cake Desert-1 Spike's Tumbling Desert |
Layer-Cake Desert-2 Underground Grrrols | |
| Layer-Cake Desert-3 Piranhas in the Dark |
Layer-Cake Desert- Wind-Up Tower | |
| Layer-Cake Desert-4 The Walls Have Eyes |
Layer-Cake Desert-5 Stone Spike Conveyors | |
| Layer-Cake Desert-6 Spinning Sandstones |
Layer-Cake Desert- Morton's Lava-Block Castle | |
| Layer-Cake Desert- Slippery Rope Ladders | ||
| A desert dotted with melting ice creams, giant cakes, and a sea of sand with Moai-like statues. Unlock criterion: Complete Lemmy's Lights-Out Castle | ||
| Sparkling Waters |
Levels | |
| Sparkling Waters-1 Huckit Beach Resort |
Sparkling Waters-2 Urchin Reef Romp | |
| Sparkling Waters- Shish-Kebab Tower |
Sparkling Waters- Haunted Cargo Hold | |
| Sparkling Waters-3 Waterspout Sprint |
Sparkling Waters-4 The Great Geysers | |
| Sparkling Waters-5 Dragoneel Depths |
Sparkling Waters- Larry's Trigger-Happy Castle | |
| Sparkling Waters- Beanstalk Jungle | ||
| A chain of tropical islands and sea stacks, similar to World 3 from New Super Mario Bros. Unlock criterion: Complete Morton's Lava-Block Castle[a] | ||
| Frosted Glacier |
Levels | |
| Frosted Glacier-1 Broozers and Barrels |
Frosted Glacier-2 Cooligan Shrooms | |
| Frosted Glacier- Icicle Tower |
Frosted Glacier-3 Fire and Ice | |
| Frosted Glacier-4 Weighty Waddlewings |
Frosted Glacier-5 Ice-Slide Expressway | |
| Frosted Glacier- Peek-a-Boo Ghost House |
Frosted Glacier- Wendy's Thwomp Castle | |
| Frosted Glacier- Fliprus Floes | ||
| A snowy mountain set at night, filled with stars and constellations. Unlock criterion: Complete Morton's Lava-Block Castle[a] | ||
| Soda Jungle |
Levels | |
| Soda Jungle- All Aboard! |
Soda Jungle-1 Giant Swing-Along | |
| Soda Jungle-2 Dancing Blocks, Poison Swamp |
Soda Jungle-3 Heart of Bramball Woods | |
| Soda Jungle- Stone-Snake Tower |
Soda Jungle- Boo's Favorite Haunt | |
| Soda Jungle-4 Painted Pipeworks |
Soda Jungle-5 Deepsea Stone-Eyes | |
| Soda Jungle-6 Sumo Bro Bridge |
Soda Jungle-7 Wiggler Floodlands | |
| Soda Jungle- Iggy's Swinging-Chains Castle |
Soda Jungle- Para-Beetle Parade | |
| A rainforest flooded by purple poison, based on the Forest of Illusion from Super Mario World and World 4 from New Super Mario Bros. Unlock criterion: Complete Larry's Trigger-Happy Castle, Wendy's Thwomp Castle, Cheep Chomp Chase, or Slippery Rope Ladders | ||
| Rock-Candy Mines |
Levels | |
| Rock-Candy Mines-1 Mount Fuzzy |
Rock-Candy Mines-2 Porcupuffer Cavern | |
| Rock-Candy Mines- Smashing-Stone Tower |
Rock-Candy Mines-3 Spike's Seesaws | |
| Rock-Candy Mines-4 Light-Up-Lift Tower |
Rock-Candy Mines-5 Rising Piranhas | |
| Rock-Candy Mines-6 Spine Coaster Stowaways |
Rock-Candy Mines- Sumo Bro's Spinning Tower | |
| Rock-Candy Mines-7 Switch-Lift Express |
Rock-Candy Mines- Roy's Ironclad Castle | |
| A rocky region with tall, holey mountains. Several red and blue switches similar to ! Switches appear in this world, and pressing them activates Stretch Blocks with their corresponding color. Unlock criterion: Complete Iggy's Swinging-Chains Castle, Beanstalk Jungle, or Fliprus Floes | ||
| Meringue Clouds | ||