New Super Luigi U

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New Super Luigi U
Final North American box art for New Super Luigi U
North American box cover
For alternate art, see the related gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform Wii U
Release dates As DLC:
Japan June 19, 2013[1]
USA June 19, 2013[2]
Europe June 20, 2013[3]
Australia June 21, 2013[4]
As standalone:
Japan July 13, 2013[1]
Europe July 26, 2013[3]
Australia July 27, 2013[4]
USA August 25, 2013[5]
Languages English (United States)
English (United Kingdom)
Japanese
Dutch
French (Canada)
French (Europe)
German
Italian
Portuguese (Europe)
Russian
Spanish (Latin America)
Spanish (Europe)
Genre Platformer
Ratings
ESRB:E - Everyone[6]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:0 - All ages[?]
ClassInd:L - General audience[?]
ACB:G - General[?]
FPB:PG - Parental guidance[?]
Modes Single player
Multiplayer
Format
Optical disc
Digital download
Input
Wii Remote (horizontal)
Serial code Japan WUP-ARSJ-JPN

New Super Luigi U (stylized as New Super Luigi Bros. U) is an expansion game for New Super Mario Bros. U, released as part of the Year of Luigi, celebrating the thirtieth anniversary of Luigi's initial debut. It features Luigi as the main player, with Yellow Toad, Blue Toad, and Nabbit (who replaces Mario from the original game) playable in multiplayer mode.[2] Although it refers to him, the game does not feature Mario himself at all.

The title was first released on the Nintendo eShop on the Wii U for region price as downloadable content for New Super Mario Bros. U; the game must be updated to version 1.3.0 before New Super Luigi U can be accessed in-game, and requires 731.4 MB of memory to be installed. Once the game is downloaded, the prompt to access the Nintendo eShop to download the expansion is replaced with a prompt to go to the main menu for New Super Luigi U. Support for the Wii U Pro Controller is also included in addition to Wii Remote and the GamePad controls in New Super Mario Bros. U. The game was later released at retail as a standalone game for region price, not requiring New Super Mario Bros. U to play. Both games were later released in a compilation known as New Super Mario Bros. U + New Super Luigi U, initially included exclusively in the Mario & Luigi Wii U Deluxe Set bundle, but later released as a standalone Nintendo Selects disc at a price cheaper than either game individually (the precise price is dependent on the region). This game was also included in New Super Mario Bros. U Deluxe for the Nintendo Switch. The DLC was later removed from the Wii U eShop due to its discontinuation on March 27, 2023, making it no longer possible for players to purchase it. However, players who purchased the DLC before this date can still play it as long as it is on their Wii U device.

Gameplay[edit]

Comparing the jumping physics of New Super Mario Bros. U and New Super Luigi U
Comparison of the jump physics in both games.

The gameplay is largely similar to its base game, except that the playable characters retain Luigi's higher jump and lower traction from Super Mario Bros.: The Lost Levels. The game has been designed to be more difficult, with each stage starting at only 100 seconds; due to this, however, the courses have also been made shorter than normal while also being packed with enemies and obstacles. While the levels have all been altered from the base game, the world map itself has not been. Elements like items, power-ups, Star Coins, Toad Houses, Enemy Courses, and bosses are retained as such.

The multiplayer of New Super Luigi U is also retained from New Super Mario Bros. U. However, because Mario is not featured in this game, Nabbit is instead used as the fourth playable character. As Nabbit, the player cannot take damage from enemies, but cannot use most power-ups, Yoshis, or hold items. Any power-ups Nabbit collects but cannot use are converted to 1-Ups at the end of each stage. Only eight 1-Ups can be earned per course through this method.[7]

Players can earn power-ups from Toad if the last two digits of the timer have the same number (excluding two 0s) upon completion of a level. At 099 and 088, a Super Star is given; at 077, a Super Acorn; at 066, a Mini Mushroom; at 055, an Ice Flower; at 044, a Fire Flower; and at 033, 022, and 011, a 1-Up Mushroom.

Controls[edit]

Stages[edit]

Action(s) Wii U GamePad Wii U Pro Controller Wii Remote
Move, swim (Baby Yoshi) Classic Controller Left Stick / +Control Pad +Control Pad
Jump, swim, glide (hold), wall jump, Flutter Jump (Yoshi; hold), double/triple jump (press right upon landing) Option 1: B Button / A Button
Option 2: A Button / X Button
Two Button
Run, carry objects (hold); shoot fireballs/iceballs, extend tongue (Yoshi) Option 1: Y Button / X Button
Option 2: B Button / Y Button
One Button
Ground Pound (normal, simultaneous*) Jump + Classic Controller Left Stick (down) / +Control Pad down Two Button + +Control Pad down
Crouch, slide (on slopes) Classic Controller Left Stick (down) / +Control Pad down +Control Pad down
Climb (on fences, ladders, poles) Classic Controller Left Stick (up) / +Control Pad up +Control Pad up
Bubble* N/A Minus Button A Button
Enter door/Warp Pipe Door: Classic Controller Left Stick (up) / +Control Pad up
Pipe: Classic Controller Left Stick / +Control Pad (in direction of entrance)
Door: +Control Pad up
Pipe: +Control Pad (in direction of entrance)
Spin Jump, Baby Yoshi abilities, dismount Yoshi, Flying Squirrel jump, spin underwater (Baby Yoshi) GamePad (shake) / L Button / R Button / ZL Button / ZR Button L Button / R Button / ZL Button / ZR Button Wii Remote (shake)
Grab other players*/frozen enemies Run + GamePad (shake) / L Button / R Button / ZL Button / ZR Button
(release run button to throw)
Run + L Button / R Button / ZL Button / ZR Button
(release run button to throw)
One Button + Wii Remote (shake)
(release One Button to throw)
Tilt Tilt Lifts Tilt GamePad Alternate between pressing ZL Button and ZR Button Tilt Wii Remote
Pause Plus Button
Boost Mode* Touchscreen N/A

* Multiplayer only.

Map/menus[edit]

Action(s) Wii U GamePad/Pro Controller Wii Remote
Move, select option Classic Controller Left Stick / +Control Pad +Control Pad
Open inventory B Button One Button
View map L Button A Button
Pause Plus Button
Zoom in/out (map view) Plus Button / Minus Button
Confirm, hide/show Miiverse posts (map view) A Button Two Button
Back B Button One Button

Changes[edit]

A screenshot of New Super Luigi U
The game features changed design and assets

The world map itself is unchanged from New Super Mario Bros. U, but the levels have received a drastic makeover. As mentioned above, playable characters and their abilities have changed. The timer for each level is also set to start from 100 seconds and a 100-seconds time bonus is added to the timer after going to the boss door in the towers and castles (150 seconds in All Aboard! and 250 seconds in The Final Battle). Items in Red Toad Houses may vary as well. For example, a 1-Up Mushroom is in place of a Super Mushroom. Similarly, Enemy Courses contain only Mini Mushrooms and Propeller Mushrooms, as opposed to only Super Stars. Some enemies such as Grrrols and Sumo Bros. may appear earlier than their equivalent levels in New Super Mario Bros. U, while some others such as Rocky Wrenches and Amps are completely absent from the game. There are no Checkpoint Flags in any of this game's levels. Many elements of the game are colored green to emphasize Luigi, and all of the levels have a hidden Luigi in a wall or platform (Flying Squirrel Ovation has two).

Second (and Final overall) Luigi sighting in Flying Squirrel Ovation from New Super Luigi U
A Mii being used in Flying Squirrel Ovation

After the game is completed, a Luigi Block appears at the beginning of each level. This allows the player to switch to New Super Mario Bros. U's physics, with lower jumps and better traction. Nabbit is not affected by the block. Nabbit is also playable in single player mode if the player holds down ZL Button/ZR Button on the GamePad/Wii U or B Button on the Wii Remote while selecting a level. If the same trick is done on the Flying Squirrel Ovation level in Superstar Road, the player's Mii is played as instead of Nabbit.

After defeating Bowser, if one of the player characters is Nabbit, he will appear in the background of the room where the other characters (or just Luigi in single player) rescue Peach, and run away when she gives one of them a kiss. Nabbit also replaces Mario during the credits, though he does not clap to the beat of the music.

Worlds[edit]

Secret IslandAcorn PlainsLayer-Cake DesertSparkling WatersFrosted GlacierSoda JungleRock-Candy MinesMeringue CloudsPeach's CastleThe Mushroom Kingdom's artwork from New Super Mario Bros. U.
Click an area to open the relevant article.

There are 82 new courses replacing the original courses from New Super Mario Bros. U with different level names, while the world names are retained.

Worlds
Acorn Plains
Total number of obtainable Star Coins.×24 Total number of Toad Houses.×2 Total number of boss battles.×2
Levels
Acorn Plains from New Super Luigi U Acorn Plains-1
Waddlewing Warning!
Acorn Plains-2
Crooked Cavern
Acorn Plains-Tower
Flame-Gear Tower
Acorn Plains-3
Rolling Yoshi Hills
Acorn Plains-4
Piranha Heights
Acorn Plains-5
Piranha Gardens
Acorn Plains-Castle
Lemmy's Lights-Out Castle
Acorn Plains-Cheep Cheep
Cheep Chomp Chase
A grassy world with plenty of shrubs, slanted mountains, and the Acorn Tree. This world resembles many other first worlds in the Super Mario series.
Unlock criterion: start a new game
Layer-Cake Desert
Total number of obtainable Star Coins.×27 Total number of Toad Houses.×3 Total number of boss battles.×2
Levels
Layer-Cake Desert from New Super Luigi U Layer-Cake Desert-1
Spike's Tumbling Desert
Layer-Cake Desert-2
Underground Grrrols
Layer-Cake Desert-3
Piranhas in the Dark
Layer-Cake Desert-Tower
Wind-Up Tower
Layer-Cake Desert-4
The Walls Have Eyes
Layer-Cake Desert-5
Stone Spike Conveyors
Layer-Cake Desert-6
Spinning Sandstones
Layer-Cake Desert-Castle
Morton's Lava-Block Castle
Layer-Cake Desert-Fire Piranha Plant
Slippery Rope Ladders
A desert dotted with melting ice creams, giant cakes, and a sea of sand with Moai-like statues.
Unlock criterion: Complete Lemmy's Lights-Out Castle
Sparkling Waters
Total number of obtainable Star Coins.×27 Total number of Toad Houses.×2 Total number of boss battles.×2
Levels
Sparkling Waters from New Super Luigi U Sparkling Waters-1
Huckit Beach Resort
Sparkling Waters-2
Urchin Reef Romp
Sparkling Waters-Tower
Shish-Kebab Tower
Sparkling Waters-Ghost House
Haunted Cargo Hold
Sparkling Waters-3
Waterspout Sprint
Sparkling Waters-4
The Great Geysers
Sparkling Waters-5
Dragoneel Depths
Sparkling Waters-Castle
Larry's Trigger-Happy Castle
Sparkling Waters-Leaf
Beanstalk Jungle
A chain of tropical islands and sea stacks, similar to World 3 from New Super Mario Bros.
Unlock criterion: Complete Morton's Lava-Block Castle[a]
Frosted Glacier
Total number of obtainable Star Coins.×27 Total number of Toad Houses.×2 Total number of boss battles.×2
Levels
Frosted Glacier from New Super Luigi U Frosted Glacier-1
Broozers and Barrels
Frosted Glacier-2
Cooligan Shrooms
Frosted Glacier-Tower
Icicle Tower
Frosted Glacier-3
Fire and Ice
Frosted Glacier-4
Weighty Waddlewings
Frosted Glacier-5
Ice-Slide Expressway
Frosted Glacier-Ghost House
Peek-a-Boo Ghost House
Frosted Glacier-Castle
Wendy's Thwomp Castle
Frosted Glacier-Fliprus
Fliprus Floes
A snowy mountain set at night, filled with stars and constellations.
Unlock criterion: Complete Morton's Lava-Block Castle[a]
Soda Jungle
Total number of obtainable Star Coins.×36 Total number of Toad Houses.×2 Total number of boss battles.×3
Levels
Soda Jungle from New Super Luigi U
Soda Jungle in New Super Mario Bros. U
Soda Jungle-Airship
All Aboard!
Soda Jungle-1
Giant Swing-Along
Soda Jungle-2
Dancing Blocks, Poison Swamp
Soda Jungle-3
Heart of Bramball Woods
Soda Jungle-Tower
Stone-Snake Tower
Soda Jungle-Ghost House
Boo's Favorite Haunt
Soda Jungle-4
Painted Pipeworks
Soda Jungle-5
Deepsea Stone-Eyes
Soda Jungle-6
Sumo Bro Bridge
Soda Jungle-7
Wiggler Floodlands
Soda Jungle-Castle
Iggy's Swinging-Chains Castle
Soda Jungle-Para-Beetles
Para-Beetle Parade
A rainforest flooded by purple poison, based on the Forest of Illusion from Super Mario World and World 4 from New Super Mario Bros.
Unlock criterion: Complete Larry's Trigger-Happy Castle, Wendy's Thwomp Castle, Cheep Chomp Chase, or Slippery Rope Ladders
Rock-Candy Mines
Total number of obtainable Star Coins.×30 Total number of Toad Houses.×2 Total number of boss battles.×3
Levels
Rock-Candy Mines from New Super Luigi U Rock-Candy Mines-1
Mount Fuzzy
Rock-Candy Mines-2
Porcupuffer Cavern
Rock-Candy Mines-Tower
Smashing-Stone Tower
Rock-Candy Mines-3
Spike's Seesaws
Rock-Candy Mines-4
Light-Up-Lift Tower
Rock-Candy Mines-5
Rising Piranhas
Rock-Candy Mines-6
Spine Coaster Stowaways
Rock-Candy Mines-Tower
Sumo Bro's Spinning Tower
Rock-Candy Mines-7
Switch-Lift Express
Rock-Candy Mines-Castle
Roy's Ironclad Castle
A rocky region with tall, holey mountains. Several red and blue switches similar to ! Switches appear in this world, and pressing them activates Stretch Blocks with their corresponding color.
Unlock criterion: Complete Iggy's Swinging-Chains Castle, Beanstalk Jungle, or Fliprus Floes
Meringue Clouds