Level 2-4 (Mario vs. Donkey Kong): Difference between revisions

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{{italic title|Level 2-4 (''Mario vs. Donkey Kong'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title = Level 2-4
|image=[[File:MVDK 2-4 1.png]]
|image = [[File:MVDK 2-4 1.jpg]]
|code=Level 2-4
|code= Level 2-4
|world=[[Donkey Kong Jungle (world)|Donkey Kong Jungle]]
|world= [[Donkey Kong Jungle (world)|Donkey Kong Jungle]]
|game=''[[Mario vs. Donkey Kong]]''
|game= ''[[Mario vs. Donkey Kong]]''
|limit=120 (first area)<br>150 (second area)
|limit= 120 (first area)<br>150 (second area)
|before_alt=
|notes=
|before=[[Level 2-3 (Mario vs. Donkey Kong)|<<]]
|beforealt=
|after=[[Level 2-5 (Mario vs. Donkey Kong)|>>]]
|before= [[Level 2-3 (Mario vs. Donkey Kong)|<<]]
|after= [[Level 2-5 (Mario vs. Donkey Kong)|>>]]
}}
}}
'''Level 2-4''' is the fourth level of [[Donkey Kong Jungle (world)|Donkey Kong Jungle]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 29500.
'''Level 2-4''' is the fourth level of [[Donkey Kong Jungle (world)|Donkey Kong Jungle]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 29500.
==Overview==
==Overview==
[[File:MVDK 2-4 2.jpg|frame|left|The second area]]
[[File:MVDK 2-4 2.png|frame|left|The second area]]
The level opens with a cinematic showing [[Mario]] pressing a blue [[Color Switch]] to make a [[Key]] fall and then grabs it.
The level opens with a cinematic showing [[Mario]] pressing a blue [[Color Switch]] to make a [[key]] fall and then grabs it.


The first area has a [[Nitpicker]] flying above that the player needs to avoid while clearing the area. The player starts next to the locked door and a ladder, above which is the Key. The player needs to throw the Key onto the colored platform and press the Color Switches to the right to make the Key fall to the ground below, then quickly use the [[Springboard]] on the left to get back onto the platform and climb down the ladder to grab the Key before its timer runs out. The player is now able to unlock the door.
The first area has a [[bird (Mario vs. Donkey Kong series)|bird]] flying above that the player needs to avoid while clearing the area. The player starts next to the locked door and a ladder, above which is the key. The player needs to throw the key onto the colored platform and press the Color Switches to the right to make the key fall to the ground below, then quickly use the [[springboard]] on the left to get back onto the platform and climb down the ladder to grab the key before its timer runs out. The player is now able to unlock the door.


The second area has two moving platforms and several chambers that can be accessed depending on what Color Switch is active. In order to reach the [[Mini Mario (toy)|Mini Mario]], the player needs to press the blue Color Switch second-from-the-top chamber on the right. The yellow Color Switch in the chamber directly across from the Mini Mario then needs to be pressed in order to access the chamber with the Mini Mario.
The second area has two moving platforms and several chambers that can be accessed depending on what Color Switch is active. In order to reach the [[Mini Mario (toy)|Mini-Mario]], the player needs to press the blue Color Switch second-from-the-top chamber on the right. The yellow Color Switch in the chamber directly across from the Mini-Mario then needs to be pressed in order to access the chamber with the Mini-Mario.
{{br|left}}
{{br|left}}
==Enemies==
==Enemies==
*[[Nitpicker]]
*[[Bird (Mario vs. Donkey Kong series)|Bird]]
*[[RamRam]]
*[[RamRam]]


==Present locations==
==Present locations==
{{NIWA|DKWiki=Level 2-4 (Mario vs. Donkey Kong)}}
*'''Red:''' In the first area, over the platform above the Color Switches. The player needs to use a springboard to the right in order to reach it.
*'''Red:''' In the first area, over the platform above the Color Switches. The player needs to use a Springboard to the right in order to reach it.
*'''Yellow:''' In the second area, in the top-right chamber with the [[RamRam]]. The yellow Color Switch needs to be active.
*'''Yellow:''' In the second area, in the top-right chamber with the [[RamRam]]. The yellow Color Switch needs to be active.
*'''Blue:''' In the second area, in the top-left chamber. The red Color Switch needs to be active.
*'''Blue:''' In the second area, in the top-left chamber. The red Color Switch needs to be active.
 
{{MVDK levels}}
{{MVDK Levels}}
[[Category:Mario vs. Donkey Kong levels]]
[[Category:Mario vs. Donkey Kong Levels]]

Latest revision as of 22:06, April 8, 2024

Level
Level 2-4
Level 2-4 in Mario vs. Donkey Kong
Level code Level 2-4
World Donkey Kong Jungle
Game Mario vs. Donkey Kong
Time limit 120 (first area)
150 (second area)
<< Directory of levels >>

Level 2-4 is the fourth level of Donkey Kong Jungle in Mario vs. Donkey Kong. The high score for this level is 29500.

Overview[edit]

Level 2-4 in Mario vs. Donkey Kong
The second area

The level opens with a cinematic showing Mario pressing a blue Color Switch to make a key fall and then grabs it.

The first area has a bird flying above that the player needs to avoid while clearing the area. The player starts next to the locked door and a ladder, above which is the key. The player needs to throw the key onto the colored platform and press the Color Switches to the right to make the key fall to the ground below, then quickly use the springboard on the left to get back onto the platform and climb down the ladder to grab the key before its timer runs out. The player is now able to unlock the door.

The second area has two moving platforms and several chambers that can be accessed depending on what Color Switch is active. In order to reach the Mini-Mario, the player needs to press the blue Color Switch second-from-the-top chamber on the right. The yellow Color Switch in the chamber directly across from the Mini-Mario then needs to be pressed in order to access the chamber with the Mini-Mario.

Enemies[edit]

Present locations[edit]

  • Red: In the first area, over the platform above the Color Switches. The player needs to use a springboard to the right in order to reach it.
  • Yellow: In the second area, in the top-right chamber with the RamRam. The yellow Color Switch needs to be active.
  • Blue: In the second area, in the top-left chamber. The red Color Switch needs to be active.