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{{Infobox
{{about|the original [[Super Nintendo Entertainment System|SNES]] game|the [[Game Boy Advance]] remake|[[Donkey Kong Country 2 (Game Boy Advance)]]}}
{{game infobox
|image=[[File:DKC2.jpg|300px]]
|image=[[File:DKC2.jpg|300px]]
|developer=[[Rareware]]
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''SNES'''<br>{{releasedate|USA|November 20, 1995|Japan|November 21, 1995|Europe|December 14, 1995}} '''Game Boy Advance'''<br>{{releasedate|Europe|June 25, 2004|Australia|June 25, 2004|Japan|July 1, 2004|USA|November 15, 2004}} '''Virtual Console (Wii)'''<br>{{releasedate|Europe|May 16, 2007|Australia|May 16, 2007|USA|May 21, 2007|Japan|October 23, 2007|South Korea|November 25, 2008}} '''Virtual Console (Wii U)'''<br>{{releasedate|Europe|October 23, 2014|Australia|October 24, 2014|Japan|November 26, 2014|USA|February 26, 2015}} '''Virtual Console (New 3DS)'''<br>{{releasedate|Europe|March 24, 2016|Australia|March 25, 2016|Japan|April 6, 2016<ref>Nintendo. (April 6, 2016). [https://www.nintendo.co.jp/titles/50010000039975 スーパードンキーコング2 ディクシー&ディディー]. ''Nintendo''. Retrieved April 6, 2016.</ref>|USA|April 14, 2016}}
|release='''SNES:'''<br>{{release|Japan|November 21, 1995|USA|December 4, 1995<ref>[https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20077a%20%28December%201995%29/page/n285/mode/1up ''Electronic Gaming Monthly'' Number 77 store advertisement]</ref>|Europe|December 14, 1995<ref>[https://www.polygon.com/game/donkey-kong-country-2-diddy-s-kong-quest/9844 ''Donkey Kong Country 2: Diddy's Kong Quest'']. ''Polygon''. Retrieved May 10, 2023.</ref>}}'''Virtual Console (Wii):'''<br>{{release|Europe|May 16, 2007|Australia|May 16, 2007|USA|May 21, 2007|Japan|October 23, 2007|South Korea|November 25, 2008}}'''Virtual Console (Wii U):'''<br>{{release|Europe|October 23, 2014|Australia|October 24, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{release|Europe|March 24, 2016|Australia|March 25, 2016|Japan|April 6, 2016<ref>Nintendo. (April 6, 2016). [https://www.nintendo.co.jp/titles/50010000039975 スーパードンキーコング2 ディクシー&ディディー]. ''Nintendo''. Retrieved April 6, 2016.</ref>|USA|April 14, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|September 23, 2020<ref>Nintendo 公式チャンネル (September 16, 2020). [https://youtu.be/oA805kDEI_g ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年9月]</nowiki>]. ''YouTube''. Retrieved September 16, 2020.</ref>|USA|September 23, 2020<ref>Nintendo (September 16, 2020). [https://youtu.be/OaeBtDePLk0 NES & Super NES - September Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved September 16, 2020.</ref>|Europe|September 23, 2020<ref>@NintendoEurope (September 16, 2020). [https://twitter.com/NintendoEurope/status/1306148368729726976?s=20 ''"#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!"''] ''Twitter''. Retrieved September 16, 2020.</ref>|Australia|September 23, 2020<ref>@NintendoAUNZ (September 19, 2020). [https://twitter.com/NintendoAUNZ/status/1307182633403719682?s=20 ''"#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive in the evening on 23/09 for #NintendoSwitchOnline members!"''] ''Twitter''. Retrieved September 19, 2020.</ref>|HK|September 23, 2020<ref>Nintendo. [https://www.nintendo.com.hk/hardware/switch/onlineservice/fc/ Family Computer & Super Famicom - Nintendo Switch Online] ''Nintendo HK''. Retrieved September 24, 2020.</ref>|South Korea|September 23, 2020<ref>Nintendo. [https://www.nintendo.co.kr/switch/onlineservice/fc/ NES & Super NES - Nintendo Switch Online (Shown in Copyrights)] ''Nintendo Korea''. Retrieved September 25, 2020.</ref>}}
|genre=Platform
|genre=[[Genre#Platform games|Platformer]], adventure
|modes=Single-player, Two-Players
|modes=Single player, multiplayer
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|ratings={{ratings|esrb=K-A}}{{ratings|esrb=E|pegi=3|cero=A}}
|platforms=[[Super Nintendo]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS|New 3DS]])
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]]
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'''''Donkey Kong Country 2: Diddy's Kong Quest''''' is the second ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' game for the [[Super Nintendo Entertainment System|SNES]]. It is the sequel of ''[[Donkey Kong Country]]'' and is also the predecessor to ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', ''[[Donkey Kong Country Returns]]'', and ''[[Donkey Kong Country: Tropical Freeze]]''. The game has a [[Game Boy]] pseudo-sequel, ''[[Donkey Kong Land 2]]'', that was released one year after the original. It was released in 1995 and stars [[Diddy Kong]], as he and his partner, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the [[Kremling Krew]].  
'''''Donkey Kong Country 2: Diddy's Kong Quest''''' is a 1995 platform game that was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is the second installment in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. It is a sequel and direct follow-up to ''[[Donkey Kong Country]]''. The subtitle was originally ''Diddy Kong's Quest'',<ref>''Nintendo Power'' #74, page 108.</ref> but it was later changed to ''Diddy's Kong Quest'', the latter two words being a pun on "conquest." The game stars [[Diddy Kong]], as he and his girlfriend, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the [[Kremling Krew]]. A sequel to ''Donkey Kong Country 2: Diddy's Kong Quest'' was released in 1996, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''


In 2004, a remake of the game was made for the [[Game Boy Advance]]. It features several differences, including the addition of photographs and extra [[DK Coin]]s. Later in 2007, the game was released on the [[Virtual Console]] to play on the [[Wii]] system. This release has been delisted for unknown reasons until it was re-released again in Europe and Australia on October 30, 2014. It was also released on the [[Wii U]] Virtual Console in PAL regions in late October 2014, and in the US in late February 2015, and was released exclusively for the [[Nintendo 3DS#New Nintendo 3DS|New Nintendo 3DS]] Virtual Console in 2016.
In 2004, [[Donkey Kong Country 2 (Game Boy Advance)|a remake]] of the game was made for the [[Game Boy Advance]]. It features several differences, including the addition of [[photograph]]s and extra [[DK Coin|Cranky's Video Game Hero Coin]]s. It omits the ''Diddy's Kong Quest'' subtitle, thus the game is simply known as '''''Donkey Kong Country 2'''''.


==Storyline==
In 2007, the original version was rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 2'' and the other two original ''Donkey Kong Country'' games were delisted from the Wii Virtual Console,<ref>[https://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/ Nintendo removing all ''Donkey Kong Country'' games from Virtual Console - Gimme Gimme Games]</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 2: Diddy's Kong Quest'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March/April 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on September 23, 2020.
Some time after ''[[Donkey Kong Country]]'', [[Donkey Kong]], while relaxing on the beach, is kidnapped by the [[Kremling Krew]]. The [[Kong]] family finds a note signed by [[Kaptain K. Rool]], which states that Donkey is held hostage in exchange of the Kong's family [[Banana Hoard]]. Not wanting to give up the hoard he helped secure in the previous adventure and eager to prove himself as a "real video game hero," [[Diddy Kong]] volunteers to rescue Donkey Kong and is quickly joined by his girlfriend [[Dixie Kong]], who insisted on accompanying him.


The two Kongs land on the Kremling's home, [[Crocodile Isle]], and explore it, defeating various members of the Kremling Krew along the way. The pair eventually board [[The Flying Krock]], where Donkey Kong is held, and battle [[Kaptain K. Rool]], the leader of the Kremlings. K. Rool is defeated and Donkey Kong manages to free himself, and then punches Kaptain K. Rool through the roof of the Flying Krock. K. Rool falls from Crocodile Isle and lands in the water surrounding it, where he is seemingly eaten by sharks. Diddy and Dixie are then congratulated by [[Cranky Kong]] for their success and are integrated in the Video Game Heroes Hall of Fame.
''Donkey Kong Country 2: Diddy's Kong Quest'' is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar [[Game Boy]] title was released a year later, in 1996, ''[[Donkey Kong Land 2]]''.
==Story==
{{quote|Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!|Cranky Kong}}
Some time after the events of ''Donkey Kong Country'', [[Donkey Kong]] is relaxing at a beach, sitting on a chair while drinking a banana milkshake. [[Funky Kong]] is busy surfing waves among the seagulls. [[Cranky Kong]] walks up to Donkey Kong and hits him on the head with his cane. He asks Donkey Kong why he is sitting around if he is a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "[[Donkey Kong (game)|whisking off maidens and throwing barrels seven days a week]]". Donkey Kong tells him to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.


During their adventures, the pair can also reach Crocodile Isle's [[Lost World]] by paying its guard, [[Klubba]], with [[Kremkoins]] scattered all over the island. After giving Klubba all of the Kremkoins and exploring the Lost World, the Kongs finds Crocodile Isle's power source, [[Krocodile Kore]], and Kaptain K. Rool, who is hiding there. A battle ensues and the pair eventually defeats K. Rool again, causing his blunderbuss to explode. This propels the crocodile into the energy geyser powering Crocodile Isle, blocking it until it explodes. The game then cuts to Donkey, Dixie and Diddy watching Crocodile Isle from a cliff, as it explodes and sinks into the ocean.
At night, [[Diddy Kong]] and his girlfriend, [[Dixie Kong]], are worried because Donkey Kong has not returned. They go to the beach to investigate, and the [[Kong]]s find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:


==Gameplay==
:''Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool''
===Kong abilities===
In order to travel through each level of the game and complete each of the game's many [[Bonus Level]]s, the apes have to use their basic and special abilities. However, both of the heroes have different abilities. The basic abilities include jumping, climbing, and swimming. Jumping is often used in the game to cross gaps and grab things in the air. A super-jump can also be performed if the apes [[cartwheel]] off of a ledge and jump while in mid-air. Diddy's cartwheel move and Dixie's [[Helicopter Spin]] can also defeat a large amount of [[List of enemies|enemies]], although some foes are immune to this attack. Dixie is able to use her Helicopter Spin ability in mid-air as well, allowing her to float for a short amount of time to avoid falling into gaps. Both apes can also climb up ropes quickly to access high areas, although Diddy Kong is able to climb slightly faster than Dixie, just as he can on land and in water. Swimming in ''Diddy's Kong Quest'' is much like swimming in early ''[[Mario (franchise)|Mario]]'' platformers. The player must hit the jump button to advance upwards into the water. [[File:Team-up.PNG|thumb|The Kongs using their Team-up move.]]If the player is to not hit any buttons, the apes slowly float downwards to reach lower areas or to dodge underwater enemies.


Though Diddy does not have as many abilities as Dixie, he is able to defend himself while holding a barrel. While Diddy holds an object in front of his body to block himself, Dixie holds objects over her head, allowing enemies to easily attack her. When both Kongs are in play, and none are stuck in a [[DK Barrel]], the two heroes are able to use the new [[Team-up]] move. During this move, one of the monkeys pick up the other and hold them on their shoulders. Though not able to move as fast this way, the ape on the other monkey's shoulders can be thrown at enemies to easily beat them. The hero can also be thrown upwards to grab high up objects and to reach high areas.
Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insist that she will accompany Diddy, the two begin their journey.


===Special areas===
The two Kongs travel through [[Crocodile Isle]], the hometown of the [[Kremling]]s. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]], and a spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, [[The Flying Krock]].
Various spots of [[Crocodile Isle]] are hosted by more or less benevolent characters, each of which help the duo in different way.  


*'''[[Funky's Flights II]]''' is where the player can revisit previous worlds. [[Funky Kong]] also hosts [[Funky's Flights (Bonus Game)|flight tests]] in the [[Game Boy Advance]] port.
Aboard the giant airship, Diddy and Dixie find Donkey Kong tied up, and they battle Kaptain K. Rool. Donkey Kong eventually breaks free from his ropes, and he uppercuts K. Rool out of the roof. Kaptain K. Rool falls all the way down Crocodile Isle and into the surrounding water, where he is seemingly eaten up by sharks.
*'''[[Swanky's Bonus Bonanza]]''' is a quiz about various obscure facts of the game. [[Swanky Kong]] and (in the Game Boy Advance port) [[Candy Kong]] host it. The prize for successfully completing a quiz are [[Extra Life Balloon]]s. When a quiz is successfully completed, it can’t be played again.
*'''[[Kong Kollege]]''' is where [[Wrinkly Kong]] teaches a class of [[Kremling]]s. Here, the player can learn basic facts about the game's controls, how to defeat the World's Boss, and (in the SNES version only) save the game progress.
*'''[[Monkey Museum]]''' is where [[Cranky Kong]] shares cryptic advice on how to find secrets hidden within levels. It is called '''[[Cranky's Hut]]''' in the Game Boy Advance port, where Cranky also hosts the [[Expresso Racing]] minigame.
*'''[[Klubba's Kiosk]]''' is an area leading to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], which is guarded by [[Klubba]], the toll-keeper to the special world. He lets the Kongs access the Lost World here if they pay him fifteen [[Kremkoin]]s. In the Game Boy Advance port, Klubba also hosts the minigame, [[Bag a Bug]].


===Diddy's Dash===
During their adventures, Diddy and Dixie can also enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] by paying a [[Kremkoin]] fee to [[Klubba]] at [[Klubba's Kiosk|his kiosk]]. The Kongs eventually enter Crocodile Isle's power source, [[Krocodile Kore]], where they re-encounter Kaptain K. Rool. After a short battle, K. Rool's blunderbuss explodes, which propels him into the energy geyser powering Crocodile Isle. This blocks the power flow, which then destroys Crocodile Isle.
[[File:Diddy's_Dash.PNG|thumb|Diddy Kong races in Diddy's Dash.]]
'''Diddy's Dash''' is a mode exclusive to the Game Boy Advance version of the game.


During Diddy's Dash, Diddy Kong, alone, races through the levels of the game as fast as he can while being timed. At some point, there is a line of stars going across the screen. This line is a checkpoint, and if Diddy is attacked by an enemy after going through the checkpoint, he ends up back at it. Each default time is five minutes. Since Diddy is the only playable character in this mode, all [[DK Barrel|DK Barrels]] are replaced by [[Crate|crates]] and [[Barrel|barrels]].
From a cliff, Donkey Kong, Diddy, and Dixie watch as Crocodile Isle explodes while sinking into the ocean. Just before the isle sinks, K. Rool escapes on a boat, laughing as he sails off into the horizon.


Once the monkey finishes a level, his time is recorded. Diddy can race through the level again and again to beat his best time. The player may only choose levels to race in that they have previously unlocked. Also, boss battles are not available in this mode.
==Gameplay==
===Abilities===
[[File:Team-up DKC2.png|thumb|The Kongs use the team up move.]]
''Donkey Kong Country 2: Diddy's Kong Quest'' is a 2D platformer like its predecessor, ''Donkey Kong Country''. The player controls [[Diddy Kong]] and [[Dixie Kong]], whose basic abilities include [[jump]]ing, climbing, and swimming. The [[Kong]]s usually jump to cross gaps and grab airborne items. Either Kong can perform a mid-air jump if they cartwheel or spin off a nearby ledge, often necessary for reaching secret areas or collectibles. Like ''Donkey Kong Country'', Diddy can perform a [[Cartwheel Attack|cartwheel attack]] and still retains his agility (he can jump, climb, run, and swim a bit faster than Dixie). Dixie's equivalent to the cartwheel attack is the [[Helicopter Spin]], where she spins into an enemy. Dixie has the advantage of also being able to perform the ability in mid-air, where she whirls her ponytail to glide to nearby areas or to cross some large gaps. There are more [[List of enemies|enemies]] that Diddy and Dixie can defeat by their respective cartwheel or spin attack, rather than a jump attack.


==== Cranky's Times ====
If both Kongs are on screen, they can perform [[team up]], where either Kong piggybacks on the other in front. While this slows Diddy and Dixie's movement, either Kong can be thrown to reach items or higher areas. When a Kong is thrown to a higher platform, the lead Kong automatically moves up there with them.
Once all 5-minute times are beaten, Cranky will reveal some cheats to you and his times will appear.


Upon beating all of Cranky's times, he will reveal even more cheats.
Diddy holds a carriable object in front of him, which includes [[barrel]]s, [[crate]]s, and [[treasure chest]]s. This way Diddy can defeat an enemy who walks into the object. Dixie holds an object over her head with her ponytail, which defends against foes above her.


===== Gangplank Galleon =====
The swimming mechanic is similar to earlier ''[[Super Mario (series)|Super Mario]]'' platformers. The player must hit {{button|SNES|B}}, the jump button, to advance upwards into the water. If the player does not press the button, the Kongs slowly sink to the bottom. Pressing {{button|SNES|Y}} enables them to swim quicker, and {{button|padup}} and {{button|paddown}} controls their ascent and descent.
*'''Pirate Panic''': 20 seconds
*'''Mainbrace Mayhem''': 30 seconds
*'''Gangplank Galley''': 30 seconds
*'''Lockjaw's Locker''': 55 seconds
*'''Topsail Trouble''': 55 seconds


===== Crocodile Cauldron =====
===Modes===
*'''Hot-Head Hop''': 1 minute
[[File:DKC2 SNES hidden modes.png|thumb|left|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]]
*'''Kannon's Klaim''': 58 seconds
When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the {{button|SNES|Pad}} a number of times.
*'''Lava Lagoon''': 1 minute 30 seconds
{|class="wikitable dk"width=65%
*'''Red-Hot Ride''': 2 minutes 45 seconds
|-
*'''Squawks' Shaft''': 1 minute
!Icon
!Title
!Description
|-
|[[File:DKC2 1-player icon.png]]
|'''One Player'''
|The single player mode: the player controls both Diddy and Dixie.
|-
|[[File:DKC2 2-player team icon.png]]
|'''TWO Player Team'''
|Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
|-
|[[File:DKC2 2-player contest icon.png]]
|'''TWO Player Contest'''
|Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie.
|-
|[[File:DKC2 music test icon.png]]
|'''Music Test'''
|A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing Down five times from "TWO Player Contest".
|-
|[[File:DKC2 cheat mode icon.png]]
|'''Cheat Mode'''
|A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test".
|}
{{br|left}}


===== Krem Quay =====
==Characters==
*'''Barrel Bayou''': 1 minute 15 seconds
===Kong Klan===
*'''Glimmer's Galleon''': 1 minute 50 seconds
Diddy and Dixie are assisted by four members of the [[Kong|Kong Klan]], two of whom return from ''Donkey Kong Country'' and two who debut in the game.
*'''Krockhead Klamber''': 1 minute 5 seconds
{|class="wikitable dk"width=100%
*'''Rattle Battle''': 1 minute 5 seconds
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
*'''Slime Climb''': 1 minute 10 seconds
|-
*'''Bramble Blast''': 1 minute 41 seconds
!width=12%|Image
!width=10%|Name
!Description
|-
|align="center"|[[File:Diddy DKC sprite.png]]
|style="text-align:center"|[[Diddy Kong]]
|Diddy Kong returns from ''[[Donkey Kong Country]]'' as the main character of ''Donkey Kong Country 2''. He retains his fast speed, strength, cartwheeling, high jumping, and agility. When he hits an [[End of Level Target]], Diddy performs on his boombox.
|-
|align="center"|[[File:Dixie Kong DKC2 sprite.png]]
|style="text-align:center"|[[Dixie Kong]]
|Dixie is the girlfriend and sidekick of Diddy, and she is characterized as confident and brave. Dixie is noted for her [[Helicopter Spin]] ability, which allows her to glide in midair. If Dixie hits an End of Level Target hard enough, she performs on an electric guitar.
|-
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
|-
!width=12%|Image
!width=10%|Name
!Description
|-
|align="center"|[[File:Cranky Kong DKC2 sprite.png]]
|style="text-align:center"|[[Cranky Kong]]
|Cranky Kong is the host of the [[Monkey Museum]], the successor to his [[Cranky's Cabin|cabin]] from ''Donkey Kong Country''. Cranky provides level hints to the Kongs at a fee.
|-
|align="center"|[[File:DK DKC2 sprite.png]]
|style="text-align:center"|[[Donkey Kong]]
|Donkey Kong is the titular character of the ''Donkey Kong'' franchise. In the game's backstory, Donkey Kong was kidnapped and held ransom by Kaptain K. Rool and the Kremlings, who demanded the Kongs give the Banana Hoard to them. Diddy and Dixie go on an adventure to rescue Donkey Kong.
|-
|align="center"|[[File:Funky Kong DKC2 sprite.png]]
|style="text-align:center"|[[Funky Kong]]
|Funky Kong operates a flight rental service, [[Funky's Flights II]], which is the successor to [[Funky's Flights]] from the previous game. He leases the [[Biplane Barrel]] to Diddy and Dixie, allowing them to travel back to worlds they have previously visited.
|-
|align="center"|[[File:Swanky Kong DKC2 sprite.png]]
|style="text-align:center"|[[Swanky Kong]]
|Swanky debuts in the game and is the host of a game show, [[Swanky's Bonus Bonanza]]. In it, Swanky gives three questions to Diddy and Dixie. If they answer all three correctly, Swanky rewards them with [[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s.
|-
|align="center"|[[File:Wrinkly Kong DKC2 sprite.png]]
|style="text-align:center"|[[Wrinkly Kong]]
|Wrinkly Kong debuts in the game and is the wife of Cranky Kong. She operates a [[Kong Kollege]] in nearly every world, and like her husband, Wrinkly provides hints and information to the Kongs. She also has a crucial role of allowing the Kongs to save their game progress.
|}


===== Krazy Kremland =====
===Animal Buddies===
*'''Hornet Hole''': 1 minute 40 seconds
[[Animal Friends|Animal Buddies]] are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find [[Bonus Barrel]]s, [[DK Coin|Cranky's Video Game Hero Coin]]s, [[Banana Coin]], and other collectible items. There are a total of seven Animal Buddies, one of which has two variations. Diddy and Dixie can only transform into or ride five of the Animal Buddies. Animal Buddies have a larger role than in ''[[Donkey Kong Country]]'', because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a [[super move]], where they build up energy before unleashing a powerful attack.
*'''Target Terror''': 1 minute 27 seconds
{|class="wikitable dk"width=100%
*'''Bramble Scramble''': 2 minutes
|-
*'''Rickety Race''': 1 minute 30 seconds
!width=12% |Image
*'''Mudhole Marsh''': 1 minute 40 seconds
!width=10% |Name
*'''Rambi Rumble''': 1 minute 30 seconds
 
===== Gloomy Gulch =====
*'''Ghostly Grove''': 1 minute
*'''Haunted Hall''': 1 minute 55 seconds
*'''Gusty Glade''': 1 minute 10 seconds
*'''Parrot Chute Panic''': 2 minutes
*'''Web Woods''': 2 minutes 45 seconds
 
===== K. Rool's Keep =====
*'''Arctic Abyss''': 1 minute 40 seconds
*'''Windy Well''': 2 minutes 55 seconds
*'''Castle Crush''': 4 minutes 25 seconds
*'''Clapper's Cavern''': 1 minute 10 seconds
*'''Chain Link Chamber''': 1 minute 45 seconds
*'''Toxic Tower''': 2 minutes
 
===== The Flying Krock =====
*'''Screech's Sprint''': 2 minutes
 
===== Lost World =====
*'''Jungle Jinx''': 1 minute 15 seconds
*'''Black Ice Battle''': 1 minute 12 seconds
*'''Klobber Karnage''': 1 minute 46 seconds
*'''Fiery Furnace''': 1 minute 40 seconds
*'''Animal Antics''': 3 minutes
 
===Bonus games===
There are three bonus games in the [[Game Boy Advance]] version of the game. The three bonus games are:
 
*[[Expresso Racing]], the player races as [[Expresso (Donkey Kong Country 2)|Expresso]] against three other ostriches.
*[[Funky's Flights (Bonus Game)|Funky's Flights]], [[Diddy Kong]] performs different tasks for [[Funky Kong]]. The [[Gyrocopter]] is used in the game.
*[[Bag a Bug]], [[Diddy Kong]] must collect red bugs while being chased by [[Klubba]]. If the player comes into contact with Klubba, they are hit by his club and lose their bugs.
 
==Animal Friends==
[[Animal Friends]] are partners in the ''Donkey Kong Country'' series. They help the Kongs find [[Bonus Barrel]]s, [[DK Coin]]s, [[Banana Coin]]s, and other special items in the game with their special abilities. They often appear in levels, and the Kongs can sometimes turn into the buddy or ride on it. The heroes must be careful when riding on the animal though, as they run away when hit by an enemy, very similar to [[Yoshi]] in ''[[Super Mario World]]''. Most of the buddies from ''[[Donkey Kong Country]]'' return in ''Diddy's Kong Quest'', but a few new ones also appear in the game as well, making a total of nine Animal Friends. Below is a list of each Animal Friend, and a brief description on them.
 
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:white"
|-style="background:yellow;"
!Image
!Name
!Description
!Description
!width=7% |First level appearance
!width=7% |Last level appearance
|-
|-
| align="center" |[[File:Rambisprite65.png]]
|align="center"|[[File:Clapper DKC2 sprite.png]]
![[Rambi the Rhino]]
|style="text-align:center"|[[Clapper]]
| align="center" |First appearing in the original ''Donkey Kong Country'', Rambi can ram foes that come in his way. He can also jump on Zingers and other enemies that Diddy and Dixie Kong cannot defeat alone. Rambi can also use his [[super move|Supercharge]] which makes him move at high speed, and able to break through walls and crush enemies.
|Clapper is a seal with the ability to cool or freeze water temporarily. Diddy and Dixie can get Clapper to cool the water when they jump on him. In Lava Lagoon, Clapper cools the boiling liquid into water, allowing the Kongs to swim through the water. In Clapper's Cavern, Clapper freezes the water to solid ice, allowing the Kongs to move past the [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] below.
|align="center"|[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|-
|-
| align="center" |[[File:Enguardesprite65.png]]
|align="center"|[[File:Enguarde DKC sprite.png]]
![[Enguarde the Swordfish]]
|style="text-align:center"|[[Enguarde]]
|Just as Rambi, Enguarde first appeared in ''Donkey Kong Country''. He can knock enemies out with his sharp nose, and charge his [[super move|Superstab]] to break through walls. Enguarde, however, is only available underwater, and he cannot move well on land.
|Enguarde the swordfish, who first appeared in ''Donkey Kong Country'', is an Animal Friend who appears in underwater levels. With his sharp bill, Enguarde can defeat most underwater enemies. The game introduces the [[super move|Superstab]], which allows Enguarde to break open some walls.
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-  
|-  
| align="center" |[[File:Squawkssprite65.png]]
|align="center"|[[File:Glimmer DKC2 sprite.png]]
![[Squawks the Parrot]]
|style="text-align:center"|[[Glimmer]]
|Just as the other Animal Friends above, Squawks made his first appearance in ''Donkey Kong Country''. Then, he lit dark caves, such as the caves in [[Torchlight Trouble]]. Now, Squawks is completely redone, and the monkeys can ride on him to reach high areas. He can also shoot pellets at enemies to bring them down.
|Glimmer the angler fish only appears in a single level, Glimmer's Galleon, where his flashlight guides the Kongs through the dark area. He is the only moving Animal Friend that is unaffected by enemies and stage hazards, and the only one that the Kongs cannot ride.  
|colspan=2, align="center"|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
|-  
|-  
| align="center" |[[File:Rattlysprite65.png]]
|align="center"|[[File:Rambi DKC2 sprite.png]]
![[Rattly the Rattlesnake]]
|style="text-align:center"|[[Rambi]]
|In ''Diddy's Kong Quest'', Rattly replaces [[Winky]], an Animal Friend from the previous game in the series. He features the same purpose: to jump to higher areas. Rattly can help the monkeys reach bananas and even Bonus Barrels above their heads. The rattlesnake also has a [[super move|Superjump]]: an extra high jump.
|Rambi the rhino is an Animal Friend returning from ''Donkey Kong Country''. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's [[super move|Supercharge]] ability, which is introduced in this game, allows him to charge fast into enemies and break some walls leading into a Bonus Level.
|-
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
| align="center" |[[File:Squittersprite65.png]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
![[Squitter the Spider]] <br>
|-
|The game's new Animal Friend, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that cannot be crossed by jumping. Luckily, the spider can shoot special webs that form into platforms and allow them to move across. [Only two webs can be placed at once.] Unlike most Animal Friends, Squitter cannot even touch enemies. He can only shoot them with his webs.
|align="center"|[[File:Rattly DKC2 sprite.png]]
|-  
|style="text-align:center"|[[Rattly]]
| align="center" |[[File:Clappersprite65.png]]
|Rattly has a similar role to [[Winky]] from the previous game, as he has the ability to perform very high jumps. With this ability, Rattly can reach higher areas and items and [[Bonus Barrel]]s that the Kongs cannot reach themselves. With his [[super move|Superjump]] ability, Rattly can charge up and then perform an even higher jump.  
![[Clapper the Seal]]
|align="center"|[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]
|Clapper is able to cool down water when he is jumped on by the monkeys. In [[Lava Lagoon]], he cools the very warm liquid, making it safe for the Kongs to swim through without getting burnt. In [[Clapper's Cavern]], a level that seems to be named after him, Clapper freezes water, allowing the monkeys to cross and avoid the hungry [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaws]] below.
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-  
|-  
| align="center" |[[File:Glimmersprite65.png]]
|align="center"|[[File:Squawks DKC2 sprite.png]]
![[Glimmer the Angler Fish]]
|rowspan=2, style="text-align:center"|[[Squawks]]
|Glimmer has a role very similar to Squawks in the first ''Donkey Kong Country''. He lights the pitch-black water in the level [[Glimmer's Galleon]]. Glimmer is one of the only Animal Friends that cannot be affected in levels because enemies do not hurt him at all.
|Squawks is a green parrot who flies the Kongs to higher areas. He can shoot eggs from his mouth, allowing him to defeat stronger enemies like [[Zinger]]s.
|align="center"|[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-  
|-  
| align="center"|[[File:Flapper Sprite.png]]
|align="center"|[[File:Quawks DKC2 sprite.png]]
![[Quawks]]
|[[Quawks|An indigo relative of Squawks]] appears in the level Parrot Chute Panic, and unlike Squawks, he can neither spit eggs nor flap higher. He only slowly descends down the hive and around the Zingers.
|Quawks is a parrot like Squawks who is bluish-purple in colour and found in only one level, [[Parrot Chute Panic]]. He cannot spit eggs or fly upwards, and only helps the monkeys by making their descent down the Zinger hive slower.
|colspan=2, align="center"|[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]]
|-  
|-  
| align="center" |[[File:Expressosprite65.png]]
|align="center"|[[File:Squitter DKC2 sprite.png]]
![[Expresso (Donkey Kong Country 2: Diddy's Kong Quest)|Expresso]]
|style="text-align:center"|[[Squitter]]
|Very similar to <i>Donkey Kong Country</i>'s [[Expresso the Ostrich]], this version of Expresso is only found in the Game Boy Advance port. He is bought by [[Cranky Kong]], who plans on making him a racing bird. However, Expresso is weak at that time, and the monkeys must collect [[Golden Feather]]s to increase his stats. When all the feathers are found, Expresso can be entered in the Expresso Racing game.
|Squitter the spider can shoot web projectiles to attack other enemies as well as create temporary web platforms for moving across gaps and going up to higher areas. Unlike the other Animal Friends, Squitter gets injured if he touches an enemy.
|align="center"|[[Hot-Head Hop]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|}
|}


==Items and objects==
===Cranky's Video Game Heroes===
Many collectibles and objects can be found on the Kongs' quest, hidden in each level of the game. Below shows the main objects the monkeys can find during gameplay.
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
{|class="wikitable dk"width=100%
|-
!width=12%|Image
!width=10%|Name
!Description
|-
|align="center"|[[File:Mario DKC2 sprite.png]]
|style="text-align:center"|[[Mario]]
|Mario is the default champion, with 39 of the 40 coins.
|-
|align="center"|[[File:Yoshi DKC2 sprite.png]]
|style="text-align:center"|[[Yoshi]]
|Yoshi is the default runner-up, with 29 coins.
|-
|align="center"|[[File:Link DKC2 sprite.png]]
|style="text-align:center"|[[Link]]
|Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.
|}


{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
===Enemies===
|-style="background:yellow;"
{{quote2|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 31.</ref>}}
!Image
The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''.
!Name
{|class="wikitable dk"width=100%
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Lazy Landlubbers'''
|-
!width=12%|Image
!width=10%|Name
!Description
!Description
!width=7%|First level appearance
!width=7%|Last level appearance
|-
|-
| align="center" |[[File:BananaSprite65.png]]
|align="center"|[[File:Cat O 9 Tails DKC2.png]]
![[Banana]]s
|style="text-align:center"|[[Cat O' 9 Tails]]
|Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes, a trail of bananas may even lead to a hidden item.
|Cat O' 9 Tails are blue cats with many tails. They attack by rapidly spinning around while following the Kongs. Cat O' 9 Tails eventually get dizzy from spinning, which allows the Kongs to defeat them by jumping on them. Sometimes, as it spins, the Cat O' 9 Tails catches the Kongs into its tails and throws them upward.
|align="center"|[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|-
|-
| align="center" |[[File:BunchoBanana65.png]]
|align="center"|[[File:Click Clack DKC2.png]]
![[Banana|Banana Bunch]]es
|style="text-align:center"|[[Click-Clack]]
|Like normal bananas, banana bunches are scattered all over Crocodile Isle. However, the bunches give ten bananas to the player's total banana count, making it easier and faster to get to 100 bananas.
|Click-Clacks are large beetle enemies who move around back and forth. The Kongs can defeat a Click-Clack by jumping on it twice; the first jumps flips over a Click-Clack, allowing the Kongs to pick it up and throw it. Click-Clacks can instantly be defeated if the Kongs roll into it or throw an object at it.
|align="center"|[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|-
|-
| align="center" |[[File:Item Balloon165.gif]][[File:Item Balloon265.gif]][[File:Item Balloon365.gif]]
|align="center"|[[File:Flitter DKC2.png]]
![[Extra Life Balloon]]s
|style="text-align:center"|[[Flitter]]
|Extra Life Balloons come in red, green, and blue varieties. Red Balloons give the player one life, Green Balloons give the player two lives, and a Blue Balloon gives the player three lives.
|Flitters are large blue dragonflies appearing in midair. Some move back and forth whereas some others stay in one spot. Flitters are often used by the Kongs to get across gaps.
|align="center"|[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:DKC2coin.png]]
|align="center"|[[File:Mini Necky DKC2.png]] [[File:DKC2 Mini Necky ghost.png]]
![[DK Coin]]s
|style="text-align:center"|[[Mini-Necky]]
|DK Coins are huge coins hidden by Cranky Kong in all of the game levels. There are 40 to collect. After beating [[Kaptain K. Rool]], Cranky tallies up the number of DK Coins collected and ranks Diddy accordingly as a part of Cranky's “Video Game Hero” contest. Because of the various side-quests and minigames added in the Game Boy Advance port, the number of DK Coins has increased from 40 to 68.
|Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from ''Donkey Kong Country'', the other being Zingers.
|align="center"|[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:BananaC65.gif]]
|align="center"|[[File:Neek DKC2.png]]
![[Banana Coin]]s
|style="text-align:center"|[[Neek]]
|[[Banana Coin]]s are used to pay the various services provided by the other members of the Kong Clan. They are scattered around in every level, and appear several times in them.  
|Neeks are one of the weakest enemies, along with Klomps. They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack.
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:Kremkoin65.gif]]
|align="center"|[[File:Screech DKC2.png]]
![[Kremkoin]]s
|style="text-align:center"|[[Screech (Donkey Kong Country 2: Diddy's Kong Quest)|Screech]]
|The Kremkoins are found in the various [[Bonus Area]]s,where the heroes must work their way through an obstacle course or fight many enemies.They are also obtained after beating Bosses. They are used to access the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].
|Screech is Kaptain K. Rool's pet parrot and a mini-boss whom [[Squawks]] races in the second half of Screech's sprint.
|colspan=2, align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|-
|-
| align="center" |[[File:Golden Feather65.PNG]]
|align="center"|[[File:Spiny DKC2.png]]
![[Golden Feather]]s
|style="text-align:center"|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|Golden Feathers are hidden in each level of the Game Boy Advance version. No bonus game is required to get these, and once the player gets them all, they never appear in that game again. These items are used to upgrade Expresso's stats for the Expresso Racing minigame.
|Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
|align="center"|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|-
|-
| align="center" |[[File:Scrapbooki165.png]]
|align="center"|[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]
![[Photograph]]s
|style="text-align:center"|[[Zinger]]
|Photographs are used to fill Wrinkly’s Scrapbook, exclusively in the Game Boy Advance remake. They are obtained by fighting certain enemies who have a camera icon floating above their head. Other photographs can be collected looking in hidden areas or by winning special minigames with some of the Kongs, such as [[Funky Kong]]. After filling up an entire page of photographs, Wrinkly Kong gives the player a [[DK Coin]].
|Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones cannot be defeated by the Kongs alone, only with an Animal Friend or by throwing an object at it, while red ones can only be defeated by a TNT Barrel.
|align="center"|[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:K65.gif]][[File:O65.gif]]<br>[[File:N365.gif]][[File:G65.gif]]
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Submerged Seadogs'''
![[K-O-N-G Letters]]
|Finding all KONG Letters in a level gives an Extra Life to the Kongs. There are four letters: K, O, N, and G, altogether spelling "Kong". The player must search through every level of the game and look for these. If all four letters are found, they get an extra life.
|-
|-
| align="center" |[[File:Kannonball.gif]]
!width=12%|Image
![[Kannonball]]s
!width=10%|Name
|Kannonballs are found in some levels. When found, the monkeys must carry it around the level until they find a [[cannon]] to put it in. When put in the cannon, it glows and shoots the Kongs to a Bonus Level. If the Kannonball is dropped and lost in a ditch somewhere, Diddy and Dixie are not able to get it back until they restart the level.
!Description
!width=7%|First level appearance
!width=7%|Last level appearance
|-
|-
| align="center" |[[File:Crate65.gif]]
|align="center"|[[File:Flotsam DKC2 blue.png]] [[File:Flotsam DKC2 green.png]]
![[Crate]]s
|style="text-align:center"|[[Flotsam]]
|Crates are very similar to [[Barrel]]s, but they break as soon as making contact with an enemy or the ground. However, they can be quite useful in defeating enemies.
|Flotsams are stingrays and underwater enemies who swim around in the water. Like the other underwater enemies, they can only be defeated by Enguarde. There are both blue and green Flotsams: the blue ones continue moving in a single direction while the green ones move around from left to right.
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:Treasure Chest 65.gif]]
|align="center"|[[File:Lockjaw DKC2.png]]
![[Treasure Chest]]s
|style="text-align:center"|[[Lockjaw]]
|Similar to crates, Treasure Chests can be used to attack enemies. However, if thrown against enough enemies, the chests break open, revealing a collectible, such as a Banana Coin. If the Treasure Chests miss the enemies and hit they ground, they do not break open.
|Lockjaws are piranha fish who try and bite the Kongs when they approach them. Like most other underwater enemies, Lockjaws can only be defeated by Enguarde.
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:EoLT65.gif|50px]]
|align="center"|[[File:DKC2 Puftup swollen brown.png]] [[File:DKC2 Puftup swollen blue.png]] [[File:DKC2 Puftup swollen green.png]]
![[End of Level Target]]
|style="text-align:center"|[[Puftup]]
|One of these levers appears at the end of every level. If hit hard enough, the apes receive a prize, usually [[Banana]]s or an [[Extra Life Balloon]]. The [[DK Coin]] can be found here as well, although rarely. Usually there are barrels nearby that the Kongs can use to shoot onto the pad.
|They are spiky pufferfish and underwater enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions.
|}
|align="center"|[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]
 
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
===Barrels===
|-
[[Barrel]]s are prominent items throughout the ''Donkey Kong'' series, and multiple variants exist, many which are featured in ''Donkey Kong Country 2''. Below shows the different types of barrels and what they do.
|align="center"|[[File:Shuri DKC2.png]] [[File:DKC2 Shuri pink.png]]
 
|style="text-align:center"|[[Shuri]]
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|Shuries are starfish and underwater enemies. Their name is a pun on shuriken, as when the Kongs approach a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde.
|-style="background:yellow;"
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
!Image
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
!Name
|-
|align="center"|[[File:Snapjaw DKC2 sprite.png]]
|style="text-align:center"|[[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]
|Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They only appear in two levels, Slime Climb and Clapper's Cavern. In both levels, a Snapjaw patrols the water below the Kongs, and bites them if they fall in.
|align="center"|[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kuthroats'''
|-
!width=12%|Image
!width=10%|Name
!Description
!Description
!width=7%|First level appearance
!width=7%|Last level appearance
|-
|-
| align="center" |[[File:BarrelN65.gif]]
|align="center"|[[File:Kaboing DKC2 gray.png]] [[File:Kaboing DKC2 green.png]]
!Normal [[Barrel]]s
|style="text-align:center"|[[Kaboing]]
|Normal Barrels can be used to attack enemies, and they can attack some of those foes before breaking. Barrels are one of the monkeys' only way of defeating normal Zingers without the aid of an Animal Friend or an [[! Barrel]]. They are found in almost every level.
|Kaboings are a type of Kremling with two peg legs. They can only move by bouncing around: some Kaboings only bounce in place while some jump forward. There are green and gray Kaboings, and the former can jump farther than the latter. The Kongs can defeat Kaboings by jumping on their head.
|align="center"|[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:BonusBarrel65.gif]]
|align="center"|[[File:Kaboom DKC2.png]]
![[Bonus Barrel]]s
|style="text-align:center"|[[Kaboom]]
|Bonus Barrels can lead the heroes into a [[Bonus Level]] if entered, where they can try to earn [[Kremkoin]]s. They are very common, usually appearing once or twice in every level, though there are a few levels which feature three Bonus Barrels.
|Kabooms are red Kremlings who disguise themselves as a [[TNT Barrel]], like how Klobbers disguise themselves as a [[barrel]]. Kabooms hide in their TNT Barrel, and if the Kongs approach one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel.
|align="center"|[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]
|align="center"|[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|-
|-
| align="center" |[[File:Plus65.gif]] [[File:Minus65.gif]]
|align="center"|[[File:Kackle DKC2 blue.png]]
![[Plus and Minus Barrels]]
|style="text-align:center"|[[Kackle]]
|In the level [[Haunted Hall]], Plus and Minus Barrels increase and decrease the amount of time the Kongs' have when hit. If this timer runs out, the apes are attacked by a [[Kackle]]. The Plus Barrel also plays a additional role, specifically in [[Rickety Race]], where it'll speed up the [[Roller Coaster]] for the Kongs. It'll also make the Roller Coaster go backwards in one bonus area.
|Kackles are large, skeletal Kremlings who only appear in [[Haunted Hall]]. There are four Kackles, each of whom chases the Kongs throughout segments of the level. When the Kongs are chased by a Kackle, a time limit appears on top of the screen, and if it hits zero, the Kackle attacks the Kongs. Diddy and Dixie must run into Plus Barrels, which increase the timer and thus prevent the Kackle from attacking the Kongs, and avoid the Minus Barrels, which reduce the timer.
|colspan=2, align="center"|[[Haunted Hall]]
|-
|-
| align="center" |[[File:BarrelCannon65.gif]]
|align="center"|[[File:Kannon DKC2 enemy.png]] [[File:DKC2 Kannon vertical.png]]
![[Barrel Cannon]]s
|style="text-align:center"|[[Kannon]]
|Barrel Cannons are very common barrels throughout the whole series. Various types appear, but each one is used to blast the Kongs to high areas when entered. Sometimes, upon being entered, the barrels spin in circles. If this happens, player has to hit the correct button to blast out of it as it points in the desired direction.
|Kannons are [[Klump]]s dressed up in pirate gear. They wield a cannon that shoots [[Cannonball|kannonball]]s at the Kongs, though sometimes it shoots out [[barrel]]s, which the Kongs can bounce on to cross large gaps.
|align="center"|[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:SteerBarrel65.gif]]
|align="center"|[[File:Klampon DKC2.png]]
![[Steerable Barrel]]s
|style="text-align:center"|[[Klampon]]
|Steerable Barrels only appear in the level, [[Fiery Furnace]]. There, they can be controlled when the Kongs are inside it. They can move the barrel in any direction, but only for a limited time. Once the time limit displayed on the barrel hits 0, they are automatically blasted out.
|Klampons are crocodilian enemies with large jaws, like [[Klaptrap]]s from ''Donkey Kong Country''. They attack by biting Diddy and Dixie.
|align="center"|[[Hot-Head Hop]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:Rotate65.gif]]
|align="center"|[[File:Klank DKC2 blue.png]] [[File:DKC2 Klank orange.png]] [[File:DKC2 Klank pink.png]] [[File:DKC2 Klank yellow.png]] [[File:DKC2 Klank green.png]]
![[Rotatable Barrel]]s
|style="text-align:center"|[[Klank]]
|Rotatable Barrels can be rotated to aim in the monkeys' desired directions. However, like Steerable Barrels, they have time limits, which cause the apes to automatically be shot out of the object when time runs out.
|Klanks are a type of Kremling who ride on [[Roller Coaster]]s. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level.
|align="center"|[[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]]
|align="center"|[[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]]
|-
|-
| align="center" |[[File:Item Barrel Dixie.gif]] [[File:Item Barrel Diddie.gif]]
|align="center"|[[File:Klinger DKC2.png]]
![[Diddy & Dixie Barrel]]s
|style="text-align:center"|[[Klinger]]
|Diddy & Dixie Barrels are rather uncommon barrels. They can be used depending on whose face is on the barrel (i.e. only Diddy can use the barrels with his face on it).
|Klingers are found on ropes, chains, and pond reeds, which they climb up and slide down repeatedly.
|align="center"|[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]
|align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|-
|-
| align="center" |[[File:TNT65.gif]]
|align="center"|[[File:Kloak DKC2.png]]
![[TNT Barrel]]s
|style="text-align:center"|[[Kloak]]
|TNT Barrels are quite common in the game. They are very similar to normal barrels, however, they are explosive. If they are thrown into a wall, they can blast it away, creating an opening. They can also defeat red Zingers and other powerful enemies in one hit.
|A ghostly Kremling capable of floating in midair. Kloaks pull out random enemies, objects, and items from the air and throw them at the Kongs.
|align="center"|[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]
|align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|-
|-
| align="center" |[[File:DKB65.gif]]
|align="center"|[[File:Klobber DKC2 green.png]] [[File:Klobber DKC2 yellow.png]] [[File:Klobber DKC2 gray.png]]
![[DK Barrel]]s
|style="text-align:center"|[[Klobber]]
|DK Barrels are one of the most abundant barrels in the game. They appear several times in every level, and are very important. They must be broken to free a lost Kong. If none of the two heroes are gone, the barrel gives them nothing. It can also be used like a normal barrel.
|Klobbers are enemies who wear and hide inside a barrel as a disguise. When the Kongs approach a Klobber, it gets up and starts running after the Kongs. Klobbers attempt to push the Kongs into a pit. They have two other variants: yellow Klobbers, who cause the Kongs to drop a Banana Bunch from each hit, and black Klobbers, who make them drop a Red Balloon with each hit. The Kongs can quickly regain their dropped items before they disappear.
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|-
|-
| align="center" |[[File:StarB65.gif]]
|align="center"|[[File:Klomp DKC2.png]]
![[Star Barrel]]s
|style="text-align:center"|[[Klomp]]
|Star Barrels can be found once in every level. They, once hit, can mark the level's halfway point. Therefore, if the monkeys are defeated, they can start the level over where the Star Barrel was.
|Klomps are Kremlings with a peg leg. These enemies slowly move back and forth, and the Kongs can easily defeat them with any attack.
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]
|-
|-
| align="center" |[[File:IBarrel65.gif]]
|align=center|[[File:Klubba DKC2 sprite.png]]
![[! Barrel]]s
|style="text-align:center"|[[Klubba]]
|! Barrels are quite rare, but can be very helpful. Once used, they make the heroes temporarily invincible when hit. This can allow the apes to defeat enemies just from touching them and to walk over sharp spikes.  
|Klubba is a large Kremling who operates a tollbooth, [[Klubba's Kiosk]], in nearly every world. He prevents others from entering the Lost World, but Diddy and Dixie can pay 15 [[Kremkoin]]s to Klubba from each of his kiosks to access the Lost World from that location and unlock one of its levels. Klubba wields a cudgel, and if the Kongs decide to fight him, Klubba whacks them out using his cudgel.
|colspan=2, align="center"|[[Klubba's Kiosk]]
|-
|-
| align="center" |[[File:EAnimalB65.gif]] [[File:AAnimalB165.gif]] [[File:AAAnimalBR65.gif]] [[File:ASquitterBarrel65.gif]] [[File:ASBarrel65.gif]]
|align="center"|[[File:Krockhead DKC2 green.png]] [[File:Krockhead DKC2 red.png]]
![[Animal Barrel]]
|style="text-align:center"|[[Krockhead]]
|Animal Barrels appear every once in a while during gameplay. If they are entered, the Kongs are transformed into the desired Animal Friend, whether it is [[Enguarde]], [[Squawks]], [[Squitter]], [[Rambi]], or [[Rattly]]. The Animal Friend the barrel turns the monkeys into is determined by the picture on the barrel.
|Krockheads are, as their name suggests, crocodile heads submerged in swamp water and the lava. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the brown ones spring the Kongs into the air.
|align="center"|[[Hot-Head Hop]]
|align="center"|[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]
|-
|-
| align="center" |[[File:Item Barrel Croc.gif]]
|align="center"|[[File:Krook DKC2.png]]
![[Krockhead Barrel]]s
|style="text-align:center"|[[Krook]]
|Krockhead Barrels are rare barrels that can only be found around the swamp levels of [[Krem Quay]]. When hit, they summon [[KrocHead]]s from the swampy water to be used as platforms.
|Krooks are Kremlings wearing a trenchcoat and have two hooks for its hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and must only be avoided.
|align="center"|[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|-
|-
| align="center" |[[File:BiplaneB65.gif]]
|align="center"|[[File:Kruncha DKC2 blue.png]] [[File:Kruncha DKC2 red.png]] [[File:Kruncha DKC2 pink.png]]
![[Biplane Barrel]]
|style="text-align:center"|[[Kruncha]]
|The Biplane Barrel is a vehicle available for rent in [[Funky's Flights II]], similar to the [[Funky Barrel]] in [[Donkey Kong Country]]. The heroes must pay two [[Banana Coin]]s to use it, unless they are first visiting a world for the first time, where it is free. It can take the Kongs around the many areas of [[Crocodile Isle]]. In the game's [[Game Boy Advance]] port, it is replaced by the [[Gyrocopter]].
|Krunchas are strong, muscular Kremlings. It is invulnerable to jump attacks, and if Diddy and Dixie attempt it, the Kruncha turns bright red and moves around the area. They can be defeated if an object, such as a [[barrel]], is thrown at them, or by [[team up]] attack. They have a more uncommon pink variant, which appears in Castle Crush and Clapper's Cavern.
|align="center"|[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|-
|-
| align="center" |[[File:GoldenB65.gif]]
|align="center"|[[File:Kutlass DKC2 yellow.png]] [[File:Kutlass DKC2 green.png]]
![[Golden Barrel]]
|style="text-align:center"|[[Kutlass]]
|The Golden Barrel can only be found in [[Klubba's Kiosk]]. After the Kongs pay Klubba 15 Kremkoins per world, he allows them to use this barrel. If the monkeys enter it, they are taken into the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].
|Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords. If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them.
|align="center"|[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|}
|}


==Levels==
===Barnacled Bosses===
{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:whitesmoke" width=99%
Like ''Donkey Kong Country'', a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from ''Donkey Kong Country'' where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.
! colspan=6 style="background:yellow" align=center | <big>Levels and Bonus Areas</big>
{|class="wikitable dk"width=100%
|-
|-
! colspan=6 style="background:yellow" align=center | [[Gangplank Galleon (world)|Gangplank Galleon]]
!width=12%|Image
|- style=background:yellow align=center
!width=10%|Name
!colspan=2 width=5%|#
!Description
!rowspan=2 width=35%|Level
!width=7%|First level appearance
!rowspan=2 width=10%|Bonus Areas
!width=7%|Last level appearance
!rowspan=2 width=30%|Type of level
!rowspan=2 width=20%|Music theme
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|align="center" colspan=2 | 1 || align="center" | [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]] || Align="center" | 2 || align="center" | Ship deck || align="center" | Klomp's Romp
|align="center"|[[File:Krow DKC2.png]] [[File:Kreepy Krow DKC2.png]]
|style="text-align:center"|[[Krow]]
|Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, [[Kreepy Krow|Krow's ghost]] appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
|align="center"|[[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|Krow's Nest]]
|align="center"|[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|-
|-
|align="center" colspan=2 | 2 || align="center" | [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]] || align="center" | 3 || align="center" | Ship mast || align="center" | Jib Jig
|align="center"|[[File:DKC2 Kleever arm.png]] [[File:Kleever DKC2.png]]
|style="text-align:center"|[[Kleever]]
|Kleever is the second boss and is a giant sword who appears at the end of [[Crocodile Cauldron]]. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a [[Cannonball|kannonball]] at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces.
|colspan=2 align="center"|[[Kleever's Kiln]]
|-
|-
|align="center" colspan=2 | 3 || align="center" | [[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]] ||align="center" | 2 ||align="center" | Ship deck || align="center" | Klomp's Romp
|align="center"|[[File:Kudgel DKC2.png]]
|style="text-align:center"|[[Kudgel]]
|Kudgel is the third boss, found at the end of [[Krem Quay]]. He is a large muscular Kremling who heavily resembles [[Klubba]], except Kudgel has gray skin. Kudgel wields a large spiked club for a weapon against Diddy and Dixie. He also has the ability to jump high and causes the ground to shake from landing. The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits.
|colspan=2 align="center"|[[Kudgel's Kontest]]
|-
|-
|align="center" colspan=2 | 4 || align="center" | [[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]] || align="center" | 1 ||align="center" | Ship hold || align="center" | Lockjaw's Saga
|align="center"|[[File:King Zing DKC2.png]] [[File:DKC2 King Zing mad.png]]
|style="text-align:center"|[[King Zing]]
|King Zing is a large [[Zinger]] and the fourth boss, located at the end of [[Krazy Kremland]]. He constantly moves around his beehive, and is fought by [[Squawks]]. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state.
|align="center"|[[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]]
|align="center"|[[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]]
|-
|-
|align="center" colspan=2 | 5 || align="center" | [[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]] || align="center" | 2 ||align="center" | Ship mast || align="center" | Jib Jig
|align="center"|[[File:Kaptain K Rool DKC2.png]]
|style="text-align:center"|[[King K. Rool|Kaptain K. Rool]]
|Kaptain K. Rool is the pirate alias of [[King K. Rool]]. He is the main villain and the final boss. Kaptain K. Rool is first encountered at [[The Flying Krock]] and later at the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. In the first battle, at [[K. Rool Duel]], Kaptain K. Rool wields a blunderbuss, which he uses to shoot kannonballs and gases at the Kongs. He also dashes from one side of the arena to the other, attempting to hit Diddy and Dixie. The Kongs can attack Kaptain K. Rool by throwing a kannonball into his blunderbuss. If they do this nine times, Kaptain K. Rool is defeated. In the second battle, at [[Krocodile Kore]], Kaptain K. Rool shoots numerous objects out from his blunderbuss. The last object he shoots out is a barrel containing a kannonball. Unlike the first battle, K. Rool is defeated instantly when the Kongs throw the kannonball into his blunderbuss.
|align="center"|[[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]
|align="center"|[[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]]
|}
 
==Items==
{{quote2|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' manual, page 17</ref>}}
A variety of items and objects appear throughout the levels, and they each have a unique purpose.
{|class="wikitable dk"width=100%
|-
|-
|align="center" colspan=2 | 6 || align="center" | BOSS LEVEL: [[Krow's Nest]] ||align="center" | 0 ||align="center" | Ship mast || align="center" | Boss Bossanova
!width=15% |Image
!width=10% |Name
!Description
|-
|-
! colspan=6 style="background:yellow" align=center | [[Crocodile Cauldron]]
|align="center"|[[File:Banana DKC SNES.png]]
|- style=background:yellow align=center
|style="text-align:center"|[[Banana]]s
!colspan=2 width=5%|#
|Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes a trail of bananas may lead to a hidden item or path.
!rowspan=2 width=35%|Level
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=30%|Type of level
!rowspan=2 width=20%|Music theme
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|align="center" colspan=2 | 7 || align="center" | [[Hot-Head Hop]] || align="center" | 3 || align="center" | Lava || align="center" | Hot Head Bop
|align="center"|[[File:Banana Bunch DKC SNES.png]]
|style="text-align:center"|[[Banana Bunch]]es
|Like normal bananas, Banana Bunches are scattered all over Crocodile Isle. They reward ten bananas to the player, and it allows them to obtain 100 bananas quicker.
|-
|-
|align="center" colspan=2 | 8 || align="center" | [[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]] || align="center" | 3 || align="center" | Mines || align="center" | Kannon’s Klaim
|align="center"|[[File:Banana Coin.png]]
|style="text-align:center"|[[Banana Coin]]s
|Banana Bunch Coins are the currency that Diddy and Dixie use on Crocodile Isle to pay for the supporting Kongs' services. There are several of them in every level, and a few of them appear in a boss level.
|-
|-
|align="center" colspan=2 | 9 || align="center" | [[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]] || align="center" | 1 || align="center" | Ship hold || align="center" | Lockjaw's Saga
|align="center"|[[File:DK Coin sprite.png]]
|style="text-align:center"|[[DK Coin|Cranky's Video Game Hero Coin]]s
|Cranky's Video Game Hero Coins are large golden coins bearing the DK symbol. They were hidden by Cranky Kong in every level. There are 40 to collect. After beating [[King K. Rool|Kaptain K. Rool]], Cranky tallies up how many the Kongs have collected and ranks Diddy accordingly as a part of Cranky's "Video Game Hero" contest.
|-
|-
|align="center" colspan=2 | 10 || align="center" | [[Red-Hot Ride]] || align="center" | 2 || align="center" | Lava || align="center" | Hot Head Bop
|align="center"|[[File:Red Extra Life Balloon DKC2.png]] [[File:Green Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]]
|style="text-align:center"|[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|Extra Life Balloons come in three varieties: [[Red Balloon]]s, [[Green Balloon]]s, and [[Blue Balloon]]s, and each type respectively rewards one, two, or three lives.
|-
|-
|align="center" colspan=2 | 11 || align="center" | [[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]] || align="center" | 3 || align="center" | Mines || align="center" | Kannon’s Klaim
|align="center"|[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
|style="text-align:center"|[[KONG Letters]]
|These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life.
|-
|-
|align="center" colspan=2 | 12 || align="center" | BOSS LEVEL: [[Kleever's Kiln]] || align="center" | 0 || align="center" | Lava || align="center" | Boss Bossanova
|align="center"|[[File:Kremkoin.png]]
|style="text-align:center"|[[Kremkoin]]s
|A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] levels.
|-
|-
! colspan=6 style="background:yellow" align=center | [[Krem Quay]]
|align="center"|[[File:DKC2 Letter.png]]
|- style=background:yellow align=center
|style="text-align:center"|[[Letter]]
!colspan=2 width=5%|#
|[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]].
!rowspan=2 width=35%|Level
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=30%|Type of level
!rowspan=2 width=20%|Music theme
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|align="center" colspan=2 | 13 || align="center" | [[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]] || align="center" | 2 || align="center" | Swamp || align="center" | Bayou Boogie
|align="center"|[[File:Star DKC3.png]]
|style="text-align:center"|[[Star (Donkey Kong franchise)|Star]]s
|Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|}
 
==Objects==
===Mechanisms===
{|class="wikitable dk"width=100%
|-
|-
|align="center" colspan=2 rowspan=2| 14 || align="center" rowspan=2| [[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]] || align="center" rowspan=2| 2 || align="center" | Ship hold || align="center" | Lockjaw's Saga
!width=24% |Image
!width=10% |Name
!Description
|-
|-
|align="center" | Ship deck || align="center" | Klomp's Romp
|align="center"|[[File:EnguardeCrateDKC2.png]] [[File:Rambi Crate DKC2.png]] [[File:RattlyCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]]
|style="text-align:center"|[[Animal crate]]s
|These objects contain a certain [[Animal Friend]] whose silhouette appears on the crate. By jumping on an animal crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.
|-
|-
|align="center" colspan=2 | 15 || align="center" | [[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]] || align="center" | 1 || align="center" | Swamp || align="center" | Bayou Boogie
|align="center"|[[File:DKC2 Bramble.png]] [[File:DKC2 Brambles brown.png]] [[File:DKC2 Brambles orange.png]]
|style="text-align:center"|[[Bramble]]s
|Huge thorny vines that hurt to touch.
|-
|-
|align="center" colspan=2 | 16 || align="center" | [[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]] || align="center" | 3 || align="center" | Ship deck || align="center" | Snakey Chantey
|align="center"|[[File:Crate DKC2.png]]
|style="text-align:center"|[[Crate]]s
|Like [[barrel]]s, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.
|-
|-
|align="center" colspan=2 | 17 || align="center" | [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]] || align="center" | 2 || align="center" | Ship mast || align="center" | Jib Jig
|align="center"|[[File:DKC2 Egg Squawks.png]] [[File:Krow Egg DKC2.png]]
|style="text-align:center"|[[Egg]]s
|Projectiles used by [[Squawks]] and [[Krow]], as well as against the latter.
|-
|-
|align="center" colspan=2 | 18 || align="center" | [[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]] || align="center" | 2 || align="center" | Brambles || align="center" | Stickerbush Symphony
|align="center"|[[File:End of Level Target.png]]
|style="text-align:center"|[[End of Level Target]]
|These are {{wp|high striker}}-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include [[banana]]s, [[Banana Bunch]]es, [[Banana Coin]]s, or a [[Red Balloon]]. The letter G or a [[DK Coin|Cranky's Video Game Hero Coin]] rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a [[Barrel Cannon|Barrel Kannon]].
|-
|-
|align="center" colspan=2 | 19 || align="center" | BOSS LEVEL: [[Kudgel|Kudgel's Kontest]] || align="center" | 0 || align="center" | Swamp || align="center" | Boss Bossanova
|align="center"|[[File:DKC2 Fireball.png]]
|style="text-align:center"|[[Fireball (obstacle)|Fireball]]s
|Burning spheres launched by [[Kleever]].
|-
|-
! colspan=6 style="background:yellow" align=center | [[Krazy Kremland]]
|align="center"|[[File:DKC2 Honey.png]]
|- style=background:yellow align=center
|style="text-align:center"|[[Honey]]
!colspan=2 width=5%|#
|A sticky substance that prevents walking on the floor, but allows jumping up walls.
!rowspan=2 width=35%|Level
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=30%|Type of level
!rowspan=2 width=20%|Music theme
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|align="center" colspan=2 | 20 || align="center" | [[Hornet Hole (Donkey Kong Country 2: Diddy's Kong Quest)|Hornet Hole]] || align="center" | 3 || align="center" | Hive || align="center" | Flight Of The Zinger
|align="center"|[[File:Hook DKC2 SNES sprite.png]] [[File:DKC2 Hook enemy.png]]
|style="text-align:center"|[[Hook]]
|Grabbable objects that can be hung from and jumped from. Damaging ones are thrown by [[Krook]]s.
|-
|-
|align="center" colspan=2 | 21 || align="center" | [[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]] || align="center" | 2 || align="center" | Roller coaster || align="center" | Disco Train
|align="center"|[[File:Hot Air Balloon.png]]
|style="text-align:center"|[[Hot Air Balloon]]
|Floating platforms that lift when caught in steam jets.
|-
|-
|align="center" colspan=2 | 22 || align="center" | [[Bramble Scramble (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Scramble]] || align="center" | 1 || align="center" | Brambles || align="center" | Stickerbush Symphony
|align="center"|[[File:CannonSprite-DKC2.png]]
|style="text-align:center"|[[Cannon|Kannon]]s
|Kannons fire Diddy and Dixie to a [[Bonus Level]] when a [[Cannonball|Kannonball]] is loaded inside.
|-
|-
|align="center" colspan=2 | 23 || align="center" | [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]] || align="center" | 1 || align="center" | Roller coaster || align="center" | Disco Train
|align="center"|[[File:Kannonball.png]]
|style="text-align:center"|[[Cannonball|Kannonball]]s
|Kannonballs are an object that appear in some levels. For reach level it  the Kongs must carry it all the way into a nearby [[Cannon|kannon]], causing it to glow and fire Diddy and Dixie to a [[Bonus Level]]. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects which can be thrown at other enemies, and is used during the boss fight against [[Kleever]].
|-
|-
|align="center" colspan=2 | 24 || align="center" | [[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]] || align="center" | 2 || align="center" | Swamp || align="center" | Bayou Boogie
|align="center"|[[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Rambi-DKC2.png]] [[File:NoAnimalSign-Rattly-DKC2.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]]
|style="text-align:center"|[[No Animal Sign]]s
|Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|-
|-
|align="center" colspan=2 | 25 || align="center" | [[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]] || align="center" | 2 || align="center" | Hive || align="center" | Flight Of The Zinger<br>Run, Rambi! Run!
|align="center"|[[File:Roller Coaster DKC2 sprite.png]]
|style="text-align:center"|[[Roller Coaster]]s
|Rickety skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track.
|-
|-
|align="center" colspan=2 | 26 || align="center" | BOSS LEVEL: [[King Zing Sting]] || align="center" | 0 || align="center" | Hive || align="center" | Boss Bossanova
|align="center"|[[File:Rope DKC2 sprite.png]]
|style="text-align:center"|[[Rope]]s
|Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other) and take different appearances depending on the location, including normal ropes, giant ''{{wp|typha}}'' plants, vines, and chains. A notable type are the [[Rope (ghost)|phantom rope]]s who repeatedly vanish and reappear.
|-
|-
! colspan=6 style="background:yellow" align=center | [[Gloomy Gulch]]
|align="center"|[[File:DKC2 Smoke blue.png]] [[File:DKC2 Smoke red.png]] [[File:DKC2 Smoke purple.png]]
|- style=background:yellow align=center
|style="text-align:center"|Smoke
!colspan=2 width=5%|#
|Multicolored, skull-patterned gases shot from [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]], with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls.
!rowspan=2 width=35%|Level
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=30%|Type of level
!rowspan=2 width=20%|Music theme
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|align="center" colspan=2 | 27 || align="center" | [[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]] || align="center" | 2 || align="center" | Forest || align="center" | Forest Interlude
|align="center"|[[File:DKC2 Cannonball spiked.png]]
|style="text-align:center"|[[Spike Ball]]s
|Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss as his main attack.
|-
|-
|align="center" colspan=2 | 28 || align="center" | [[Haunted Hall]] || align="center" | 3 || align="center" | Roller coaster || align="center" | Haunted Chase
|align="center"|[[File:DKC2 Spike Trap 1.png]] [[File:DKC2 Spike Trap 2.png]]
|style="text-align:center"|[[Spike Trap]]s
|Clusters of wooden spikes found in the jungles of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].
|-
|-
|align="center" colspan=2 | 29 || align="center" | [[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|Gusty Glade]] || align="center" | 2 || align="center" | Forest || align="center" | Forest Interlude
|align="center"|[[File:DKC2 Stinger.png]]
|style="text-align:center"|Stinger
|Spikes shot in several directions at once by exploding [[Puftup]]s as well as the large [[King Zing]] three times after every second successful attack against him.
|-
|-
|align="center" colspan=2 | 30 || align="center" | [[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]] || align="center" | 2 || align="center" | Hive || align="center" | Flight Of The Zinger
|align="center"|[[File:DKC2 Tire.png]]
|style="text-align:center"|[[Tire (object)|Tire]]s
|Enormous rolling objects that can be bounced on.
|-
|-
|align="center" colspan=2 | 31 || align="center" | [[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]] || align="center" | 2 || align="center" | Forest || align="center" | Forest Interlude
|align="center"|[[File:Treasure Chest DKC2.png]]
|style="text-align:center"|[[Treasure chest#Donkey Kong Country series|Treasure chest]]s
|Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
|-
|-
|align="center" colspan=2 | 32 || align="Center" | BOSS LEVEL: [[Kreepy Krow]] || align="center" | 0 || align="center" | Ship mast || align="center" | Boss Bossanova
|align="center"|[[File:DKC2 Web projectile.png]] [[File:DKC2 Web preplatform.png]] [[File:DKC2 Web platform.png]]
|style="text-align:center"|Webs
|[[Squitter]] can create these as temporary platforms or projectiles.
|-
|-
! colspan=6 style="background:yellow" align=center | [[K. Rool's Keep]]
|align="center"|[[File:DKC2 Wind 1.png]] [[File:DKC2 Wind 2.png]]
|- style=background:yellow align=center
|style="text-align:center"|[[Wind]]
!colspan=2 width=5%|#
|Pushes the player in various directions.
!rowspan=2 width=35%|Level
|}
!rowspan=2 width=10%|Bonus Areas
 
!rowspan=2 width=30%|Type of level
===Barrels===
!rowspan=2 width=20%|Music theme
[[Barrel]]s are prominent objects throughout the ''Donkey Kong'' franchise. Multiple variants of these objects exist, many which are featured in ''Donkey Kong Country 2''.
|-style="background:yellow" align="center"
{|class="wikitable dk"width=100%
!width=5%|SNES
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
!width=5%|GBA
|-
|-
|align="center" colspan=2 | 33 || align="center" | [[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|Arctic Abyss]] || align="center" | 2 || align="center" | Ice || align="center" | In A Snow-bound Land
!width=15% |Image
!width=10% |Name
!Description
|-
|-
|align="center" | 34 || align="center" | 36 || align="center" | [[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|Windy Well]] || align="center" | 2 || align="center" | Mines || align="center" | Kannon’s Klaim
|align="center"|[[File:DKC2 Barrel.png]] [[File:DKC2-3 barrel roll.png]]
|style="text-align:center"|[[Barrel]]s
|Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throw a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal [[Zinger]]s.
|-
|-
|align="center" | 35 || align="center" | 34 || align="center" | [[Castle Crush]] || align="center" | 2 || align="center" | Castle || align="center" | Krook's March
|align="center"|[[File:DK Barrel.png]]
|style="text-align:center"|[[DK Barrel]]s
|If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel.
|-
|-
|align="center" | 36 || align="center" | 35 || align="center" | [[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]] || align="center" | 2 || align="center" | Ice || align="center" | In A Snow-bound Land
|align="center"|[[File:TNT Barrel.png]]
|style="text-align:center"|[[TNT Barrel]]s
|TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.
|-
|-
|align="center" colspan=2 | 37 || align="center" | [[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|Chain Link Chamber]] || align="center" | 2 || align="center" | Castle || align="center" | Krook's March
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|-style="background:#bb8855;"
!width=12%|Image
!width=10%|Name
!Description
|-
|-
|align="center" colspan=2 | 38 || align="center" | [[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|Toxic Tower]] || align="center" | 1 || align="center" | Castle || align="center" | Krook's March
|align="center"|[[File:Enguarde Barrel sprite.png]] [[File:Rambi Barrel sprite.png]] [[File:Rattly Barrel sprite.png]] [[File:Squawks Barrel sprite.png]] [[File:Squitter Barrel sprite.png]]
|style="text-align:center"|[[Animal Barrel]]
|If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]]. They are similar to animal crates by allowing the player to control an Animal Friend.
|-
|-
|align="center" colspan=2 | 39 || align="center" | BOSS LEVEL: [[Stronghold Showdown]] || align="center" | 0 || align="center" | Castle || align="center" | False Triumph?<br>Boss Bossanova
|align="center"|[[File:Barrel Cannon.png]]
|style="text-align:center"|[[Arrow Barrel]]s
|Arrow Barrels automatically launch the Kongs out in the direction they point, never turning.
|-
|-
! colspan=6 style="background:yellow" align=center | [[The Flying Krock]]
|align="center"|[[File:Barrel Cannon DKC2 sprite.png]]
|- style=background:yellow align=center
|style="text-align:center"|[[Barrel Cannon|Barrel Kannon]]s
!colspan=2 width=5%|#
|Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. Some Barrel Kannons and their variants give the Kongs slight control of the direction they move in upon being blasted out.
!rowspan=2 width=35%|Level
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=30%|Type of level
!rowspan=2 width=20%|Music theme
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|align="center" colspan=2 | 40 || align="center" | [[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]] || align="center" | 1 || align="center" | Brambles || align="center" | Stickerbush Symphony<br>Bad Bird Rag
|align="center"|[[File:Biplane Barrel.png]]
|style="text-align:center"|[[Biplane Barrel]]
|The Biplane Barrel is a vehicle at [[Funky's Flights II]] that can take Diddy and Dixie back to a world that they have previously visited. It is the successor of the [[Jumbo Barrel]] in ''Donkey Kong Country''. The Kongs must pay two [[Banana Coin]]s to Funky Kong when they first use the Biplane Barrel, but it subsequently becomes free of charge.
|-
|-
|align="center" colspan=2 | 41 || align="center" | BOSS LEVEL: [[K. Rool Duel]] || align="center" | 0 || align="center" | Gunship || align="center" | Crocodile Cacophony
|align="center"|[[File:Blast Barrel DKC2 sprite.png]]
|style="text-align:center"|[[Blast Barrel]]s
|Blast Barrels automatically blast the Kongs in a direction not specified before launching.
|-
|-
! colspan=6 style="background:yellow" align=center | [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]
|align="center"|[[File:Bonus Barrel.png]]
|- style=background:yellow align=center
|style="text-align:center"|[[Bonus Barrel]]s
!colspan=2 width=5%|#
|Bonus Barrels warp the Kongs into a [[Bonus Level]] challenge, where they must complete a task for a [[Kremkoin]]. Bonus Barrels are very common and usually appear either once or twice in every level, though a few levels feature three Bonus Barrels.
!rowspan=2 width=35%|Level
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=30%|Type of level
!rowspan=2 width=20%|Music theme
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|align="center" colspan=2 | 42 || align="center" | [[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]] || align="center" | 1 || align="center" | Jungle || align="center" | Primal Rave
|align="center"|[[File:Diddy Barrel.png]] [[File:Dixie Barrel.png]]
|style="text-align:center"|[[Diddy & Dixie Barrels]]
|Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in lead.
|-
|-
|align="center" colspan=2 | 43 || align="center" | [[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Black Ice Battle]]|| align="center" | 1 || align="center" | Ice || align="center" | In A Snow-bound Land
|align="center"|[[File:Golden Barrel.png]]
|style="text-align:center"|[[Golden Barrel]]
|The Golden Barrel is a unique barrel that only appears in [[Klubba's Kiosk]]. In a world, when the Kongs pay 15 Kremkoins to Klubba, he allows them to enter the Golden Barrel. The Golden Barrel warps Diddy and Dixie to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], from which they can access one of its levels from each Klubba's Kiosk.
|-
|-
|align="center" colspan=2 | 45 || align="center" | [[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]] || align="center" | 1 || align="center" | Jungle || align="center" | Primal Rave
|align="center"|[[File:Rotatable Barrel.png]]
|style="text-align:center"|[[Spinner Barrel|Rotatable Barrel]]s
|Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero.
|-
|-
|align="center" colspan=2 | 44 || align="center" | [[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]] || align="center" | 1 || align="center" | Lava || align="center" | Hot Head Bop
|align="center"|[[File:Steerable Barrel.png]]
|style="text-align:center"|[[Steerable Barrel]]s
|Steerable Barrels only appear in the level, [[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel.
|-
|-
|align="center" colspan=2 rowspan=5| 46 || align="center" rowspan=5| [[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]] || align="center" rowspan=5| 1 || align="center" | Jungle || align="center" | Primal Rave
|align="center"|[[File:Barrel Cannon DKC2 sprite.png]]
|style="text-align:center"|[[Warp Barrel]]s
|Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
|-
|-
|align="center" | Ice || align="center" | In A Snow-bound Land
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
|-style="background:#bb8855;"
!width=12%|Image
!width=10%|Name
!Description
|-
|-
|align="center" | Jungle || align="center" | Primal Rave
|align="center"|[[File:Check Barrel DKC2.png]] [[File:X Barrel DKC2.png]]
|style="text-align:center"|[[Check and X Barrels]]
|Only appearing in [[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]], the Check and X Barrels control whether the roller coaster's gates are passable.
|-
|-
|align="center" | Brambles || align="center" | Stickerbush Symphony
|align="center"|[[File:Invincibility Barrel.png]]
|style="text-align:center"|[[Invincibility Barrel|Exclamation Point Barrel]]s
|Exclamation Point Barrels act like a [[Super Star]] from the ''[[Super Mario (series)|Super Mario]]'' series, as they grant temporary invincibility to the Kongs. While in this state, Diddy and Dixie flash in a white color, allowing them to defeat most enemies they touch and to walk over spiky surfaces.
|-
|-
|align="center" | Jungle || align="center" | Primal Rave
|align="center"|[[File:Krockhead Barrel.png]]
|style="text-align:center"|[[Krockhead Barrel]]s
|Krockhead Barrels are rare barrels that can only be found around the swamp levels of [[Krem Quay]]. When hit, they summon [[Krockhead]]s from the swampy water to be used as platforms.
|-
|-
|align="center" colspan=2 | 47 || align="center" | BOSS LEVEL: [[Krocodile Kore]] || align="center" | 0 || align="center" | Altar || align="center" | Crocodile Cacophony
|align="center"|[[File:Plus Barrel.png]] [[File:Minus Barrel.png]]
|style="text-align:center"|[[Plus and Minus Barrels]]
|Plus and Minus Barrels only appear in the level [[Haunted Hall]], and are respectively used to increase and decrease the timer. If the timer runs out, [[Kackle]] injures the Kongs. A single Plus Barrel appears in an earlier level, [[Rickety Race]], and it has a different role of speeding up the [[Roller Coaster]] just as it hits into it. In one Bonus Level, the Plus Barrel causes the Roller Coaster go backwards.
|-
|-
|align="center"|[[File:Star Barrel.png]]
|style="text-align:center"|[[Star Barrel]]s
|Star Barrels appear halfway through every level, and the Kongs can activate one by jumping at it. Therefore, if the Kongs lose a life and re-enter the level, they can continue from the Star Barrel.
|}
|}


==Enemies==
==Supporting locations==
As with all games, ''Diddy's Kong Quest'' features many enemies to attack the player, some that are [[Kremling]]s and some that are not. Most of the enemies are new, though some enemies, such as [[Zinger]]s and [[Mini-Necky]]s, reappear from the first game.
There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.
 
{|class="wikitable dk"width=100%
===Normal enemies===
|-
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:yellow;"
!Image
!Name
!Name
!Description
!Description
!First level appearance
!Last level appearance
|-
|-
| align="center" |[[File:Cat9Tails.PNG]]
|align=center|[[File:Funkys Flights II DKC2.png]]<br>'''[[Funky's Flights II]]'''
![[Cat O' 9 Tails]]
|Diddy and Dixie can lease Funky Kong's [[Biplane Barrel]] to travel to worlds that they have previously visited.
|A bluish-purple cat with nine tails. They attack by spinning out of control and hitting the Kongs. Sometimes, a Cat O' 9 Tails that is spinning out of control can throw the monkeys upwards.
|-
| align="center" |[[Mudhole Marsh]]
|align=center|[[File:Swankys Bonus Bonanza DKC2.png]]<br>'''[[Swanky's Bonus Bonanza]]'''
| align="center" |[[Fiery Furnace]]
|An optional quiz mini-game hosted by [[Swanky Kong]]. Diddy and Dixie have to correctly answer three questions, each being trivia related to the game, to win [[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s. After completing a challenge, the Kongs cannot replay it.
|-
|align=center|[[File:Kong Kollege DKC2.png]]<br>'''[[Kong Kollege]]'''
|An establishment run by [[Wrinkly Kong]] where Diddy and Dixie can save their game (in each world, the first save is free but is subsequently priced at two Banana Coins) or purchase level hints.
|-
|align=center|[[File:Monkey Museum DKC2.png]]<br>'''[[Monkey Museum]]'''
|Here, [[Cranky Kong]] gives vague hints of where the Kongs can find secrets within levels; like Kong Kollege, some advice is free while others cost Banana Coins.
|-
|align=center|[[File:Klubbas Kiosk DKC2.png]]<br>'''[[Klubba's Kiosk]]'''
|A tollbooth operated by [[Klubba]] to guard others from entering the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. However, at each location, Klubba allows Diddy and Dixie to enter a level of the Lost World if they pay fifteen [[Kremkoin]]s to him.
|}
 
==Levels==
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center"
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
|-
!colspan=5 style="background:#BB8855"|{{color-link|Gangplank Galleon (world)|white|Gangplank Galleon}}
|-style=background:burlywood
!width=5%|#
!width=35%|Level
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|1||[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]||2||Ship deck||Klomp's Romp
|-style=background:#FFF8DC
|2||[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]||3||Ship mast||Jib Jig
|-
|3||[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]||2||Ship deck||Klomp's Romp
|-style=background:#FFF8DC
|4||[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]||1||Ship hold||Lockjaw's Saga
|-
|-
| align="center" |[[File:KlickKlack.PNG]]
|5||[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]||2||Ship mast||Jib Jig
![[Click-Clack]]
|-style=background:#FFF8DC
|This insect attacks by simply running into the apes. It must be jumped on twice to defeat. Once jumped on once, they can be thrown at other foes to attack them. The Kongs can also defeat them instantly by rolling or throwing an object at it.
|6||BOSS LEVEL: [[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|Krow's Nest]]||0||Ship mast||Boss Bossanova
| align="center" |[[Mainbrace Mayhem]]
| align="center" |[[Clapper's Cavern]]
|-
|-
| align="center" |[[File:FlitterDKC2.PNG]]
!colspan=5 style="background:#BB8855"|{{color-link|Crocodile Cauldron|white}}
![[Flitter]]
|-style=background:burlywood
|A large dragonfly. They can hurt the Kongs if touched on the sides, but the monkeys can bounce on them to cross abysses by landing on their backs.
!width=5%|#
| align="center" |[[Topsail Trouble]]
!width=35%|Level
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|-
| align="center" |[[File:FloatsamBlue.PNG]] [[File:GreenFlotsam.PNG]]
|7||[[Hot-Head Hop]]||3||Lava||Hot Head Bop
![[Flotsam]]
|-style=background:#FFF8DC
|A normal underwater enemy. They simply swim around areas, trying to hit the Kongs. They can only be defeated by Enguarde. They come in two colors, green and blue. The blue Flotsams only move in one direction, while the green Flotsams swim either left or right and change direction at times.
|8||[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]||3||Mines||Kannon's Klaim
| align="center" |[[Lockjaw's Locker]]
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:Kabong.PNG]] [[File:Kaboingblue.PNG]]
|9||[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]||1||Ship hold||Lockjaw's Saga
![[Kaboing]]
|-style=background:#FFF8DC
|These common Kremlings are usually seen bouncing around different areas. Some of them simply bounce in place, while others jump forward. Jumping on their heads defeats them.
|10||[[Red-Hot Ride]]||2||Lava||Hot Head Bop
| align="center" |[[Gangplank Galley]]
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:KaBoom.PNG]]
|11||[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]||3||Mines||Kannon's Klaim
![[Kaboom]]
|-style=background:#FFF8DC
|These TNT Barrel carrying Kremlings are very similar to Klobbers. They hide in their barrels and jump out at the Kongs when approached. If hit on the sides, they explode on the apes.
|12||BOSS LEVEL: [[Kleever's Kiln]]||0||Lava||Boss Bossanova
| align="center" |[[Ghostly Grove]]
| align="center" |[[Klobber Karnage]]
|-
|-
| align="center" |[[File:BonyKackle.PNG|80px]]
!colspan=5 style="background:#BB8855"|{{color-link|Krem Quay|white}}
![[Kackle]]
|-style=background:burlywood
|Kackles are large, skeletals Kremlings. They only appear in [[Haunted Hall]] and chase the monkeys throughout much of the said level. A time limit is given when they chase the Kongs, and when the timer hits zero, they attack. Time can only be added to the timer by hitting Plus Barrels.
!width=5%|#
| align="center" |[[Haunted Hall]]
!width=35%|Level
| align="center" |[[Haunted Hall]]
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|-
| align="center" |[[File:Kannon.PNG]]
|13||[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]||2||Swamp||Bayou Boogie
![[Kannon]]
|-style=background:#FFF8DC
|A [[Klump]] dressed as a pirate. Kannons wield cannons in order to shoot [[kannonball]]s at the heroes. Sometimes, they shoot barrels, which the apes can bounce on to cross large gaps.
|rowspan=2|14||rowspan=2|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]||rowspan=2|2||Ship hold||Lockjaw's Saga
| align="center" |[[Kannon's Klaim]]
|-style=background:#FFF8DC
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
||Ship deck||Snakey Chantey<br>Klomp's Romp (GBA version)
|-
|-
| align="center" |[[File:Klampon.PNG]]
|15||[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]||1||Swamp||Bayou Boogie
![[Klampon]]
|-style=background:#FFF8DC
|Klampons are very similar to [[Klaptrap]]s from the first ''Donkey Kong Country''. They patrol the area and bite any of the two Kongs that come too close to their face. They can sometimes be seen guarding Spinies.
|16||[[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]]||3||Ship deck||Snakey Chantey
| align="center" |[[Hot-Head Hop]]
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:SuperKlankKart.PNG|40px]]
|17||[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]||2||Ship mast||Jib Jig
![[Klank]]
|-style=background:#FFF8DC
|These enemies look similar to Kutlasses, although they appear riding [[Roller Coaster]]s. They attack by throwing barrels at the apes and getting in their way. In [[Rickety Race]], players must race several Klanks to the finish.
|18||[[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]]||2||Brambles||Stickerbush Symphony
| align="center" |[[Target Terror]]
| align="center" |[[Rickety Race]]
|-
|-
| align="center" |[[File:Klinger.PNG]]
|19||BOSS LEVEL: [[Kudgel's Kontest]]||0||Swamp||Boss Bossanova
![[Klinger]]
|-style=background:#FFF8DC
|Klingers are orange Kremlings that are always found on ropes, chains, and pond reeds. They climb up ropes and then slide down them, trying to attack the Kongs.
!colspan=5 style="background:#BB8855"|{{color-link|Krazy Kremland|white}}
| align="center" |[[Mainbrace Mayhem]]
|-style=background:burlywood
| align="center" |[[Screech's Sprint]]
!width=5%|#
!width=35%|Level
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|-
| align="center" |[[File:CloakKloak.PNG]]
|20||[[Hornet Hole (Donkey Kong Country 2: Diddy's Kong Quest)|Hornet Hole]]||3||Hive||Flight Of The Zinger
![[Kloak]]
|-style=background:#FFF8DC
|A ghostly Kremling that floats in the air in some levels. They usually throw barrels and Spinies to attack, but eventually fly away from the apes if not defeated. Sometimes, hidden Kloaks throw bananas and other collectibles.
|21||[[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]]||2||Roller coaster||Disco Train
| align="center" |[[Barrel Bayou]]
| align="center" |[[Screech's Sprint]]
|-
|-
| align="center" |[[File:Klobbers.PNG]] [[File:YellowKlobber.png]] [[File:BlackKlobber.png]]
|22||[[Bramble Scramble (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Scramble]]||1||Brambles||Stickerbush Symphony
![[Klobber]]
|-style=background:#FFF8DC
|A barrel-wearing Kremling that hides in its barrel, looking exactly like a normal barrel. When the apes approach it, the enemy jumps out and runs into the monkeys to push them into dangerous areas. Yellow Klobbers release the Kongs' bananas, and the rare black ones release their Extra Life Balloons. The green variants, however, do not steal anything.
|23||[[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]]||1||Roller coaster||Disco Train
| align="center" |[[Pirate Panic]]
| align="center" |[[Klobber Karnage]]
|-
|-
| align="center" |[[File:Klompy.PNG]]
|24||[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]||2||Swamp||Bayou Boogie
![[Klomp]]
|-style=background:#FFF8DC
|Generic enemies that simply walk around the area. Touching them can hurt a monkey, but they can easily be defeated with a simple cartwheel.
|25||[[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]]||2||Hive||Flight Of The Zinger<br>Run, Rambi! Run!
| align="center" |[[Pirate Panic]]
| align="center" |[[Ghostly Grove]]
|-
|-
| align="center" |[[File:Krooked.PNG]]
|26||BOSS LEVEL: [[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]]||0||Hive||Boss Bossanova
![[Krook]]
|A rather short Kremling dressed as a pirate. They wield hooks, which they throw at the apes to attack them. A cartwheel or a jump can defeat them.
| align="center" |[[Squawks's Shaft]]
| align="center" |[[Fiery Furnace]]
|-
|-
| align="center" |[[File:Krunchas.PNG]] [[File:Reddude.png]] [[File:Browndude.png]]
!colspan=5 style="background:#BB8855"|{{color-link|Gloomy Gulch|white}}
![[Kruncha]]
|-style=background:burlywood
|Strong Kremlings that get very angry when approached. If touched, they turn red and rampage around the area. The only way for the apes to defeat them is by throwing barrels at them. A more powerful and rare brown variation appears in [[Castle Crush]].
!width=5%|#
| align="center" |[[Gangplank Galley]]
!width=35%|Level
| align="center" |[[Clapper's Cavern]]
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|-
| align="center" |[[File:KlankDKC2.PNG]] [[File:Kutlass.png]]
|27||[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]||2||Forest||Forest Interlude
![[Kutlass]]
|-style=background:#FFF8DC
|Kutlasses wield two large swords to attack with. When the Kongs get too close to them, they attempt to hit them with their swords. If the apes escape the attack, they have a short amount of time to jump on them before the Kutlasses can pull their swords out of the ground.
|28||[[Haunted Hall]]||3||Roller coaster||Haunted Chase
| align="center" |[[Krockhead Klamber]]
| align="center" |[[Fiery Furnace]]
|-
|-
| align="center" |[[File:Lockjaw.PNG]]
|29||[[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|Gusty Glade]]||2||Forest||Forest Interlude
![[Lockjaw]]
|-style=background:#FFF8DC
|These piranha-like carnivore fish try to bite the apes when they are near. They can move very fast, so staying away from them is usually the best choice for the apes' survival.
|30||[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]]||2||Hive||Flight Of The Zinger
| align="center" |[[Lockjaw's Locker]]
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:NeckyVulture.PNG]]
|31||[[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]]||2||Forest||Forest Interlude
![[Mini-Necky]]
|-style=background:#FFF8DC
|A small vulture wearing a bandanna. They attack by swooping down at the apes, trying to ram into them. They can defeated by being jumped on. It is one of the two enemies returning from ''Donkey Kong Country''.
|32||BOSS LEVEL: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]||0||Ship mast||Boss Bossanova
| align="center" |[[Kannon's Klaim]]
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:Neek.PNG]]
!colspan=5 style="background:#BB8855"|{{color-link|K. Rool's Keep|white}}
![[Neek]]
|-style=background:burlywood
|This enemy is very similar to Klomps, but is much smaller in size. Neeks simply run around trying to hit the Kongs, but they can be defeated with a cartwheel or jump.
!width=5%|#
| align="center" |[[Pirate Panic]]
!width=35%|Level
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|-
| align="center" |[[File:Pufftup.PNG]]
|33||[[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|Arctic Abyss]]||2||Ice||In A Snow-bound Land
![[Puftup]]
|-style=background:#FFF8DC
|These spiky puffer fish only appear in underwater levels. Because of their spikes, touching them hurts the monkeys. Some Puftups also release spikes at the apes while exploding.
||34||[[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|Windy Well]]||2||Mines||Kannon's Klaim
| align="center" |[[Lava Lagoon]]
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:Skreech.PNG]]
||35||[[Castle Crush]]||2||Castle||Krook's March
![[Screech]]
|-style=background:#FFF8DC
|Screech is a mini-boss encountered after beating K. Rool's Keep. He is a bird, and has a similar appearance to Squawks, yet he is brown. He is raced for the second half of the level Screech's Sprint, and the player races him as Squawks.
||36||[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]||2||Ice||In A Snow-bound Land
| align="center" |[[Screech's Sprint]]
| align="center" |[[Screech's Sprint]]
|-
|-
| align="center" |[[File:Shuri.PNG]]
|37||[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|Chain Link Chamber]]||2||Castle||Krook's March
![[Shuri]]
|-style=background:#FFF8DC
|These starfish-like enemies only appear in underwater levels, and can only be defeated by Enguarde the Swordfish. When the Kongs approach them, they unleash their only attack: spinning at the monkeys, trying to hit them.
|38||[[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|Toxic Tower]]||1||Castle||Krook's March
| align="center" |[[Lockjaw's Locker]]
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:Snapjaw.PNG]]
|39||BOSS LEVEL: [[Stronghold Showdown]]||0||Castle||False Triumph?
![[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]
|This rare enemy appears in only two levels, Slime Climb and Clapper's Cavern. In both levels, they patrol the water and bite the monkeys if they fall in. They are very similar to Lockjaws in appearance, but are notably much faster and more deadly. There is no way to defeat this foe.
| align="center" |[[Slime Climb]]
| align="center" |[[Clapper's Cavern]]
|-
|-
| align="center" |[[File:Porcuspiny.PNG]]
!colspan=5 style="background:#BB8855"|{{color-link|The Flying Krock|white}}
![[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|-style=background:burlywood
|Spinies are spiky, semi-common enemies vulnerable to cartwheel and immune to jumps. Therefore, they are sometimes seen being guarded by Klampons, which are vulnerable to jumps only.
!width=5%|#
| align="center" |[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
!width=35%|Level
| align="center" |[[Fiery Furnace]]
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|-
| align="center" |[[File:BzZinger.PNG]] [[File:RedZinga.PNG]]
|40||[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]||1||Brambles||Stickerbush Symphony<br>Bad Bird Rag
![[Zinger]]
|-style=background:#FFF8DC
|This wasp enemy is one of the two enemies returning from the first ''Donkey Kong Country''. It attacks the same as it did before: standing in place or moving to sting the Kongs when they come near. There are only two varieties: Yellow and Red Zingers. Reds can only be defeated with a [[TNT Barrel]] or an [[Invincibility Barrel]], and yellows can be beaten by Rambi, Squawks, Rattly, and barrels thrown by the apes.
|41||BOSS LEVEL: [[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]||0||Gunship||Crocodile Cacophony
| align="center" |[[Gangplank Galley]]
|-
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
!colspan=5 style="background:#BB8855"|{{color-link|Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|white|Lost World}}
|}
|-style=background:burlywood
 
!width=5%|#
===Bosses===
!width=35%|Level
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
!width=10%|Bonus Areas
|-style="background:yellow;"
!width=30%|Type of level
!Image
!width=20%|Music theme
!Name
|-
!Description
|42||[[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]]||1||Jungle||Primal Rave
|- style=background:#FFF8DC
|43||[[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Black Ice Battle]]||1||Ice||In A Snow-bound Land
|-
|-
| align="center" |[[File:KrowDKC2.PNG]]
|44||[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]||1||Jungle||Primal Rave
![[Krow]]
|-style=background:#FFF8DC
|This giant [[Mini-Necky]] is the first boss of the game. He often attacks by simply swooping down at players and throwing eggs at them. Once hit by a few of his eggs, the apes can defeat him. However, his ghost challenges them to a rematch later in the game.
|45||[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]||1||Lava||Hot Head Bop
|-
|-
| align="center" |[[File:Kleaver.PNG]]
|rowspan=5|46||rowspan=5|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]||rowspan=5|1||Jungle||Primal Rave
![[Kleever]]
|Kleever is a giant sword appearing as the second boss in the game. He tries to attack the Kongs by swinging himself at them and launching fire balls at them, and he can only be defeated by being hit by a kannonball. After being hit by a kannonball, however, he usually goes on a rampage, chasing the heroes over a pit of fire. A few small Kleevers can also be seen in the battle against [[Kerozene]] to attack the apes.
|-
|-
| align="center" |[[File:Kudgel.PNG]]
||Ice||In A Snow-bound Land
![[Kudgel]]
|This buff Kremling has a very similar appearance to his brother [[Klubba]], but is gray in color instead of green. His weapon is very large and has a few nails in it. This weapon is used to attack the Kongs and break any barrels they pick up. Kudgel also has the ability to jump very high and try to smash the apes. If the heroes manage to hit him with a few barrels, he will be defeated.
|-
|-
| align="center" |[[File:ZingKing.PNG]]
||Jungle||Primal Rave
![[King Zing]]
|King Zing closely resembles normal Zingers and [[Queen B.]] from the first ''Donkey Kong Country''. He usually is seen flying around the area, trying to sting Squawks, the only character that can defeat him. Sometimes, King Zing shoots spikes at the parrot, which must be avoided at all costs. He can also break up into several smaller Zingers to protect himself.
|-
|-
| align="center" |[[File:KrowKreepy65.png]]
||Brambles||Stickerbush Symphony
![[Kreepy Krow]]
|After the Kongs defeat Krow, they face his ghost as the fifth boss, often referred to as "Kreepy Krow". He is fought in a similar way to Krow, though the Kongs have to defeat him with barrels while dodging some ghostly Mini-Neckies. Eggs can also fall on them as they try to fight this creature.
|-
|-
| align="center" |[[File:Kerozene.png|120px]]
||Jungle||Primal Rave
![[Kerozene]] (Game Boy Advance version only)
|-style=background:#FFF8DC
|Kerozene is a giant, orange Kremling that can only be fought in the Game Boy Advance remake of the game. He is immune to attacks thrown at his arms, but his face is his weak point, which must be attacked with kannonballs. He often uses his fists to attack or summons miniature Kleevers to defeat the Kongs.
|47||BOSS LEVEL: [[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]]||0||Altar||Crocodile Cacophony
|-
|-
| align="center" |[[File:KaptainKrool.PNG]]
![[Kaptain K. Rool]]
|[[King K. Rool]] dressed as a pirate. As the game's final boss, he wields a large blunderbuss, which fires kannonballs and gases at the apes. The poisonous gases, if touched, can change the controls around for the player, making it harder to move the Kongs. Kaptain K. Rool also dashes across the area when being fought, trying to hit the Kongs. Sometimes, he even becomes invisible when doing this. He can be fought a second time within the Lost World's Krocodile Kore
|}
|}


==Changes in the Game Boy Advance version==
==Cheats==
[[File:Kerozene DKC2 GBA Battle.png|thumb|The battle against the added boss, Kerozene.]]
In the original version, when the player starts a new file, they can press Down ten times to navigate down to the hidden Cheat Mode option (after five presses, the hidden Music Test will appear). While highlighting the option, the player can press a combination of buttons to enter one of two [[cheat code|cheat]]s:
As was the case with the Game Boy Advance port of the original ''Donkey Kong Country'' (and the later port of ''Donkey Kong Country 3''), changes have been made to the game, including:
*One cheat removes all the DK Barrels. It is activated by entering: B, A, Right, Right, A, Left, A, X
*An intro cutscene is played when the player starts a new file, which is an abridged version of the story from the manual.
*One cheat causes the Kongs to start with 50 lives. It is activated by entering: Y, A, Select, A, Down, Left, A, Down
*The last level in [[K. Rool's Keep]], [[Stronghold Showdown]], in the original, was a small room where Donkey Kong was found tied up and suspended, and Diddy or Dixie would do their victory dances, only to see DK get snatched away. In the Game Boy Advance version, the level is on the castle roof, and the player must fight a new boss, [[Kerozene]].
*Kudgel's pants change from yellow to red.
*The game's graphics are slightly brighter due to the lack of a backlight.
**This makes the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] look much less menacing though, and [[Glimmer the Angler Fish]] has changed from practically mandatory to just helpful due to the increased lighting in [[Glimmer's Galleon]].
**This also gets rid of the night carnival theme the original [[Krazy Kremland]] had, in favor for a sunset one.
*The file selection screen at the beginning now has Diddy Kong as a cursor, a la ''[[Donkey Kong Land 2]]''. Additionally, in the European and Australian versions, the title screen itself is the box art of ''[[Donkey Kong Land 2]]'' (in the North American and Japanese versions, it's the box art from the original ''Donkey Kong Country 2'').
*Cranky comes to talk to the player after the defeat of each boss, as in the port of the first game.
*Swanky's quiz is redesigned in the remake and has some new questions. [[Candy Kong]] also appears here, although she is nowhere to be found in the original.
*The view from the Kong Kollege windows changes from world to world in the remake but looks identical in every world of the original.
**The wrongly solved math exercises on the board differ slightly from the original. Also, the heading says "Sums" instead of "Exam".
*A new game mode called [[Diddy's Dash]] is available from the start. In this mode, the player can only play as Diddy and must get to the end of the level as fast as possible. There are no Star Barrels; instead, multiple checkpoints are scattered throughout the stage. If Diddy should die, he instantly appears back at the last checkpoint.
*[[Minigame]]s have been added to the port, including Bag a Bug, Expresso Racing, and Funky's Flights. [[Tiny Kong]] appears in some of these.
*Funky's [[Biplane Barrel]] has been replaced by a [[Gyrocopter]].
*There are more color variations for [[Kaboing]]s and [[Flotsam]]s than the original.
*When the player defeats Krow, a short scene of him leaving his body as Kreepy Krow is shown, although nothing at all like this is seen in the original.
*The boss level [[Kleever's Kiln]] now has lightning effects in the background; while in the original SNES version, the lightning effects were absent.
*Instead of just a title screen and file select, a new main menu is present in the remake with three selections: Diddy's Dash, Start, and Bonus Games.
*Unlike the original game, all the levels that the player unlocks for the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] are accessible from any entrance to it.
[[File:Cranky's Video Game Heroes DKC2 GBA.png|thumb|Cranky's Video Game Heroes in the Game Boy Advance version.]]
*[[Cranky's Video Game Heroes]] are in a different order. Instead of [[Yoshi]] being second, and [[Link]] being third, Link is second, and Yoshi is third. The background in Cranky's Video Game Heroes is also different than the original's, having more of a tropical theme. The "No Hopers" trash can, Sonic's shoes, and Earthworm Jim's ray gun are removed.
*There are 68 [[DK Coins]], as opposed to the original, which has 40.
*The [[Super Nintendo]] controller is no longer present at K. Rool Duel.
*The ending is slightly different. In the original, Donkey Kong punches K. Rool through the roof of the Flying Krock, while in the remake, he punches him through the window instead.
*The levels [[Target Terror]] and [[Rickety Race]] now take place around sunset, while in the original it is the middle of the night. Also, the song "Disco Train" which plays on those levels has been altered by removing the screeching sounds heard during the intermission of the song.
*The level [[Lava Lagoon]] has been slightly altered from the original.
*The [[Monkey Museum]] has been replaced by [[Cranky's Hut]].
*Nearly all sound effects are different, enemies, including [[List of bosses|bosses]], all have different voices and so do generic things such as explosions and wind.
*Wrinkly Kong gives the player a scrap book when they first meet her, and she asks the player to fill it. This can be done by doing certain things, such as defeating specific enemies.
*By pressing start on the overworld a new menu comes up allowing the player to save anywhere on the map, hear advice given to them by [[Wrinkly Kong|Wrinkly]] and [[Cranky Kong|Cranky]], call Funky and fly to another area, see the scrap book, or check minigame high-scores.
*Before fighting a boss a second time, [[Swanky Kong]] charges ten Banana Coins to calculate how much time it takes the player to defeat the boss.
*Dixie Kong and several enemies have new voice clips, all of which are taken from ''[[Donkey Kong 64]]'' and ''[[Diddy Kong Racing]].''
*The Worlds' maps have been redesigned.
*The player can travel to a different world for free at any time, as long as Funky Kong is seen at least once.
*The death and end-of-level music no longer changes depending on the level. It instead changes depending on which character is being used at the time.
*The music “Run! Rambi, Run!” that plays when King Zing chases the Kongs in the original version of [[Rambi Rumble]] was removed, and replaced by the music heard when racing against [[Screech]] in the remake. The music can still be heard in the sound test, though.
*Donkey Kong Island cameo appearances were removed for unknown reasons.
*A cheat that allows the player to obtain all Kremkoins in the first level is no longer present. However, it can still be done by entering the code, "FREEDOM" in the password screen.
*The player's lives and Banana Coins are now saved, instead of losing them whenever the game is turned off after saving.


==Staff==
==Differences in other versions==
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest staff}}
In addition to regional differences, there are two main revisions of the SNES release.<ref>https://dkcspeedruns.com/Version_Differences#Donkey_Kong_Country_2</ref><ref>http://www.dkc-atlas.com/forum/viewtopic.php?t=151&f=7</ref> Changes from the first version:
;V1.1
*[[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]] and [[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]] both have their bonus areas' color schemes swapped from the previous version.
*[[King Zing]] moves faster during [[King Zing Sting]].
*Infinite throwing jump [[List of Donkey Kong Country 2: Diddy's Kong Quest glitches|glitch]] fixed.
*Various bugs fixed.
{{stub|section=yes}}


===Head Programmer===
==Glitches==
*C. Sutherland
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest glitches}}


===Assistant Head Programmer===
===Castle Crush glitch===
*M. Wilson
{{Damage|1}}
'''Note:''' This glitch only works in the SNES, [[Wii U]] and [[Nintendo Switch]] versions.


===Technical Programmer===
[[File:Castle Crush Glitch.png|thumb|Two examples of the glitch's effects.]]
*B. Gunn
To perform this glitch, the player must enter [[Castle Crush]] with [[Diddy Kong]] as the lead character ([[Dixie Kong|Dixie]] is optional, but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break, but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.<ref>[https://www.youtube.com/watch?v=1D95R9h7Jqw YouTube]; one of the top comments also explains some of the technical aspects of the glitch</ref> Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby [[Animal Barrel|Rambi Barrel]]. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to  either turn into a screen-sized glitchy mess, an incorrectly-colored [[Klubba]] with no hammer, which stands in place, or a fully-black [[Kleever]], which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.


===Programmer===
==Quotes==
*T. Attwood
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest quotes}}
 
;[[Wrinkly Kong]]
===Characters / Animation===
*"''All those [[Kremling]]s want to do is learn how to fight and squash [[Kong|monkeys]]!''"
*S. Mayles
*"''Those naughty crocodiles! All they want to learn is how to fight and squash monkeys, Tsk!''"
 
*"''When you see [[King K. Rool|Kaptain K. Rool]], can you ask him if he has done his homework?''"
===Objects and Additional Characters / Backgrounds===
*"''Hurry along! School is nearly finished! You need to study a little more if you're going to beat the Kremlings!''"
*M. Stevenson
*"''You're looking a little weary dear. Would you like to save your game?''"
 
*"''Good luck, children.''"
===Backgrounds===
*"''Be careful now, Kongs.''"
*C. Gage
*"''Have you been to see my husband Cranky? He complains a little, but he does know everything about this island.''"
*J. Nash
*"''Goodbye, dearies.''"
*A. Smith
*"''Don't be a stranger now.''"
 
*"''Well! Just look at all those sums those [[Kremling]]s have done. Disgraceful!''"
==Gallery==
*"''I hope you're better behaved than those reptiles. Why I even caught one sharpening his sword in class yesterday.''"
{{morepic}}
 
<gallery>
PAL Boxart 65.jpg|European Box art.
Background PAL Boxart65.jpg|The back of the European Box art.
DKC Cartwheel.jpg|Diddy Kong
DonkeyKong DKC2.jpg|[[Donkey Kong]]
Cranky Kong.jpg|[[Cranky Kong]]
WKong.jpg|[[Wrinkly Kong]]
KackleScene.jpg|The monkeys are chased by a [[Kackle]].
Diddy_mario_3d_render.png|Diddy and [[Mario]] opening a [[Treasure Chest]].
</gallery>


==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
*''[[Donkey Kong Country]]'' - The reason the Kongs do not swap the banana hoard for Donkey Kong is because they had just tried hard to get them back in this game. Also a stuffed Winky is found in the game. Additionally, Cranky states that ''Donkey Kong Country 2'' will never be as good as ''Donkey Kong Country'', and then says that it was "rubbish". The sound effect Steel Barrel play can be heard in Mining Melancholy, and when the Kleever takes hit from a cannonball.
*''[[Super Mario Bros.]]'' - The instruction booklet's description of the [[Plus and Minus Barrels|Minus Barrel]] jokingly states that it will send the player to the [[Minus World]].
*''Donkey Kong Country 2: Diddy's Kong Quest'' - The remake references the original, as when the monkeys defeat [[Kerozene]] Cranky says "I bet you didn't expect that!", as Kerozene did not appear in the original; also K. Rool says "You didn't think it would be so easy did you?" as Kerozene appears.
*''[[Super Mario (franchise)|Super Mario]]'' franchise - Mario makes an appearance as a video game hero as first place or second place depending on the number of [[DK Coin|Cranky's Video Game Hero Coin]]s obtained. Yoshi also appears in second or third place depending on the number of coins obtained.
*Mainstream ''[[Mario (franchise)|Mario]]'' - Mario makes an appearance as a video game hero as first place or second place depending on DK Coins obtained.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series - At [[Cranky's Video Game Heroes]], Link can be seen in third place or ranked out.
*''[[Yoshi (series)|Yoshi]]'' - Yoshi appears as a video game hero in second or third place in the SNES Version and third place or ranked out in the GBA Version depending on DK Coins.
*''{{wp|Sonic the Hedgehog}}'' series - [[Sonic|Sonic the Hedgehog]]'s discarded shoes is seen among the "No Hopers" pile in the original SNES game.
*''[[Super Mario Bros.]]'' - The instruction manual's description of the [[Plus and Minus Barrels|Minus Barrel]] jokingly states that it will send the player to the [[Minus World]].
*''{{wp|Killer Instinct (1994 video game)|Killer Instinct}}'' - A ''Killer Instinct'' arcade cabinet and a poster of Chief Thunder can be seen in Cranky's [[Monkey Museum]].
*''{{wp|Earthworm Jim}}'' series - Earthworm Jim's discarded blaster is seen among the "No Hopers" pile in the original SNES game.


==References in later games==
==References in later games==
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' - Wrinkly mentions how she had given up working in a school, which was her occupation during ''Donkey Kong Country 2''. Also, many of the item sound effects in ''Donkey Kong Country 2'' are used again in this game. In the gameboy Advance version, Swanky wears the same clothes in Swanky's Dash as he does in this game.
*''[[Donkey Kong 64]]'' - Paintings of Kaptain K. Rool hang in sunken ships in this game.
*''[[Donkey Kong Land 2]]'' - A direct semi-sequel to ''Donkey Kong Country 2'', in which most of the level names and bosses remained the same.
*''[[DK: Jungle Climber]]'' - Funky's Theme in this game is a cover of the theme Funky the Main Monkey.
*''[[Donkey Kong 64]]'' - Paintings of Kaptain K. Rool hang in sunken ships in this game. In the gameboy advance version of Donkey Kong Country 2 in both of Funky's Minigames Kongnapped and Kongnapped2 Tiny Kong appears.
*''[[WarioWare: D.I.Y. Showcase]]'' - The [[microgame]] [[DK Country]] is based on the game.  
*''[[DK: Jungle Climber]]'' - [[Banana Coin]]s, which debuted in ''Donkey Kong Country 2'', make a return. Also Funky's Theme from this game is a cover of the theme Funky the Main Monkey.
*''[[Donkey Kong Country: Tropical Freeze]]'' - A bramble level returns, and is named [[Bramble Scramble (Donkey Kong Country: Tropical Freeze)|Bramble Scramble]] after the one in ''Donkey Kong Country 2''.
*''[[Donkey Kong Country Returns]]'' - Ship levels and volcanic levels make a return as well as banana coins.
*''[[Super Smash Bros. Ultimate]]'' - In this game, one of King K. Rool's attacks involves him using his blunderbuss and he also wears his pirate hat when using the move. Kaptain K. Rool also appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in this game, using his artwork from ''Donkey Kong Country 2: Diddy's Kong Quest''. In King K. Rool's announce trailer "The Rivals", Donkey Kong's and Diddy Kong's eyes comically bulge out in horror when they witness King K. Rool knock away [[List_of_fighters_debuting_in_Super_Smash_Bros._Brawl#King_Dedede|King Dedede]] (who had posed as King K. Rool as a prank), referencing their reactions when about to face a boss in ''Donkey Kong Country 2'' (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).
*''[[Donkey Kong Country: Tropical Freeze]]'' - The enemies in this game are vikings known as Snomads but since vikings are a type of pirates, that could be a reference to this game. Also Dixie Kong returns from both here and "Donkey Kong Country 3: Dixie Kong's Double Trouble" as a playable character. Bramble levels return and there's one named Bramble Scramble after the one in this game.


==Quotes==
==Development==
{{main|List of quotes in Donkey Kong Country 2: Diddy's Kong Quest}}
Even before the first ''[[Donkey Kong Country]]'' turned out to be a blockbuster success, the game's development team already had plans for a sequel.<ref name="RetroGamer">Rory Milne (July 2018), "The Making Of ''Donkey Kong Country 2''". ''Retro Gamer Magazine Issue 181 (p. 65 to 68)''. Retrieved September 27, 2020</ref> The team focused first on the game's environments; the game's setting was informed by [[Gregg Mayles]]' life-long obsession with pirates and the fact that the first ''Donkey Kong Country'' had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in ''Donkey Kong Country 2'' were brand new.<ref name="RetroGamer"></ref> Replacing Donkey Kong with the new character Dixie Kong came from a desire to take risk and surprise players.<ref name="RetroGamer"></ref>


===[[Wrinkly Kong]]===
Speaking of the game's level design, Mayles explained that ''Donkey Kong Country 2'' went with a more exploration-based structure as ''"If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it"'' and to make the game more different from its predecessor.<ref name="RetroGamer"></ref> Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. [[Nintendo]] was less involved in ''Donkey Kong Country 2''{{'}}s development, which Gregg Mayles chalked up to the success of the first game.<ref name="RetroGamer"></ref>
*''"All those [[Kremling]]s want to do is learn how to fight and squash [[Kong|monkeys]]!"''
*''"Those naughty crocodiles! All they want to learn is how to fight and squash monkeys, Tsk!"''  
*''"When you see [[Kaptain K. Rool]], can you ask him if he has done his homework?"''
*''"Hurry along! School is nearly finished! You need to study a little more if you're going to beat the Kremlings!"''
*''"You're looking a little weary dear. Would you like to save your game?"''
*''"Good luck, children."''
*''"Be careful now, Kongs."''
*''"Have you been to see my husband Cranky? He complains a little, but he does know everything about this island."''
*''"Goodbye, dearies."''
*''"Don't be a stranger now."''
*''"Well! Just look at all those sums those [[Kremling]]s have done. Disgraceful!"''
*''"I hope you're better behaved than those reptiles. Why I even caught one sharpening his sword in class yesterday."''


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content}}
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content}}
===Rare Witch Project preview and German strategy guide===
===Rare Witch Project preview and German strategy guide===
[[File:DKC2 Beta-Mr. X Artwork.png|frame|Mr. X, an abandoned character from ''Donkey Kong Country 2: Diddy's Kong Quest''. The artwork comes from a German player's guide.]]
[[File:DKC2 Beta-Mr. X Artwork.png|thumb|left|Mr. X, an earlier version of Kackle. Its artwork originates from a German player's guide.]]
The [[Rare]] Witch Project website once had previews of several upcoming enemies and characters for ''Donkey Kong Country 2: Diddy's Kong Quest''. Among these enemies was a sinister looking character simply dubbed "[[dkwiki:Mr._X|Mr. X]]". Mr. X was an early version of the enemy [[Kackle]], a ghostly [[Kremling]] that appears in the level [[Haunted Hall]] and chases the Kongs throughout the level in the final version of the game. Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals, he also possessed two small hooks for hands. Despite his status as a beta element, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character no one has known or has seen.
The [[Rare]] Witch Project website once had previews of several upcoming enemies and characters for ''Donkey Kong Country 2: Diddy's Kong Quest''. Among these enemies was a sinister looking character simply dubbed "Mr. X". Mr. X was an early version of the enemy [[Kackle]], a ghostly [[Kremling]] that appears in the level [[Haunted Hall]] and chases the Kongs throughout the level in the final version of the game. Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals, he also possessed two small hooks for hands. Despite his status as an unused element, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character no one has known or has seen.
{{br}}
==Reception==
''Donkey Kong Country 2: Diddy's Kong Quest'' received widespread critical acclaim, considered by critics to be among the best titles on the Wii's Virtual Console.
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Wii]]
|Mark Birnbaum, [https://www.ign.com/articles/2007/05/29/donkey-kong-country-2-review IGN]
|8.8/10
|"''If you love action-platformer games then Donkey Kong Country 2 is a no-brainer. There is a strong chance that you've already played it on the [[Super Nintendo Entertainment System|SNES]] or [[Game Boy Advance|GBA]] so you'd know how similarly it plays to the original. Consequently, it's easy to recommend spending the 800 Wii points to anyone who has enjoyed the original classic by Rareware. Who doesn't love blasting from barrels and collecting bananas? Surely no normal person.''"
|-
|Wii
|Frank Provo, [https://www.gamespot.com/reviews/donkey-kong-country-2-diddys-kong-quest-review/1900-6171662/ GameSpot]
|9/10
|"''If you're looking for a diverse platformer that'll take you a while to finish, look no further than Donkey Kong Country 2. It's well worth the 800 [[Virtual Console#Wii Points|Wii points]] that you'll need to fork over to download it to your Wii.''"
|-
|Wii
|Damien McFerran, [http://www.nintendolife.com/reviews/vc/donkey_kong_country_2_diddys_kong_quest_snes Nintendo Life]
|9/10
|"''Donkey Kong Country 2 may prove frustrating for some younger or less dedicated players. For those who enjoy a challenge this is probably one of the best games available on the [[Virtual Console]]. PAL users will be pleased to hear as this is a game developed by Rare this game is optimised for 50Hz. That means no real differences between this and it's''{{sic}}'' NTSC counterpart.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/snes/588283-donkey-kong-country-2-diddys-kong-quest/index.html  89.81%]
|}
{{br}}
{{br}}


==Glitches==
==Nintendo eShop description==
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest glitches}}
<blockquote>''Kaptain K. Rool and his cutthroat Kremlings have kidnapped Donkey Kong and are holding him ransom at Crocodile Isle for the banana hoard! Who will brave the seas to save our hairy hero?
 
''Enter Diddy Kong and Dixie Kong, and they're ready to head out and show their stuff! The two small Kongs are each equipped with their own abilities—Diddy Kong's Cartwheel can sprint him across a distance, while Dixie Kong's Helicopter Spin will let her float from high places.
 
''Play solo, against a friend, or together with a friend in eight exciting worlds. During your adventure, meet up with other Kong family members for some fun times or friendly advice. Be on the lookout for animal friends, collectibles, and hidden areas, as they can be very valuable in your adventures!
 
''All aboard, and let's set sail! It's time for Kaptain K. Rool to get knocked off his ship.</blockquote>
 
==Staff==
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest staff}}
;Head Programmer
*C. Sutherland
;Assistant Head Programmer
*M. Wilson
;Technical Programmer
*B. Gunn
;Programmer
*T. Attwood
;Characters / Animation
*S. Mayles
;Objects and Additional Characters / Backgrounds
*M. Stevenson
;Backgrounds
*C. Gage
*J. Nash
*A. Smith


==={{conjecturaltext|Castle Crush glitch}}===
==Gallery==
{{Damage|1}}
{{main-gallery|Donkey Kong Country 2: Diddy's Kong Quest}}
'''Note:''' This glitch only works in the Super Nintendo version. It was fixed for the [[Game Boy Advance]] and [[Virtual Console]] versions.
<gallery>
[[File:Castle_Crush_Glitch.png|thumb|right|Two examples of the glitch's effects.]]
Diddy on Dixie Team-up DKC2.png|[[Diddy Kong]] and [[Dixie Kong]]
The [[Castle Crush]] glitch has become infamous among fans as the series' most fatal glitch.{{refneeded}} Players first must enter Castle Crush with [[Diddy Kong]] as the lead character ([[Dixie Kong|Dixie]] is optional but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player needs to drop the barrel and quickly pick it up again; if done correctly, the barrel will break but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", various things could happen. Commonly the Rambi Barrel will appear and cause Diddy to transform into various things, including a solid black sprite of [[Kleever]] or a multi-colored [[Klubba]], to name a few. The effects are short-lived though, as any attempts to move will result in the game crashing.
Donkey Kong - Donkey Kong Country 2.png|[[Donkey Kong]]
DKC2 Cranky Kong Artwork.jpg|[[Cranky Kong]]
WKong.jpg|[[Wrinkly Kong]]
Funkykong.png|[[Funky Kong]]
SwankyKong.jpg|[[Swanky Kong]]
Kaptain K. Rool.png|[[King K. Rool|Kaptain K. Rool]]
</gallery>


The aftermath of the glitch varies. Though some have been lucky to escape with no ill effects, others have reported save data being erased, or the game becoming corrupted to the point of being near unplayable.{{refneeded}}
==Media==
{{br}}
{{main-media|List of Donkey Kong Country 2: Diddy's Kong Quest media}}
{{media table
|file1=DKC2 SNES Snakey Chantey.oga
|title1=Snakey Chantey
|file2=DKC2 SNES Stickerbush Symphony.oga
|title2=Stickerbush Symphony
|file3=DKC2 SNES Bad Bird Rag.oga
|title3=Bad Bird Rag
|file4=DKC2 SNES Crocodile Cacophony.oga
|title4=Crocodile Cacophony
|file5=DKC2 SNES School House Harmony.oga
|title5=School House Harmony
}}


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=スーパードンキーコング 2
|Jap=スーパードンキーコング2 ディクシー&ディディー
|JapR=Sūpā Donkī Kongu Tsū
|JapR=Sūpā Donkī Kongu Tsū Dikushī ando Didī
|JapM=Super Donkey Kong 2}}
|JapM=Super Donkey Kong 2: Dixie & Diddy
}}


==Trivia==
==Trivia==
*A [[Virtual Boy]] version of ''Donkey Kong Country 2'' was in development for a short time, but was never completed due to the system's failure. Little else is known about this unmade version. <ref>[http://www.unseen64.net/2008/05/25/donkey-kong-country-2-virtualboy/ Unseen Videogames: "Donkey Kong Country 2 for the Virtual Boy?"]</ref>
<!--There wasn't really a Virtual Boy port of the game planned, check the Virtual Boy page for details-->
*The game was placed 33rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref>
*The game was placed 33rd in the 100th issue of ''Nintendo Power''{{'}}s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref>
*Even though Rare was later bought by Microsoft, the Rare Symbol can still be seen in the beginning of the game, and in the Operations Guide in the Virtual Console release.
*This is the only game in the original ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' trilogy where the players start with four lives by default. The other two games have the players start with five lives by default.
*The subtitle "''Kong Quest''" is a play on the word "conquest."
*The game over screen is also used in error and anti-piracy screens in-game. This also occurs in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
*This is the only game in the ''Donkey Kong Country'' trilogy where the players start with four lives at default. The other two games have the players start with five lives at default.
*An arcade game manufacturer named Sunwise made a Japan-only slot machine game based on the Japanese version of ''Donkey Kong Country 2: Diddy's Kong Quest'' called ''[[Swanky no Bonus Slot]]'' (which translates to "Swanky's Bonus Slots"). The game would play a music piece while the wheels would spin.<ref>[https://www.nicovideo.jp/watch/sm19706599]</ref>
*The artwork taking place in Krazy Kremland depicts a Klomp riding on a Roller Coaster, much like Krashes riding in Mine Carts in the previous game. However, in the game, the only Kremlings to ride on Roller Coasters are the Klanks.
*The North American [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] service erroneously states that the game was released on November 20, 1995.
 
*Audio from a ROM corruption of this game made by mystman12 was used for [https://baldis-basics-in-education-and-learning.fandom.com/wiki/Arts_and_Crafters Arts and Crafters]' static noises in ''[https://baldis-basics-in-education-and-learning.fandom.com/wiki/Baldi%27s_Basics_Classic Baldi's Basics]''
==References==
==References==
{{NIWA|DKWiki=1}}
==External links==
<references/>
{{NIWA|StrategyWiki=1}}
 
*[https://www.nintendo.co.jp/n02/shvc/p_adnj/index.html Nintendo of Japan webpage]
{{BoxTop}}
*[https://web.archive.org/web/19980205061901/http://www.nintendo.com/snes/dkc2/index.html Nintendo of America webpage]
{{DKC2}}
{{DKC2}}
{{DKGames}}
{{Donkey Kong games}}
{{SNES}}
{{SNES}}
{{GBA}}
{{Virtual Console}}
{{VirtualConsole}}
 
[[Category:Donkey Kong Country 2: Diddy's Kong Quest|*]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Game Boy Advance Games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Virtual Console Games]]
[[Category:Virtual Console games]]
[[Category:1995 games]]
[[Category:1995 games]]
[[Category:2004 games]]
[[Category:Platforming games]]
[[Category:2007 games]]
[[Category:2008 games]]
[[Category:Super Nintendo Entertainment System Games]]
[[Category:Platforming Games]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
 
[[it:Donkey Kong Country 2: Diddy's Kong Quest]]
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[[de:Donkey Kong Country 2: Diddy's Kong Quest]]

Latest revision as of 23:37, March 31, 2024

This article is about the original SNES game. For the Game Boy Advance remake, see Donkey Kong Country 2 (Game Boy Advance).
Donkey Kong Country 2: Diddy's Kong Quest
North American box art for Donkey Kong Country 2: Diddy's Kong Quest
For alternate box art, see the game's gallery.
Developer Rareware
Publisher Nintendo
Platform(s) Super Nintendo Entertainment System, Virtual Console (Wii, Wii U, New Nintendo 3DS), Super Nintendo Entertainment System - Nintendo Switch Online
Release date SNES:
Japan November 21, 1995
USA December 4, 1995[1]
Europe December 14, 1995[2]
Virtual Console (Wii):
Europe May 16, 2007
Australia May 16, 2007
USA May 21, 2007
Japan October 23, 2007
South Korea November 25, 2008
Virtual Console (Wii U):
Europe October 23, 2014
Australia October 24, 2014
Japan November 26, 2014
USA February 26, 2015
Virtual Console (New 3DS):
Europe March 24, 2016
Australia March 25, 2016
Japan April 6, 2016[3]
USA April 14, 2016
Super Nintendo Entertainment System - Nintendo Switch Online:
Japan September 23, 2020[4]
USA September 23, 2020[5]
Europe September 23, 2020[6]
Australia September 23, 2020[7]
HK September 23, 2020[8]
South Korea September 23, 2020[9]
Genre Platformer, adventure
Rating(s)
ESRB:K-A - Kids to Adults
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
Mode(s) Single player, multiplayer
Media
Super NES:
Game Pak
Wii:
Digital download
Wii U:
Digital download
Nintendo Switch:
Digital download
Nintendo 3DS:
Digital download
Input
Super NES:
Wii:
Wii U:
Nintendo Switch:
Nintendo 3DS:

Donkey Kong Country 2: Diddy's Kong Quest is a 1995 platform game that was developed by Rareware and published by Nintendo for the Super Nintendo Entertainment System. It is the second installment in the Donkey Kong Country series. It is a sequel and direct follow-up to Donkey Kong Country. The subtitle was originally Diddy Kong's Quest,[10] but it was later changed to Diddy's Kong Quest, the latter two words being a pun on "conquest." The game stars Diddy Kong, as he and his girlfriend, Dixie Kong, make their way through Crocodile Isle to save Donkey Kong from the Kremling Krew. A sequel to Donkey Kong Country 2: Diddy's Kong Quest was released in 1996, Donkey Kong Country 3: Dixie Kong's Double Trouble!

In 2004, a remake of the game was made for the Game Boy Advance. It features several differences, including the addition of photographs and extra Cranky's Video Game Hero Coins. It omits the Diddy's Kong Quest subtitle, thus the game is simply known as Donkey Kong Country 2.

In 2007, the original version was rereleased on the Wii's Virtual Console. On November 25, 2012, for reasons unknown, Donkey Kong Country 2 and the other two original Donkey Kong Country games were delisted from the Wii Virtual Console,[11] but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the Wii U's Virtual Console in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, Donkey Kong Country 2: Diddy's Kong Quest was ported exclusively to the New Nintendo 3DS's Virtual Console in March/April 2016. It was made available on Super Nintendo Entertainment System - Nintendo Switch Online for the Nintendo Switch on September 23, 2020.

Donkey Kong Country 2: Diddy's Kong Quest is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar Game Boy title was released a year later, in 1996, Donkey Kong Land 2.

Story[edit]

“Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!”
Cranky Kong

Some time after the events of Donkey Kong Country, Donkey Kong is relaxing at a beach, sitting on a chair while drinking a banana milkshake. Funky Kong is busy surfing waves among the seagulls. Cranky Kong walks up to Donkey Kong and hits him on the head with his cane. He asks Donkey Kong why he is sitting around if he is a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "whisking off maidens and throwing barrels seven days a week". Donkey Kong tells him to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.

At night, Diddy Kong and his girlfriend, Dixie Kong, are worried because Donkey Kong has not returned. They go to the beach to investigate, and the Kongs find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:

Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool

Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the bananas, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insist that she will accompany Diddy, the two begin their journey.

The two Kongs travel through Crocodile Isle, the hometown of the Kremlings. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard Gangplank Galleon, a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, Crocodile Cauldron, then the swampy Krem Quay, then the abandoned amusement park Krazy Kremland, and a spooky woods, Gloomy Gulch. Diddy and Dixie eventually reach the end of the sixth world, K. Rool's Keep, where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, The Flying Krock.

Aboard the giant airship, Diddy and Dixie find Donkey Kong tied up, and they battle Kaptain K. Rool. Donkey Kong eventually breaks free from his ropes, and he uppercuts K. Rool out of the roof. Kaptain K. Rool falls all the way down Crocodile Isle and into the surrounding water, where he is seemingly eaten up by sharks.

During their adventures, Diddy and Dixie can also enter the Lost World by paying a Kremkoin fee to Klubba at his kiosk. The Kongs eventually enter Crocodile Isle's power source, Krocodile Kore, where they re-encounter Kaptain K. Rool. After a short battle, K. Rool's blunderbuss explodes, which propels him into the energy geyser powering Crocodile Isle. This blocks the power flow, which then destroys Crocodile Isle.

From a cliff, Donkey Kong, Diddy, and Dixie watch as Crocodile Isle explodes while sinking into the ocean. Just before the isle sinks, K. Rool escapes on a boat, laughing as he sails off into the horizon.

Gameplay[edit]

Abilities[edit]

The Kongs use the team up move.

Donkey Kong Country 2: Diddy's Kong Quest is a 2D platformer like its predecessor, Donkey Kong Country. The player controls Diddy Kong and Dixie Kong, whose basic abilities include jumping, climbing, and swimming. The Kongs usually jump to cross gaps and grab airborne items. Either Kong can perform a mid-air jump if they cartwheel or spin off a nearby ledge, often necessary for reaching secret areas or collectibles. Like Donkey Kong Country, Diddy can perform a cartwheel attack and still retains his agility (he can jump, climb, run, and swim a bit faster than Dixie). Dixie's equivalent to the cartwheel attack is the Helicopter Spin, where she spins into an enemy. Dixie has the advantage of also being able to perform the ability in mid-air, where she whirls her ponytail to glide to nearby areas or to cross some large gaps. There are more enemies that Diddy and Dixie can defeat by their respective cartwheel or spin attack, rather than a jump attack.

If both Kongs are on screen, they can perform team up, where either Kong piggybacks on the other in front. While this slows Diddy and Dixie's movement, either Kong can be thrown to reach items or higher areas. When a Kong is thrown to a higher platform, the lead Kong automatically moves up there with them.

Diddy holds a carriable object in front of him, which includes barrels, crates, and treasure chests. This way Diddy can defeat an enemy who walks into the object. Dixie holds an object over her head with her ponytail, which defends against foes above her.

The swimming mechanic is similar to earlier Super Mario platformers. The player must hit B Button, the jump button, to advance upwards into the water. If the player does not press the button, the Kongs slowly sink to the bottom. Pressing Y Button enables them to swim quicker, and +Control Pad up and +Control Pad down controls their ascent and descent.

Modes[edit]

The two hidden modes on the mode select for Donkey Kong Country 2: Diddy's Kong Quest
The mode selection and its two hidden modes: "Sound Test" and "Cheats"

When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the +Control Pad a number of times.

Icon Title Description
The single player icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest One Player The single player mode: the player controls both Diddy and Dixie.
The Two-Player Team icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest TWO Player Team Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
The Two-Player Contest icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest TWO Player Contest Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie.
The Music Test icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest Music Test A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing Down five times from "TWO Player Contest".
The Cheat Mode icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest Cheat Mode A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test".

Characters[edit]

Kong Klan[edit]

Diddy and Dixie are assisted by four members of the Kong Klan, two of whom return from Donkey Kong Country and two who debut in the game.

Playable
Image Name Description
Sprite of Diddy Kong in Donkey Kong Country. Diddy Kong Diddy Kong returns from Donkey Kong Country as the main character of Donkey Kong Country 2. He retains his fast speed, strength, cartwheeling, high jumping, and agility. When he hits an End of Level Target, Diddy performs on his boombox.
Dixie Kong in Donkey Kong Country 2: Diddy's Kong Quest (SNES). Dixie Kong Dixie is the girlfriend and sidekick of Diddy, and she is characterized as confident and brave. Dixie is noted for her Helicopter Spin ability, which allows her to glide in midair. If Dixie hits an End of Level Target hard enough, she performs on an electric guitar.
Supporting
Image Name Description
Sprite of Cranky Kong in Donkey Kong Country 2: Diddy's Kong Quest. Cranky Kong Cranky Kong is the host of the Monkey Museum, the successor to his cabin from Donkey Kong Country. Cranky provides level hints to the Kongs at a fee.
Donkey Kong sprite in Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong Donkey Kong is the titular character of the Donkey Kong franchise. In the game's backstory, Donkey Kong was kidnapped and held ransom by Kaptain K. Rool and the Kremlings, who demanded the Kongs give the Banana Hoard to them. Diddy and Dixie go on an adventure to rescue Donkey Kong.
Funky Kong in Donkey Kong Country 2: Diddy's Kong Quest Funky Kong Funky Kong operates a flight rental service, Funky's Flights II, which is the successor to Funky's Flights from the previous game. He leases the Biplane Barrel to Diddy and Dixie, allowing them to travel back to worlds they have previously visited.
Swanky Kong in Donkey Kong Country 2: Diddy's Kong Quest Swanky Kong Swanky debuts in the game and is the host of a game show, Swanky's Bonus Bonanza. In it, Swanky gives three questions to Diddy and Dixie. If they answer all three correctly, Swanky rewards them with Extra Life Balloons.
Wrinkly Kong in Donkey Kong Country 2: Diddy's Kong Quest. Wrinkly Kong Wrinkly Kong debuts in the game and is the wife of Cranky Kong. She operates a Kong Kollege in nearly every world, and like her husband, Wrinkly provides hints and information to the Kongs. She also has a crucial role of allowing the Kongs to save their game progress.

Animal Buddies[edit]

Animal Buddies are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find Bonus Barrels, Cranky's Video Game Hero Coins, Banana Coin, and other collectible items. There are a total of seven Animal Buddies, one of which has two variations. Diddy and Dixie can only transform into or ride five of the Animal Buddies. Animal Buddies have a larger role than in Donkey Kong Country, because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a super move, where they build up energy before unleashing a powerful attack.

Image Name Description First level appearance Last level appearance
A sprite of Clapper Clapper Clapper is a seal with the ability to cool or freeze water temporarily. Diddy and Dixie can get Clapper to cool the water when they jump on him. In Lava Lagoon, Clapper cools the boiling liquid into water, allowing the Kongs to swim through the water. In Clapper's Cavern, Clapper freezes the water to solid ice, allowing the Kongs to move past the Snapjaw below. Lava Lagoon Clapper's Cavern
Sprite of Enguarde the Swordfish from the Donkey Kong Country SNES trilogy. Enguarde Enguarde the swordfish, who first appeared in Donkey Kong Country, is an Animal Friend who appears in underwater levels. With his sharp bill, Enguarde can defeat most underwater enemies. The game introduces the Superstab, which allows Enguarde to break open some walls. Lockjaw's Locker Animal Antics
Sprite of Glimmer from Donkey Kong Country 2: Diddy's Kong Quest Glimmer Glimmer the angler fish only appears in a single level, Glimmer's Galleon, where his flashlight guides the Kongs through the dark area. He is the only moving Animal Friend that is unaffected by enemies and stage hazards, and the only one that the Kongs cannot ride. Glimmer's Galleon
Rambi the Rhino in Donkey Kong Country 2: Diddy's Kong Quest. Rambi Rambi the rhino is an Animal Friend returning from Donkey Kong Country. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's Supercharge ability, which is introduced in this game, allows him to charge fast into enemies and break some walls leading into a Bonus Level. Pirate Panic Animal Antics
Rattly DKC2 sprite.png Rattly Rattly has a similar role to Winky from the previous game, as he has the ability to perform very high jumps. With this ability, Rattly can reach higher areas and items and Bonus Barrels that the Kongs cannot reach themselves. With his Superjump ability, Rattly can charge up and then perform an even higher jump. Topsail Trouble Animal Antics
Sprite of Squawks the Parrot from Donkey Kong Country 2: Diddy's Kong Quest. Squawks Squawks is a green parrot who flies the Kongs to higher areas. He can shoot eggs from his mouth, allowing him to defeat stronger enemies like Zingers. Squawks's Shaft Animal Antics
Quawks in Donkey Kong Country 2: Diddy's Kong Quest. An indigo relative of Squawks appears in the level Parrot Chute Panic, and unlike Squawks, he can neither spit eggs nor flap higher. He only slowly descends down the hive and around the Zingers. Parrot Chute Panic
Squitter DKC2 sprite.png Squitter Squitter the spider can shoot web projectiles to attack other enemies as well as create temporary web platforms for moving across gaps and going up to higher areas. Unlike the other Animal Friends, Squitter gets injured if he touches an enemy. Hot-Head Hop Animal Antics

Cranky's Video Game Heroes[edit]

The Cranky's Video Game Heroes ceremony features three cameos of other game protagonists, each with their own amount of Hero Coins collected.

Image Name Description
Mario in Donkey Kong Country 2: Diddy's Kong Quest (SNES). Mario Mario is the default champion, with 39 of the 40 coins.
Yoshi in Donkey Kong Country 2: Diddy's Kong Quest (SNES). Yoshi Yoshi is the default runner-up, with 29 coins.
Sprite of Link from Donkey Kong Country 2: Diddy's Kong Quest Link Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.

Enemies[edit]

“How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!”
Cranky Kong[12]

The game features a handful of enemies, many of whom are Kremlings. Most of them first appear in Donkey Kong Country 2: Diddy's Kong Quest, though a few of them return from Donkey Kong Country.

Lazy Landlubbers
Image Name Description First level appearance Last level appearance
Sprite of a Cat o' 9 tails in Donkey Kong Country 2: Diddy's Kong Quest. Cat O' 9 Tails Cat O' 9 Tails are blue cats with many tails. They attack by rapidly spinning around while following the Kongs. Cat O' 9 Tails eventually get dizzy from spinning, which allows the Kongs to defeat them by jumping on them. Sometimes, as it spins, the Cat O' 9 Tails catches the Kongs into its tails and throws them upward. Mudhole Marsh Fiery Furnace
Sprite of a Click-Clack in Donkey Kong Country 2: Diddy's Kong Quest. Click-Clack Click-Clacks are large beetle enemies who move around back and forth. The Kongs can defeat a Click-Clack by jumping on it twice; the first jumps flips over a Click-Clack, allowing the Kongs to pick it up and throw it. Click-Clacks can instantly be defeated if the Kongs roll into it or throw an object at it. Mainbrace Mayhem Clapper's Cavern
Sprite of a Flitter in Donkey Kong Country 2: Diddy's Kong Quest. Flitter Flitters are large blue dragonflies appearing in midair. Some move back and forth whereas some others stay in one spot. Flitters are often used by the Kongs to get across gaps. Topsail Trouble Animal Antics
Sprite of a Mini-Necky in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a ghostly Mini-Necky from Donkey Kong Country 2: Diddy's Kong Quest Mini-Necky Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from Donkey Kong Country, the other being Zingers. Kannon's Klaim Animal Antics
Sprite of a Neek in Donkey Kong Country 2: Diddy's Kong Quest. Neek Neeks are one of the weakest enemies, along with Klomps. They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack. Pirate Panic Animal Antics
Sprite of Screech in Donkey Kong Country 2: Diddy's Kong Quest. Screech Screech is Kaptain K. Rool's pet parrot and a mini-boss whom Squawks races in the second half of Screech's sprint. Screech's Sprint
Sprite of a Spiny in Donkey Kong Country 2: Diddy's Kong Quest. Spiny Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack. Glimmer's Galleon Fiery Furnace
Sprite of a normal Zinger in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a red Zinger in Donkey Kong Country 2: Diddy's Kong Quest. Zinger Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones cannot be defeated by the Kongs alone, only with an Animal Friend or by throwing an object at it, while red ones can only be defeated by a TNT Barrel. Gangplank Galley Animal Antics
Submerged Seadogs
Image Name Description First level appearance Last level appearance
Sprite of a blue Flotsam in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a green Flotsam in Donkey Kong Country 2: Diddy's Kong Quest. Flotsam Flotsams are stingrays and underwater enemies who swim around in the water. Like the other underwater enemies, they can only be defeated by Enguarde. There are both blue and green Flotsams: the blue ones continue moving in a single direction while the green ones move around from left to right. Lockjaw's Locker Animal Antics
Sprite of a Lockjaw in Donkey Kong Country 2: Diddy's Kong Quest. Lockjaw Lockjaws are piranha fish who try and bite the Kongs when they approach them. Like most other underwater enemies, Lockjaws can only be defeated by Enguarde. Lockjaw's Locker Animal Antics
Sprite of a brown-tinted swollen Puftup from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a blue-tinted swollen Puftup from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a green-tinted swollen Puftup from Donkey Kong Country 2: Diddy's Kong Quest Puftup They are spiky pufferfish and underwater enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions. Lava Lagoon Animal Antics
Sprite of a Shuri in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a pink Shuri from Donkey Kong Country 2: Diddy's Kong Quest Shuri Shuries are starfish and underwater enemies. Their name is a pun on shuriken, as when the Kongs approach a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde. Lockjaw's Locker Animal Antics
Snapjaw Snapjaw Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They only appear in two levels, Slime Climb and Clapper's Cavern. In both levels, a Snapjaw patrols the water below the Kongs, and bites them if they fall in. Slime Climb Clapper's Cavern
Kremling Kuthroats
Image Name Description First level appearance Last level appearance
Sprite of a gray Kaboing in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a green Kaboing in Donkey Kong Country 2: Diddy's Kong Quest. Kaboing Kaboings are a type of Kremling with two peg legs. They can only move by bouncing around: some Kaboings only bounce in place while some jump forward. There are green and gray Kaboings, and the former can jump farther than the latter. The Kongs can defeat Kaboings by jumping on their head. Gangplank Galley Animal Antics
Sprite of a Kaboom in Donkey Kong Country 2: Diddy's Kong Quest. Kaboom Kabooms are red Kremlings who disguise themselves as a TNT Barrel, like how Klobbers disguise themselves as a barrel. Kabooms hide in their TNT Barrel, and if the Kongs approach one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel. Ghostly Grove Klobber Karnage
Sprite of a blue-bandanna Kackle from Donkey Kong Country 2: Diddy's Kong Quest Kackle Kackles are large, skeletal Kremlings who only appear in Haunted Hall. There are four Kackles, each of whom chases the Kongs throughout segments of the level. When the Kongs are chased by a Kackle, a time limit appears on top of the screen, and if it hits zero, the Kackle attacks the Kongs. Diddy and Dixie must run into Plus Barrels, which increase the timer and thus prevent the Kackle from attacking the Kongs, and avoid the Minus Barrels, which reduce the timer. Haunted Hall
Sprite of a Kannon in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a down-pointing Kannon from Donkey Kong Country 2: Diddy's Kong Quest Kannon Kannons are Klumps dressed up in pirate gear. They wield a cannon that shoots kannonballs at the Kongs, though sometimes it shoots out barrels, which the Kongs can bounce on to cross large gaps. Kannon's Klaim Animal Antics
Sprite of a Klampon in Donkey Kong Country 2: Diddy's Kong Quest. Klampon Klampons are crocodilian enemies with large jaws, like Klaptraps from Donkey Kong Country. They attack by biting Diddy and Dixie. Hot-Head Hop Animal Antics
Sprite of a blue Klank in Donkey Kong Country 2: Diddy's Kong Quest Sprite of an orange Klank from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a pink Klank from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a yellow Klank from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a green Klank from Donkey Kong Country 2: Diddy's Kong Quest Klank Klanks are a type of Kremling who ride on Roller Coasters. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level. Target Terror Rickety Race
Sprite of a Klinger climbing a rope in Donkey Kong Country 2: Diddy's Kong Quest. Klinger Klingers are found on ropes, chains, and pond reeds, which they climb up and slide down repeatedly. Mainbrace Mayhem Screech's Sprint
Sprite of a Kloak in Donkey Kong Country 2: Diddy's Kong Quest. Kloak A ghostly Kremling capable of floating in midair. Kloaks pull out random enemies, objects, and items from the air and throw them at the Kongs. Barrel Bayou Screech's Sprint
Sprite of a green Klobber in Donkey Kong Country 2: Diddy's Kong Quest. Klobber DKC2 yellow.png Klobber DKC2 gray.png Klobber Klobbers are enemies who wear and hide inside a barrel as a disguise. When the Kongs approach a Klobber, it gets up and starts running after the Kongs. Klobbers attempt to push the Kongs into a pit. They have two other variants: yellow Klobbers, who cause the Kongs to drop a Banana Bunch from each hit, and black Klobbers, who make them drop a Red Balloon with each hit. The Kongs can quickly regain their dropped items before they disappear. Pirate Panic Klobber Karnage
Sprite of a Klomp in Donkey Kong Country 2: Diddy's Kong Quest. Klomp Klomps are Kremlings with a peg leg. These enemies slowly move back and forth, and the Kongs can easily defeat them with any attack. Pirate Panic Ghostly Grove
Sprite of Klubba in Donkey Kong Country 2: Diddy's Kong Quest. Klubba Klubba is a large Kremling who operates a tollbooth, Klubba's Kiosk, in nearly every world. He prevents others from entering the Lost World, but Diddy and Dixie can pay 15 Kremkoins to Klubba from each of his kiosks to access the Lost World from that location and unlock one of its levels. Klubba wields a cudgel, and if the Kongs decide to fight him, Klubba whacks them out using his cudgel. Klubba's Kiosk
Sprite of a green Krockhead from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a red Krockhead from Donkey Kong Country 2: Diddy's Kong Quest Krockhead Krockheads are, as their name suggests, crocodile heads submerged in swamp water and the lava. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the brown ones spring the Kongs into the air. Hot-Head Hop Mudhole Marsh
Sprite of a Krook in Donkey Kong Country 2: Diddy's Kong Quest. Krook Krooks are Kremlings wearing a trenchcoat and have two hooks for its hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and must only be avoided. Squawks's Shaft Fiery Furnace
Sprite of a blue Kruncha in Donkey Kong Country 2: Diddy's Kong Quest. Kruncha, when he is angry. Pink variant of Kruncha in Donkey Kong Country 2. Kruncha Krunchas are strong, muscular Kremlings. It is invulnerable to jump attacks, and if Diddy and Dixie attempt it, the Kruncha turns bright red and moves around the area. They can be defeated if an object, such as a barrel, is thrown at them, or by team up attack. They have a more uncommon pink variant, which appears in Castle Crush and Clapper's Cavern. Gangplank Galley Clapper's Cavern
Sprite of a yellow Kutlass in Donkey Kong Country 2: Diddy's Kong Quest. Kutlass DKC2 green.png Kutlass Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords. If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them. Krockhead Klamber Fiery Furnace

Barnacled Bosses[edit]

Like Donkey Kong Country, a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from Donkey Kong Country where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.

Image Name Description First level appearance Last level appearance
Sprite of Krow in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of Kreepy Krow in Donkey Kong Country 2: Diddy's Kong Quest. Krow Krow is the first boss and is a large vulture who appears at the end of Gangplank Galleon. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, Krow's ghost appears as the fifth boss and is battled at the end of Gloomy Gulch. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again. Krow's Nest Kreepy Krow
Sprite of Kleever during the first part of its battle from Donkey Kong Country 2: Diddy's Kong Quest Sprite of Kleever in Donkey Kong Country 2: Diddy's Kong Quest. Kleever Kleever is the second boss and is a giant sword who appears at the end of Crocodile Cauldron. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a kannonball at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces. Kleever's Kiln
Kudgel in Donkey Kong Country 2: Diddy's Kong Quest. Kudgel Kudgel is the third boss, found at the end of Krem Quay. He is a large muscular Kremling who heavily resembles Klubba, except Kudgel has gray skin. Kudgel wields a large spiked club for a weapon against Diddy and Dixie. He also has the ability to jump high and causes the ground to shake from landing. The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits. Kudgel's Kontest
Sprite of King Zing in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of King Zing mad from Donkey Kong Country 2: Diddy's Kong Quest King Zing King Zing is a large Zinger and the fourth boss, located at the end of Krazy Kremland. He constantly moves around his beehive, and is fought by Squawks. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state. Rambi Rumble King Zing Sting
Sprite of Kaptain K. Rool in Donkey Kong Country 2: Diddy's Kong Quest. Kaptain K. Rool Kaptain K. Rool is the pirate alias of King K. Rool. He is the main villain and the final boss. Kaptain K. Rool is first encountered at The Flying Krock and later at the Lost World. In the first battle, at K. Rool Duel, Kaptain K. Rool wields a blunderbuss, which he uses to shoot kannonballs and gases at the Kongs. He also dashes from one side of the arena to the other, attempting to hit Diddy and Dixie. The Kongs can attack Kaptain K. Rool by throwing a kannonball into his blunderbuss. If they do this nine times, Kaptain K. Rool is defeated. In the second battle, at Krocodile Kore, Kaptain K. Rool shoots numerous objects out from his blunderbuss. The last object he shoots out is a barrel containing a kannonball. Unlike the first battle, K. Rool is defeated instantly when the Kongs throw the kannonball into his blunderbuss. K. Rool Duel Krocodile Kore

Items[edit]

“I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!”
Cranky Kong[13]

A variety of items and objects appear throughout the levels, and they each have a unique purpose.

Image Name Description
The sprite of a Banana from the Donkey Kong Country trilogy on Super Nintendo. Bananas Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes a trail of bananas may lead to a hidden item or path.
Sprite of a Banana Bunch from the original Donkey Kong Country trilogy Banana Bunches Like normal bananas, Banana Bunches are scattered all over Crocodile Isle. They reward ten bananas to the player, and it allows them to obtain 100 bananas quicker.
Banana Coin Banana Coins Banana Bunch Coins are the currency that Diddy and Dixie use on Crocodile Isle to pay for the supporting Kongs' services. There are several of them in every level, and a few of them appear in a boss level.
Cranky's Video Game Hero Coin from Donkey Kong Country 2. Cranky's Video Game Hero Coins Cranky's Video Game Hero Coins are large golden coins bearing the DK symbol. They were hidden by Cranky Kong in every level. There are 40 to collect. After beating Kaptain K. Rool, Cranky tallies up how many the Kongs have collected and ranks Diddy accordingly as a part of Cranky's "Video Game Hero" contest.
Red Balloon Green Balloon Blue Balloon Extra Life Balloons Extra Life Balloons come in three varieties: Red Balloons, Green Balloons, and Blue Balloons, and each type respectively rewards one, two, or three lives.
K O N G KONG Letters These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life.
Kremkoin Kremkoins A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the Lost World levels.
Sprite of Kaptain K. Rool's letter from Donkey Kong Country 2: Diddy's Kong Quest Letter Kaptain K. Rool's ransom note, obtainable from his cabin once at the beginning of Pirate Panic.
Sprite of a star from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! Stars Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.

Objects[edit]

Mechanisms[edit]

Image Name Description
Enguarde Box Rambi Crate in Donkey Kong Country 2: Diddy's Kong Quest Rattly Crate in Donkey Kong Country 2: Diddy's Kong Quest. Squawks Crate in Donkey Kong Country 2: Diddy's Kong Quest Squitter Crate in Donkey Kong Country 2: Diddy's Kong Quest Animal crates These objects contain a certain Animal Friend whose silhouette appears on the crate. By jumping on an animal crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.
Bramble Tiles of brambles in Bramble Scramble from Donkey Kong Country 2: Diddy's Kong Quest Tiles of brambles in Screech's Sprint from Donkey Kong Country 2: Diddy's Kong Quest Brambles Huge thorny vines that hurt to touch.
Crate Crates Like barrels, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.
Sprite of Squawks' eggs from Donkey Kong Country 2: Diddy's Kong Quest Krow's egg from Donkey Kong Country 2: Diddy's Kong Quest Eggs Projectiles used by Squawks and Krow, as well as against the latter.
End of Level Target End of Level Target These are high striker-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include bananas, Banana Bunches, Banana Coins, or a Red Balloon. The letter G or a Cranky's Video Game Hero Coin rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a Barrel Kannon.
Sprite of a fireball from Donkey Kong Country 2: Diddy's Kong Quest Fireballs Burning spheres launched by Kleever.
Tiles of a Spike Trap from Donkey Kong Country 2: Diddy's Kong Quest Honey A sticky substance that prevents walking on the floor, but allows jumping up walls.
Sprite of a hook from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a hook thrown by a Krook from Donkey Kong Country 2: Diddy's Kong Quest Hook Grabbable objects that can be hung from and jumped from. Damaging ones are thrown by Krooks.
Hot Air Balloon Hot Air Balloon Floating platforms that lift when caught in steam jets.
Kannon Kannons Kannons fire Diddy and Dixie to a Bonus Level when a Kannonball is loaded inside.
Kannonball Kannonballs Kannonballs are an object that appear in some levels. For reach level it the Kongs must carry it all the way into a nearby kannon, causing it to glow and fire Diddy and Dixie to a Bonus Level. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects which can be thrown at other enemies, and is used during the boss fight against Kleever.
A No Animal Sign for Enguarde the Swordfish. A No Animal Sign for Rambi the Rhino. A No Animal Sign for Rattly the Rattlesnake. A No Animal Sign for Squawks the Parrot. A No Animal Sign for Squitter the Spider. No Animal Signs Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
Sprite of a Roller Coaster in Donkey Kong Country 2: Diddy's Kong Quest Roller Coasters Rickety skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track.
Sprite of a rope from Donkey Kong Country 2: Diddy's Kong Quest Ropes Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other) and take different appearances depending on the location, including normal ropes, giant typha plants, vines, and chains. A notable type are the phantom ropes who repeatedly vanish and reappear.
Sprite of Kaptain K. Rool's skull-patterned smoke from Donkey Kong Country 2: Diddy's Kong Quest Sprite of Kaptain K. Rool's skull-patterned smoke from Donkey Kong Country 2: Diddy's Kong Quest Sprite of Kaptain K. Rool's skull-patterned smoke from Donkey Kong Country 2: Diddy's Kong Quest Smoke Multicolored, skull-patterned gases shot from Kaptain K. Rool's blunderbuss, with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls.
Sprite of a spiked kannonball from Donkey Kong Country 2: Diddy's Kong Quest Spike Balls Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss as his main attack.
Tiles of a Spike Trap from Donkey Kong Country 2: Diddy's Kong Quest Tiles of a Spike Trap from Donkey Kong Country 2: Diddy's Kong Quest Spike Traps Clusters of wooden spikes found in the jungles of the Lost World.
Sprite of a spike launched by Puftup and King Zing from Donkey Kong Country 2: Diddy's Kong Quest Stinger Spikes shot in several directions at once by exploding Puftups as well as the large King Zing three times after every second successful attack against him.
Sprite of a tire from Donkey Kong Country 2: Diddy's Kong Quest Tires Enormous rolling objects that can be bounced on.
Treasure chest Treasure chests Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
Sprite of one of Squitter's webs from Donkey Kong Country 2: Diddy's Kong Quest Sprite of one of Squitter's webs from Donkey Kong Country 2: Diddy's Kong Quest Sprite of one of Squitter's webs from Donkey Kong Country 2: Diddy's Kong Quest Webs Squitter can create these as temporary platforms or projectiles.
Tiles of leaves representing wind from Donkey Kong Country 2: Diddy's Kong Quest Tiles of leaves representing wind from Donkey Kong Country 2: Diddy's Kong Quest Wind Pushes the player in various directions.

Barrels[edit]

Barrels are prominent objects throughout the Donkey Kong franchise. Multiple variants of these objects exist, many which are featured in Donkey Kong Country 2.

Throwable barrels
Image Name Description
Barrel Sprite of a rolling barrel from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! Barrels Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throw a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal Zingers.
DK Barrel DK Barrels If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel.
TNT Barrel TNT Barrels TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.
Enterable barrels
Image Name Description
Animal Barrel Animal Barrel Animal Barrel Animal Barrel Animal Barrel Animal Barrel If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either Enguarde, Rambi, Rattly, Squawks, or Squitter. They are similar to animal crates by allowing the player to control an Animal Friend.
Barrel Cannon Arrow Barrels Arrow Barrels automatically launch the Kongs out in the direction they point, never turning.
Sprite of a Barrel Kannon from Donkey Kong Country 2: Diddy's Kong Quest Barrel Kannons Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. Some Barrel Kannons and their variants give the Kongs slight control of the direction they move in upon being blasted out.
Biplane Barrel Biplane Barrel The Biplane Barrel is a vehicle at Funky's Flights II that can take Diddy and Dixie back to a world that they have previously visited. It is the successor of the Jumbo Barrel in Donkey Kong Country. The Kongs must pay two Banana Coins to Funky Kong when they first use the Biplane Barrel, but it subsequently becomes free of charge.
Sprite of a Blast Barrel from Donkey Kong Country 2: Diddy's Kong Quest Blast Barrels Blast Barrels automatically blast the Kongs in a direction not specified before launching.
Bonus Barrel Bonus Barrels Bonus Barrels warp the Kongs into a Bonus Level challenge, where they must complete a task for a Kremkoin. Bonus Barrels are very common and usually appear either once or twice in every level, though a few levels feature three Bonus Barrels.
Diddy & Dixie Barrel Diddy & Dixie Barrel Diddy & Dixie Barrels Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in lead.
Golden Barrel Golden Barrel The Golden Barrel is a unique barrel that only appears in Klubba's Kiosk. In a world, when the Kongs pay 15 Kremkoins to Klubba, he allows them to enter the Golden Barrel. The Golden Barrel warps Diddy and Dixie to the Lost World, from which they can access one of its levels from each Klubba's Kiosk.
Rotatable Barrel Rotatable Barrels Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero.
Steerable Barrel Steerable Barrels Steerable Barrels only appear in the level, Fiery Furnace. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel.
Sprite of a Barrel Kannon from Donkey Kong Country 2: Diddy's Kong Quest Warp Barrels Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
Triggerable barrels
Image Name Description
A Check Barrel in Donkey Kong Country 2. A X Barrel in Donkey Kong Country 2. Check and X Barrels Only appearing in Target Terror, the Check and X Barrels control whether the roller coaster's gates are passable.
Sprite of an Invincibility Barrel from Donkey Kong Country 2: Diddy's Kong Quest Exclamation Point Barrels Exclamation Point Barrels act like a Super Star from the Super Mario series, as they grant temporary invincibility to the Kongs. While in this state, Diddy and Dixie flash in a white color, allowing them to defeat most enemies they touch and to walk over spiky surfaces.
Krockhead Barrel Krockhead Barrels Krockhead Barrels are rare barrels that can only be found around the swamp levels of Krem Quay. When hit, they summon Krockheads from the swampy water to be used as platforms.
Plus and Minus Barrels Plus and Minus Barrels Plus and Minus Barrels Plus and Minus Barrels only appear in the level Haunted Hall, and are respectively used to increase and decrease the timer. If the timer runs out, Kackle injures the Kongs. A single Plus Barrel appears in an earlier level, Rickety Race, and it has a different role of speeding up the Roller Coaster just as it hits into it. In one Bonus Level, the Plus Barrel causes the Roller Coaster go backwards.
Star Barrel Star Barrels Star Barrels appear halfway through every level, and the Kongs can activate one by jumping at it. Therefore, if the Kongs lose a life and re-enter the level, they can continue from the Star Barrel.

Supporting locations[edit]

There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.

Name Description
Funky's Flights II in Donkey Kong Country 2: Diddy's Kong Quest
Funky's Flights II
Diddy and Dixie can lease Funky Kong's Biplane Barrel to travel to worlds that they have previously visited.
Diddy Kong in Swanky's Bonus Bonanza.
Swanky's Bonus Bonanza
An optional quiz mini-game hosted by Swanky Kong. Diddy and Dixie have to correctly answer three questions, each being trivia related to the game, to win Extra Life Balloons. After completing a challenge, the Kongs cannot replay it.
Kong Kollege
Kong Kollege
An establishment run by Wrinkly Kong where Diddy and Dixie can save their game (in each world, the first save is free but is subsequently priced at two Banana Coins) or purchase level hints.
Monkey Museum DKC2.png
Monkey Museum
Here, Cranky Kong gives vague hints of where the Kongs can find secrets within levels; like Kong Kollege, some advice is free while others cost Banana Coins.
Klubba's Kiosk in Donkey Kong Country 2: Diddy's Kong Quest.
Klubba's Kiosk
A tollbooth operated by Klubba to guard others from entering the Lost World. However, at each location, Klubba allows Diddy and Dixie to enter a level of the Lost World if they pay fifteen Kremkoins to him.

Levels[edit]

Levels and Bonus Areas
Gangplank Galleon
# Level Bonus Areas Type of level Music theme
1 Pirate Panic 2 Ship deck Klomp's Romp
2 Mainbrace Mayhem 3 Ship mast Jib Jig
3 Gangplank Galley 2 Ship deck Klomp's Romp
4 Lockjaw's Locker 1 Ship hold Lockjaw's Saga
5 Topsail Trouble 2 Ship mast Jib Jig
6 BOSS LEVEL: Krow's Nest 0 Ship mast Boss Bossanova
Crocodile Cauldron
# Level Bonus Areas Type of level Music theme
7 Hot-Head Hop 3 Lava Hot Head Bop
8 Kannon's Klaim 3 Mines Kannon's Klaim
9 Lava Lagoon 1 Ship hold Lockjaw's Saga
10 Red-Hot Ride 2 Lava Hot Head Bop
11 Squawks's Shaft 3 Mines Kannon's Klaim
12 BOSS LEVEL: Kleever's Kiln 0 Lava Boss Bossanova
Krem Quay
# Level Bonus Areas Type of level Music theme
13 Barrel Bayou 2 Swamp Bayou Boogie
14 Glimmer's Galleon 2 Ship hold Lockjaw's Saga
Ship deck Snakey Chantey
Klomp's Romp (GBA version)
15 Krockhead Klamber 1 Swamp Bayou Boogie
16 Rattle Battle 3 Ship deck Snakey Chantey
17 Slime Climb 2 Ship mast Jib Jig
18 Bramble Blast 2 Brambles Stickerbush Symphony
19 BOSS LEVEL: Kudgel's Kontest 0 Swamp Boss Bossanova
Krazy Kremland
# Level Bonus Areas Type of level Music theme
20 Hornet Hole 3 Hive Flight Of The Zinger
21 Target Terror 2 Roller coaster Disco Train
22 Bramble Scramble 1 Brambles Stickerbush Symphony
23 Rickety Race 1 Roller coaster Disco Train
24 Mudhole Marsh 2 Swamp Bayou Boogie
25 Rambi Rumble 2 Hive Flight Of The Zinger
Run, Rambi! Run!
26 BOSS LEVEL: King Zing Sting 0 Hive Boss Bossanova
Gloomy Gulch
# Level Bonus Areas Type of level Music theme
27 Ghostly Grove 2 Forest Forest Interlude
28 Haunted Hall 3 Roller coaster Haunted Chase
29 Gusty Glade 2 Forest Forest Interlude
30 Parrot Chute Panic 2 Hive Flight Of The Zinger
31 Web Woods 2 Forest Forest Interlude
32 BOSS LEVEL: Kreepy Krow 0 Ship mast Boss Bossanova
K. Rool's Keep
# Level Bonus Areas Type of level Music theme
33 Arctic Abyss 2 Ice In A Snow-bound Land
34 Windy Well 2 Mines Kannon's Klaim
35 Castle Crush 2 Castle Krook's March
36 Clapper's Cavern 2 Ice In A Snow-bound Land
37 Chain Link Chamber 2 Castle Krook's March
38 Toxic Tower 1 Castle Krook's March
39 BOSS LEVEL: Stronghold Showdown 0 Castle False Triumph?
The Flying Krock
# Level Bonus Areas Type of level Music theme
40 Screech's Sprint 1 Brambles Stickerbush Symphony
Bad Bird Rag
41 BOSS LEVEL: K. Rool Duel 0 Gunship Crocodile Cacophony
Lost World
# Level Bonus Areas Type of level Music theme
42 Jungle Jinx 1 Jungle Primal Rave
43 Black Ice Battle 1 Ice In A Snow-bound Land
44 Klobber Karnage 1 Jungle Primal Rave
45 Fiery Furnace 1 Lava Hot Head Bop
46 Animal Antics 1 Jungle Primal Rave
Ice In A Snow-bound Land
Jungle Primal Rave
Brambles Stickerbush Symphony
Jungle Primal Rave
47 BOSS LEVEL: Krocodile Kore 0 Altar Crocodile Cacophony

Cheats[edit]

In the original version, when the player starts a new file, they can press Down ten times to navigate down to the hidden Cheat Mode option (after five presses, the hidden Music Test will appear). While highlighting the option, the player can press a combination of buttons to enter one of two cheats:

  • One cheat removes all the DK Barrels. It is activated by entering: B, A, Right, Right, A, Left, A, X
  • One cheat causes the Kongs to start with 50 lives. It is activated by entering: Y, A, Select, A, Down, Left, A, Down

Differences in other versions[edit]

In addition to regional differences, there are two main revisions of the SNES release.[14][15] Changes from the first version:

V1.1
Mario head smaller.png This section is a stub. You can help the Super Mario Wiki by expanding it.

Glitches[edit]

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest glitches

Castle Crush glitch[edit]

Warning! Performing this action may corrupt your game's save file.

Note: This glitch only works in the SNES, Wii U and Nintendo Switch versions.

Two examples of Donkey Kong Country 2: Diddy's Kong Quest's Castle Crush glitch.
Two examples of the glitch's effects.

To perform this glitch, the player must enter Castle Crush with Diddy Kong as the lead character (Dixie is optional, but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break, but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.[16] Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby Rambi Barrel. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to either turn into a screen-sized glitchy mess, an incorrectly-colored Klubba with no hammer, which stands in place, or a fully-black Kleever, which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.

Quotes[edit]

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest quotes
Wrinkly Kong
  • "All those Kremlings want to do is learn how to fight and squash monkeys!"
  • "Those naughty crocodiles! All they want to learn is how to fight and squash monkeys, Tsk!"
  • "When you see Kaptain K. Rool, can you ask him if he has done his homework?"
  • "Hurry along! School is nearly finished! You need to study a little more if you're going to beat the Kremlings!"
  • "You're looking a little weary dear. Would you like to save your game?"
  • "Good luck, children."
  • "Be careful now, Kongs."
  • "Have you been to see my husband Cranky? He complains a little, but he does know everything about this island."
  • "Goodbye, dearies."
  • "Don't be a stranger now."
  • "Well! Just look at all those sums those Kremlings have done. Disgraceful!"
  • "I hope you're better behaved than those reptiles. Why I even caught one sharpening his sword in class yesterday."

References to other games[edit]

References in later games[edit]

  • Donkey Kong 64 - Paintings of Kaptain K. Rool hang in sunken ships in this game.
  • DK: Jungle Climber - Funky's Theme in this game is a cover of the theme Funky the Main Monkey.
  • WarioWare: D.I.Y. Showcase - The microgame DK Country is based on the game.
  • Donkey Kong Country: Tropical Freeze - A bramble level returns, and is named Bramble Scramble after the one in Donkey Kong Country 2.
  • Super Smash Bros. Ultimate - In this game, one of King K. Rool's attacks involves him using his blunderbuss and he also wears his pirate hat when using the move. Kaptain K. Rool also appears as a spirit in this game, using his artwork from Donkey Kong Country 2: Diddy's Kong Quest. In King K. Rool's announce trailer "The Rivals", Donkey Kong's and Diddy Kong's eyes comically bulge out in horror when they witness King K. Rool knock away King Dedede (who had posed as King K. Rool as a prank), referencing their reactions when about to face a boss in Donkey Kong Country 2 (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).

Development[edit]

Even before the first Donkey Kong Country turned out to be a blockbuster success, the game's development team already had plans for a sequel.[17] The team focused first on the game's environments; the game's setting was informed by Gregg Mayles' life-long obsession with pirates and the fact that the first Donkey Kong Country had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in Donkey Kong Country 2 were brand new.[17] Replacing Donkey Kong with the new character Dixie Kong came from a desire to take risk and surprise players.[17]

Speaking of the game's level design, Mayles explained that Donkey Kong Country 2 went with a more exploration-based structure as "If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it" and to make the game more different from its predecessor.[17] Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. Nintendo was less involved in Donkey Kong Country 2's development, which Gregg Mayles chalked up to the success of the first game.[17]

Pre-release and unused content[edit]

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content

Rare Witch Project preview and German strategy guide[edit]

Artwork of Mr. X, a character who did not appear in the final game.
Mr. X, an earlier version of Kackle. Its artwork originates from a German player's guide.

The Rare Witch Project website once had previews of several upcoming enemies and characters for Donkey Kong Country 2: Diddy's Kong Quest. Among these enemies was a sinister looking character simply dubbed "Mr. X". Mr. X was an early version of the enemy Kackle, a ghostly Kremling that appears in the level Haunted Hall and chases the Kongs throughout the level in the final version of the game. Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals, he also possessed two small hooks for hands. Despite his status as an unused element, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character no one has known or has seen.

Reception[edit]

Donkey Kong Country 2: Diddy's Kong Quest received widespread critical acclaim, considered by critics to be among the best titles on the Wii's Virtual Console.

Reviews
Release Reviewer, Publication Score Comment
Wii Mark Birnbaum, IGN 8.8/10 "If you love action-platformer games then Donkey Kong Country 2 is a no-brainer. There is a strong chance that you've already played it on the SNES or GBA so you'd know how similarly it plays to the original. Consequently, it's easy to recommend spending the 800 Wii points to anyone who has enjoyed the original classic by Rareware. Who doesn't love blasting from barrels and collecting bananas? Surely no normal person."
Wii Frank Provo, GameSpot 9/10 "If you're looking for a diverse platformer that'll take you a while to finish, look no further than Donkey Kong Country 2. It's well worth the 800 Wii points that you'll need to fork over to download it to your Wii."
Wii Damien McFerran, Nintendo Life 9/10 "Donkey Kong Country 2 may prove frustrating for some younger or less dedicated players. For those who enjoy a challenge this is probably one of the best games available on the Virtual Console. PAL users will be pleased to hear as this is a game developed by Rare this game is optimised for 50Hz. That means no real differences between this and it's[sic] NTSC counterpart."
Aggregators
Compiler Platform / Score
GameRankings 89.81%

Nintendo eShop description[edit]

Kaptain K. Rool and his cutthroat Kremlings have kidnapped Donkey Kong and are holding him ransom at Crocodile Isle for the banana hoard! Who will brave the seas to save our hairy hero?

Enter Diddy Kong and Dixie Kong, and they're ready to head out and show their stuff! The two small Kongs are each equipped with their own abilities—Diddy Kong's Cartwheel can sprint him across a distance, while Dixie Kong's Helicopter Spin will let her float from high places.

Play solo, against a friend, or together with a friend in eight exciting worlds. During your adventure, meet up with other Kong family members for some fun times or friendly advice. Be on the lookout for animal friends, collectibles, and hidden areas, as they can be very valuable in your adventures!

All aboard, and let's set sail! It's time for Kaptain K. Rool to get knocked off his ship.

Staff[edit]

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest staff
Head Programmer
  • C. Sutherland
Assistant Head Programmer
  • M. Wilson
Technical Programmer
  • B. Gunn
Programmer
  • T. Attwood
Characters / Animation
  • S. Mayles
Objects and Additional Characters / Backgrounds
  • M. Stevenson
Backgrounds
  • C. Gage
  • J. Nash
  • A. Smith

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Kong Country 2: Diddy's Kong Quest.

Media[edit]

For a complete list of media for this subject, see List of Donkey Kong Country 2: Diddy's Kong Quest media.
Audio.svg Snakey Chantey
File infoMedia:DKC2 SNES Snakey Chantey.oga
Audio.svg Stickerbush Symphony
File infoMedia:DKC2 SNES Stickerbush Symphony.oga
Audio.svg Bad Bird Rag
File infoMedia:DKC2 SNES Bad Bird Rag.oga
Audio.svg Crocodile Cacophony
File infoMedia:DKC2 SNES Crocodile Cacophony.oga
Audio.svg School House Harmony
File infoMedia:DKC2 SNES School House Harmony.oga
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese スーパードンキーコング2 ディクシー&ディディー
Sūpā Donkī Kongu Tsū Dikushī ando Didī
Super Donkey Kong 2: Dixie & Diddy

Trivia[edit]

  • The game was placed 33rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[18]
  • This is the only game in the original Donkey Kong Country trilogy where the players start with four lives by default. The other two games have the players start with five lives by default.
  • The game over screen is also used in error and anti-piracy screens in-game. This also occurs in Donkey Kong Country 3: Dixie Kong's Double Trouble!
  • An arcade game manufacturer named Sunwise made a Japan-only slot machine game based on the Japanese version of Donkey Kong Country 2: Diddy's Kong Quest called Swanky no Bonus Slot (which translates to "Swanky's Bonus Slots"). The game would play a music piece while the wheels would spin.[19]
  • The North American Nintendo Switch Online service erroneously states that the game was released on November 20, 1995.
  • Audio from a ROM corruption of this game made by mystman12 was used for Arts and Crafters' static noises in Baldi's Basics

References[edit]

External links[edit]

  1. ^ Electronic Gaming Monthly Number 77 store advertisement
  2. ^ Donkey Kong Country 2: Diddy's Kong Quest. Polygon. Retrieved May 10, 2023.
  3. ^ Nintendo. (April 6, 2016). スーパードンキーコング2 ディクシー&ディディー. Nintendo. Retrieved April 6, 2016.
  4. ^ Nintendo 公式チャンネル (September 16, 2020). ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル [2020年9月]. YouTube. Retrieved September 16, 2020.
  5. ^ Nintendo (September 16, 2020). NES & Super NES - September Game Updates - Nintendo Switch Online. YouTube. Retrieved September 16, 2020.
  6. ^ @NintendoEurope (September 16, 2020). "#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!" Twitter. Retrieved September 16, 2020.
  7. ^ @NintendoAUNZ (September 19, 2020). "#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive in the evening on 23/09 for #NintendoSwitchOnline members!" Twitter. Retrieved September 19, 2020.
  8. ^ Nintendo. Family Computer & Super Famicom - Nintendo Switch Online Nintendo HK. Retrieved September 24, 2020.
  9. ^ Nintendo. NES & Super NES - Nintendo Switch Online (Shown in Copyrights) Nintendo Korea. Retrieved September 25, 2020.
  10. ^ Nintendo Power #74, page 108.
  11. ^ Nintendo removing all Donkey Kong Country games from Virtual Console - Gimme Gimme Games
  12. ^ Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 31.
  13. ^ Donkey Kong Country 2: Diddy's Kong Quest manual, page 17
  14. ^ https://dkcspeedruns.com/Version_Differences#Donkey_Kong_Country_2
  15. ^ http://www.dkc-atlas.com/forum/viewtopic.php?t=151&f=7
  16. ^ YouTube; one of the top comments also explains some of the technical aspects of the glitch
  17. ^ a b c d e Rory Milne (July 2018), "The Making Of Donkey Kong Country 2". Retro Gamer Magazine Issue 181 (p. 65 to 68). Retrieved September 27, 2020
  18. ^ http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009
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