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  • variants appear in the form of the Big Line Jump and the Huge Line Jump cards. Unlike most other jump-based cards, the Line Jump does not have a x2, x3, or x5
    3 KB (410 words) - 22:57, February 18, 2024
  • Sticker Star The Megaflash Line Jump is an extremely rare sticker in Paper Mario: Sticker Star. It is a Line Jump-based and Megaflash-variety sticker. As
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  • Huge Line Jump sells for 40 coins at Prisma Cardware. The Huge Line Jump may be placed into the Prisma Museum as #12, alongside the other Line Jump cards
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  • "/"Mario" with "Border Jump." Border Jump Border Line Border Jump 2 Super Border Jump Super Border Jump Sunshine Complete Border Jump In the E3 2003 demo
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  • and Ultimate, see List of stages debuting in Super Smash Bros. Melee § Big Blue. Big Blue is the fourth and last course of the Bell Cup included with the
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  • first turn, which is the same side Lakitu shows up on after crossing the line. The size of the grid varies depending on the game. Finish lines first appear
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  • are first seen in Zip-Line Shrine, but they are also common in Wing Ding. The Kongs can grip and quickly slide along a Zip-Line Vine over chasms and obstacles
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  • Star The Big Shiny Jump is a sticker in Paper Mario: Sticker Star. It is a large and very powerful Jump-based sticker. Like other Jump-based stickers, it
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  • really would think such a big iron sticker would be heavy.” —Sticker Museum plaque, Paper Mario: Sticker Star The Big Shiny Iron Jump is a sticker in Paper
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  • Before Big Ben in Mario Kart Tour Waluigi (Bus Driver) approaching Big Ben in the London Loop course A common badge in Mario Kart Tour that depicts Big Ben
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  • a nearby ! Switch, the Dotted-Line Blocks temporarily become ! Blocks and are able to be used as platforms. Dotted-Line Blocks in New Super Mario Bros
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  • Line Slash is a microgame made by Masahiro Sakurai with WarioWare: D.I.Y. for download in the category Big Name Games. It has been available in Japan since
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  • view Jump with me, grab coins with me Oh, yeah! Come on and jump up in the air (Jump up in the air) Jump without a care (Jump without a care) Jump up 'cause
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  • after the second Zip-Line Vine. O: On a tree platform past the swinging vine after the first checkpoint. N: At the end of the Zip-Line Vine before the first
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  • “A big, shiny hammer boasting big, shiny damage. Definitely do not miss your swing, or you'll be really bummed out.” —Sticker Museum plaque, Paper Mario:
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  • as a retro battle course. The layout of Big Donut is quite simple. Walls line the outside of the course, but in the center hole of the donut is a pool of
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  • accidentally jump on top of one. The player who gets to the top first wins. : Big jump : Small jump "Be first to jump your way to the finish line!" Flip Out
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  • is performing a certain number of Jump Boosts before reaching a course's finish line. Courses featured in Do Jump Boosts challenges contain additional
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  • player must simply jump onto the elevated line-control platform and jump again to grab it. After crossing a Piranha Plant, the player must jump on a series of
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  • The Big Boo with the same palette as a Big Bubble due to color switching from taking damage, as well as the fact that the shaded side of both Big Boo and
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  • retaliate with a jumping slam based on Mario's own Spin Jump that can't be dodged in any way. A Big Spiny from Mario Party 9. A normal Spiny and a Big Spiny in
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  • variations: the Jump, Iron Jump, Hopslipper, Infinijump, Line Jump, and Clone Jump. All of these types except the Infijump and Clone Jump reappear as cards
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  • can still wall jump up them just like the normal ones and also long jump to quickly pass them. There is a 1-Up Mushroom on top of one. Big Thwomps return
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  • to the other types of Iron Boots. Other forms include Big Shiny Iron Jumps and Megaflash Iron Jump. It can be set in the Sticker Museum as No. 08. “Stronger
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  • Nintendo's official LINE account Nintendo's page on the LINE sticker store List of the official LINE accounts maintained by Nintendo of Japan LINE coverage on
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  • Mario 64, see Big Boo (character). “I may not be the king, but I sure am BIG. Big enough to crush you!” —Big Boo, Luigi's Mansion: Dark Moon Big Boos, also
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  • players have collected at least one Big Star, players can make each other drop Big Stars (if they have any) by jumping on them, hitting a block when the
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  • defeated upon touching lava. Big Dry Bones in New Super Mario Bros. 2 are found in some towers and castles, as well as World 6-A. Big Dry Bones appear in New
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  • confused with Bowser's Bigger Blast. Bowser's Big Blast is a luck-based Battle minigame in Mario Party 2 (where it is stylized as BOWSER's Big Blast) and a Free-for-All
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  • Assembly Line is a microgame found in the Reality folder in WarioWare, Inc.: Mega Microgame$!. The objective of the game is to guide the body of the car
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  • the Big Chain Chomp scenes in Paper Mario: Sticker Star. A single Big Chain Chomp appears in Mario & Luigi: Paper Jam. Iggy and Morton use the Big Chain
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  • Mariowiki.net, the German Super Mario wiki Big Bertha on Mariowiki.net Mega Cheep-Cheep/Big Cheep Cheep on Mariowiki.net Big Cheep Cheep from Paper Mario: Sticker
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  • Boos that have red mouths, Big & Little Boos have blue mouths. They consist of one regular-sized Boo followed by Little Boos. Big & Little Boos mirror a Yoshi's
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  • Player's Guide, the words "Spin Jump" and "Double Jump" are used interchangeably to refer to a Yoshi Boost. The name for the Spin Jump itself was retained in the
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  • the Buddy Jump move. In Mario Tennis Aces, Mario uses the Wall Jump as part of his Special Shot, called the Blazing Wall Jump. Wall-jumping makes an appearance
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  • Big Penguin Race is the third mission of Cool, Cool Mountain in Super Mario 64 and its remake, Super Mario 64 DS. Its objective is to race the Big Penguin
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  • formatted as Flutter-Jump or flutter jump), also known as the Hovering Jump in Super Mario World 2: Yoshi's Island, Sustained Jump in Yoshi's Story Prima
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  • term "Triple Jump", see Triple Jump (disambiguation). “Do consecutive jumps to go really high! Run and jump three times to do a triple jump! It looks really
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  • On-Line is one of Dribble & Spitz's microgames in WarioWare: D.I.Y. Showcase. There are three robot parts flying. The player must press the "Unite" button
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  • it, yes siree--I'm the world champion sledder, you know.” —Big Penguin, Super Mario 64 The Big Penguin, also known as the Penguin Champ, Champion Penguin
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  • Big Fire Piranhas, also known as Big Venus Fire Traps and Big Fire Piranha Plans,[sic] are enemies first appearing in Super Mario 64. They are larger Fire
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  • Sticker Star The Big Shiny Infinijump is a sticker found in Paper Mario: Sticker Star. It is the second-strongest sticker in the line of Infinijump stickers.
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  • Big Sho' Theater is a unique tower-style theater, offering a variety of shows on four different floors.” —Toad, Paper Mario: The Origami King Big Sho'
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  • the foul line. The player must then slide upwards as close to the foul line as possible to jump, though if they fail to slide before the foul line, the character
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  • penguins belong to, respectively. The Kongs first encounter Big Sphens during the boss level Big Top Bop, where they assist Pompy. They do not have blowing
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  • High Jump I. "Charge jump" redirects here. For the Badge in Paper Mario, see Jump Charge. The Crouching High Jump, also known as the Power Squat Jump, Power
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  • appearances, the Big Koopa Troopa is bipedal and wearing shoes. Big Koopa Troopas also appear in New Super Luigi U, in Giant Swing-Along. Big Koopa Troopas
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  • you that big mushrooms are great for you. This one slowly restores HP over ten turns.” —Sticker Museum plaque, Paper Mario: Sticker Star The Big 1UP (known
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  • character runs up to jump line automatically at a single speed which the player cannot effect. As the character approaches the line, the event changes into
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  • presses, Mario can jump on the enemy 4 additional times. As with other Jump-based attacks, Mario takes 5 points of damage if he attempts to jump on enemies with
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  • “Different drivers will perform different Jump Boosts.” —Lakitu, Mario Kart Tour A Jump Boost (also known as a trick or stunt) is a technical move that
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  • double-jump. Mario performing a Double Jump in Super Mario 64, after a normal jump and before a Triple Jump Artwork of Mario performing a jump, Double
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  • challenge, named Big Reverse Race vs. 100, was added as part of the game's version 2.14.0 update and was released in the 2023 Winter Tour. In Big Reverse Race
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  • "Party Line" is the eighth episode of the Super Mario World animated series. The title for this episode comes from the party line, a local loop telephone
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  • uses of the term "Long Jump", see Long Jump (disambiguation). “If you run and then press right before a jump, you'll do a long jump! Try it! It feels pretty
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  • Star The Megaflash Jump is an extremely rare, one-of-a-kind sticker in Paper Mario: Sticker Star. It is a large and very powerful Jump-based sticker. Like
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  • also get their own big counterpart in this game. No regular Big Goombas appear in Super Mario 3D Land. However, a variant called Big Tail Goombas appear
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  • the take off line, they must press to jump onto the Spring. The player will achieve a greater distance the closer they get to the takeoff line, and are told
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  • finish line Baby Mario drifting on the first turn Toad racing on the course F-Zero logo stamp (shared with Big Blue) Blue Falcon stamp (shared with Big Blue)
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  • information The Floating Jump (sometimes known as the Floaty Jump) is a move primarily used by Princess Peach. The Floating Jump first appears in Super Mario
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  • Mario and Huey getting the red Big Paint Star The Big Paint Stars at Prisma Fountain The jingle played when collecting a Big Paint Star consists of the opening
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  • Off-line is one of Mona's microgames in WarioWare: D.I.Y. It reappears in WarioWare Gold, where it is one of Kat & Ana's microgames. The microgame's name
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  • Not to be confused with Power Bounce or Crouching High Jump. Power Jump is a badge in Paper Mario and Paper Mario: The Thousand-Year Door. In Paper Mario
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  • Bros. Edition, they are known as Big Green Koopa Paratroopas, and have a variant known as Big Yellow Koopa Paratroopas. Big Green Koopa Paratroopas are Water-attribute
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  • Line Connect is a downloadable microgame in WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase. It was released on March 3, 2010 in Japan, January 31, 2011
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  • while they are jumping from candle tip to candle tip—only when they stop. The player to extinguish all their candles and cross the finish line first wins.
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  • announces that it is "obvious" that they need his "big business know-how" to make their Coconut Chill a big success. With some persuasion, the Kongs accept
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  • However, Big Hoppycats can also destroy terrain when they jump, thereby clearing the way for the player to reach some sections of the level. A Big Hoppycat
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  • Party. In Mario Party, two big Lava Bubbles are seen in the minigame Hot Rope Jump. They stand fixed at the ends of a jump rope formed by smaller Lava
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  • pressed after the first tug, that results in a Big Shiny Jump. Pressing after 2 to 4 tugs results in a Shiny Jump. Failing to perform the Action Command or
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  • as just Wigglers. A Big Wiggler first appears as a friendly creature in New Super Mario Bros., specifically in World 7-3. This Big Wiggler, referred to
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  • Jump from the starting line! Fly far and you'll win lots of melons!” —Message Block, Yoshi's Story Broad Jump is a special minigame in Yoshi's Story.
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  • Metal ball (redirect from Big Steelies)
    Bowser drops Big Steelies from his Koopa Clown Car, and Mario or Luigi can jump over them to avoid getting hit. Mario or Luigi can also spin-jump on them without
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  • the track." Toad at the starting line, waiting for the countdown to begin Peach and Yoshi, driving on the giant piano Big Piranha Plants on the course Lakitu
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  • every jump. The Juuuuuump Mode in the Challenge Node is solely focused on the Jump Helmet. Making Mario jump to the right of the helmet makes him jump farther
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  • rolling barrels, which trip the characters and slow them down. – Move – Jump : Move : Jump Rules – "Run up the ramp and reach the top before DK does, but watch
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  • he gains the ability to use the Tornado Jump, a jump attack that costs three FP. The move acts like a normal jump attack, though the first hit (assuming
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  • larger variant. Main article: Big Poison Piranha Plant While regular Big Piranha Plants do not appear in Super Mario Odyssey, Big Poison Piranha Plants appear
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  • Road, Big Blue, 3DS Rainbow Road and Tour Los Angeles Laps) to be divided into three sections rather than three laps. Mount Wario, along with Big Blue,
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  • accelerate and run up to jump line, though they will lose speed if they stop pressing before the line. As they approach the line, the player must press the
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  • adventure. In battle, the Big Buzzy Beetle can go into its shell and ram into Mario, just like normal Buzzy Beetles. However, the Big Buzzy Beetle is impervious
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  • Worn-Out Jump Worn-Out Jump x3 Worn-Out Jump x5 Jump Jump x2 Big Jump Big Jump x2 Hopslipper Hopslipper x2 Hopslipper x3 Line Jump Big Line Jump Iron Jump
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  • Big Pokeys are larger varieties of Pokeys first appearing in Mario Kart: Double Dash!! In Mario Kart: Double Dash!!, five Big Pokeys appear as obstacles
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  • restorative power!” —Sticker Museum plaque, Paper Mario: Sticker Star The Big Shiny 1UP is a sticker in Paper Mario: Sticker Star. It is extremely rare
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  • + Bowser's Fury, Big Galoombas can be defeated by jumping on them twice, the same way that regular-sized Galoombas can be defeated. Big Galoombas attack
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  • never seen again in the game. Main article: Big Blooper (Super Paper Mario) In Super Paper Mario, a particular Big Blooper appears as a boss in the Tile Pool
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  • needs to get two hundred points. Jump left - Jump right - Double jump - Press and simultaneously Level 1: Reach the finish line of a 160-step course in 60 seconds
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  • are two types of Grinders: line-guided and non-line-guided. The line-guided variety travels along a dotted line while non-line-guided Grinders travel across
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  • achievement are as follows: Lv. 1- Jump 10 obstacles with PERFECT timing Lv. 2- Jump 20 obstacles with PERFECT timing Lv. 3- Jump 30 obstacles with PERFECT timing
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  • you'll gain crazy momentum, which you can use to jump! Yeah! That's what I like to call the Super Whirl Jump! You can go amazingly far with it. Truly. It's
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  • is loaded with a winged Jumping Piranha Plant, the enemy will continuously shoot in and out of it in a horizontal line. Jumping Piranha Plants make an appearance
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  • Leaf, or Invincibility Bell. Rather, they must be jumped on in order for the player to progress. Big Ant Troopers, along with their smaller counterparts
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  • is easily identified, as the flame clearly flies in line with its target. These flames must be jumped over. If brought into the foreground with a Taunt Ball
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  • then the article should be moved to its appropriate title. Big Trottin' Piranha Plants are bigger versions of Trottin' Piranha Plants in Super Mario Bros
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  • count. Just touching it will be enough! Ready, Set, Rocket Start Do Jump Boosts Big Reverse Race vs.100 Goomba Takedown Glider Challenge Steer Clear of
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  • Big Whomps are a larger sized species of Whomps. They behave similarly to Big Thwomps, as they can also break through Brick Blocks. Big Whomps first appear
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  • reach the finish line. A glitch enables the player to hop over a wall just after the starting line and end up close to the finish line. A different glitch
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  • player how close to the foul line their takeoff was. If the player fails to jump or jumps after the foul line, their jump will be instantly declared a foul
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  • can only be picked up by Elephant Mario. A stunned Big Swirlypod after its shell has been removed A Big Swirlypod outside of its shell 2023年12月28日発売! 圧巻
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  • also has a jump at the end; this jump has a pair of Item Boxes on the left side but is otherwise identical to the first. After the second jump is two left
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