Matryoshka: Difference between revisions

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*'''3rd level difficulty:''' The player must nest eight dolls. The dolls' designs cause the illusion of a single matryoshka running towards the screen, with the last one celebrating victory as it makes it to the finish line tape.
*'''3rd level difficulty:''' The player must nest eight dolls. The dolls' designs cause the illusion of a single matryoshka running towards the screen, with the last one celebrating victory as it makes it to the finish line tape.


There is a chance for a single Matryoshka doll that is rigged with a bomb to appear. This is telegraphed by the command "Don't take out!" appearing.
There is a chance for a single Matryoshka doll that is rigged with a bomb to appear. This is telegraphed by the command "Don't take out!" appearing. Interacting with the doll at this point causes the player to be blown up, leading to a loss, with doing nothing being the actual key to victory.
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{{9-Volt and 18-Volt's Microgames}}
{{9-Volt and 18-Volt's Microgames}}
{{Game & Wario}}
{{Game & Wario}}
[[Category:Game & Wario microgames]]
[[Category:Game & Wario microgames]]

Revision as of 17:04, November 30, 2021

Template:Minigame-infobox Matryoshka is a microgame in 9-Volt and 18-Volt's mode in Game & Wario, Gamer. It can also be played individually as a Cluck-A-Pop souvenir, titled BALLOON FIGHTER: Matryoshka.

Gameplay

The goal is to take all the matryoshka dolls apart. In the third level, the object changes to putting them together.

  • 1st level difficulty: The player must separate five dolls.
  • 2nd level difficulty: The player must separate seven dolls by unzipping their coats.
  • 3rd level difficulty: The player must nest eight dolls. The dolls' designs cause the illusion of a single matryoshka running towards the screen, with the last one celebrating victory as it makes it to the finish line tape.

There is a chance for a single Matryoshka doll that is rigged with a bomb to appear. This is telegraphed by the command "Don't take out!" appearing. Interacting with the doll at this point causes the player to be blown up, leading to a loss, with doing nothing being the actual key to victory.

Template:9-Volt and 18-Volt's Microgames