Level 2-6 (Mario vs. Donkey Kong): Difference between revisions

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{level infobox
{{level infobox
|image = [[File:MVDK 2-6 1.png]]
|image = [[File:MarioVsDKSwitch2-6 1.jpg|250px]]
|code= Level 2-6
|code= Level 2-6
|world= [[Donkey Kong Jungle (world)|Donkey Kong Jungle]]
|world= [[Donkey Kong Jungle (world)|Donkey Kong Jungle]]
|game= ''[[Mario vs. Donkey Kong]]''
|game= ''[[Mario vs. Donkey Kong]]''<br>''[[Mario vs. Donkey Kong (Nintendo Switch)]]''
|limit= 150 (first area)<br>180 (second area)
|limit= 150 (first area)<br>180 (second area)
|before_alt=
|before_alt=
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|after= [[Level 2-mm|>>]]
|after= [[Level 2-mm|>>]]
}}
}}
'''Level 2-6''' is the sixth level of [[Donkey Kong Jungle (world)|Donkey Kong Jungle]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 32000.
'''Level 2-6''' is the sixth level of [[Donkey Kong Jungle (world)|Donkey Kong Jungle]] in ''[[Mario vs. Donkey Kong]]'' and its [[Mario vs. Donkey Kong (Nintendo Switch)|remake]]. The high score for this level in the original version is 32000. In the [[Nintendo Switch]] remake, the target time for this level's [[Time Attack (Mario vs. Donkey Kong for Nintendo Switch)|Time Attack]] is 55.00.  


==Overview==
==Overview==
[[File:MVDK 2-6 2.png|frame|left|The second area]]
[[File:MarioVsDKSwitch2-6 2.jpg|thumb|250px|left|The second area]]
The level opens with a cinematic showing [[Mario]] throwing a [[RamRam]] on to [[Spike (obstacle)|spike]]s so he can collect a [[Present (Mario vs. Donkey Kong)|Present]].
In the GBA version only, the level opens with a cinematic showing [[Mario]] throwing a [[RamRam]] on to [[Spike (obstacle)|spike]]s so he can collect a [[Present (Mario vs. Donkey Kong)|Present]].


The player starts under some [[rope|wire]]s they need to use to reach [[rope]] above, while avoiding a [[Tane Pakkun]]'s attack, then use a [[Monchee]] to cross to the next platform. The Monchee below them is on the red platform, so the player needs to press the blue [[Color Switch]] to make the Monchee fall on the platform below. While avoiding another Tane Pakkun's attack, the player needs to slide down a rope, and then ride the Monchee's tail to cross the spikes. Across the spikes, the player needs to throw a RamRam on to spikes to use it as a platform to carry the [[Key]] to the locked door.
The player starts under some [[rope|wire]]s they need to use to reach [[rope]] above, while avoiding a [[Tane Pakkun]]'s attack, then use a [[Monchee]] to cross to the next platform. The Monchee below them is on the red platform, so the player needs to press the blue [[Color Switch]] to make the Monchee fall on the platform below. While avoiding another Tane Pakkun's attack, the player needs to slide down a rope, and then ride the Monchee's tail to cross the spikes. Across the spikes, the player needs to throw a RamRam on to spikes to use it as a platform to carry the [[Key]] to the locked door.
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*'''Blue:''' In the second area, above the spikes. The blue Color Switch needs to be active.
*'''Blue:''' In the second area, above the spikes. The blue Color Switch needs to be active.


{{MVDK Levels}}
==Gallery==
<gallery>
File:MVDK 2-6 1.png|The first area of Level 2-6 in the GBA version
File:MVDK 2-6 2.png|The second area of Level 2-6 in the GBA version
</gallery>
 
{{MVDK levels}}
[[Category:Mario vs. Donkey Kong levels]]
[[Category:Mario vs. Donkey Kong levels]]

Latest revision as of 06:46, June 22, 2024

Level
Level 2-6
Screenshot of Donkey Kong Jungle level 2-6 from the Nintendo Switch version of Mario vs. Donkey Kong
Level code Level 2-6
World Donkey Kong Jungle
Game Mario vs. Donkey Kong
Mario vs. Donkey Kong (Nintendo Switch)
Time limit 150 (first area)
180 (second area)
<< Directory of levels >>

Level 2-6 is the sixth level of Donkey Kong Jungle in Mario vs. Donkey Kong and its remake. The high score for this level in the original version is 32000. In the Nintendo Switch remake, the target time for this level's Time Attack is 55.00.

Overview[edit]

Screenshot of Donkey Kong Jungle level 2-6 from the Nintendo Switch version of Mario vs. Donkey Kong
The second area

In the GBA version only, the level opens with a cinematic showing Mario throwing a RamRam on to spikes so he can collect a Present.

The player starts under some wires they need to use to reach rope above, while avoiding a Tane Pakkun's attack, then use a Monchee to cross to the next platform. The Monchee below them is on the red platform, so the player needs to press the blue Color Switch to make the Monchee fall on the platform below. While avoiding another Tane Pakkun's attack, the player needs to slide down a rope, and then ride the Monchee's tail to cross the spikes. Across the spikes, the player needs to throw a RamRam on to spikes to use it as a platform to carry the Key to the locked door.

In the second area, the player needs to climb and jump ropes to get around the Tane Pakkun that's above the spikes. Across the spikes, the player has to press a yellow Color Switch. The player can then either climb back up the ropes or use Springboards to reach the Mini-Mario by going through the passage on the left.

Enemies[edit]

Present locations[edit]

  • Red: In the first area, in the path of the second Monchee.
  • Yellow: In the second area, next to the second Springboard. The red Color Switch needs to be activated.
  • Blue: In the second area, above the spikes. The blue Color Switch needs to be active.

Gallery[edit]