Pokey Vaulting: Difference between revisions

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==Layouts==
==Layouts==
===Pink Coins===
===Pink Coins===
The level starts with many [[Pokey]]s, along with a row of [[? Block]]s with one containing a [[Super Mushroom]]. A few more Pokeys appear, along with the first Pink Coin. A [[Pause Block]] appears after that, along with some [[Koopa Paratroopa]]s and the second Pink Coin, right in a path of a Pokey. Several more Pokeys appear afterwards, as well as another Koopa Paratroopa that the player can kick into even more Pokeys. A cannon appears afterward, leading directly to the third Pink Coin. After a few more Koopa Paratroopas, the player must follow some track-controlled lifts to a [[Hard Block]] with the fourth Pink Coin on top. A [[P Switch]] follows, as well as a few more Pokeys, leading to an area with three levels. The player must take the lower path, then jump up onto the middle path to get the fifth and final Pink Coin. Afterwards, another Pause Block appears, and the player must jump to avoid the Pokey. One final cannon then appears that takes the player to the [[Goal Pole]].
The level starts with many [[Pokey]]s, along with a row of [[? Block]]s with one containing a [[Super Mushroom]]. A few more Pokeys appear, along with the first Pink Coin. A [[Pause Block]] appears after that, along with some [[Koopa Paratroopa]]s and the second Pink Coin, right in a path of a Pokey. Several more Pokeys appear afterwards, as well as another Koopa Paratroopa that the player can kick into even more Pokeys. A cannon appears afterward, leading directly to the third Pink Coin. After a few more Koopa Paratroopas, the player must follow some track-controlled lifts to a [[Hard Block]] with the fourth Pink Coin on top. A [[P Switch]] follows, as well as a few more Pokeys, leading to a segment with three levels. The player must take the lower path, then jump up onto the middle path to get the fifth and final Pink Coin. Afterwards, another Pause Block appears, and the player must jump to avoid the Pokey. One final cannon then appears that takes the player to the [[Goal Pole]].


===Purple Coins===
===Purple Coins===
The level starts with many Pokeys, along with a row of ? Blocks with one containing a Super Mushroom. A few more Pokeys appear around [[Brick Block]] enclosures, along with the first Purple Coin. A Pause Block appears after that, along with some Koopa Paratroopas and the second Purple Coin, right in a path of a Pokey. Several more Pokeys appear afterwards, as well as another Koopa Paratroopa that the player can kick into even more Pokeys. A cannon appears afterward, leading directly to the third Purple Coin. After a few more Koopa Paratroopas, the player must follow some track-controlled lifts, past a Hard Block, to a P Switch, producing a trail of [[Blue Coin]]s with the fourth Purple Coin at the very end. This leads to a segment with three levels; the player must take the high path, then fall down the gap to the fifth and final Purple Coin. Afterwards, another Pause Block appears, and the player must jump to avoid the Pokey. One final cannon then appears that takes the player to the Goal Pole.


===Black Coins===
===Black Coins===

Revision as of 22:06, May 12, 2017

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Template:Levelbox Pokey Vaulting is the second level of World 5 in Super Mario Run.

Layouts

Pink Coins

The level starts with many Pokeys, along with a row of ? Blocks with one containing a Super Mushroom. A few more Pokeys appear, along with the first Pink Coin. A Pause Block appears after that, along with some Koopa Paratroopas and the second Pink Coin, right in a path of a Pokey. Several more Pokeys appear afterwards, as well as another Koopa Paratroopa that the player can kick into even more Pokeys. A cannon appears afterward, leading directly to the third Pink Coin. After a few more Koopa Paratroopas, the player must follow some track-controlled lifts to a Hard Block with the fourth Pink Coin on top. A P Switch follows, as well as a few more Pokeys, leading to a segment with three levels. The player must take the lower path, then jump up onto the middle path to get the fifth and final Pink Coin. Afterwards, another Pause Block appears, and the player must jump to avoid the Pokey. One final cannon then appears that takes the player to the Goal Pole.

Purple Coins

The level starts with many Pokeys, along with a row of ? Blocks with one containing a Super Mushroom. A few more Pokeys appear around Brick Block enclosures, along with the first Purple Coin. A Pause Block appears after that, along with some Koopa Paratroopas and the second Purple Coin, right in a path of a Pokey. Several more Pokeys appear afterwards, as well as another Koopa Paratroopa that the player can kick into even more Pokeys. A cannon appears afterward, leading directly to the third Purple Coin. After a few more Koopa Paratroopas, the player must follow some track-controlled lifts, past a Hard Block, to a P Switch, producing a trail of Blue Coins with the fourth Purple Coin at the very end. This leads to a segment with three levels; the player must take the high path, then fall down the gap to the fifth and final Purple Coin. Afterwards, another Pause Block appears, and the player must jump to avoid the Pokey. One final cannon then appears that takes the player to the Goal Pole.

Black Coins

Enemies

Template:SMR Levels