WarioWare: Get It Together!
| WarioWare: Get It Together! | |||||||||||||||||||||||||||
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North American box art For alternate box art, see the related gallery. | |||||||||||||||||||||||||||
| Developer | Intelligent Systems[1] | ||||||||||||||||||||||||||
| Publisher | Nintendo | ||||||||||||||||||||||||||
| Platform | Nintendo Switch | ||||||||||||||||||||||||||
| Engine | NintendoWare Bezel Engine | ||||||||||||||||||||||||||
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| Languages | English (United States) English (United Kingdom) Japanese Chinese (Simplified) Chinese (Traditional) Dutch French (Canada) French (Europe) German Italian Korean Russian Spanish (Latin America) Spanish (Europe) | ||||||||||||||||||||||||||
| Genre | Action | ||||||||||||||||||||||||||
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WarioWare: Get It Together! is the eleventh installment in the WarioWare series, released worldwide on September 10, 2021 for Nintendo Switch. As in previous WarioWare games, the main gameplay involves the player playing various microgames in succession, though in this game, the player controls one of the various characters from the series within the microgames, with each character possessing a unique trait and ability, allowing the player to approach and complete microgames in different ways. In addition to being a reference to this gimmick, the game's title is a direct reference to the idiom "get it together," which urges composure and organization to improve a dire situation or achieve a goal. Another feature new to the series is the ability to play microgames in simultaneous multiplayer. Over 200 microgames appear in the game. Before the release of the full game, a free demo of the game was released on the Nintendo eShop on August 19, 2021.[10]
Story
The story begins in Diamond City, where crowds of people are lining up to purchase a new game titled Super Pyoro. Meanwhile, Wario and his employees at WarioWare, Inc. have just completed the development of their own game. When Wario tries to play it, however, the game does not work as expected, causing him to throw it in the air in frustration. After he does so, a mouth appears on the screen and pulls Wario and his crew into the system, turning them into miniature versions of themselves and trapping them inside.
Inside the game, the crew members find that they now have special abilities or items that they can use to help them. However, they also encounter game bugs, which corrupt the game's levels. Wario must progress through the levels and complete them to defeat the game bugs and recruit his employees, who assist him in his journey.
After the crew defeats the Mega Bug, the final and most powerful game bug, they encounter the Supreme Developer, who reveals that he was the one who brought them into the game so that they could defeat the game bugs, and he opens a portal through which the crew escapes the game, inviting them to come back and play at any time. After they return, Wario's employees wonder where the game bugs came from. Wario reveals that they were a result of his bad programming and neglect to correct it, much to the anger of his employees, who proceed to chase him around. However, they stop chasing him when he realizes that three crew members, namely Red, Master Mantis, and Lulu, are still stuck inside the game. At this, they head back into the game, but shortly afterward, a mysterious object glides across the game screen.
Back in the game, the crew encounters the Supreme Developer again, who states that their missing friends have been captured but that it is not the work of the game bugs. The crew progresses through a series of three skyscrapers, rescuing Red in the first, Master Mantis in the second, and Lulu in the third, all of whom were kidnapped by a giant flying entity, which the crew pursues up each of the skyscrapers using an elevator; each time, they see it fly out of a window and leave behind a piece of treasure, much to Wario's glee. The final time this happens, a note is also left which dares the crew to combine the three treasures into one. Wario agrees to this dare, but the crew fails to come up with a method of combining the objects.
Dr. Crygor decides to phone his granddaughter Penny to see if she can help. Penny receives the call while she is testing the Jet Tank One, a water blaster she invented, which she uses as a jet pack to fly. Agreeing to help, she flies into the WarioWare, Inc. building and into the game, where she combines the treasures into a Golden Watering Can. She then uses the water from the Jet Tank One in tandem with the can to grow a giant beanstalk; however, the can vanishes afterwards, upsetting Wario. The crew then climbs the beanstalk and, after finding nothing for a long time, they eventually encounter the mysterious object and face off against it in a final battle. After they defeat it, it reveals itself to be Pyoro, who went from his own game into Wario's to have fun. Wario then complains about having ended up without any treasure, to which Master Mantis says, "Treasure not the gold but the journey it inspired."
Modes
Story
- “This is where Wario and his crew begin their journey. Play through various levels to continue their adventure.”
- —In-game description
Story mode is the main mode of the game. The player progresses through various levels on a world map, each containing a set of microgames. There are twelve levels in the main story, including ten levels with their own unique, themed set of microgames and hosted by the characters, and two remix levels that compile microgames from previous levels, as well as five bonus levels available after beating the final level. This mode can be played with one or two players and is required to unlock additional characters and modes.
Each character-hosted level represents a level created by the WarioWare, Inc. employees for their game and features its own story, but has been corrupted by a game bug. After the boss microgame is completed and the level is cleared, the game bug is eliminated and the player can then choose to replay the level to achieve a high score. The player receives 1,000 coins upon clearing a level for the first time.
On most levels, the player is required to assemble a crew of characters that they have already unlocked, with the size of the crew increasing as they progress further into the game. On the first playthrough, any characters introduced within a level must always be part of the player's crew, and they will always be used when playing the boss microgame. After beating Showdown for the first time, the option to use all the characters in the crew becomes available for previous levels.
Levels
| Level/Host | In-game descriptions | Story | Crew size | Unlock criteria |
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Intro Games Wario |
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While Wario sits at his house playing a video game, a giant Wario nose from space hurtles towards the earth and destroys his house. As Wario falls down the resulting crater, still holding his game, he yells for it to start. | 3 or all | Available from the start |
That's Life Mona |
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Mona leaves her house on her scooter while her pets stay home and she tells them to behave. Soon after she leaves, the pets make a mess in the house, which Mona finds when she returns home in the evening. She disciplines them with her boomerang and angrily makes them clean it up. The next day, Mona leaves her pets at home again and finds on her return that they have made a mess once again, to her dismay. | 3 or all | Clear Intro Games (10 points) |
Fantasy Dribble & Spitz |
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Dribble & Spitz travel through space in their taxi while transporting alien passengers across different planets in an "Outta This World Tour". | 3 or all | Clear That's Life (15 points) |
High Tech Dr. Crygor |
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In Dr. Crygor's Top Secret Factory, Dr. Crygor, Mike, and Doris 1 test out Flatterbots, robots designed to applaud anyone performing an activity. While they react appropriately to Doris 1's cleaning and Mike's singing, they show no reaction to Dr. Crygor's dancing, who deems the test a failure. | 3 or all | Clear That's Life (15 points) |
Nintendo Classics 9-Volt |
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9-Volt skates home with his pet Fronk while accompanied by 18-Volt and 13-Amp, who wave him goodbye when he arrives. That night, after 5-Volt turns out the lights when 9-Volt and Fronk are asleep, they immediately wake up to play their Epic Augmented Reality Game. After Fronk noisily jumps in excitement, 5-Volt approaches the bedroom door and opens it to check on them, who pretend to be asleep. As soon as 5-Volt leaves, 9-Volt turns on the game. | 3 or all | Clear That's Life (15 points) |
| Remix |
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The intermission stage consists of a ride on a mine cart leading to the second half of the map. The lives are represented by throttles. When the player encounters a microgame, the cart enters a tunnel with its threshold decorated by elements from previous intermission stages. If the player wins, stars appear. If the player loses, the stage darkens and the mine cart malfunctions. When the player encounters the boss, the tunnel has a pink threshold. The boss microgames are always played on Level 3 difficulty and cycle between Super Mario World, Ride the Line, Poseidon, and Delivery Center. | 3 or all | Clear Fantasy, High Tech, and Nintendo Classics (15 points) |
Nature Kat & Ana |
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A ninja named Leo arrives at a town called Sleepytown Village and casts a puppetry ninja spell on the animals, which cause trouble to the village residents. Kat & Ana then arrive, cast a sleeping spell on one of the animals, and confront Leo, who summons the animals against them. | 4 or all | Clear Remix (17 points) |
Sports Jimmy T |
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Jimmy T performs weight training exercises with Lulu, Young Cricket, Master Mantis, and Joe. At Feelin' Groovy Fitness, a nightclub where performers perform aerobics, Joe performs a routine in front of the Club Goers to a tepid reaction. Jimmy T then comes on stage and performs a more lively, disco routine with the others joining in, which draws cheers from the audience. | 4 or all | Clear Nature (15 points) |
Food Ashley |
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At Ashley's Mansion, Ashley & Red sit at the dining table starving, which causes Ashley to hallucinate and imagine Red's head as a burger. When mandrakes break into the mansion, Ashley casts spells that transform them into food, creating dinner for herself and Red. | 4 or all | Clear Nature (15 points) |
Culture Orbulon |
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Orbulon broadcasts a travel show named "Around the World with Orbulon", in which he visits different parts of the world including Goro Desert, Takechiko City, and Ohlaka Island and absorbs their landmarks and cultural items with his Oinker, which he intends to give to his friends as souvenirs. | 4 or all | Clear Nature (15 points) |
| Remix 2.0 |
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The intermission stage is the same as the first Remix stage except with a darker color scheme and the tunnel threshold has different colors and is decorated with elements from the stages from which the microgames originate. The boss microgames are always played on Level 3 difficulty and cycle between Great Juice, Safari Tour, Rock Climber, and Drawbridge Dilemma. | 4 or all | Clear Sports, Food, and Culture (15 points) |
Anything Goes Wario Bug |
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The story is the same as Wario's Intro Games, but infested with many game bugs which corrupt the cutscene. When Wario falls down the crater, the game bugs begin to infect him, turning him into the Wario Bug. | 5 or all | Clear Remix 2.0 (19 points) |
| All Mixed Up |
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All microgames from all stages are mixed. The first microgame is always an Intro microgame, which can be Treasure Hunt, Tummy Trouble, Sleep Clinic, or Rocket Rush. | 5 or all | Clear Anything Goes (19 points) |
| Super Hard |
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All non-boss microgames from all stages are mixed at high speed. Microgames are at Level 1. | 5 or all | Clear All Mixed Up (18 points) |
| Thrill Ride |
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All non-boss microgames from all stages are mixed and only one life is available. Microgames are at Level 3 and never speed up. | 5 or all | Clear Super Hard (10 points) |
| Penny's Mix |
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After Wario and his crew collects all of the treasures form the previous stages, he tries to figure out what to do with them. Dr. Crygor believes that Penny knows and so calls her for help. Meanwhile, Penny is seen in her lab working on the Jet Tank One when she receives the call. She then hops on her helicopter to reach Crygor. | 1 (Penny only) | Clear Thrill Ride (5 points) |
Showdown |
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Every character unlocked must work together to defeat the hidden boss. Each round, a character plays a unique stage in which they must defeat all of the "eyes" in the style of a microgame. After every character completes their respective rounds (determined at random), Wario takes on the final round in the style of a boss microgame. | All (except Pyoro) | Clear Penny's Mix (15 points) |
- Names in other languages
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Variety Pack
Variety Pack mode features various minigames that can be played with up to four players, including some that are multiplayer-exclusive. There are ten minigames, which are split into two categories: Completionist and Party. This mode is unlocked after clearing the Anything Goes level.
| Minigame | Number of players | Description |
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| Completionist | ||
| Gotta Bounce | 1-4 | Players take turns bouncing a ball into the air without it touching the ground. The ball's color changes with each hit and indicates which player has to hit it next. |
Daily Grind |
1-4 | Players travel through a side-scrolling level while collecting paper Contracts for sales and avoiding hazards. Crew member swaps also increase sales. |
Friendless Battle |
1 | The player fights against several cloned versions of other characters without running out of health. |
| Party | ||
High Five |
1-4 | A volleyball minigame in which players must hit the numbered ball to the other team's side before it counts down from five to zero. The number resets once it reaches the other side. Events that affect gameplay may occur during the match. |
| Duelius Maximus | 2 | Two players compete against each other in the same microgame on separate screens to be the last player standing. Each player has four lives, and the player who loses a microgame (or in Lightning Round, finishes a microgame last) loses a life. |
| Rising Star | 2 | Two players play through a series of microgames, with the winning player in each round earning a star. In the case of a failed microgame, the player causing the failure loses a star. A draw results in neither player winning or losing stars. |
| Balloon Bang | 2-4 | Players take turns playing a microgame on a monitor while the other players inflate a balloon positioned above it. If the balloon pops, the player inside the monitor loses. The minigame has the same concept and shares its name with Balloon Bang from WarioWare, Inc.: Mega Party Game$!, which was also the basis of Balloon from WarioWare: Smooth Moves. |
| Sly Angle | 2-4 | Players compete in microgames and place and connect flags of their color on a field to gather as much territory as possible if they win. Flags positioned in a triangular formation create an area of territory. |
| Puck 'er Up | 2-4 | Players participate in air hockey matches with a puck containing a microgame. The player who scores a goal then participates in the microgame on a small screen while the other players try to shake the screen to disrupt gameplay. If the microgame is won, the player receives several stars. If the microgame is lost, each other player receives one star. |
| Frenemy Frenzy | 2-4 | Players battle against each other directly using the characters' unique abilities. |
Play-o-pedia
- Main article: List of WarioWare: Get It Together! microgames
The Play-o-pedia is where the player can play individual microgames after they have unlocked them by playing them at least once in the Story mode. The menu itself is unlocked after clearing the Intro Games level. There are 222 microgames in total across all categories. When playing a microgame, the player plays through its three difficulty levels, after which it reverts to Level 1 but with the speed increasing, and the cycle repeats until the player loses all four lives. Each microgame has a passing score which, if reached, rewards the player with 300 coins and can only be achieved if the player uses the all crew members option. In addition, every crew member has a specific level of suitability for each microgame, which can be viewed on the crew selection screen when entering a microgame with a crew of a limited number of characters, with the level of suitability being rated from a scale of "Bad Fit" to "Good Fit" (a dark-red crying face for very poor suitability, a red frowning face for poor suitability, a yellow neutral face for average suitability, a green smiling face for strong suitability, and a bright-green happy face for very strong suitability).
Crew
The Crew mode allows the player to interact with the crew members in the Break Room, purchase and view Prezzies (items of varying rarities that can be given to crew members to increase their Job Points) in the Emporium, and view their play data, which displays each crew member's number of plays, number of wins, win percentage rate, and their job statuses (levels). This mode is unlocked after clearing the Intro Games level.
Break Room
In the Break Room, the player can practice a crew member's controls in the tutorial level from when they became playable, give them Prezzies, customize their appearance, and listen to their voice clips. Each crew member has a job status, which is measured by a level-up system (beginning at level 1 with a Job Title of "Free Spirit"), and by giving them Prezzies, they receive Job Points which fill up a meter; once the meter is full, it resets and the crew member levels up and is "promoted", receiving a new Job Title. Leveling up a crew member unlocks new customization options and a gallery of special artwork of that member (up to five pieces for each one, unlocked at levels 2, 5, 8, 11, and 14, respectively) and increases their base score for when they are used in Wario Cup. A crew member can be leveled up to level 100, at which point the player can view all of their Prezzy preferences.
Customization options
The player can customize three parts of a crew member into a variety of different colors: "Main", which usually applies to the member's hair, headwear, or even skin; "Sub", which usually applies to clothing; and "Accent", a relatively smaller feature of the member. Only Noncommittal Crimson is available at level 1, with a new color being added as the crew member levels up. In addition to colors, the player can unlock up to five special palette swaps that add visual and audio effects to the crew member, such as sparkles and increasing the pitch in their voice. This gives each character 29,796 possible looks, including the special palette swaps and normal colors. The customizable colors (along with the levels where they are unlocked) and special palette swaps are as follows:
- Customizable colors
| Standard | Light | Dark |
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| 1: Noncommittal Crimson | 11: Just Peachy | 21: Presidential Suite |
| 2: Blue the Opportunity | 12: Almost Purple | 22: Night Sky |
| 3: Youthful Yellow | 13: Daily Banana | 23: Aged Yellow |
| 4: Still Green | 14: Not So Green | 24: Scenic Views |
| 5: Pink Perspective | 15: Flush with Power | 25: Deep Magenta |
| 6: Blue Blazer | 16: Well-Connected Blue | 26: Space Frost |
| 7: Orange You Powerful? | 17: Muted Orange | 27: Sunburnt |
| 8: Greenish Glow | 18: Refreshingly Green | 28: Unseen Green |
| 9: Power-Hungry Purple | 19: Vote Lilac | 29: Into the Wormhole |
| 10: Ambiguous Gray | 20: Simply White | 30: Beyond Color |
- Special colors
| Name | Description | Effects | Unlocked at |
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| Zombie | "Perfect for zombie parties. The sound effects are really convincing." | Turns the crew member's skin blue-green and distorts their voice. | Lv. 3 |
| Baby Face | "Want a more youthful look? Then just turn around!" | Changes the crew member's colors into mostly red and white and replaces their voice with the Baby Face sound from Mario Paint while the face itself appears over their own. | Lv. 6 |
| Cutie Pie | "It is a cute effect. Though it's unclear what pie has to do with it." | Changes the crew member into pastel colors, |