Sinister Street Signs

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Level
Sinister Street Signs
Toadette ambushed by a swarm of Mud Troopers.
Level code Episode 2-4
World Episode 2
Game Captain Toad: Treasure Tracker
Objective Defeated all of the Mud Troopers!
Target 21 seconds
Music track "Sinister Street Signs"
Music sample
Level progression
← Previous
Mine Cart Sunset Rundown
Next →
Floaty Fun Water Park
Captain Toad: Treasure Tracker levels

Sinister Street Signs is the fourth course of Episode 2 in Captain Toad: Treasure Tracker and its Nintendo Switch and Nintendo 3DS ports of the same name.

Layout[edit]

This course place in a dark Ghost House-type setting. Toadette needs to use invisible walkways similar to the ones found in Footlight Lane in Super Mario 3D World and Trample Switches while avoiding Mud Troopers to reach the Power Star in this level.

Super Gems[edit]

Three Super Gems can be found throughout the level.

Image Location
Where to find a Super Gem Located in the top-right corner on the invisible walkway.
Where to find a Super Gem On top of the structure in the top-left corner; revealed by hitting a Trample Switch.
Where to find a Super Gem Inside the T-shape formation of Brick Blocks on the lower level.

Enemies[edit]

Image Name Count
Artwork of two Chargin' Chucks from Super Mario 3D World. Chargin' Chuck 2
Mud Trooper Mud Trooper 10

Pixel Toad[edit]

The Pixel Toad is behind a poster on the far brick pillar. The player must target the poster with their cursor to remove it before finding it.

Names in other languages[edit]

Language Name Meaning Note(s) Ref.
Japanese 路地裏のふしぎ看板
Rojiura no Fushigi Kanban
Mysterious Signboards in the Back Alley [?]
Dutch Onheilspellende omleiding Ominous Diversion [?]
French (Canadian) Panneaux dans la pénombre Panels in the Penumbra [?]
French (European) Panneaux pas nets Not Clear Panels [?]
German Nebulöse Zeichen im Hinterhof Nebulous Signs in the Backyard [?]
Italian Il vicolo delle insolite insegne The Unusual Signboards Alley [?]
Spanish El acertijo de las señales The Riddle of the Signals [?]

Notes[edit]

  • If the player waits long enough, a ghost will come out from inside a room.