Super Mario Galaxy 2

From the Super Mario Wiki, the Mario encyclopedia
(Redirected from SMG2)
Jump to navigationJump to search
This article is about the Wii game. For other uses, see Super Mario Galaxy 2 (disambiguation).
Super Mario Galaxy 2
Boxart for Super Mario Galaxy 2.
For alternate box art, see the related gallery.
Developer Nintendo EAD Tokyo
Publisher Nintendo
Platforms Wii, Wii U
Release dates Wii (original release):
USA May 23, 2010[1]
Mexico May 23, 2010[2]
Japan May 27, 2010[3]
Europe June 11, 2010[4]
Australia July 1, 2010[5]
ROC December 4, 2010[6]
HK December 4, 2010[7]
South Korea January 20, 2011[8]
Wii (Nintendo Selects):
Europe June 13, 2014[9]
Australia August 27, 2015[?]
USA March 11, 2016[10]
Mexico April 6, 2016[11]
Wii U (digital download):
USA January 13, 2015[12]
Europe January 14, 2015[13]
Japan January 15, 2015[14]
Australia January 15, 2015[15]
Languages English (United States)
English (United Kingdom)
Japanese
Chinese (Traditional)
French (Canada)
French (Europe)
German
Italian
Korean
Spanish (Latin America)
Spanish (Europe)
Genres Platformer, action-adventure
Ratings
ESRB:E - Everyone[16]
CERO:A - All ages[17]
PEGI:3 - Three years and older[18]
USK:6 - Six years and older[19]
ClassInd:L - General audience[?]
GRAC:All - All ages[20]
GSRR:G - All ages[21]
ACB:G - General[22]
Modes Single player, two-player cooperative
Format
Optical disc
Digital download
Input
Serial code USA RVL-SB4E-USZ

Super Mario Galaxy 2 is a 3D action-adventure platform game released for the Wii on May 23, 2010. It is the sequel to the 2007 game Super Mario Galaxy, the thirteenth entry in the Super Mario series,[23][24] the fourth 3D platformer, and the only 3D platformer in the Super Mario series to be released on the same console as its predecessor. The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of gravity, items such as the Bee Mushroom and Spring Mushroom, and recurring objects such as Launch Stars and Sling Stars. However, the game introduces new elements as well, such as the utilization of Yoshi, new power-ups like the Cloud Flower, and the use of a guide within the game for beginner players. The Japanese, European and Australian releases included a beginner's DVD to help players understand the controls and items if they had not played Super Mario Galaxy. In North America, help for beginners was found on the official website as well as on the Nintendo Channel.

Like its predecessor, Super Mario Galaxy 2 has been considered one of the greatest video games of all time by critics.

Super Mario Galaxy 2 was also the first Wii title to be digitally re-released on the Wii U's Nintendo eShop service. In celebration of the 40th anniversary of Super Mario Bros., an enhanced port of the game was released with upscaled graphics on the Nintendo Switch on October 2, 2025, as part of the Super Mario Galaxy + Super Mario Galaxy 2 bundle and as a standalone digital-only version, 15 years after its original launch.

Story[edit]

From the instruction booklet

Shining stardust falls on the Mushroom Kingdom once every hundred years. That time had come again...

Dear Mario,
Would you like to share some cake while we watch the shooting stars? Meet me at the castle!
Peach

Mario ran through the field with stars falling around him. Suddenly, he noticed a strange light in the grass. As he peered cautiously through the reeds, he saw a small, lost Luma. With the baby Luma tucked safely under his cap, Mario rushed on to the castle. But when he got there, something unexpected was waiting for him…

Super Mario Galaxy 2 is "another story of stardust".[25] The game begins at the time of the Star Festival, which only happens every 100 years. Princess Peach invites Mario to share some cake while watching the shooting stars. On his way to Peach's Castle, Mario finds a lost Baby Luma, who seems to like Mario and jumps into his hat, granting him spin power. Near the castle, Mario discovers it under attack by Bowser, now gigantic thanks to the Power Stars, who kidnaps Peach and takes her to the center of the universe. In response, Lumas who crashed near the castle offer to aid Mario to chase Bowser by transforming into a Launch Star and launching Mario to space.

After collecting a Power Star, Mario arrives on a planet-like object, where he meets Lubba, who tells him that her crew and their spaceship were attacked by Bowser. Realizing both her and Mario need each others' help to collect the stolen Power Stars and rescue Peach, she uses the Power Star to fix her ship and transform it into Starship Mario, which is used to travel through space and find more Power Stars. During his travels, Mario has to deal with Bowser's forces, including Bowser Jr. and Super Bowser himself.

Baby Luma bidding farewell to Mario and Peach.
Baby Luma bidding farewell to Mario and Peach.

Finally, Mario and friends locate Bowser's Galaxy Generator, where Bowser is fought for the final time. After Bowser's defeat, his empire becomes undone, and Peach is saved. A comet which was caught by Bowser's fortress is also freed and is revealed to be the Comet Observatory. Rosalina then appears, happy to see that Baby Luma is safe. Baby Luma, overjoyed that he's reunited with his "mama", heads back to his home, and takes Mario's cap as a souvenir, much to Mario's surprise. After the Comet Observatory leaves, Mario and Peach return to their own home using the Starship Mario. Along the way, Bowser is shown in a tiny form near Peach's Castle.

Rosalina and her Lumas in the 2nd ending of Super Mario Galaxy 2.
Rosalina telling stories to the Lumas.

If the player collects the first 120 Power Stars and battles Bowser again in his fortress, an extra scene is shown after the credits, revealing Rosalina and her Lumas in the Comet Observatory's Library. She has finished reading a story to them (possibly the events of the game itself) and plans on telling the Lumas a new story about the Green Stars. A new feature is then unlocked in which all the galaxies are visited by green Prankster Comets. From there, the player must hunt down all the Green Stars. When they are all collected (adding up to 240 Power Stars), the Grandmaster Galaxy is opened in World S. It houses the last two Power Stars, and when the last one is reached, Rosalina congratulates the player and appears on Starship Mario.

Gameplay elements[edit]

The main deck of Starship Mario in Super Mario Galaxy 2
Mario on the deck of Starship Mario.
Portal from Super Mario Galaxy 2
Mario near the Portal leading to World 4.

The gameplay is similar to Super Mario Galaxy, with a focus on platforming based on and around 3D planets of varying sizes and with many different types of surfaces. Power-ups, such as the Bee Mushroom, Boo Mushroom, Spring Mushroom, and Fire Flower make a return, along with new ones such as the Rock Mushroom and the Cloud Flower, as well as various enemies and Airships. Launch Stars reappear for interplanetary navigation, along with a Luma and Mario's spin action. Additionally, the concept of "dark matter" appears as the medium of which Cosmic Clones are composed, and as a portal through which Airships emerge. 2-D stages featured in Super Mario Galaxy are also included in Super Mario Galaxy 2, introducing many new features. The game has only three file slots to use, unlike the six files in the preceding game; also, files can no longer be copied.

Mario is controlled with the analog stick and can jump with the A Button. The Nunchuk Z Button works just as the Z Button trigger did in Super Mario 64. The player uses it to make Mario crouch, do Somersaults, and do Long Jumps. The Nunchuk C Button centers the camera behind Mario, while the +Control Pad can adjust the camera angle manually. By pressing the upper part of the +Control Pad, the player can enter a first-person perspective.

The game also uses the motion sensors in the Wii Remote. The pointer of the Remote appears as the Star Pointer on the screen. The Star Pointer is used to perform a variety of actions, such as using Pull Stars, manipulating Sling Pods, and collecting Star Bits. Shaking the Wii Remote or Nunchuk makes Mario perform a spin.

One of the more notable additions in Super Mario Galaxy 2 is the inclusion of Yoshi. When Mario finds a Yoshi egg, he can crack it to release and use Yoshi. Yoshi changes colors when eating either a Dash Pepper, Blimp Fruit or Bulb Berry; a Dash Yoshi darts at rapid speeds, a Blimp Yoshi inflates and floats upwards, and a Bulb Yoshi lights up and shows hidden paths for a certain amount of time, respectively. When utilizing Yoshi, the player's Wii Remote cursor turns into a red sphere that detects targets for Yoshi's tongue. Using the cursor allows Yoshi to swallow enemies and swing from special flowers.

Elements from older games are also included in the new game. These elements include an arrangement of Super Mario Bros.'s "Ground BGM" (itself a slight variation of an arrangement used in Toy Time Galaxy from Super Mario Galaxy); Supermassive Galaxy, a galaxy that is reminiscent of Giant Land from Super Mario Bros. 3; an arrangement of "Athletic BGM" from Super Mario World; the Checkpoint Flag from New Super Mario Bros. Wii; Throwback Galaxy, a galaxy based on Whomp's Fortress from Super Mario 64; and arrangements of "Main Theme" and "Slider" from Super Mario 64.

The underwater portion of Cosmic Cove Galaxy.
Mario and Co-Star Luma on the underwater portion of Cosmic Cove Galaxy.

Like Super Mario Galaxy, Super Mario Galaxy 2 features a main hub. For traveling between different galaxies, Mario uses a planet shaped like his head, Starship Mario. Starship Mario can be explored, much like the Comet Observatory, although it is smaller. The game has a total of 242 stars to collect, twice the number of stars found in Super Mario Galaxy, including 120 Power Stars, 120 Green Stars and an extra 2 Power Stars in Grandmaster Galaxy.

Multiplayer from the original Super Mario Galaxy reappears, but in addition to being another star pointer, the second player is a Co-Star Luma. The second player can stun enemies and pick up Star Bits like in Super Mario Galaxy, but now they can pick up coins (including Purple Coins) and mushrooms, defeat enemies by spinning, stop the Star Ball (while player 1 is riding on it), activate checkpoints, and flip switches.

Super Guide from Super Mario Galaxy 2
Mario in the Cosmic Guide mode of Flip-Swap Galaxy.

Super Mario Galaxy 2 features ways to help players during gameplay similar to the Super Guide mode seen in New Super Mario Bros. Wii. In some levels, the player may watch the Tip Network, which is a short demonstration of Mario taking some actions to progress. Another way the game offers is the Cosmic Guide mode. If the player finds a very difficult obstacle on their way, an entity known as the Cosmic Spirit asks Mario if he needs some help. Activating this mode, Mario passes automatically through the level to find the Star. The player may stop this mode by pressing the Plus Button, though once the player has chosen this mode, they finish a level by getting a Bronze Star instead of one gold. The player must play through the level without the Cosmic Guide to gain a gold Star.

Unlike in Super Mario Galaxy, the player can now switch between playing as Mario or playing as Luigi in certain levels. If the player clears Bowser's Galaxy Generator, Luigi can be played as in any level. Like in most Super Mario games, Luigi can jump higher but has reduced traction.

Controls[edit]

Action(s) Input(s)
Mario and Luigi controls
Move Nunchuk Control Stick
Spin, engage object, throw object, skate Shake Wii Remote / Nunchuk
Kick Make contact with stunned enemy
Jump, speak, read, swim A Button
Double jump A Button when making contact with the ground while moving
(repeat twice)
Triple jump A Button when making contact with the ground while moving
(repeat thrice)
Backwards somersault Nunchuk Z Button + A Button
Wall jump A Button against a wall
Side somersault Nunchuk Control Stick (in reverse direction) + A Button
Long jump Nunchuk Z Button + A Button while running
Spin jump Shake Wii Remote / Nunchuk in midair
Ground pound Nunchuk Z Button in midair
Homing ground pound Shake Wii Remote / Nunchuk + Nunchuk Z Button in midair
Grab or release pole A Button alongside a pole
Climb or slide down pole (While grabbing pole) Nunchuk Control Stick up or down
Spin around pole (While grabbing pole) Nunchuk Control Stick left or right
Crouch, dive underwater Nunchuk Z Button
Crawl Nunchuk Z Button + Nunchuk Control Stick
Sweep kick Nunchuk Z Button + shake Wii Remote / Nunchuk
Move camera +Control Pad
Enter first-person view +Control Pad up
Reset camera Nunchuk C Button
Roll the Star Ball, soar with Fluzzard Tilt Wii Remote
Move leaf raft Adjust Nunchuk Control Stick
Yoshi controls
Move Nunchuk Control Stick
Head shake Shake Wii Remote / Nunchuk
Kick Make contact with stunned enemy
Jump, speak, read, swim A Button
Double jump A Button when making contact with the ground while moving
(repeat twice)
Side somersault Nunchuk Control Stick (in reverse direction) + A Button
Flutter jump Hold A Button in midair
Eat, spit, grapple Tongue + B Button
Pull Hold B Button + pull back with Tongue → release B Button
Crouch Nunchuk Z Button
Crawl Nunchuk Z Button + Nunchuk Control Stick
Dismount Yoshi Nunchuk Z Button + A Button
Power-up controls
Create platform in Cloud form Shake Wii Remote / Nunchuk
Roll into a boulder in Rock form Shake Wii Remote / Nunchuk
Adjust trajectory in Rock form Nunchuk Control Stick
Toss fireball in Fire form Shake Wii Remote / Nunchuk
Hover in Bee form Hold A Button
Float in Boo form A Button
Phase through walls in Boo form Shake Wii Remote / Nunchuk
Bounce in Spring form A Button when colliding with the ground
Get a speed boost in Yoshi's Dash form A Button on a surface
Slow Yoshi's ascent in his Blimp form Hold A Button
Star Pointer and Co-Star Luma controls
Collect a Star Bit Move Star Pointer over a Star Bit
Shoot a Star Bit Star Pointer + B Button
Rapidly shoot Star Bits Star Pointer + hold B Button
Enter a Pull Star (P1 only) Star Pointer + hold A Button
Fire cannon (P1 only) Star Pointer + A Button
Star spin (Co-Star Luma only) Shake Wii Remote
Stop an enemy (Co-Star Luma only) Move P2's Pointer over an enemy + hold A Button
Defeat an enemy (Co-Star Luma only) Shake Wii Remote while stopping an enemy
Collect item or activate object (Co-Star Luma only) P2's Pointer + A Button
Make a sound on P1's Wii Remote
(Co-Star Luma only)
+Control Pad
Make a sound on P2's Wii Remote
(Co-Star Luma only)
One Button / Two Button / Plus Button /