Mario & Luigi: Dream Team
This article needs Mario & Luigi improvement. Specifically:
- Add the background and development details of the game
| Mario & Luigi: Dream Team | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
For alternate box art, see the related gallery. | |||||||||||||||||
| Developers | AlphaDream Good-Feel[1] Nintendo SPD Group No.4 Paon | ||||||||||||||||
| Publisher | Nintendo | ||||||||||||||||
| Platform | Nintendo 3DS | ||||||||||||||||
| Release dates | Original release Nintendo Selects | ||||||||||||||||
| Languages | English (United States) English (United Kingdom) Japanese Dutch French (Canada) French (Europe) German Italian Korean Portuguese (Europe) Russian Spanish (Latin America) Spanish (Europe) | ||||||||||||||||
| Genres | RPG, Action | ||||||||||||||||
| Ratings |
| ||||||||||||||||
| Mode | Single player | ||||||||||||||||
| Format | |||||||||||||||||
| Input | |||||||||||||||||
| Serial code | |||||||||||||||||
Mario & Luigi: Dream Team, known as Mario & Luigi: Dream Team Bros. in PAL regions, is a title for the Nintendo 3DS. It is the fourth installment in the Mario & Luigi series, preceded by Mario & Luigi: Bowser's Inside Story from 2009, and succeeded by Mario & Luigi: Paper Jam in 2015. The story follows Mario and Luigi's journey on Pi'illo Island to rescue Princess Peach from Antasma and Bowser and to stop them from conquering the real world with the Dream Stone. During this journey, they find and rescue an ancient species of the island called the Pi'illos. One Pi'illo, Prince Dreambert, accompanies the brothers and Starlow in order to help them. This game is part of The Year of Luigi, celebrating the 30th anniversary of Luigi's debut. As such, Luigi has a much bigger role in the game than in the previous Mario & Luigi games. Many of the game's mechanics in the dream world center around him, including Luiginary Works, Luiginoids, Luiginary Attacks, and Giant Luigi. Mario & Luigi: Dream Team is a graphically pivotal entry in the Mario & Luigi series, as its art style was used in every subsequent installment in the series until Mario & Luigi: Brothership.
In regions using the title Mario & Luigi RPG, this is the last game in the series to have a numbered title, as later games would instead be subtitled.
Story[edit]
One day in the Mushroom Kingdom, Princess Peach, Mario, Luigi, Toadsworth, and some Toads are invited to Pi'illo Island, which is said to contain a special power that makes people fall asleep. During the flight, a dark pillow falls onto a blimp and transforms into a dark figure who Mario defeats. After defeating him, the blimp malfunctions and crashes into the Pi'illo Blimport. However, it is revealed that it was all Luigi's dream. The group proceeds through Pi'illo Blimport, where they meet Broque Monsieur and many Brocks, who host a variety of welcoming events, including a Check-X Quiz, enemy battles, and a Coin-Up Challenge. They then go to Pi'illo Castle, where they meet Starlow. Mario and Luigi go to a room where Peach and Toadsworth accidentally set off a test platform sending them to ancient Pi'illo ruins. The Bros. follow and eventually find Peach and Toadsworth, as well as a Pi'illo, the latter of whom is to be Prince Dreambert. After defeating Smoldergeist, they find a collection room where Luigi takes a nap on the pillow. After everyone gathers in the collection room, a Dream Portal opens a portal to the Dream World. The dark figure from Luigi's dream pulls Princess Peach into the Dream World. After Mario chases after Peach into Dreamy Pi'illo Castle, with the help of a dreamy version of Broque Monsieur, he comes across Dreamy Luigi, Luigi's dream representation, who assists Mario through his treks in the Dream World.
The Bros. catch up to the dark figure, who creates Dreamy Mario, whom they defeat. The dark figure then creates a portal to Dream's Deep and flees there, sealing it up afterwards. Mario and Luigi then find a Nightmare Chunk and break it, freeing Prince Dreambert. He explains that there were two powers in Pi'illo Island, the Dream Stone and the Dark Stone. Both stones have the power to grant wishes. The Pi'illo folk were protecting the stones from misuse. Then the Bat King Antasma came to steal the Dark Stone to fulfill his desires. The Pi'illo fought Antasma and successfully sealed him in the Dream World, but not before Antasma destroyed the Dark Stone, thus causing the Pi'illos' souls to be trapped in Nightmare Chunks upon being hit by one. Prince Dreambert then runs out of the room, with the Bros. following him. After catching up to Prince Dreambert and saving some Pi'illos, Mario and Luigi learn from one that Eldream, a Pi'illo elder, knows how to reach Dream's Deep. The Bros. then set off to find him in Mushrise Park.
Upon arriving at Mushrise Park, the Bros. learn that Brickle, the park's manager, has Eldream but will not give him up unless they catch him. After the Bros. free him from being stuck in the fountain top and defeat a malfunctioning watering robot named Grobot, Brickle allows them to use his bed in his hut. After freeing Eldream, he opens the portal to Dream's Deep where the Bros. enter. Meanwhile in the real world, Bowser appears along with Kamek and the newly-formed Elite Trio: Private Goomp, Corporal Paraplonk and Sergeant Guy. Bowser follows the princess's scent to Dream's Deep right where the Bros. are confronting Antasma. Upon being convinced by Antasma and his claims, Bowser teams with him and decides to kidnap Peach later.
Back in the Real World, the Bros. learn that Antasma is going after the Dream Stone, which resides in Dozing Sands. As the Bros. approach the ruins that hold the Dream Stone, they discover Antasma and Bowser had already stolen it. Prince Dreambert realizes that the Dream Stone's altar is a Dreampoint, a point where one can enter the Dream World easily. Mario enters the Dream World as Luigi sleeps on Prince Dreambert on the Dreampoint, into Dreamy Dozing Sands. After finding the Dream Stone's Soul, it tries to hide as it does not want to get involved but is pestered to the point it is consumed by fury, turning into the massive Robo-Drilldigger to get rid of the Bros. Dreamy Luigi, fusing with many Luiginoids, then becomes Giant Luigi to defeat Robo-Drilldigger. After doing so, the Dream Stone's Soul tells Luigi where the Dream Stone was taken, Mount Pajamaja.
To reach Mount Pajamaja, the Bros. need to take a tour there, signing up requiring them to go to Wakeport. However, the tour cannot begin until Big Massif, the big brother of Lil' Massif and one of the tour guides, shows up. The Bros. later find Big Massif voluntarily asleep on a Dreampoint. Mario enters Dreamy Wakeport, but discovers that to meet Dreamy Big Massif, they have to beat his four Hooraw apprentices with special conditions involved. After beating all four, it is revealed that Dreamy Big Massif was disguised as the tour center operator. Upon beating Dreamy Big Massif, Big Massif wakes up, notices he slept in and starts the tour to and up Mount Pajamaja. After climbing up to the summit, the Bros. find Antasma, Bowser, Kamek and the Elite Trio starting to play music known as the Dreambeats, making all who hear it fall asleep, except for Pi'illos, Starlow, Antasma and Bowser (who is covering his ears). The Bros. try to escape but Luigi falls asleep. Mario manages to escape the Dreambeats by diving through the Dream Portal of a nearby Dreampoint into Dreamy Mount Pajamaja, but the Dream Portal soon closes as the music has made Luigi so deep in his sleep that it cannot remain stable.
Meanwhile, the entire island falls asleep and Dream Orbs, orbs created by those who sleep, are absorbed into the Dream Stone to power it. As the Dream Stone finishes charging, Antasma wishes for a castle for him and Bowser, and surrounds the castle with an impenetrable shield. As Mario gets out of the Dream World, the Bros. head to Pi'illo Castle, and find out that Princess Peach is at Driftwood Shore. When they arrive, they are told to go see Broque Madame who has disguised Peach and Toadsworth as Block folk. It is suggested that Peach should be hidden in the Dream World from Bowser. However, it is revealed that Peach was actually Kamek in disguise, who summons the Elite Trio to fight the Bros. After being defeated, they are teleported out by Kamek who then leaves.
The Bros. start looking for a way to get to Neo Bowser Castle when they discover Dr. Snoozemore has returned and go to see him. Upon finding him, he suggests trying to find the Zeekeeper to break the shield around the Castle. To summon the Zeekeeper, they must use the Ultibed, which in order to access, must first be built by a Bedsmith once they collect the five Zee Parts scattered across the island. The Bros. then find Pi'illoper who takes them to his prized possession, Bedsmith, who is trapped in a Nightmare Chunk. When the Bros. finally reach the Nightmare Chunk, Earthwake, the guardian holding the nightmare chunk in its head, activates and forms a robot made of buildings resulting in another Giant Luigi battle. After beating Earthwake and breaking the nightmare chunk, Bedsmith is more than happy to help, but needs to meet the Bros. at his workshop in Somnom Woods to build the Ultibed.
After arriving in Somnom Woods, Bedsmith makes the Ultibed, and then tells the Bros. to find the Zeekeeper they would have to sleep in the temple in Somnom Woods. To reach the temple, the Bros. have to free the Pi'illo Masters which hold the keys to reaching the temple. In Dreamy Somnom Woods, Mario and Dreamy Luigi find the Zee Egg. Mario tries breaking the egg, releasing the Zeekeeper who fights Giant Luigi. After the Zeekeeper is defeated, he notices Prince Dreambert with the Bros. and upon hearing the dire situation, he reluctantly agrees to help. The Zeekeeper unleashes the Wakebeam upon the castle, shattering the barrier and causing the castle to plummet to the ground, allowing the Bros. to then storm the castle.
Upon infiltrating Neo Bowser Castle, Kamek tries to hinder Mario and Luigi's progress, but fails. The Bros. then find Bowser sleeping on Antasma as a pillow with a barrier protecting him. Luigi suggests that they enter the Koopa King's Dream World; there, they fight Bowser in his giant form. After losing, Bowser flees with Antasma, and Mario and Luigi pursue the duo. Antasma attempts to challenge the Mario Bros. to a fight with the help of Bowser, but to the surprise of everyone, Bowser turns on him, and he then reveals that was planning to double-cross Antasma all along and flees to the top of the castle. Antasma then reveals he had made a wish on the Dream Stone for the ability to create Dream Portals at some point, and escapes into one. Dreambert chases after Antasma but loses and is knocked back into the real world. Mario jumps into the Dream Portal himself, with Dreamy Luigi and a wounded Prince Dreambert joining the fight to assist him. The three defeat him, and they leave the Dream World, still looking to fight Bowser.
After avoiding Elite Trio's attacks, Mario, Luigi, Starlow, and Prince Dreambert make it to the castle balcony, where Bowser and Peach await. As Bowser boasts about the power he now has, Peach and Starlow activate their wish power and, at the request of Prince Dreambert, destroy the Dream Stone. Bowser in turn inhales the Dream Stone's pieces and becomes Dreamy Bowser. He then engages battle with the Bros., but despite his new powers, he still loses to them and reverts back to his normal self. The Bros. then hit him with their hammers hard, sending him flying out of Neo Bowser Castle and into the sky. However, Neo Bowser Castle no longer has the Dream Stone sustaining it, so it begins to collapse. The Bros. and company are greeted by the Zeekeeper, who takes them out of the castle and back to Pi'illo Island.
Back at Pi'illo Castle, Prince Dreambert presents the Zeekeeper with the Dream Stone's essence extracted from Bowser's body, hoping to get it repaired. He does so, but it becomes the Dream Coin, which spouts infinite coins instead. The Zeekeeper explains that he made it this way because simply having the power to grant all wishes is too risky, and it is more intuitive to "buy" one's wishes. Meanwhile, Bowser and his minions are fleeing the island as he announces he will come back for revenge. They are then showered in coins from the Dream Coin, causing the Koopa Clown Car to fall into the ocean from Private Goomp and Seargent Guy moving around excitedly.
Gameplay[edit]
The gameplay shifts between Luigi's dream world, where Mario and Luigi move in a 2-D fashion, and the regular world, where they freely roam the overworld. While Mario is playing inside Luigi's dreams, Starlow can move Luigi's face to affect the area, such as making him sneeze to spin platforms. The battles give the player coins directly from enemies in battle, like Paper Mario: Sticker Star. Badges similar to those in Mario & Luigi: Bowser's Inside Story make a return in this game. Sometimes, gifts also appear in between or after battles. Giant battles from Mario & Luigi: Bowser's Inside Story return, this time with Luigi instead of Bowser.
The art style also changes in this installment due to the shift to 3D. Unlike the previous games' basic sprite style, this installment uses a pre-rendered visual that makes the sprites smoother with the backgrounds. The environment uses 3D models while in giant battles, characters use 3D models for the first time in the series.
The bottom screen of the 3DS displays the area map. Unlike previous installments, the map shows and follows the actual location of the Bros.
Battle system[edit]
The battle system in the overworld is similar to those in previous titles. Initially, Mario has higher BP, POW, and Speed, while Luigi has more HP, DEF and Stache than his brother, like in other games in the series. The battle system in Dream World is different, as Mario fights merged with Luigi's dream form. As a result, he has higher stats, with his HP and BP increased by 1.5x. On the other hand, Mario is the only one who takes damage, while Luigi is completely unharmable. As such, just Mario being KO'd is enough to result in a Game Over. There are now five categories of attacks, as in Mario & Luigi: Partners in Time. They are Jump, Hammer, Item, Luiginary Attacks (in the Dream World) or Bros. Attacks (in the Real World), and Flee. If a player loses a battle and tries again, a sixth option appears, which is the Hint option. Also, during battles, if the player fails a Bro. Attack a numerous amount of times in battle, a slo-mo feature activates allowing for easier hits. There can be more than five enemies in battle, as in Mario & Luigi: Bowser's Inside Story. The Rank feature returns again. One change is the lack of Lakitus from the level up system.
Badges[edit]
- Main section: Badge § Mario & Luigi: Dream Team
Badges return from Mario & Luigi: Bowser's Inside Story. Upon reaching to Prince Dreambert's petrified pillow in Pi'illo Castle, Mario and Luigi find two Badges with the pillow, which are the Mush Badge and the Starter Badge. While traveling through Dozing Sands, the Bros. encounter a Badge shop owner Brock who gives the two the Guard Badge and the Bronze Badge. All other Badges can be bought at Badge Shops.
During battle, Mario and Luigi can fill up the Badge gauge by attacking enemies, with more successful attacks filling up the gauge faster. Bros. and Luiginary attacks fill it up even faster than normal attacks. When the gauge is full, a Badge Effect will take up a Badge Slot. Badges can be swapped out in and out of battle, although the Badge gauge will reset. Below is a list of all Badge combinations.
| Badge | ![]() Starter Badge |
![]() Master Badge |
![]() Expert Badge |
![]() Bronze Badge |
![]() Silver Badge |
![]() Gold Badge |
|---|---|---|---|---|---|---|
![]() Mush Badge |
Restores 30% of each bro's HP. | Restores 50% of each bro's HP. | Refills 80% of each bro's HP, revives KO'd bros and cures bad status effects. | Restores 30% of each bro's BP. | Restores 50% of each bro's BP. | Restores 80% of each bro's BP. |
![]() Strike Badge |
Hits one enemy for 30 damage. | Hits one enemy for 80 damage. | Hits one enemy for 160 damage. | Hits all enemies for 20 damage. | Hits all enemies for 50 damage. | Hits all enemies for 100 damage. |
![]() Guard Badge |
Forms a barrier that reduces damage to zero for 3 attacks. | Forms a barrier that reduces damage to zero for 6 attacks. | For 3 turns, prevents HP from hitting zero, making the user impossible to KO. | Temporarily increases DEF and reduces damage dealt by enemies. | Increases how much your Badge Meter charges during battle. | Temporarily increases your POW, letting you deal more damage to foes. |
![]() Virus Badge |
Temporarily decreases enemies' POW, making them deal less damage. | Temporarily decreases enemies' DEF, making them take more damage. | Makes all enemies dizzy. (Does not work on some foes.) | Removes all status effects from all enemies. | Might turn any foe into a Mushroom of a type dependent on their coin count. | Temporarily increases the power of Lucky Hits. |
![]() Risk Badge |
Either fully recovers Mario's and Luigi's HP...or drops them to 1. | Either fully charges the Badge Meter...or resets it. | Gives everyone a 50% chance of taking enough damage to drop to 0 HP. | Gives everyone a random status effect. | Temporarily increases everyone's POW, upping damage dealt and received. | Damages everyone. (256 HP of damage) |
![]() Miracle Badge |
Produces more coins from enemies. (+30% coins) | Produces more EXP from enemies. (+30% EXP) | Randomly copies one of the effects of an item in your inventory.[a] | Temporarily increases the chances of Lucky Hits. | Reverts your status to the prior turn. Returns used items, cancelling effects.[b] | Stops time for a moment so that all enemies will be unable to move. |
Expert Challenges[edit]
- Main article: Expert Challenges
Expert Challenges are unlocked during the Smoldergeist battle. They are battle-exclusive challenges that have different set conditions. Completing an Expert Challenge awards points. Reaching specific point requirements will award Mario and Luigi special gear. There are a total of 111 Expert Challenges in the game. Below are the rewards gained from completing the challenges, as well as the challenges themselves.
Rewards[edit]
| Point requirement | Reward |
|---|---|
| 20 Points | Expert Boots / Challenge Boots |
| 50 Points | POW Scarf |
| 90 Points | Expert Wear / Challenge Wear |
| 140 Points | Perfect POW Gloves |
| 200 Points | BP Knockout Bangle / BP Knock-out Bangle |
| 300 Points | Expert Hammer / Challenge Hammer |
| 450 Points | Birthday Boots / DoB Boots |
| 600 Points | Golden Hammer |
| 800 Points | Master Gloves / Pro Gloves |
| 1000 Points | Duplex Crown |
List of Expert Challenges[edit]
| Expert Challenge name | Points earned | Description |
|---|---|---|
| Excellent Jump | 2 | During one battle, use only the jump attack and get Excellent for all your attacks. |
| Excellent Hammer | 2 | During one battle, use only the hammer attack and get Excellent for all your attacks. |
| Bros. Attack 1 | 3 | Get an Excellent at least once with the 3D Red Shell. |
| Bros. Attack 2 | 3 | Get an Excellent at least once with the 3D Green Shell. |
| Bros. Attack 3 | 3 | Get an Excellent at least once with the Fire Flower. |
| Bros. Attack 4 | 4 | Get an Excellent at least once with the Bye-Bye Cannon. |
| Bros. Attack 5 | 4 | Get an Excellent at least once with the Dropchopper. |
| Bros. Attack 6 | 5 | Get an Excellent at least once with the Bomb Derby. |
| Bros. Attack 7 | 5 | Get an Excellent at least once with the Slingsniper. |
| Bros. Attack 8 | 6 | Get an Excellent at least once with the Jet-Board Bash. |
| Bros. Attack 9 | 6 | Get an Excellent at least once with the Star Rocket. |
| Bros. Attack 10 | 6 | Get an Excellent at least once with the Zee Egg. |
| Luiginary Attack 1 | 4 | Get an Excellent at least once with the Luiginary Ball. |
| Luiginary Attack 2 | 4 | Get an Excellent at least once with the Luiginary Stack. |
| Luiginary Attack 3 | 5 | Get an Excellent at least once with the Luiginary Hammer. |
| Luiginary Attack 4 | 5 | Get an Excellent at least once with the Luiginary Flame. |
| Luiginary Attack 5 | 6 | Get an Excellent at least once with the Luiginary Wall. |
| Luiginary Attack 6 | 6 | Get an Excellent at least once with the Luiginary Typhoon. |
| Excellent Ten 1 | 15 | Get Excellent 10 times in a row during battles in Pi'illo Castle. (Any attacks, any enemies.) |
| Excellent Ten 2 | 15 | Get Excellent 10 times in a row during battles in Dreamy Pi'illo Castle. (Any attacks, any enemies.) |
| Excellent Ten 3 | 15 | Get Excellent 10 times in a row during battles in Mushrise Park. (Any attacks, any enemies.) |
| Excellent Ten 4 | 15 | Get Excellent 10 times in a row during battles in Dreamy Mushrise Park. (Any attacks, any enemies.) |
| Excellent Ten 5 | 15 | Get Excellent 10 times in a row during battles in Dozing Sands. (Any attacks, any enemies.) |
| Excellent Ten 6 | 15 | Get Excellent 10 times in a row during battles in Dreamy Dozing Sands. (Any attacks, any enemies.) |
| Excellent Ten 7 | 15 | Get Excellent 10 times in a row during battles in Wakeport. (Any attacks, any enemies.) |
| Excellent Ten 8 | 15 | Get Excellent 10 times in a row during battles in Dreamy Wakeport. (Any attacks, any enemies.) |
| Excellent Ten 9 | 15 | Get Excellent 10 times in a row during battles on Mount Pajamaja. (Any attacks, any enemies.) |
| Excellent Ten 10 | 15 | Get Excellent 10 times in a row during battles on Dreamy Mount Pajamaja. (Any attacks, any enemies.) |
| Excellent Ten 11 | 15 | Get Excellent 10 times in a row during battles in Driftwood Shore. (Any attacks, any enemies.) |
| Excellent Ten 12 | 15 | Get Excellent 10 times in a row during battles in Dreamy Driftwood Shore. (Any attacks, any enemies.) |
| Excellent Ten 13 | 15 | Get Excellent 10 times in a row during battles in Somnom Woods. (Any attacks, any enemies.) |
| Excellent Ten 14 | 15 | Get Excellent 10 times in a row during battles in Dreamy Somnom Woods. (Any attacks, any enemies.) |
| Excellent Ten 15 | 15 | Get Excellent 10 times in a row during battles in Neo Bowser Castle. (Any attacks, any enemies.) |
| Excellent Ten 16 | 15 | Get Excellent 10 times in a row during battles in Dreamy Neo Bowser Castle. (Any attacks, any enemies.) |
| Dodge Ten 1 | 20 | Dodge 10 enemy attacks in a row in Pi'illo Castle. (Can be different enemies.) |
| Dodge Ten 2 | 20 | Dodge 10 enemy attacks in a row in Dreamy Pi'illo Castle. (Can be different enemies.) |
| Dodge Ten 3 | 21 | Dodge 10 enemy attacks in a row in Mushrise Park. (Can be different enemies.) |
| Dodge Ten 4 | 21 | Dodge 10 enemy attacks in a row in Dreamy Mushrise Park. (Can be different enemies.) |
| Dodge Ten 5 | 22 | Dodge 10 enemy attacks in a row in Dozing Sands. (Can be different enemies.) |
| Dodge Ten 6 | 22 | Dodge 10 enemy attacks in a row in Dreamy Dozing Sands. (Can be different enemies.) |
| Dodge Ten 7 | 23 | Dodge 10 enemy attacks in a row in Wakeport. (Can be different enemies.) |
| Dodge Ten 8 | 23 | Dodge 10 enemy attacks in a row in Dreamy Wakeport. (Can be different enemies.) |
| Dodge Ten 9 | 24 | Dodge 10 enemy attacks in a row on Mount Pajamaja. (Can be different enemies.) |
| Dodge Ten 10 | 24 | Dodge 10 enemy attacks in a row on Dreamy Mount Pajamaja. (Can be different enemies.) |
| Dodge Ten 11 | 25 | Dodge 10 enemy attacks in a row in Driftwood Shore. (Can be different enemies.) |
| Dodge Ten 12 | 25 | Dodge 10 enemy attacks in a row in Dreamy Driftwood Shore. (Can be different enemies.) |
| Dodge Ten 13 | 26 | Dodge 10 enemy attacks in a row in Somnom Woods. (Can be different enemies.) |
| Dodge Ten 14 | 26 | Dodge 10 enemy attacks in a row in Dreamy Somnom Woods. (Can be different enemies.) |
| Dodge Ten 15 | 27 | Dodge 10 enemy attacks in a row in Neo Bowser Castle. (Can be different enemies.) |
| Dodge Ten 16 | 27 | Dodge 10 enemy attacks in a row in Dreamy Neo Bowser Castle. (Can be different enemies.) |
| No Hitter 1 | 5 | Finish a battle involving a Gromba without getting hit by it. (It must attack at least once.) |
| No Hitter 2 | 5 | Finish a battle involving a Dromba without getting hit by it. (It must attack at least once.) |
| No Hitter 3 | 5 | Finish a battle involving a Storch without getting hit by it. (It must attack at least once.) |
| No Hitter 4 | 5 | Finish a battle involving a Bloatula without getting hit by it. (It must attack at least once.) |
| No Hitter 5 | 5 | Finish a battle involving a Capnap without getting hit by it. (It must attack at least once.) |
| No Hitter 6 | 5 | Finish a battle involving a Thorb without getting hit by it. (It must attack at least once.) |
| No Hitter 7 | 5 | Finish a battle involving a Flibbee without getting hit by it. (It must attack at least once.) |
| No Hitter 8 | 5 | Finish a battle involving a Dreamcap Captain and Dreamcaps without getting hit by them. (They must attack at least once.) |
| No Hitter 9 | 5 | Finish a battle involving a Propellion without getting hit by it. (It must attack at least once.) |
| No Hitter 10 | 5 | Finish a battle involving a Flounderflage without getting hit by it. (It must attack at least once.) |
| No Hitter 11 | 5 | Finish a battle involving a Sandoon without getting hit by it. (It must attack at least once.) |
| No Hitter 12 | 5 | Finish a battle involving a Caccac without getting hit by it. (It must attack at least once.) |
| No Hitter 13 | 5 | Finish a battle involving a Dreamy Sandoon without getting hit by it. (It must attack at least once.) |
| No Hitter 14 | 5 | Finish a battle involving a Lob-omb without getting hit by it. (It must attack at least once.) |
| No Hitter 15 | 5 | Finish a battle involving a Skipdrill without getting hit by it. (It must attack at least once.) |
| No Hitter 16 | 5 | Finish a battle involving a Hermite Crab without getting hit by it. (It must attack at least once.) |
| No Hitter 17 | 5 | Finish a battle involving a Cocoknight without getting hit by it. (It must attack at least once.) |
| No Hitter 18 | 5 | Finish a battle involving a Ticksquawk without getting hit by it. (It must attack at least once.) |
| No Hitter 19 | 5 | Finish a battle involving a Monolift without getting hit by it. (It must attack at least once.) |
| No Hitter 20 | 5 | Finish a battle involving a Grumbell without getting hit by it. (It must attack at least once.) |
| No Hitter 21 | 5 | Finish a battle involving a Flibbee R without getting hit by it. (It must attack at least once.) |
| No Hitter 22 | 5 | Finish a battle involving a Pi'illodactyl without getting hit by it. (It must attack at least once.) |
| No Hitter 23 | 5 | Finish a battle involving a Chizzle without getting hit by it. (It must attack at least once.) |
| No Hitter 24 | 5 | Finish a battle involving a Magmad and an Icead without getting hit by them. (It must attack at least once.) |
| No Hitter 25 | 5 | Finish a battle involving a Lob-omb R without getting hit by it. (It must attack at least once.) |
| No Hitter 26 | 5 | Finish a battle involving a Durapurl without getting hit by it. (It must attack at least once.) |
| No Hitter 27 | 5 | Finish a battle involving a Fly Guy without getting hit by it. (It must attack at least once.) |
| No Hitter 28 | 5 | Finish a battle involving a Goomba without getting hit by it. (It must attack at least once.) |
| No Hitter 29 | 5 | Finish a battle involving a Spiny without getting hit by it. (It must attack at least once.) |
| No Hitter 30 | 5 | Finish a battle involving a Lakitu without getting hit by it. (It must attack at least once.) |
| No Hitter 31 | 5 | Finish a battle involving a Piranha Plant without getting hit by it. (It must attack at least once.) |
| No Hitter 32 | 5 | Finish a battle involving a Bloopurn without getting hit by it. (It must attack at least once.) |
| No Hitter 33 | 5 | Finish a battle involving a Dreamcap Captain R and Dreamcaps R without getting hit by them. (They must attack at least once.) |
| No Hitter 34 | 5 | Finish a battle involving a Dark Block without getting hit by it. (It must attack at least once.) |
| No Hitter 35 | 5 | Finish a battle involving a Shy Guy Airtub without getting hit by it. (It must attack at least once.) |
| No Hitter 36 | 5 | Finish a battle involving a Shy Guy without getting hit by it. (It must attack at least once.) |
| No Hitter 37 | 5 | Finish a battle involving a Virus without getting hit by it. (It must attack at least once.) |
| No Hitter 38 | 5 | Finish a battle involving a Monolift R without getting hit by it. (It must attack at least once.) |
| No Hitter 39 | 5 | Finish a battle involving a Hermite Crab R without getting hit by it. (It must attack at least once.) |
| No Hitter 40 | 5 | Finish a battle involving a Fly Guy R without getting hit by it. (It must attack at least once.) |
| No Hitter 41 | 5 | Finish a battle involving a Goomba R without getting hit by it. (It must attack at least once.) |
| No Hitter 42 | 5 | Finish a battle involving a Bandit without getting hit by it. (It must attack at least once.) |
| No Hitter 43 | 5 | Finish a battle involving a Krubbish without getting hit by it. (It must attack at least once.) |
| No Hitter 44 | 5 | Finish a battle involving a Cocoknight R without getting hit by it. (It must attack at least once.) |
| No Hitter 45 | 5 | Finish a battle involving a Eyepi'illo without getting hit by it. (It must attack at least once.) |
| No Hitter 46 | 5 | Finish a battle involving a Beehoss without getting hit by it. (It must attack at least once.) |
| No Hitter 47 | 5 | Finish a battle involving a Boomerang Bro without getting hit by it. (It must attack at least once.) |
| No Hitter 48 | 5 | Finish a battle involving a Pi'illodactyl R without getting hit by it. (It must attack at least once.) |
| No Hitter 49 | 5 | Finish a battle involving a Pelicrump without getting hit by it. (It must attack at least once.) |
| No Hitter 50 | 5 | Finish a battle involving a Spritzbloom without getting hit by it. (It must attack at least once.) |
| No Hitter 51 | 5 | Finish a battle involving a Skipdrill R without getting hit by it. (It must attack at least once.) |
| No Hitter 52 | 5 | Finish a battle involving a Fire Bro without getting hit by it. (It must attack at least once.) |
| No Hitter 53 | 5 | Finish a battle involving a Flaming Antasmaton without getting hit by it. (It must attack at least once.) |
| No Hitter 54 | 5 | Finish a battle involving a Chain Chomp and a Walker Guy without getting hit by them. (They must attack at least once.) |
| No Hitter 55 | 5 | Finish a battle involving a Shy Guy Airtub R without getting hit by it. (It must attack at least once.) |
| No Hitter 56 | 5 | Finish a battle involving a Shy Guy R without getting hit by it. (It must attack at least once.) |
| No Hitter 57 | 5 | Finish a battle involving a Mechakoopa without getting hit by it. (It must attack at least once.) |
| No Hitter 58 | 5 | Finish a battle involving a Big Tail Goomba without getting hit by it. (It must attack at least once.) |
| No Hitter 59 | 5 | Finish a battle involving a Antasman without getting hit by it. (It must attack at least once.) |
| No Hitter 60 | 5 | Finish a battle involving a Spiny R without getting hit by it. (It must attack at least once.) |
| No Hitter 61 | 5 | Finish a battle involving a Lakitu R without getting hit by it. (It must attack at least once.) |
Pi'illos[edit]
- Main article: Pi'illo
Pi'illos are inhabitants of Pi'illo Island that became petrified due to Antasma destroying the Dark Stone. Some Pi'illos are mandatory to rescue, but many are optional. After saving Eldream in Mushrise Park, he will offer rewards to the brothers when they have rescued enough Pi'illos. Below is a list of all rewards that can be obtained by saving Pi'illos.
| Gift | Pi'illos required |
|---|---|
| Bare Hammer | 5 Pi'illos |
| Birthday Hammer | 7 Pi'illos |
| POW Gloves | 12 Pi'illos |
| Birthday Ring | 18 Pi'illos |
| Golden Wear | 26 Pi'illos |
| POW Gloves DX | 37 Pi'illos |
| Zee Egg (Bros. Attack) | 52 Pi'illos |
Status effects[edit]
Status effects can be caused by enemy attacks, items, Bros. Attacks, or the attributes of equipped gear. Some increase/decrease Mario and Luigi's stats while others prevent them from attacking. In this game, there is no Poison effect like the previous entries of the Mario & Luigi series. Those which raise and lower stats stack with all other status effects with the exception of raising a currently lowered stat (or vice versa). All of these effects can be cured with a Refreshing Herb.
| Status | Description |
|---|---|
| Trip | This effect leaves Mario or Luigi unable to avoid enemy attacks. It ends when their turn comes or possibly after getting hit. Entering battle when the enemy touches the rear of Mario or Luigi automatically inflicts that brother with the status. |
| Dizzy | This effect prevents Mario or Luigi from dodging attacks until their turn comes, but can be lost after getting hit. For enemies, it prevents them from attacking for several turns. |
| Burn/Char | This effect is similar to the Dizzy effect, but hurts the character inflicted with it after each turn. For Mario and Luigi, the effect ends when it becomes their turn or possibly after getting hit. For an enemy, it lasts several turns. |
| Mini | This effect makes either Mario and Luigi very small, in addition to reducing the damage they can inflict. In the dream world, using the jump or hammer attack when mini still causes the Luiginoids to be normal size. If a brother faints in the real world whilst the other is suffering the effect, they automatically lose the Mini status so they can carry the brother during enemy attacks. |
| Pow Up | This effect increases the Power of Mario or Luigi, allowing them to deal more damage. |
| Def Up | This effect increases the Defense of Mario or Luigi, reducing the damage they sustain. |
| Speed Up | This effect increases the Speed of Mario or Luigi, allowing them to act sooner than normal. |
| Pow Down | This effect decreases the Power of Mario or Luigi, reducing the damage they inflict. It can combined with the other decreasing effects. |
| Def Down | This effect decreases the Defense of Mario or Luigi, increasing the damage they sustain. |
| Speed Down | This effect decreases the Speed of Mario or Luigi, making them to act later than normal. |
Out-of-battle techniques[edit]
There are out-of battle techniques that Mario and Luigi learn throughout their adventure. The first techniques are jumping. The player uses (or
) for Mario and
(or
) for Luigi. Upon pressing
, it cycles the bros' current techniques, which are paired in sets, going to different ones gained later on. There are four sets of different techniques. When in the dream world, the only ability that both of the Bros. can use is the jump ability. Only Mario can use the hammer and only Luigi can use Luiginary Works.
| Technique | Button | Set Number | Description | Location unlocked |
|---|---|---|---|---|
Jump |
1 | Mario or Luigi jump, depending on the button pressed. They can use this to make a starting attack and jump to places that cannot be walked to. It is the most commonly used technique in the game. | Initially | |
Hammer |
2 | Mario hammers whatever is in front of him. He can hit buttons and break Nightmare Chunks that cannot be broken with jumping. | Mushrise Park | |
Mole Mario or Mini-Mario |
Luigi hammers Mario so he becomes squashed. Mario is then able to go into smaller areas that cannot be reached normally. If Luigi hammers Mario again he returns to normal size. If Mario is standing on softer ground, Luigi hammers him into the ground so he can move underground. He can use this ability to dig up beans and other things. Pressing |
Dozing Sands | ||
Spin Jump |
3 | Mario jumps on Luigi. Pressing A again initiates the spin jump so Mario and Luigi can spin things and spin other to further away platforms. Press B when Mario is on top of Luigi to return to normal. (Real World only) | Mount Pajamaja | |
Side Drill |
Luigi jumps onto Mario's back; pressing the B button again launches the drill. It drills whichever way Mario and Luigi are facing. Drilling can smash through rocks, and go into drill cannons that shoot out Mario and Luigi in different directions after Mario and Luigi have drilled in. Pressing the A button while Luigi is on Mario's back to returns them to normal. (Real World only) | |||
Ball Hop |
4 | Mario and Luigi jump into ball, which endlessly jumps until the player press A or B again. The jumps that the ball make are higher so the bros can reach higher places. It is also used for Ring Puzzles, where Mario and Luigi must jump through rings without touching the same space again. (Real World only) | Mount Pajamaja (revisit) | |
Luiginary Works |
2 | Luigi flies into a nearby Luiginary Work so it can be controlled by Starlow in the real world. Leaving a Luiginary Work returns Luigi to Mario's position. If there is no Luiginary Work nearby, Luigi flies around but returns to no effect. (Dream World only) | Dreamy Pi'illo Castle |
Luiginary Works[edit]
Luiginary Works are special abilities found in the Dream World. When Dreamy Luigi is near a Luiginary Work, both react to each other, causing them to be surrounded by a green light. Dreamy Luigi, then, can "possess" the object, creating a special object that can be controlled by the sleepy Luigi, with Starlow's help. As said by Prince Dreambert, the Luiginary Works are the objects of connection between the real world and the Dream World.
| Work | Description | Locations present |
|---|---|---|
Luiginary Stache Tree |
Dreamy Luigi possesses a tree with mustache-like leaves. If Luigi's mustache is pulled and moved, the leaves move the same way, and they can be used as slingshots for Mario. | Dreamy Pi'illo Castle, Dreamy Mushrise Park, Dreamy Dozing Sands, Dreamy Somnom Woods, Dreamy Neo Bowser Castle (Area B) |
Sneeze Wind |
Dreamy Luigi possesses a whirlwind in the level's background. If Luigi sneezes, it causes a strong gust in the Dream World, which can be useful to knock large blocks, spin platforms and move Blocks from the background to the level. | Dreamy Pi'illo Castle, Dreamy Mushrise Park, Dreamy Dozing Sands, Dreamy Wakeport, Dreamy Somnom Woods |
Luiginoid Formation |
Dreamy Luigi possesses a constellation in the background. The constellation's stars turn into Luiginoids that can be stacked to help Mario with strong moves. Depending on the shape of the mass of Luiginoids, different moves are available: |











