Don't Wake Wiggler!
All four characters slowly approach a sleeping Wiggler. They turn to face the screen, as a floating arrow randomly selects one character to go first.
In an order from left to right where the first player is randomly set, players take turns petting the sleeping Wiggler. Each player is given five seconds per turn, during which they can pet the Wiggler several times for points. For each player, the timer does not start until they pet the Wiggler at least once. The Wiggler can be agitated in two ways: when it opens one eye, and when it jerks and has a pulsing nerve (the player character also sighs in relief). The more agitated it is, the more likely it will wake up. Eventually, the Wiggler will abruptly wake up in anger; the player who wakes the Wiggler has their score reset to zero, and the game ends. The player(s) with the most points at the end of the game win(s). It takes at least 25 points (added among all players) for the Wiggler to wake up.
If a player does nothing while the Wiggler is still sleeping, it will eventually wake up and that player will automatically lose.
The winner(s) perform(s) their winning animation(s), while the Wiggler angrily chases the loser(s) in the background. If nobody has any points and a player wakes the Wiggler by just waiting, only that player will be chased and everyone else will win.
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