It's the Pits
|It's the Pits|
|Appears in||Super Mario Party|
|Music track||Building Excitement|
The players are in a circular arena with a central circular display they cannot stand on. In each of the first two rounds, one quadrant of the arena is lit red, and the lights spin around the central display. At any random moment, a five-second countdown begins in the center. When the time expires, every character as well as the red danger panel stop moving. Whoever is standing in the quadrant lit red falls through trapdoors and is eliminated. In the third round, two quadrants are lit red instead of one, and these may be directly adjacent or vertically opposite. The rules from the first two rounds still apply. The winning team is the one with more members that outlast all three rounds; more than one member may win. The minigame can end early if one team loses all of its members before the final round, in which case the minigame ends instantly, but if all members fall through trapdoors or both teams have the same number of members who survived, the minigame ends in a tie.
On the Challenge Road, this is the seventh challenge of Chestnut Forest and the 17th challenge overall. There are four teams, each team with one main player and two allies. For the normal challenge, the goal is to beat or tie with the other teams, and the player has two allies. For the Master Challenge, the player has no allies, and, as a result, must stay in the minigame until the end.
- – Move
- Don't get caught when the floor gives way!
- Watch the red danger panel, and don't be on it when it reaches 0!
Names in other languages
|Dutch||Linke lift||Dangerous lift|
|French||Nettoyage par le vide||Vacuum cleaning|
|German||Runterfall-Roulette||Fall Down Roulette|
|Italian||Roulette trabocchetto||Trap door roulette|
|Spanish||Pista maligna||Malicious Track|