It's the Pits
The players are in a circular arena with a central circular display the players cannot stand on. In each of the first two rounds, one quadrant of the arena will be lit red, and the lights will spin around the central display. At any random moment, a five-second countdown will begin in the center. When the time expires, every character as well as the red danger panel stop moving. Whoever is standing in the quadrant lit red will fall through trapdoors and be eliminated. In the third round, two quadrants are lit red instead of one, and these may be directly adjacent or vertically opposite. The rules from the first two rounds still apply. The winning team is the one with more members that outlast all three rounds; more than one member may win. The minigame can end early if one team loses all of its members before the final round, in which case the minigame ends instantly, but if all members fall through trapdoors or both teams have the same number of members who survived, the minigame ends in a tie.
On the Challenge Road, this is the seventh challenge of Chestnut Forest and the 17th challenge overall. There are four teams, each team with one main player and two allies. For the normal challenge, the goal is to beat or tie with the other teams, and the player has two allies. For the Master Challenge, the player must stay in the game until the end and has no allies.
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