Charles Martinet: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
m ("voiceless" doesn't really make sense, since he has a voice, just no spoken lines)
Line 106: Line 106:


==Trivia==
==Trivia==
*In a interview in 2009, Charles Martinet told [[Shigeru Miyamoto]] that he wanted to voice [[Link]] in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', but Miyamoto said Link still voiceless.<ref>http://gonintendo.com/?p=104332</ref>
*In a interview in 2009, Charles Martinet told [[Shigeru Miyamoto]] that he wanted to voice [[Link]] in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', but Miyamoto said Link would remain without spoken lines.<ref>http://gonintendo.com/?p=104332</ref>
==See Also==
==See Also==
*[http://www.charlesmartinet.com Official site]
*[http://www.charlesmartinet.com Official site]

Revision as of 14:38, January 6, 2014

Template:RealPeopleBox

“Ah, that Charles Martinet. Nice Italian boy.”
Mario, Mario vs. Donkey Kong

Charles Martinet (last name pronounced mar-tin-AY), born September 17, 1955 in San Jose, California, is the prominent voice actor of the Mario games. He plays the major characters Mario, Luigi, Wario, Waluigi, Baby Mario, Baby Luigi, Baby Wario, Metal Mario, Toadsworth, and many other characters. He also did Donkey Kong and Petey Piranha until getting replaced with Takashi Nagasako (although in Super Smash Bros. Brawl, he voiced DK and Diddy). Martinet also plays minor characters, such as Wart and other bosses from Super Mario Bros. 2 as well. Martinet plays the vast majority of the male characters in the Mario series. The Internet Movie Database attributes over seventy works to Martinet in total. Martinet speaks fluent French and Spanish, but, ironically, only a little Italian.

Martinet originally wasn't invited to audition for the role of Mario. He crashed the auditions, and was asked to do an Italian accent until he ran out of things to say. He left so much of an impression at the recording that his tape was the only one sent to Nintendo.[1]

Then, Martinet's first job voicing Mario began in 1994, when he had motion sensors hooked to his face, which transposed his facial movements to a computer-generated Mario head on a screen. Martinet watched people passing by the screen through a surveillance camera and talked to them as Mario. This was used rather often by Nintendo when attending trade shows. An altered form of Mario in Real Time appeared in 1995's Mario's FUNdamentals, with Martinet's voice, though many have heard Mario's voice first in Super Mario 64 in 1996.

Portrayals

Trivia

See Also

References


Template:BoxTop