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{{italic title|World 9 (''Super Mario Bros.: The Lost Levels'')}}
{{italic title|id=yes}}
{{worldbox
{{world infobox
|title=World 9
|image=[[File:SMB NES World 9-1 Title Card.png]]
|image=[[File:World 9-1.PNG]]
|game=''[[Super Mario Bros.: The Lost Levels]]''
|app=''[[Super Mario Bros.: The Lost Levels]]''
|levels=4
|lev=4
|before=[[World 8 (Super Mario Bros.: The Lost Levels)|<<]]
|before=[[World 8 (Super Mario Bros.: The Lost Levels)|<<]]
|after=[[World A|>>]]
|after=[[World A|>>]]
}}
}}
'''World 9''', also presented in in-game text as '''Fantasy World''' and “'''9 World'''”, is the first secret [[world]] and the ninth world in ''[[Super Mario Bros.: The Lost Levels]]'', unlocked when the player defeats [[Bowser]] while clearing all 32 of the game's standard levels in that playthrough. Usually this entails using no [[Warp Zone]]s, though it is possible to use the backwards Warp Zone in 3-1 to return to 1-1, then warp from 1-2 forward to 3-1 again, or use the backwards Warp Zone in 8-1 to return to 5-1, then warp from 5-2 forward to 8-1 again and still unlock World 9. Unlike all other worlds in the game, this world has three [[level]]s that take place underwater, as well as a castle that is not the last level of the world. According to an interview given in Family Computer Magazine, [[Shigeru Miyamoto]] added World 9 to the game due to interest in a glitch exclusive to the Japanese version of the original ''[[Super Mario Bros.]]'', where using said glitch to access that game's nonexistent World 9 would load an overworld level with the underwater palette, creating a [[Minus World]]-esque effect<ref>[http://legendsoflocalization.com/super-mario-bros/misc/ Legends of Localization Super Mario Bros.: Miscellaneous]</ref>.
{{about|World 9 from ''[[Super Mario Bros.: The Lost Levels]]''|World 9 from ''[[New Super Mario Bros. Wii]]''|[[World 9 (New Super Mario Bros. Wii)]]|other uses|[[World 9]]}}
'''World 9''', also presented in the in-game text as '''Fantasy World''' and “'''9 World'''”, is the first secret [[world]] and the ninth world in ''[[Super Mario Bros.: The Lost Levels]]'', unlocked when the player defeats [[Bowser]] while clearing all 32 of the game's standard levels in that playthrough. Usually, this entails using no [[Warp Zone]]s, though it is possible to use the backward Warp Zone in 3-1 to return to 1-1, then warp from 1-2 forward to 3-1 again, or use the backward Warp Zone in 8-1 to return to 5-1, then warp from 5-2 forward to 8-1 again and still unlock World 9. Unlike all other worlds in the game, this world has three [[level]]s that take place underwater, as well as a castle that is not the last level of the world. According to an interview given in Family Computer Magazine, [[Shigeru Miyamoto]] added World 9 to the game due to interest in a glitch exclusive to the Japanese version of the original ''[[Super Mario Bros.]]'', where using said glitch to access that game's nonexistent World 9 would load the overworld level [[World 6-2 (Super Mario Bros.)|6-2]] with the underwater palette and physics, creating a [[Minus World]]-esque effect.<ref>[http://legendsoflocalization.com/super-mario-bros/misc/ Legends of Localization Super Mario Bros.: Miscellaneous]</ref><ref>[https://archive.org/details/family-computer-magazine-issue-9-april-1986/Family%20Computer%20Magazine%20-%20Issue%209%20-%20April%201986%20%28Compressed%29/page/69/mode/2up Famimaga, April 1986. Pages 68-69.]</ref>


The mechanics of World 9 differ depending on the version of the game. In the original release, the player is given only one life to get through World 9 (though they keep their score, coins, and power-up status from World 8-4); if the player dies at any point in this world, they automatically receive a game over (although the life counter can still be raised by collecting 100 coins or at the flagpole when the right digits match). The game over screen for this world, like the opening screen, features a unique message; as a result, the usual options are not displayed and the player effectively cannot choose to Continue. If the player clears World 9-4, the game goes back to World 9-1 and the four levels of World 9 loop endlessly until the player receives a Game Over. In the ''[[Super Mario All-Stars]]'' remake, the player retains all the lives they had upon completing World 8-4, and clearing World 9 advances the player onward to [[World A]].  
The mechanics of World 9 differ depending on the version of the game. In the original release, the player is given only one life to get through World 9 (though they keep their score, coins, and power-up status from World 8-4), though they can still gain more lives by gaining enough coins and from reaching the flagpole under certain conditions. The [[Game Over]] screen for this world, like the opening screen, features a unique message; as a result, the usual options are not displayed and the player effectively cannot choose to continue. If the player clears World 9-4, the game goes back to World 9-1 and the four levels of World 9 loop endlessly until the player receives a Game Over. In the ''[[Super Mario All-Stars]]'' remake, the player retains all the lives they had upon completing World 8-4, and clearing World 9 advances the player onward to [[World A]].  


Aesthetically, Worlds 9-1 and 9-2 in the original FDS version appear as flooded overworld levels with some underwater tiles, causing parts of the landscape to appear out of place (intentionally matching the Minus World-esque glitch effect mentioned above). However, in the SNES version, these levels appear as regular underwater levels.
Aesthetically, Worlds 9-1 and 9-2 in the original FDS version appear as flooded overworld levels with some underwater tiles and underwater palettes, causing parts of the landscape to appear out of place and very discolored (intentionally matching the Minus World glitch effect mentioned above). In the SNES version, overworld tiles are still used, but with more accurate palettes.


All secret worlds are inaccessible in the ''[[Super Mario Bros. Deluxe]]'' port, World 9 included.
In Volume 52 for ''[[Nintendo Power]]'', a contest was held where the player needed to get to World 9 in ''Super Mario Bros. The Lost Levels'', and supply photographic proof that they did so. Anyone who succeeded in doing so would be supplied with {{media link|World-9-patch.png|an iron-on patch}} commemorating the occasion.
 
All secret worlds are inaccessible in the ''[[Super Mario Bros. Deluxe]]'' port, World 9 included, although their data still remains in the game.


==Level information==
==Level information==
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!width="5%"|Level
!width="5%"|Level
!width="1%"|Preview
!width="1%"|Preview
!width="20%"|Description
!width="20%"|Summary
|-
|-
|[[World 9-1 (Super Mario Bros.: The Lost Levels)|World 9-1]]
|[[World 9-1 (Super Mario Bros.: The Lost Levels)|World 9-1]]
|style="background: #202020" |[[File:World 9-1LL.PNG]]
|style="background: #202020" |[[File:SMAS LL World 9-1 Title Card.png]]
|The first level of world 9 starts out with the player having to jump up a staircase of blocks; on the other side of the staircase resides a [[Warp Pipe]], (housing a [[Piranha Plant]]), that will take the player to the underwater section of the level. Once in the underwater section, the player will encounter a few [[Koopa Paratroopa]]s and a [[Bill Blaster]] amidst a row of [[Question Block|? Block]]s. As the player progresses, they will have to swim through a few Warp Pipes to continue. Past this point, several more [[Koopa]]s and a [[Lakitu]] will be encountered. The player must either defeat them with [[fireball]]s or swim away from them to progress in the level. Several more enemies, such as [[Goomba]]s, [[Hammer Bro]]s., and [[Blooper]]s will be found towards the end of the level. After an encounter with two [[Buzzy Beetle]]s and another Koopa Paratroopa, the player will pass up another staircase. Past here is the [[Flagpole]]; once touched, the level ends.
|The first level of World 9 and the first of the world's underwater levels, containing many enemies not normally found underwater such as [[Lakitu]] and a [[Hammer Bro]].
|-
|-
|[[World 9-2 (Super Mario Bros.: The Lost Levels)|World 9-2]]
|[[World 9-2 (Super Mario Bros.: The Lost Levels)|World 9-2]]
|style="background: #202020" |[[File:World 9-2.PNG]]
|style="background: #202020" |[[File:SMAS LL World 9-2 Title Card.png]]
|To complete this level, the player must swim through many mazes of Warp Pipes and Piranha Plants while being chased by a Lakitu. Very few portions of this level have a sea bed; as such, the player must swim almost nonstop to avoid falling into the ocean's [[Pit (obstacle)|abyss]] and losing a [[Extra Life|life]]. Once the player reaches the three-fourths mark of the level, the Lakitu will go away (if not defeated already).<ref>[http://www.youtube.com/watch?v=_iGsnWTI_vU World 9 video on YouTube]</ref> The player will find a small section of platforms that have several [[coin]]s on them. After this point resides a staircase and the end-of-level Flagpole.
|The second level of World 9 and the second of the world's underwater levels. The level is one large chasm with several pipe platforms.
|-
|-
|[[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]]
|[[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]]
|style="background: #202020" |[[File:World 9-3.PNG]]
|style="background: #202020" |[[File:SMAS LL World 9-3 Title Card.png]]
|Just as the previous one was, this level is relatively short. In this level, the player is once again on dry land. Despite being a normal overworld level, the level is in the castle style and plays the castle music. The player must run through various mazes of bricks and [[lava]] pits to get to [[Bowser]]. There is a [[Coin Heaven]] located in this level, via the access of a Brick Block Vine and Warp Pipe (both Coin Heavens are the same and drops players off in the same area). The player is not required to fight a false Bowser to complete the level; instead they can run along a brick path hovering high above the false Bowser. The player can then access the Flagpole past here, thus ending the level.
|The third level of World 9, with the only enemy being [[Bowser's Brother]] in a closed space.
|-
|-
|[[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]]
|[[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]]
|style="background: #202020" |[[File:World 9-4.PNG]]
|style="background: #202020" |[[File:SMAS LL World 9-4 Title Card.png]]
|The final level in World 9 is once again located underwater. The player must swim through mazes of bricks to surpass this level; however, many enemies (including a [[Lava Bubble|Podoboo]]) block many of the narrow paths that the player must take in order to continue throughout the level. Once the player makes it through the massive cluster of enemies and blocks, there is an empty space located just before a staircase. After the staircase, a Flagpole can be found. Once the player touches the Flagpole, the level ends. The arranged blocks in this level spell out アリガトウ! ''Arigatō!'' in Japanese, meaning "Thank You!".
|The fourth and final level of World 9 and the third of the world's underwater levels, containing few enemies and no obstacles.
|}
|}


==Level maps==
==Gallery==
===The Lost Levels===
===Level maps===
====''The Lost Levels''====
<gallery widths="500px" heights="40px">
<gallery widths="500px" heights="40px">
File:SMBTLL World 9-1.png|'''World 9-1'''
NES LL World 9-1 Map.png|World 9-1
File:SMBTLL World 9-2.png|'''World 9-2'''
NES LL World 9-2 Map.png|World 9-2
File:World9-3 TLL.png|'''World 9-3'''
NES LL World 9-3 Map.png|World 9-3
File:SMBTLL World 9-4.png|'''World 9-4'''
NES LL World 9-4 Map.png|World 9-4
</gallery>
</gallery>


===All-Stars===
====''All-Stars''====
<gallery widths="500px" heights="40px">
<gallery widths="500px" heights="40px">
File:World 9-1 TLL.png|'''World 9-1'''
SMAS LL World 9-1 Map.png|World 9-1
File:World 9-2 TLL.png|'''World 9-2'''
SMAS LL World 9-2 Map.png|World 9-2
File:World9-3TLL.png|'''World 9-3'''
SMAS LL World 9-3 Map.png|World 9-3
File:World 9-4 TLL.png|'''World 9-4'''
SMAS LL World 9-4 Map.png|World 9-4
</gallery>
 
===Screenshots===
<gallery>
SMBLL World 9-1 Screenshot.png|World 9-1 (original)
SMAS LL World 9-1 Screenshot.png|World 9-1 (''All-Stars'')
SMAS LL World 9-2 Screenshot.png|World 9-2
SMAS LL World 9-3 Screenshot.png|World 9-3
SMBLL World 9-4 Screenshot.png|World 9-4 (original)
SMAS LL World 9-4 Screenshot.png|World 9-4 (''All-Stars'')
</gallery>
</gallery>


==Game Over==
==Game Over==
As noted above, the Game Over for World 9 in the original Disk System version was unique compared to the other Worlds. Specifically, the world's game over lacks the options for continuing the current level or retrying the game. Instead, in its place, there is a message attributed to Mario as well as the staff for the game telling the player that they are a "super player", and that they hope they'll see the player again.
As noted above, the Game Over for World 9 in the original Disk System version was unique compared to the other Worlds. Specifically, the world's Game Over lacks the options for continuing the current level or retrying the game, requiring the player to go back to [[World 1 (Super Mario Bros.: The Lost Levels) | World 1]]. Instead, in its place, there is a message attributed to Mario as well as the staff for the game telling the player that they are a "super player", and that they hope they will see the player again.
 
In the SNES version, it just uses the standard Game Over screen.


In the SNES version, it just uses the standard game over screen.
<gallery>
<gallery>
File:Super Mario Bros 2 GAME OVER.png|Standard world game over screen
NES LL Game Over.png|Standard world Game Over screen
File:Special Game Over.PNG|World 9 game over screen
Special Game Over.png|World 9 Game Over screen
</gallery>
</gallery>


==Trivia==
==Trivia==
* This is one of only two playable worlds in the Mario side-scrolling games to not include a true castle level. The other is [[World 9 (New Super Mario Bros. Wii)|World 9]] in ''[[New Super Mario Bros. Wii]]''. However, World 9-3 does have a similar theme to the castle levels, though it takes place outside.
*This is one of only two playable worlds in the ''Super Mario'' side-scrolling games to not include a true castle level, the other being [[World 9 (New Super Mario Bros. Wii)|World 9]] in ''[[New Super Mario Bros. Wii]]'', which is also a bonus world that unlocks after completing the game. However, World 9-3 does have a similar theme to the castle levels, though it takes place outside.
** Consequently, World 9-3 is the only level in the game to be an overworld level with castle music.
** World 9-1 is also the only playable level in the game to have the player enter an underwater realm willingly (the other underwater levels generally have Mario entering the pipe leading to the underwater levels automatically without the player's input).
* World 9-3's [[Coin Heaven]] is the only one in the game without a scrolling platform, leaving the player free to collect all the coins at their leisure.


==References==
==References==
<references/>
<references/>
{{BoxTop}}
 
{{SMBTLL levels}}
{{SMB}}
{{SMB}}
[[Category:Places]]
[[Category:Aquatic areas]]
[[Category:Levels]]
[[Category:Secret areas]]
[[Category:Worlds]]
[[Category:Super Mario Bros.: The Lost Levels worlds]]
[[Category:Grasslands]]
[[Category:Bodies of Water]]
[[Category:Sky Locations]]
[[Category:Secret Areas]]
[[Category:Unlockables]]
[[de:Welt 9 (Super Mario Bros.: The Lost Levels)]]
[[de:Welt 9 (Super Mario Bros.: The Lost Levels)]]

Latest revision as of 08:38, December 17, 2023

World 9
SMB NES World 9-1 Title Card.png
Game Super Mario Bros.: The Lost Levels
Level(s) 4
<< List of worlds >>
This article is about World 9 from Super Mario Bros.: The Lost Levels. For World 9 from New Super Mario Bros. Wii, see World 9 (New Super Mario Bros. Wii). For other uses, see World 9.

World 9, also presented in the in-game text as Fantasy World and “9 World”, is the first secret world and the ninth world in Super Mario Bros.: The Lost Levels, unlocked when the player defeats Bowser while clearing all 32 of the game's standard levels in that playthrough. Usually, this entails using no Warp Zones, though it is possible to use the backward Warp Zone in 3-1 to return to 1-1, then warp from 1-2 forward to 3-1 again, or use the backward Warp Zone in 8-1 to return to 5-1, then warp from 5-2 forward to 8-1 again and still unlock World 9. Unlike all other worlds in the game, this world has three levels that take place underwater, as well as a castle that is not the last level of the world. According to an interview given in Family Computer Magazine, Shigeru Miyamoto added World 9 to the game due to interest in a glitch exclusive to the Japanese version of the original Super Mario Bros., where using said glitch to access that game's nonexistent World 9 would load the overworld level 6-2 with the underwater palette and physics, creating a Minus World-esque effect.[1][2]

The mechanics of World 9 differ depending on the version of the game. In the original release, the player is given only one life to get through World 9 (though they keep their score, coins, and power-up status from World 8-4), though they can still gain more lives by gaining enough coins and from reaching the flagpole under certain conditions. The Game Over screen for this world, like the opening screen, features a unique message; as a result, the usual options are not displayed and the player effectively cannot choose to continue. If the player clears World 9-4, the game goes back to World 9-1 and the four levels of World 9 loop endlessly until the player receives a Game Over. In the Super Mario All-Stars remake, the player retains all the lives they had upon completing World 8-4, and clearing World 9 advances the player onward to World A.

Aesthetically, Worlds 9-1 and 9-2 in the original FDS version appear as flooded overworld levels with some underwater tiles and underwater palettes, causing parts of the landscape to appear out of place and very discolored (intentionally matching the Minus World glitch effect mentioned above). In the SNES version, overworld tiles are still used, but with more accurate palettes.

In Volume 52 for Nintendo Power, a contest was held where the player needed to get to World 9 in Super Mario Bros. The Lost Levels, and supply photographic proof that they did so. Anyone who succeeded in doing so would be supplied with an iron-on patchMedia:World-9-patch.png commemorating the occasion.

All secret worlds are inaccessible in the Super Mario Bros. Deluxe port, World 9 included, although their data still remains in the game.

Level information[edit]

Level Preview Summary
World 9-1 SMAS LL World 9-1 Title Card.png The first level of World 9 and the first of the world's underwater levels, containing many enemies not normally found underwater such as Lakitu and a Hammer Bro.
World 9-2 SMAS LL World 9-2 Title Card.png The second level of World 9 and the second of the world's underwater levels. The level is one large chasm with several pipe platforms.
World 9-3 SMAS LL World 9-3 Title Card.png The third level of World 9, with the only enemy being Bowser's Brother in a closed space.
World 9-4 SMAS LL World 9-4 Title Card.png The fourth and final level of World 9 and the third of the world's underwater levels, containing few enemies and no obstacles.

Gallery[edit]

Level maps[edit]

The Lost Levels[edit]

All-Stars[edit]

Screenshots[edit]

Game Over[edit]

As noted above, the Game Over for World 9 in the original Disk System version was unique compared to the other Worlds. Specifically, the world's Game Over lacks the options for continuing the current level or retrying the game, requiring the player to go back to World 1. Instead, in its place, there is a message attributed to Mario as well as the staff for the game telling the player that they are a "super player", and that they hope they will see the player again.

In the SNES version, it just uses the standard Game Over screen.

Trivia[edit]

  • This is one of only two playable worlds in the Super Mario side-scrolling games to not include a true castle level, the other being World 9 in New Super Mario Bros. Wii, which is also a bonus world that unlocks after completing the game. However, World 9-3 does have a similar theme to the castle levels, though it takes place outside.

References[edit]