Shock Absorbers (Mario Party 5): Difference between revisions

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[[Image:MP7_ShockAbsorbers.jpg|right|thumb|'''Shock Absorbers''' from ''Mario Party 7''.]]
{{about|the minigame from ''Mario Party 5''|the minigame of the same name from ''[[Mario Party 7]]''|[[Shock Absorbers (Mario Party 7)]]}}
{{italic title|id=yes}}
{{minigame infobox
|image=[[File:Yoshi Electrocuted 5.png|260px]]
|appears_in=''[[Mario Party 5]]''
|type=Duel mini-game
|time=60 seconds
|track=Serious Competition
|sample=[[File:MP5 Serious Competition.oga]]
}}


'''Shock Absorbers''' is a duel [[mini-game]] found in ''[[Mario Party 5]]'', as well as an 8-player minigame in ''[[Mario Party 7]]''. However, these two are not to be confused as they are different content-wise.
'''Shock Absorbers''' is a Duel [[minigame]] found in ''[[Mario Party 5]]''. Its name is a pun on {{wp|shock absorber|a term}} that refers to mechanical devices meant to soften jolts, typically associated with cars and other vehicles. The concept here is comparable to the one in [[Amplifried]], a minigame from ''[[Mario Party Advance]]''.


==Gameplay==
==Gameplay==
===In ''Mario Party 5''===
Various [[Amp]]s appear inside an octagon of more Amps. Players attempt to avoid being shocked by the Amps as they arbitrarily bounce along the octagonal arena. The Amps periodically shoot deadly bolts between themselves, which must be avoided. This attack can be detected early by watching which Amps stop and glow. Two of the outer Amps and one in the middle stop and glow before shooting the electricity between themselves. A player loses if they touch an Amp or beam of electricity.
[[Image:MP5shockabsorbers.jpg|left|thumb|'''Shock Absorbers''' in ''Mario Party 5''.]]
Various [[Amp]]s appear inside a circle of more Amps. Players attempt to avoid being shocked by the Amps as they arbitrarily bounce along the circle. It should be noted that the Amps will periodically shoot deadly bolts between themselves, which must be avoided. This attack can be detected early by watching which Amps stop and glow. Two of the outer Amps and one in the middle will stop and glow before shooting the electricity between themselves. A player loses if he or she touches any Amp or beam of electricity.


===Controls===
==Controls==
Control Stick – Move
*{{button|gcn|Stick}} – Move


===In ''Mario Party 7''===
==In-game text==
In this game, each of the eight players is secluded inside a box with three switches, and the players have to hit the switch that lights up. When all three switches are lighting, players must duck down to avoid the jolt. However, if the player hits an incorrect switch, or gets shocked by all three switches, the player is eliminated after being shocked. The last player standing wins for his or her team, even if that player's teammate was eliminated.
*'''Rules''' – ''"Avoid the Amps, and don't let yourself get shocked by the electricity flowing between them. Whoever lasts the longest wins."''
*'''Advice 1''' – ''"The Amps fly around and ricochet off of each other and the walls, so stay alert!"''
*'''Advice 2''' – ''"The Amps flash when they are about to shoot a bolt of energy. Keep moving around, and look out for the bolts of energy."''


===Controls===
==See also==
Control Stick – Hit switch in direction indicated
*[[Amp My Style]]
Camera Stick – Hit switch in direction indicated


== Trivia ==
==Names in other languages==
*This mini-game's name is a pun on a car part called a "Shock Absorber".
{{foreign names
|Jap=ビリキューライトニング!
|JapR=Birikyū Raitoningu!
|JapM=Amp Lightning!
|Fre=Menace électrique
|FreM=Electric menace
|Ger=Sparkys Elektroarena
|GerM=Amp's Electric Arena
|Spa=Arena electrizante
|SpaM=Electrifying Arena
|Ita=Le saette di Amperino
|ItaM=Amp's thunderbolts
}}


<br clear=all>
{{MP5 minigames}}
{{Mario Party 5}}
[[Category:Duel minigames]]
{{MP7}}
[[Category:Mario Party 5 minigames]]
 
[[it:Le saette di Amperino]]
[[Category:Duel mini-games]]
[[Category: 8-player mini-games]]

Latest revision as of 20:53, April 3, 2024

This article is about the minigame from Mario Party 5. For the minigame of the same name from Mario Party 7, see Shock Absorbers (Mario Party 7).
Shock Absorbers
Shock Absorbers from Mario Party 5
Appears in Mario Party 5
Type Duel mini-game
Time limit 60 seconds
Music track Serious Competition
Music sample

Shock Absorbers is a Duel minigame found in Mario Party 5. Its name is a pun on a term that refers to mechanical devices meant to soften jolts, typically associated with cars and other vehicles. The concept here is comparable to the one in Amplifried, a minigame from Mario Party Advance.

Gameplay[edit]

Various Amps appear inside an octagon of more Amps. Players attempt to avoid being shocked by the Amps as they arbitrarily bounce along the octagonal arena. The Amps periodically shoot deadly bolts between themselves, which must be avoided. This attack can be detected early by watching which Amps stop and glow. Two of the outer Amps and one in the middle stop and glow before shooting the electricity between themselves. A player loses if they touch an Amp or beam of electricity.

Controls[edit]

  • Control Stick – Move

In-game text[edit]

  • Rules"Avoid the Amps, and don't let yourself get shocked by the electricity flowing between them. Whoever lasts the longest wins."
  • Advice 1"The Amps fly around and ricochet off of each other and the walls, so stay alert!"
  • Advice 2"The Amps flash when they are about to shoot a bolt of energy. Keep moving around, and look out for the bolts of energy."

See also[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ビリキューライトニング!
Birikyū Raitoningu!
Amp Lightning!

French Menace électrique
Electric menace
German Sparkys Elektroarena
Amp's Electric Arena
Italian Le saette di Amperino
Amp's thunderbolts
Spanish Arena electrizante
Electrifying Arena