Ground Pound Down
The first player falls from the sky into a Warp Pipe and onto the first block of soil. The screen then splits into four sections.
The goal of this minigame is to get to the bottom of the cave or tunnel before the other players. In order to do this, the player must, as the name suggests, ground-pound their way down through rock blocks. Soil blocks require one Ground Pound to break, and rock blocks require three. If the player presses the button when they are on top of the jump, the player can break through more soil blocks with their Ground Pound. This has no effect on rock blocks.
There are three sections of blocks, each section having three columns of nine blocks each. Each column has a different number of soil blocks and rock blocks. Players must choose one column to ground-pound until they arrive at the next section. While the player is ground-pounding through one column, it is impossible to switch to a different one. The trajectory can be "divided" into three areas, depending on how far the player is from the starting point. The three sections are, from start to end:
The player who first reaches the pool of water at the bottom of the cavern wins the minigame.
This minigame appears as the first minigame in Mini-Game Decathlon. Here, the player's objective is to reach the pool of water as fast as possible to earn as many points as possible, up to 1,000. The default record for this minigame in Mini-Game Decathlon is 41.6 seconds. Also, the minigame ends once all players finish or if one minute 30 seconds pass.
The ground rumbles, and the water gushes upward, sending the winner out of the pipe and into the middle of a desert. The winner then cheers as they are floating on the geyser created by the gushing water.
Names in other languages