Get a Rope
Get a Rope | |||
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Appears in | Mario Party 5 | ||
Type | Duel mini-game | ||
Time limit | 10 seconds per turn | ||
Music track | Battle Wasteland (intro) Midday Showdown (choosing a rope) | ||
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Get a Rope is a luck-based Duel minigame found in Mario Party 5. The name is a pun on the saying "get a grip."
Gameplay[edit]
Each player has to select one of three ropes and pull it. The objective is to pull the rope they think contains the best result. Ropes can contain three results: An enormous 100-ton weight can crush the player (worst result), little or no confetti can fall (average result), or a lot of confetti can fall (best result). The winner is the player who gets a better result than their opponent.
This minigame takes place in a common place for five simple Duel minigames, which is a western town setting. The characters are on a wooden horseshoe arena surrounded by cacti, barrels, and two buildings. In the far-off distance, there is a simple wooden windmill and a few hills and mountains.
Controls[edit]
– Select rope
– Confirm
In-game text[edit]
- Rules – "Select one of the three ropes to pull. The results are completely random."
- Advice – "The player with the best result wins."
See also[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
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Japanese | えらんでロープ! Erande rōpu! |
Choose a Rope! | |
French | Chacun sa Corde | To Each Their Rope | |
German | Tauzieh-Lotterie | Tug Lottery | |
Italian | Scegli la fune | Choose the rope | |
Spanish | Cuerda sorpresa | Surprise Rope |
Trivia[edit]
- Though not part of the minigame set in Mario Party: The Top 100, a variant of this minigame appears as one of the possible duel minigames in Minigame Match. There are some differences from the original:
- Both players can pick the rope they wish to pull at the same time, and both come onscreen after the decisions are made.
- The 100-ton weight is replaced by a metal pot that simply knocks the unlucky player down to the floor.