Get a Rope
Each player has to select one of three ropes and pull it. The object is to pull the rope they think contains the best result, making the minigame luck-based. Ropes can contain three results: An enormous 100-ton weight can crush the player (worst result), little or no confetti can fall (average result), or a lot of confetti can fall (best result). The winner is the player who gets a better result than their opponent.
This minigame takes place in a common place for five simple Duel minigames, which is a western town setting. The characters are on a wooden horseshoe arena surrounded by cacti, barrels, and two buildings. In the far-off distance, there is a simple wooden windmill and a few hills and mountains.
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