Pump 'n' Jump
|Pump 'n' Jump|
|Appears in||Mario Party 5|
|Time limit||10 seconds|
|Initial record||200 yards (American languages)/metres (Japanese and European languages)|
|Music track||Midday Showdown (when building pressure)|
How Far? (when jumping high)
The objective of the minigame is to build up as much pressure as possible in the platform the player's character is standing on, so the character jumps higher than their opponent and wins. The faster the player presses the button, the more pressure they build, and the higher the character will jump. After ten seconds, the characters jump high in the air, and the player with the higher jump distance wins the minigame. However, if players did not build any pressure at all, the minigame ends in a draw.
As the characters jump into the sky, a small window appears in the bottom right of the screen, showing the characters high in the air and being filmed by a Lakitu. This Lakitu also accompanies the players while they are building up the most pressure possible.
The maximum possible score for this minigame is 863 yards/metres. Even if the player keeps pressing after that, it does not increase past that point.
The losing character falls back to the ground, while the winning character takes out their parachute and yells out for victory. If a draw occurs by neither player doing anything, both players jump off their platforms as they disappear, then perform their losing poses.
- (Repeatedly) – Build pressure
- Rules – "Build up the most pressure in the platform to jump the highest. Whoever jumps the highest wins."
- Advice – "The more you press , the more pressure you'll build. Press it as fast as you can!"
- Manic Mallets
- Get the Lead Out
- Pokey Pummel
- Will Flower
- Slime Time
- Wingin' It
- Black Hole Boogie
Names in other languages
|Flying High Jump|
|French||Piste d'Envol||Takeoff Trail|
|Italian||Pigia e salta||Press and jump|
|Spanish||Salto de altura||High Jump|