Shock Absorbers (Mario Party 5): Difference between revisions

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'''Shock Absorbers''' is a Duel [[minigame]] found in ''[[Mario Party 5]]''. Its name is a pun on "{{wp|shock absorber}}s," mechanical devices meant to soften jolts, typically associated with cars and other vehicles. The concept here is comparable to the one in [[Amplifried]], a minigame from ''[[Mario Party Advance]]''.
'''Shock Absorbers''' is a Duel [[minigame]] found in ''[[Mario Party 5]]''. Its name is a pun on {{wp|shock absorber|a term}} that refers to mechanical devices meant to soften jolts, typically associated with cars and other vehicles. The concept here is comparable to the one in [[Amplifried]], a minigame from ''[[Mario Party Advance]]''.


==Gameplay==
==Gameplay==
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|JapR=Birikyū Raitoningu!
|JapR=Birikyū Raitoningu!
|JapM=Amp Lightning!
|JapM=Amp Lightning!
|Fra=Menace électrique
|Fre=Menace électrique
|FraM=Electric menace
|FreM=Electric menace
|Ger=Sparkys Elektroarena
|Ger=Sparkys Elektroarena
|GerM=Amp's Electric Arena
|GerM=Amp's Electric Arena
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{{MP5 Minigames}}
{{MP5 minigames}}
[[Category:Duel minigames]]
[[Category:Duel minigames]]
[[Category:Mario Party 5 minigames]]
[[Category:Mario Party 5 minigames]]
[[it:Le saette di Amperino]]
[[it:Le saette di Amperino]]

Latest revision as of 20:53, April 3, 2024

This article is about the minigame from Mario Party 5. For the minigame of the same name from Mario Party 7, see Shock Absorbers (Mario Party 7).
Shock Absorbers
Shock Absorbers from Mario Party 5
Appears in Mario Party 5
Type Duel mini-game
Time limit 60 seconds
Music track Serious Competition
Music sample

Shock Absorbers is a Duel minigame found in Mario Party 5. Its name is a pun on a term that refers to mechanical devices meant to soften jolts, typically associated with cars and other vehicles. The concept here is comparable to the one in Amplifried, a minigame from Mario Party Advance.

Gameplay[edit]

Various Amps appear inside an octagon of more Amps. Players attempt to avoid being shocked by the Amps as they arbitrarily bounce along the octagonal arena. The Amps periodically shoot deadly bolts between themselves, which must be avoided. This attack can be detected early by watching which Amps stop and glow. Two of the outer Amps and one in the middle stop and glow before shooting the electricity between themselves. A player loses if they touch an Amp or beam of electricity.

Controls[edit]

  • Control Stick – Move

In-game text[edit]

  • Rules"Avoid the Amps, and don't let yourself get shocked by the electricity flowing between them. Whoever lasts the longest wins."
  • Advice 1"The Amps fly around and ricochet off of each other and the walls, so stay alert!"
  • Advice 2"The Amps flash when they are about to shoot a bolt of energy. Keep moving around, and look out for the bolts of energy."

See also[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ビリキューライトニング!
Birikyū Raitoningu!
Amp Lightning!

French Menace électrique
Electric menace
German Sparkys Elektroarena
Amp's Electric Arena
Italian Le saette di Amperino
Amp's thunderbolts
Spanish Arena electrizante
Electrifying Arena