Ready, Steady, Go!: Difference between revisions

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{{levelbox
{{level infobox
|code=5-4
|code=5-4
|image=[[File:Ready, Steady, Go!.png|250px]]
|image=[[File:Ready, Steady, Go!.png|250px]]
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|before=[[Ski Lift Leap|<<]]
|before=[[Ski Lift Leap|<<]]
|after=[[Cruise the Clouds|>>]]
|after=[[Cruise the Clouds|>>]]
|song=STAGE_BOSS_MID
|track=STAGE_BOSS_MID
}}
}}
{{quote|But... How...? Hey, why not give me the [[Baby Mario|baby]] so I can get some answers? Heh heh...|Kamek|Yoshi's New Island}}
{{quote|But... How...? Hey, why not give me the [[Baby Mario|baby]] so I can get some answers? Heh heh...|Kamek|Yoshi's New Island}}
'''Ready, Steady, Go!''' is the fourth level of [[World 5 (Yoshi's New Island)|World 5]] found in ''[[Yoshi's New Island]]''.
 
'''Ready, Steady, Go!''' is the fourth level of [[World 5 (Yoshi's New Island)|World 5]] found in ''[[Yoshi's New Island]]''. This level's playable [[Yoshi (species)|Yoshi]] is the yellow Yoshi.


==Layout==
==Layout==
[[Yoshi (species)|Yellow Yoshi]] starts the level in a castle with [[Tatami Block]]s and a pipe which leads to an area with more enemies and the aforementioned platforms. Eventually, the player reaches a door which leads them to an area with falling wooden platforms and a door. The door leads to a [[Checkpoint Ring]] and some more enemies and obstacles which lead to the boss door with [[Kamek]] inside. As Yoshi is fighting Kamek, several arrows surround Yoshi and Kamek. The arrows redirect any fired projectile into the direction that the arrow is pointing. To hit Kamek, Yoshi must throw an egg at the arrows so that the arrows redirect the egg right at Kamek. When the player hits Kamek three times, the level is cleared.
[[Yoshi (species)|Yellow Yoshi]] starts the level in a fort with [[Tatami Block]]s and a pipe which leads to an area with more enemies and the aforementioned platforms. Eventually, the player reaches a door which leads them to an area with falling wooden platforms and a door. The door leads to a [[Checkpoint Ring]] and some more enemies and obstacles which lead to the boss door with [[Kamek]] inside. As Yoshi is fighting Kamek, several arrows surround Yoshi and Kamek. The arrows redirect any fired projectile into the direction that the arrow is pointing. To hit Kamek, Yoshi must throw an egg at the arrows so that the arrows redirect the egg right at Kamek. When the player hits Kamek three times, the level is cleared.


==Enemies==
==Enemies==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=素早く 手堅く 安全に
|Jap=すばやく てがたく あんぜんに
|JapR=Subayaku Tegataku Anzen ni  
|JapR=Subayaku Tegataku Anzen ni  
|JapM=Quickly, Steadily, Safely
|JapM=Quickly, Steadily, Safely
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|SpaE=Sin prisa, pero sin pausa
|SpaE=Sin prisa, pero sin pausa
|SpaEM=Slow But Steady
|SpaEM=Slow But Steady
|Ita=Forte del tuo tempismo
|ItaM=Strong/Fortress of your timing; play on the word ''forte'' that can be seen both as "strong" or "fortress"
|FreA=À vos marques, prêts, partez!
|FreAM=Ready, Set, Go!
|FreE=À vos marques, prêts, partez !
|FreEM=Ready, Set, Go!
|Ger=Auf die Plätze, fertig, los!
|GerM=Ready, Set, Go!
|Kor=빠르게! 정확하게! 안전하게!
|KorR=Ppareuge! Jeonghwakhage! Anjeonhage!
|KorM=Quickly! Accurately! Safely!
}}
}}
 
{{YNI levels}}
{{YNI Levels}}
[[Category:Fortresses]]
[[Category:Fortresses]]
[[Category:Yoshi's New Island levels]]
[[Category:Yoshi's New Island levels]]

Latest revision as of 19:29, February 24, 2024

Level
Ready, Steady, Go!
Ready, Steady, Go!.png
Level code 5-4
Game Yoshi's New Island
Boss Kamek
Music track STAGE_BOSS_MID
<< Directory of levels >>
“But... How...? Hey, why not give me the baby so I can get some answers? Heh heh...”
Kamek, Yoshi's New Island

Ready, Steady, Go! is the fourth level of World 5 found in Yoshi's New Island. This level's playable Yoshi is the yellow Yoshi.

Layout[edit]

Yellow Yoshi starts the level in a fort with Tatami Blocks and a pipe which leads to an area with more enemies and the aforementioned platforms. Eventually, the player reaches a door which leads them to an area with falling wooden platforms and a door. The door leads to a Checkpoint Ring and some more enemies and obstacles which lead to the boss door with Kamek inside. As Yoshi is fighting Kamek, several arrows surround Yoshi and Kamek. The arrows redirect any fired projectile into the direction that the arrow is pointing. To hit Kamek, Yoshi must throw an egg at the arrows so that the arrows redirect the egg right at Kamek. When the player hits Kamek three times, the level is cleared.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning
Japanese すばやく てがたく あんぜんに
Subayaku Tegataku Anzen ni
Quickly, Steadily, Safely

French (NOA) À vos marques, prêts, partez!
Ready, Set, Go!
French (NOE) À vos marques, prêts, partez !
Ready, Set, Go!
German Auf die Plätze, fertig, los!
Ready, Set, Go!
Italian Forte del tuo tempismo
Strong/Fortress of your timing; play on the word forte that can be seen both as "strong" or "fortress"
Korean 빠르게! 정확하게! 안전하게!
Ppareuge! Jeonghwakhage! Anjeonhage!
Quickly! Accurately! Safely!

Spanish (NOA) Con cuidado y a la carrera
With Caution and On the Run
Spanish (NOE) Sin prisa, pero sin pausa
Slow But Steady